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Wild Hearts S isn’t exactly definitive, but I’m glad the underrated monster hunting game has a home on Switch 2
3:00 pm | July 24, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Comments: Off
Review information

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2 (originally released on PS5, Xbox Series X|S, and PC)
Release date: July 25, 2025

Wild Hearts S is the Nintendo Switch 2 port of the 2023 action game, developed by Dynasty Warriors team Omega Force, and this time published in-house at Koei Tecmo. No longer an EA Originals title, Wild Hearts S has been given a chance to shine on Nintendo’s new hardware. So how does it fare?

Well, performance and visuals are a mixed bag. Wild Hearts S targets 60 frames per second (fps), but unfortunately rarely meets that goal. Instead, frame rate can fluctuate wildly, especially in busy, visually dense areas. Graphics on Switch 2 are also noticeably worse than the original PS5 and Xbox Series X|S release, with greatly simplified textures and geometry. Thankfully, the kemono (Wild Hearts’ term for monsters) still look and animate fantastically, as does your player character.

Thankfully, it never reaches a point that I’d call outright unplayable. If you can get used to the performance and presentational downgrades, Wild Hearts S is a solid port of an underrated game that was never able to leave the long, wyvern-like shadow cast by Capcom’s Monster Hunter series.

Far from being an uninspired clone or quickly-made cash-in, Wild Hearts brings plenty of its own ideas to the monster-hunting subgenre. Its karakuri system is fantastic, as it lets players quickly place down contraptions that are useful for both combat and traversal. Its roster of weapons is interesting, too, with each category falling squarely in that satisfying ‘easy to learn, hard to master’ stable.

It’s a game that I strongly believe doesn’t get enough credit for the things it does right. But that’s not to say there aren’t some frustrating elements. Overall movement can feel a bit stiff, the camera can be your worst enemy, and even early game kemono punish new players hard by hitting like trucks.

But if you’re willing to overlook its shortcomings - and a relative lack of polish compared to Capcom’s flagship franchise - there’s plenty to love about Wild Hearts S.

Real face

Wild Hearts S

(Image credit: Koei Tecmo)

The main drive of Wild Hearts is that you’re a hunter from a distant land, trying to find a new purpose away from the chaos of the world. You’re drawn to a land ravaged by deadly beasts - known as kemono - and decide to help the town of Minato rebuild and fight back against the threat these creatures pose.

The story is as basic as it gets, but it’s certainly not offensively bad. It’s very much a vehicle to guide you from monster to monster, location to location. What is neat, though, is that the four main areas outside of Minato are massive, and each is inspired by a different season of the year.

After a brief tutorial, which introduces you to some basic combat against smaller monsters and the awesome karakuri system (more on that soon), you’ll have a chance to create your character. If you’ve done character creation in other Koei Tecmo games, like Nioh 2 or Wo Long: Fallen Dynasty, it’s very similar here with plenty of options to customize your appearance, hairstyle, and cosmetics. Definitely one of those where you can literally spend your first hour perfecting your look.

Threads of fate

Wild Hearts S

(Image credit: Koei Tecmo)

Your initial run of hunts in Wild Hearts will gradually introduce you to the karakuri system, which is easily my favorite part of the game. Karakuri are wooden, mechanical contraptions that you can spawn instantly from a quick-select menu, and there are tons of different types that aid you in both combat and traversal.

The most basic of these is a stackable box, which can either help you climb to high ledges or allow you to jump into the air for a plunging attack. Springs, meanwhile, can propel you over gaps or let you lunge at a monster for a surprise attack. These and more have multiple uses, providing a good amount of depth to the game.

That’s kind of a running theme with most karakuri devices - they’ll almost always have more than one use. The game doesn’t always spell out the uses to you outright, either, so there’s plenty of room for experimentation.

Furthermore, some karakuri can combine into larger, more powerful devices. Stacking six boxes creates a bulwark, for example, which can stop charging beasts dead in their tracks. Elsewhere, three torches stacked together create a firework that can ground flying beasts.

Naturally, these hybrid karakuri are more expensive to spawn (the system has its own ‘currency’ called thread, which you can gather from rocks, trees and so on), and outside of tutorial moments introducing you to their uses for the first time, it’s largely up to you to figure out when best to deploy them against specific monsters.

Maybe what I love most about karakuri is that you can place them literally anywhere on the open map. Struggling to locate a monster? Pop down a radar tower to scan the surroundings. Need to cross a large swath of land? The flying vine can zip you over there in a flash. What if you need an extra fast travel point? You can set up a base camp and various amenities anywhere you want. It’s an impressively fluid and dynamic system, and one that can help you shape any hunting ground in your favor.

Hunter monster

Wild Hearts S

(Image credit: Koei Tecmo)

Wild Hearts’ core objective of hunting large monsters may sound part and parcel for the subgenre, but its pace is decidedly different from that of Capcom’s Monster Hunter series, especially. In Wild Hearts, there’s nothing in the way of item management, and food buffs can be applied at any time, just while you’re out in the field.

That may disappoint some looking for something a bit more slow-paced and preparatory. But Wild Hearts does make up for this in its fast-paced action, aggressive monsters, and its interesting take on build variety.

To start, Wild Hearts handles weapon categories pretty differently from what you might expect. The karakuri katana, for example, is perhaps the easiest to understand. It builds meter as you attack, and when full, it can transform into a whip-like weapon with a powerful, modified move set.

Best bit

Wild Hearts S

(Image credit: Koei Tecmo)

Wild Hearts S’s karakuri system is a creative and innovative addition to the monster hunting subgenre, greatly expanding traversal and combat possibilities. Examples include planting a spring to launch yourself at a monster for a surprise attack or placing a zipline to cross massive distances quickly. It’s awesome, and I hope we get to see the system expand in a potential sequel someday.

The karakuri staff is a bit more interesting. It morphs between four forms - each with its own move set - with a carefully timed press of ‘ZR’, and these morph attacks build meter when connecting with a monster. At full gauge, you can morph the weapon into a comically large buster sword, unleashing diabolical amounts of damage. It’s a very risky weapon, though; the sword combo is slow and locks you in place, while knowing the best time to morph the weapon is a learning experience in and of itself.

The bladed wagasa is similarly risky, rewarding successfully-timed parries with massive damage. However, my favorite has to be the claw blade, which has a hook you can embed into a creature before swinging around and towards it like a deranged, combat-ready George of the Jungle.

The way you go about upgrading weapons and armor is really interesting, too. Each weapon type has a universal skill tree, which branches off into weapons you can create from various monster parts. While you can beeline from the start of the tree to your desired weapon, it actually can pay dividends to plan out a route on the skill tree that provides unlockable traits which you can carry over to the final build. You don’t need to worry about wasting materials if you mess up or change your mind, either, as you can reset the tree at any time for a small gold fee, refunding all materials used.

Armor is a similar story, most featuring unique skills like increased health or dodging distance while out on a hunt. The key thing here, though, is a gauge that tilts in either a ‘human’ or ‘kemono’ direction depending on which pieces you have equipped. This is important as certain skills will only become active if you’re in the right spot on this gauge, either on the human or kemono side. You can also make human or kemono-inspired versions of armor sets after crafting the base piece, to further influence the gauge.

It’s a really interesting approach that reminded me of how Monster Hunter players craft hybrid sets that target specific skill activations. In Wild Hearts’ case, you may have to sacrifice some defence or elemental resistances in order to get the skills you want, again bringing an element of risk-versus-reward to gameplay. It’s cool.

What's the 'S' for?

Wild Hearts S

(Image credit: Koei Tecmo)

So what are the big differences in the Nintendo Switch 2 version of Wild Hearts? Well, the game now supports multiplayer for up to four players, an increase from the original release’s three. It’s unfortunately not crossplay, though, which makes Wild Hearts S an independent experience that’ll live or die on the Switch 2’s player base. Another slight downer is that the game doesn’t support voice chat, so you’ll need to rely on GameChat or an app like Discord when playing with friends.

Wild Hearts S does pack in all of the original’s post-launch support from the get-go at least. That includes additional kemono and quests, though there isn’t anything brand new or exclusive to this Switch 2 version that you wouldn’t have seen in the original 2023 package.

Aside from four player multiplayer, then, it’s all sounding like a bit of a downgrade so far. And if you were hoping for a fresh, transformative experience compared to the original release, you’re going to be let down. What doesn’t help here is that the game on Switch 2 does look noticeably worse in the visuals department, and performance can be rocky at the best of times.

Wild Hearts S does at least boast some pretty impressive load times, and quality-of-life features have been implemented. These include buffs to certain weapons and armor sets, as well as a reduced frequency of how often kemono will flee to another area (which was a huge gripe I had with the original).

Otherwise, while the port itself certainly leaves a lot to be desired, Wild Hearts S is still a great and more affordable version of the original at retail price. There’s a ton of content to sink your teeth into here, especially if you’re looking for something different in the lull period between Monster Hunter Wilds patches. It’s definitely not as polished or long-lasting as Capcom’s game, but there are plenty of fresh, fun ideas in Wild Hearts that absolutely make it worth checking out.

Should you play Wild Hearts S?

Play it if...

You want a unique take on the monster-hunting subgenre
Wild Hearts has plenty of ideas all of its own, including the innovative karakuri system and an interesting take on weapon and armor upgrades.

You’ll have friends to play with on Switch 2
Wild Hearts S has support for four players via online multiplayer. If you know some friends who’re interested in picking up this release, then you’ll probably have a blast.

Don't play it if...

You were hoping for pristine performance
There have been some impressive Switch 2 ports on the performance front, like Street Fighter 6 and Cyberpunk 2077, but Wild Hearts S isn’t quite there with a notable drop in fidelity and performance that often can’t sit still.

Accessibility

There’s a healthy amount of accessibility options in Wild Hearts S, which could be a knock-on effect of Koei Tecmo working with Electronic Arts for the original release. EA is typically on point when it comes to accessibility options, too, so to see them maintained in this Switch 2 version is great.

You’re getting a suite of colorblind options here for the game’s user interface - protanopia, deuteranopia, and tritanopia - as well as subtitle customization including size, color, and background opacity. You can also change the size of in-game text in general, alter how long you need to hold a button down for certain prompts, and force monophonic audio from all sources.

How I reviewed Wild Hearts S

I’ve put 15 hours into Wild Hearts S on Nintendo Switch 2. Having played through the original release on Xbox Series X back in the day, I was already greatly familiar with the game, and I enjoyed it as much now as I did back in 2023. That said, the Switch 2 version doesn’t offer much in the way of substantial additions or improvements, so the overall experience is very similar.

I largely played in docked mode on an LG CX OLED TV, using the Nintendo Switch 2 Pro Controller as my go-to gamepad. I also spent some time in handheld mode, but performance is predictably worse here, so I stuck to TV play as much as I could.

Pro goals make Tony Hawk’s Pro Skater 3 + 4 the best skateboarding game to date, and I can’t get enough
10:00 pm | July 23, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review information

Platform reviewed: PS5
Available on: PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, Nintendo Switch 2, PC
Release date: July 11, 2025

To be frank, Tony Hawk’s Pro Skater 3 + 4 didn’t have a particularly tough job on its hands. Five years prior, the 1 + 2 remake landed during the Covid-19 pandemic and reminded us that the series was an absolute gem, actually, despite what Pro Skater 5 led us to believe in 2015, so all this remake had to do was match the quality of the last installment.

Even though development transferred from Vicarious Visions to Iron Galaxy, it’s safe to say they smashed it out of the park with a fantastic nostalgia hit, complete with all-new content, and I’m hooked all over again.

The start of a new era

Tony Hawk's Pro Skater 3+4

(Image credit: Activision)

When I played Tony Hawk's Pro Skater 1 + 2 almost five years ago, I had goosebumps as I rolled down that first ramp in the Warehouse level, struggling to fathom that I was really experiencing this game that comprised so much of my childhood again, but this time looking a heck of a lot better.

That moment never came with Tony Hawk's Pro Skater 3 + 4, but that's not a slight. In fact, I'd argue it's a compliment, because those goosebumps were thanks to the novelty of playing those games again, whereas we're now fortunate enough for this to be a semi-regular release, provided we get a remake of Tony Hawk's Underground next, anyway.

Back in the day, some may argue the series peaked with the third game. Pro Skater 3 was the best version that was just all about performing sick combos, completing objectives such as the SKATE letters or impressing pro skaters for the sake of it, essentially making each level a skateboarding sandbox. Pro Skater 4 took these goals a tiny step further by giving them context. The SKATE letters need collecting because the janitor tasks you with tidying up, for example.

This has been removed from the remake, and while there was outrage initially, it turns out it was blown considerably out of proportion. Sure, the Pro Skater 4 levels in the remake lose a little bit of charm, no longer having NPCs to actually talk to, but it means the game retains its fast-paced flow better, and the whole package feels like a single game. Keeping that part would be a touch disjointing, going from the THPS 3 levels without those NPCs, to the THPS 4 levels with them, despite this being one game now.

Passing the torch

Tony Hawk's Pro Skater 3+4

(Image credit: Activision)

Iron Galaxy has proved itself more than capable of handling the Tony Hawk series from here onwards, though, because once again, I've spent hours upon hours grinding through the levels, completing all of the goals, including the pro ones.

At the time of writing, THPS 3 is 100% complete, and I have just a few levels in 4 left to go, and frankly, it's been hard to put the controller down. Watching back footage of the original games shows just how impressive and fluid the remake feels now, and even though mechanics like skitching and acid drops didn't feature in the original THPS 3, the fact that both games are identical mechanically now is a huge positive.

Best bit

Tony Hawk's Pro Skater 3+4

(Image credit: Activision)

There are a few new levels that weren't in the original games, and the last one, Pinball, is a delight to explore, with plenty of secrets and hidden areas.

The only complaint I have, and it may well be anecdotal, is that 3 + 4 feels slightly buggier than 1 + 2 did when I rinsed it for weeks on end five years back. I've glitched through the world a couple of times, got stuck bouncing on the ground where the game thinks my skater is in mid-air, but they're not, and every now and then it feels like my button inputs don't entirely register correctly.

I'd be remiss not to mention the soundtrack too because it's such an important component of any Tony Hawk game. It's safe to say the originals had a significant bearing on my music tastes throughout my entire life so far because these days, I love a mosh pit and some heavy metal or pop punk, but there aren't quite as many tracks retained from the prior soundtracks as I'd have liked.

That said, they have included some incredible, more modern bands, such as Turnstile, Idles, and 100 gecs. Huge shout out to Boys in the Better Land by Fontaines DC, too, which is such a perfect fit, and don't worry, folks; Motorhead's Ace of Spades hasn't gone anywhere.

Crowning a new king

Tony Hawk's Pro Skater 3+4

(Image credit: Activision)

It's hard to argue that this isn't the best skateboarding game of all time, to be honest. The amount of content is staggering, and while some folks may prefer something more realistic like the Skate series - somewhere you can't perform The 900 into a revert, followed by 50+ more tricks all in the same combo. After all, Tony Hawk's Pro Skater 3+4 is very much an arcade game; it's the Need For Speed to Skate's Gran Turismo.

Once you beat all the levels and complete every goal in both games, you unlock pro goals, which are essentially five even more difficult objectives to complete in each level. Beat all of these, and you get your hands on solo tour mode, which gives each individual skater a unique goal in each level depending on their skateboarding style.

Then you have speedrun mode, which allows you to set the highest score you can on different levels and enter leaderboards, along with create-a-park to either design your own level or play those made by the community. Oh, and there's multiplayer, which is endless fun in and of itself. Then there's a bunch of customization options and collectibles to find in each level, plus challenges, including two expert categories which will likely take you a long time to complete.

This is, quite frankly, a no-brainer to pick up if you've enjoyed a single Tony Hawk game in the past. It's one of the best video game remakes in recent memory, and even levels that have a completely different aesthetic now have been improved tenfold. If you haven't played one for many years, then it may be a somewhat steep learning curve, especially for the harder objectives. But it's not too tricky to pick up if you're happy chaining together some kickflips and bluntslides, rather than going for million-plus score combos.

Even the product placement, which usually feels incredibly on the nose, is so well integrated here, with brands such as Vans and Red Bull placed in natural-feeling spots. Although I don't think there's actually a Vans shop right on Trafalgar Square in London, but then again, I also don't think Trafalgar Square is full of quarter-pipes and ramps. Could be mistaken, though.

Should you play Tony Hawk's Pro Skater 3 + 4?

Play it if...

You played the original games 20+ years ago
This remake is so well done, even if you don't think you'll be as skilled as you used to be, experiencing these two games from so long ago remade in such clarity and with so many small enhancements is worth it alone.

You love an arcade sports game
Tony Hawk games are never about realism, so 3 + 4 is wacky and wonderful in the sense that you can combo 50+ tricks as if your skater has robotic legs that don't get tired, all while chasing a van around London's Trafalgar Square with a nearly-nude man with an elephant mask on in the back.

Don't play it if...

You didn't play the originals, or you don't have the time to learn the skillset
Getting really good at a Tony Hawk game is hard, and 3 + 4 is no different. You may get frustrated if you don't have the nostalgia aspect in your favour and you're struggling to beat some of the score goals.

Accessibility

You cannot remap the base controls, but you can choose which button combos individual tricks are applied to, and you can choose between wallplants being either a one or two-button press.

The camera can be inverted, lots of HUD options can be toggled, and if you're struggling, you can enable assists such as perfect balance on rails, manuals, and lip tricks, and you can turn off bails entirely.

How I reviewed Tony Hawk's Pro Skater 3 + 4

According to my in-game time played, I have sunk 13 hours and 30 minutes into Tony Hawk's Pro Skater 3 + 4 so far, all on a base PS5 with a DualSense controller. This was entirely in the fidelity graphics mode on a Samsung QN88C 55" TV and a Samsung HWMS650 soundbar.

I've entirely completed all of the THPS 3 content, and I'm around halfway through the levels in THPS 4, and while I've given multiplayer a spin, I haven't spent too much time in it. I have also played around with some custom-made levels, both playing community-made ones and making my own.

I enjoyed Jamboree TV’s wacky game show antics, but it’s a pricey extra for an unchanged Super Mario Party Jamboree Switch 2 Edition
3:00 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off
Review information

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: July 24, 2025

To beef up its Nintendo Switch 2 first-party library, Nintendo has been bringing enhanced versions of Nintendo Switch games to its new console, both as standalone releases or with an additional upgrade price. While it started strong with Switch 2 editions of two of the greatest games of all time, Super Mario Party Jamboree is a trickier proposition.

This isn't the same as a remaster like Breath of the Wild or Tears of the Kingdom, which integrated new features into the existing game, but more of an expansion bundled with the base game like Super Mario 3D World + Bowser’s Fury, and at a higher price. Sure, you can play the base game in 4K or on a nicer 1080p display in handheld mode, but you don't really notice a big visual bump, while the Switch 1 version had no performance issues that this Switch 2 Edition has improved.

All the same content, including the single-player Party Planner Trek, the motion-based modes, and the online-based modes, are still there, and if you're upgrading, all your save data and unlocked rewards and content carry over. But you're not going to experience any material differences from the original game I covered in my previous review. For instance, DK hasn't had a Donkey Kong Bananza-style facelift, while Switch 2 functions like the camera doesn't feature either. All the new Switch 2-exclusive content you'll find exclusively in Jamboree TV, so without further ado, let's get to that.

Mouse trap

Super Mario Party Jamboree + Jamboree TV

(Image credit: Nintendo)

Jamboree TV revamps the Mario Party model into a game show setting, featuring the annoying talking flower from Super Mario Bros. Wonder, though you can thankfully also mute him. But rather than just picking Mario and pals as contestants, if you have a compatible camera attached to your console, you can also put your own faces on screen as a circle besides your character, though for privacy reasons, you won't be able to capture any screenshots or video when using this feature.

Once your contestants (and/or yourselves) are up on stage, you get to choose between four modes: Mario Party, Carnival Coaster, Bowser Live, and Free Play, the latter where you can play any of the minigames but is presented rather barebones compared to the same option in the base game's Minigame Bay.

Mario Party lets you play the core board game with all seven boards from the base game, but with some new exclusive twists. Aside from the standard party rules, this introduces two new rules.

While Tag-Team lets you play as a 2v2 instead of the usual free-for-all, Frenzy is a welcome option for those strapped for time, condensing a game down to just five turns but throwing in all the perks and high stakes of the last five turns of a normal game, so you start with more coins and a star, more to spend but more to lose. Of course, the option to save the game and continue from where you left off in another session is still possible.

Best bit

Super Mario Party Jamboree + Jamboree TV

(Image credit: Nintendo)

Bowser as a game show host in Bowser Live is a pretty fun turn for the Mushroom Kingdom's resident baddie, and the Switch 2's camera and microphone functions do a decent job of immersing you in that. It's just a shame it's so short-lived.

While camera play won't make a huge difference on gameplay (although having everyone see your mug when you've had a star snatched from you is going to be more priceless than just selecting an emote) the 14 new mouse-based minigames are a decent addition. They're all creatively varied, not just basic point-and-click or drag-and-drop affairs, but sometimes also incorporate gyro controls, while also requiring team coordination.

But given you've also got 73 other minigames in Mario Party mode, you might only encounter a mouse minigame a handful of times, and there's no way to change a setting for more mouse minigames. You can, however, turn off mouse minigames, which you'll have to if pairing the original Switch Joy-Con as extra controllers, but that annoyingly also turns off motion-based minigames.

It's for that reason that there's the mouse-only Carnival Coaster. In this co-op mode, you ride a rollercoaster-slash-shooting gallery with five different themed routes to choose from, and have to try and get to the end before time runs out. You can gain precious seconds by aiming the mouse to shoot enemies that pop up during the ride, as well as completing randomly selected mouse minigames. These minigames adopt co-op rules rather than battling another team, while you're awarded more bonus time based on how well you do.

Make some noise

Super Mario Party Jamboree + Jamboree TV

(Image credit: Nintendo)

If it sounds like the biggest addition to Jamboree TV is mouse controls, you'd be right because the Bowser Live mode feels half-baked, even though it should be a bigger deal. For this game show within a game show, two teams or two battle to win the Koopa king's approval in either camera or microphone-based minigames. The camera is a literally bigger deal because rather than just capturing your heads, it captures each person's whole body so that you're fully transported into the scene and tasked with doing pretty silly things like balancing goombas on your head or hitting coins from a question block as fast as you can.

Meanwhile, microphone minigames takes advantage of the Switch 2 Camera as you use either your voice of handclaps, and it's incredible how well the microphone picks up both even when you're standing or sitting several feet away, so you don't have to yell, even if that's what you're encouraged to do in Bowser Chicken, where you shout to propel a car forward to score points, but not before reaching Bowser at the end. But since the microphone doesn't pick up who's shouting, that allows some underhanded shenanigans like having another team shout just when you thought you stopped your car at just the right spot.

Yet for all the snazzy presentation and wild atmosphere of this mode, Nintendo only thought to include three minigames for each, and they're all incredibly short. So, in a format where you have just two rounds before a final round that's basically determined by which team can make the most noise, the novelty wears off very quickly. It feels like a lack of confidence, perhaps owing to the fact that the camera is also not going to be a peripheral that everyone has. But then it also means it's definitely not worth investing in one if you're expecting to make better use of it in this game.

One other feature that I wasn't able to test pre-launch was GameShare, a cool feature that allows you to share a multiplayer game with other Switch owners even if they don't own the game. However, from the information provided, its support for Super Mario Party Jamboree - Nintendo Switch 2 Edition only works locally and only lets you play a single board, Mega Wiggler's Tree Party, and none of the modes from Jamboree TV. It makes you wonder what even the point is of including the feature when it's so limited, especially when Mario Party boards play perfectly fine on a single console.

Should you play Super Mario Party Jamboree + Jamboree TV?

Play it if...

You want more fun ways to play with your Joy-Con mouse controls
Mouse-based minigames make up the lion's share of the new minigames in Jamboree TV, which are more creatively varied than mere point-and-click that work in co-op as well as versus modes. With Mario and pals, it's also more charming than the mouse minigames in Nintendo Switch 2 Welcome Tour.

Don't play it if...

You don't care for multiplayer games
There's little fun to be had playing a party game solo, especially as Jamboree TV contains no rewards or unlockables like the base game. If you don't already own the Switch 1 version, you're also looking at an eye-watering cost for a casual party game.

Accessibility

While there are no set accessibility settings, Super Mario Party Jamboree Switch 2 Edition + Jamboree TV allows you to adjust the difficulty of CPU, message speed, as well as whether or not to include a tutorial before the start of each minigame. Jamboree TV minigames requiring a camera, motion, or mouse do not have alternate controls, but for microphone minigames, you can also clap your hands instead of using your voice. Content in the base game remains unchanged, so there are no alternate controls to the Motion Island modes.

How I reviewed Super Mario Party Jamboree + Jamboree TV

I played Super Mario Party Jamboree Switch 2 Edition + Jamboree TV for about 8 hours on Nintendo Switch 2, including several local multiplayer sessions, but was unable to test online or GameShare as per Nintendo's pre-launch guidelines.

I previously reviewed Super Mario Party Jamboree on Switch, so I was able to make comparisons between the original version and the Nintendo Switch 2 Edition. As there are no meaningful changes in the base game, my time was primarily spent on Jamboree TV.

I played primarily in docked mode on an LG C2 OLED TV. I mostly played with a single Joy-Con in horizontal and vertical, button, motion and mouse-based configurations, and also used the official Nintendo Switch 2 Camera, except for when capturing screenshots.

Wuchang: Fallen Feathers is 36 hours of pure soulslike bliss, even if one level threatened to put me on my villain arc
5:00 am |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Developer Leenzee’s Wuchang: Fallen Feathers surprised me in the most pleasant of ways. Going into the soulslike action role-playing game (RPG) for review, I was expecting a competent game that would ultimately struggle to stand out in the space, similar to a Lords of the Fallen or Mortal Shell. What I found instead was a deeply and constantly compelling action game that I consider to be the best soulslike game since 2023’s exceptional Lies of P.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC
Release date: July 24, 2025

A dark take on the Ming Dynasty era of Chinese history, Wuchang: Fallen Feathers tells a shockingly grim tale, replete with themes of cyclical violence, abduction, forced marriage, and no shortage of grotesque body horror.

All this sets the backdrop to what is an incredibly refreshing soulslike experience. The game has that classic, Dark Souls-style level design, offering plenty to explore and multiple areas you can branch off into at any given time. Combat also has shades of Bloodborne, greatly rewarding evasion over blocking, and featuring a relatively careful selection of weapons that all pack their own unique skills.

Add in the fact that you can respec your skill tree limitlessly and for free, and you also have a game that encourages you to mix up your style frequently. Some levels and bosses, for example, are best countered with specific weapons, skills, status afflictions, and so on. Whenever I got stuck on a particularly demanding boss fight, I usually found that a few tweaks to the skill tree could make a world of difference.

Difficulty-wise, it’s not the hardest soulslike ever, and if you’ve cut your teeth on rock-hard titles like Lies of P, Sekiro: Shadows Die Twice, or Nioh 2, you’ll be well-prepared for the horrors in Wuchang: Fallen Feathers. That’s not to say it’s a cakewalk, though.

A handful of bosses will certainly stop you in your tracks, and levels will typically have one or two key hazards to be aware of. Sometimes Wuchang takes this a little too far; two different flavors of poison swamp in a row is a bit much, one level is littered with landmines that are needlessly difficult to spot, and the final area (without spoiling anything, of course) is an exercise in pure unbridled frustration to the point where I actually needed to get up and go out for a walk before I realized the temptation to hurl my DualSense into orbit.

Even still, Wuchang: Fallen Feathers is one of those rare instances where, after rolling credits, I immediately wanted to play through it again. And thanks to the game supporting New Game Plus at launch, it’s easy to dive right back in, chasing down its multiple endings with all your gear, skills, and levels intact.

Hope is the thing with feathers

Wuchang: Fallen Feathers

(Image credit: 505 Games)

You play as the titular Wuchang, a formidable pirate warrior who, at the start of the game, has been struck with a bout of amnesia. Unfortunately, that’s the least of her worries, as she’s also been afflicted with a disease known as the Feathering - an excruciatingly painful malady that drives people to madness, beasthood, and things even worse than that.

Wuchang is a special case, as she’s able to harness Feathering to bolster her combat prowess. In gameplay, this primarily comes in two forms - Skyborn Might and the Madness gauge. I’ve been over both in my original Wuchang: Fallen Feathers hands-on, but I’ll explain further why they’re now some of my all-time favorite soulslike mechanics.

Skyborn Might is a combat resource you can accrue in several ways, up to a maximum of five stacks. The main method of building it up is to perform a ‘shimmer,’ which is essentially a well-timed dodge that completely negates damage. The game’s five weapon types - longswords, axes, spears, one-handed swords, and dual blades - also all have their own ways of building Skyborn Might once you unlock them in the skill tree (more on that later).

Best bit

Wuchang: Fallen Feathers

(Image credit: 505 Games)

I was constantly impressed by the level design in Wuchang: Fallen Feathers. There’s plenty to explore in each level, shortcuts are handled smartly, and there’s occasionally multiple major areas you can branch off into if you’re struggling to make progress and fancy a change of scenery. In that sense, it reminds me somewhat of how the original Dark Souls handled its level design back in 2011.

Longswords, for example, grant a charge upon hitting an enemy with the second attack in the light attack combo string. One-handed swords can build it automatically over time. Spears, meanwhile, have their own resource that can be converted into multiple Skyborn Might stacks if played effectively.

So, what is Skyborn Might for? It has two main uses. Your weapon comes equipped with two skills - one signature skill unique to that weapon, and another known as a Discipline, which you can unlock on the skill tree. Discipline skills can be applied to any weapon in their respective family, and each weapon type has around three or four skills you can unlock, not dissimilar to the Nioh series’ unlockable moves.

If you’re running a magic-focused build, Skyborn Might is also used to cast spells. This is an approach that I really love. Wuchang has no separate magic bar that you need to keep on top of, a la Dark Souls 3 or Elden Ring. Instead, you’ll need to decide how to best spend your Skyborn Might charges; do you go all-in on the offensive with your weapon skills, or hang back with spells? It’s an elegant system that rewards a careful balance of offense and defense.

Going berserk

Wuchang: Fallen Feathers

(Image credit: 505 Games)

The Madness gauge, meanwhile, is decidedly more complex. Madness builds up when you die or kill humanoid enemies, and decreases when killing enemies afflicted with Feathering. There are thresholds at 50% and 90%, at which point Wuchang’s eyes glow red, and you can make use of Madness-related abilities unlocked via the skill tree. To get to these thresholds, you can also make use of certain items that boost the amount of Madness you have.

It’s a risk/reward system, though. If you reach full Madness, you’ll both deal and take more damage. And if you die while fully maddened, a dangerous demon will manifest where you last dropped your level-up currency (called Red Mercury in this game).

During my initial preview, I felt this mechanic could get frustrating and tiresome. After all, introducing another powerful enemy to an already-frustrating section is bound to go south, right? What I didn’t know back then is that the demon attacks indiscriminately, meaning it can be used to your advantage to distract or take down powerful foes.

Wuchang: Fallen Feathers

(Image credit: Leenzee Games)

I now think this is an ingenious inclusion; while the demon doesn’t spawn in boss fights, if you’re stuck on a particularly tough area or elite enemy, it can lend an involuntary helping hand and grant you much-needed room to breathe. Killing the demon will also reset your Madness to zero, so there’s still a choice in whether you want to engage it or not, depending on the type of play style you’re going for.

Madness initially seems like something you wouldn’t want to deal with, but when managed right, it becomes a powerful tool and a certified ace up Wuchang’s sleeve. Like many things in the game, it’s all about balance. Madness can be risky, but the power it grants Wuchang shouldn’t be ignored, especially for the game’s more challenging encounters.

Dressed for the occasion

Wuchang: Fallen Feathers

(Image credit: Leenzee Games)

There are plenty of ways to make Wuchang more capable throughout your playthrough, which is where the skill tree comes in. Leveling up in Wuchang: Fallen Feathers is a bit different than your average soulslike. You still get currency for leveling and buying items upon defeating enemies, but you’ll instead convert that currency into Red Mercury Essence, which are effectively skill points.

The skill tree in Wuchang is pretty sizable and divided into six main branches - one for each weapon type, and another for ancillary features like improving healing flask potency and unlocking powerful Madness-related buffs. The skill tree is still dotted with upgrades for your main stats (including health, stamina, weapon, and magic attack power), but you’ll also spend your points on new abilities, ability modifiers, and bone needle items, which can be used to temporarily add a status element to your weapon.

It seems a bit intimidating at first, but remember, you can reset skill points whenever you desire by resting at a shrine (this game’s equivalent of bonfires or sites of grace - effectively, checkpoints). Resetting is completely free, and you can choose to either refund all skill points or just a few to put somewhere else.

Wuchang: Fallen Feathers

(Image credit: 505 Games)

What this means, then, is that you are strongly encouraged to mix up your skill point distribution from time to time, and Wuchang’s level and boss design back this up. Some bosses, for example, can be made much easier by unlocking the longsword’s Deflect discipline, which can parry weapon-based attacks. Deflect is powerful, but it’s not universal, and won’t work against spells or enemies that attack with, say, their hands.

Wuchang also places great importance on status effects and being able to resist them. In most soulslikes, status effects can be a mild annoyance, but Wuchang often expects you to have an answer to them. One area, for example, is set on a chilly mountain, and Wuchang will gradually accrue Frostbite while here. To combat this and other status effects, you can ingest status-fighting items or pieces of armor made with those resistances in mind.

The game can occasionally lean into this a bit too much for my liking, though. Having two flavors of ‘poison swamp’ style areas back to back is certainly a choice. Moreover, one very annoying enemy type builds up Despair when in view, instantly killing Wuchang should it fill up. Then there’s the game’s final area, which may as well be the final boss of all poison swamps, complemented by relentlessly hostile enemies with massive pools of health.

No spoilers, of course, but this one area was a bit of a black mark on the whole experience for me, and its massive size definitely made it outstay its welcome as I found myself begging and pleading for it all to be over.

An exceptional soulslike experience

Wuchang: Fallen Feathers

(Image credit: 505 Games)

Even with that final area almost making me want to commit to the life of a hermit, it did not completely spoil what has been one of my favorite gaming experiences of the year. Wuchang: Fallen Feathers is an expertly crafted soulslike with some of the subgenre’s most impressive level design. It’s so rare for these types of games to instill the same wonder that makes FromSoftware’s output so special, but I was always so curious to see what Wuchang had in store around each and every corner.

Areas are also punctuated by some truly incredible boss fights. There’s a good variety here, too, from nimble humanoid warriors to hulking monstrosities. These encounters are where Wuchang’s phenomenal soundtrack shines, too. One boss later in the game really caught me off guard with a blistering metal track that nonetheless felt perfectly in place given the boss’s appearance and context.

If you swear by soulslikes as one of your favorite kinds of gaming experiences, then Wuchang: Fallen Feathers might just land on your personal game of the year list, because it’s certainly found a place on mine.

Should I play Wuchang: Fallen Feathers?

Wuchang: Fallen Feathers

(Image credit: Leenzee Games)

Play it if…

You want old-school Souls-inspired level design
Wuchang’s areas are impressively broad, with critical paths that aren’t always obvious. That means you’ll be doing plenty of organic exploration, and you might just find yourself wandering into new areas entirely.

You’re after something new from the subgenre
The game has plenty of ideas all its own, most of which are incredibly compelling. The Skyborn Might and Madness systems do wonders for Wuchang’s combat, and you’ll need to master both to overcome the game’s more challenging boss fights.

Don’t play it if…

Status effects really annoy you
Wuchang does not shy away from throwing status afflictions at you at any given chance. The abundance of poison swamps, frostbitten climes, despair-inducing hallways, and corrupted caves will definitely test your patience.

You hate keeping track of NPC questlines
There are a lot of side quests in Wuchang: Fallen Feathers, most of which are tied to the game’s many side characters. Sometimes these characters can be quite difficult to find, and if you end up beating an area or boss too early, you risk these quests abruptly coming to an end until your next playthrough.

Accessibility

Dedicated accessibility settings for audio and visuals are unfortunately minimal in Wuchang: Fallen Feathers at launch, including the lack of colorblind options. You can choose to display the game’s control scheme on-screen, and you can fully remap controls to your liking in the settings menu. But there isn’t anything noteworthy beyond that.

How I reviewed Wuchang: Fallen Feathers

I played Wuchang: Fallen Feathers from start to finish on PlayStation 5, with my first playthrough clocking in at just shy of 36 hours. That included defeating the vast majority of the game’s bosses (both mandatory and optional), thorough exploration of each area, and the completion of most side quests. I’m now well into my second playthrough on New Game Plus, which carries over your levels, skill tree progress, and equipment.

I played primarily with the DualSense Wireless Controller on an LG CX OLED TV, occasionally hooking up my RIG 900 Max HS gaming headset to experience the game’s fantastic music and ambient sound design.

First reviewed July 2025

Arcade Archives 2 Ridge Racer lovingly preserves Namco’s legendary arcade game and is perfect for quick handheld Switch 2 sessions
11:00 pm | July 22, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review information

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2, PS5, Xbox Series X|S
Release date: June 5, 2025

Namco’s Ridge Racer is my favorite racing game series of all time. A stellar blend of arcade drifting, superb visuals, and vibes-driven soundtracks have made it a legendary racing franchise, particularly with entries like Ridge Racer Type 4 for the original PlayStation, and Ridge Racer 6 on Xbox 360 - both of which remain my favorites in the series to this day.

It’s a franchise that has been long-dormant to my chagrin, with the last mainline entry - Ridge Racer Unbounded - coming from FlatOut and Wreckfest developer Bugbear Entertainment in 2012. And honestly, the less said about that game, the better.

Now, developer Hamster has injected some life into the series once again, with a fantastic port of the original Ridge Racer for Nintendo Switch 2, PS5, and Xbox Series X|S. Arcade Archives 2 Ridge Racer is a package featuring the 1993 arcade version of the game, with a handful of modes and plenty of settings for customizing your experience.

It is very light in the content department, though. You’re not getting anything like Type 4’s 300+ cars or Ridge Racer 7’s tremendous campaign. As you might expect for an arcade racer of its time, you’re getting one track, a single car, and a half-dozen music tracks. If that relative lack of content is an issue, you might want to give Arcade Archives 2 Ridge Racer a miss.

That’s not to say that there aren't at least a few things to do. The track varies and extends based on your selected difficulty, as well as the car’s top speed. The ‘Original’ mode packs in plenty of customizable options to tailor your experience, and chasing online leaderboard times is a moreish endeavor. For $16.99 / £14.99, there’s a good amount on offer for the low cost of entry.

Slide through the curves

Arcade Archives 2 Ridge Racer

(Image credit: Hamster Co.)

Ridge Racer is perhaps the arcade racing game in its purest form. Similar to peers like Daytona USA, you’re tasked with completing a number of laps, while doing your best to pass other cars and hit checkpoints within the time limit, thus granting you a time extension - valuable seconds needed to continue the race.

Ridge Racer comes in four flavors of difficulty, each changing things up quite significantly. Novice offers a simplified course layout over two laps. Intermediate is the same course extended to three laps with a higher top speed. Advanced includes the full course layout, while Time Trial (shortened to T.T. in-game) pits you against a single driver on the full course with an even higher top speed.

Even though there’s just one track, it’s a visual treat even today, and it’s impressive just how much variety is packed into a single circuit. The full course takes you through a city, beachside resort, construction site, countryside, and more over just a couple of minutes. Lovely environmental touches like planes flying overhead and the time of day gradually shifting make for an atmospheric racing experience, too. Blasting through it all at around 220km/h is a real treat, especially once you’ve nailed down the drifting and handling.

Drifting, in particular, is definitely the pioneering gameplay feature of the Ridge Racer series, and that started as early as this first entry. The trick is to let go of the throttle and feather the brakes while turning, thus whipping your car around tight corners without losing much speed.

Nailing it here feels incredibly satisfying, especially when the game punishes you with quite severe speed loss if you hit a wall or another driver. Drifting would be refined in future entries, but it's impressive how good of a job Namco did in this first outing.

Drift into the lead

Arcade Archives 2 Ridge Racer

(Image credit: Hamster Co.)

So what other modes are on offer in Arcade Archives 2 Ridge Racer? If you want to challenge the online leaderboards, there are a few ways to do so. Hi Score Mode is a true-to-arcade experience where you must achieve the best race time you can on a single credit.

Caravan Mode has you racing for five minutes straight, with your score recorded in distance traveled. In both Hi Score and Caravan, you’re also able to choose your difficulty, each of which has its own leaderboard. Finally, Time Attack Mode is a gauntlet that has you setting times in each of the game’s four difficulties consecutively.

Best bit

Arcade Archives 2 Ridge Racer

(Image credit: Hamster Co.)

Chasing down faster times in the game’s various online leaderboards is a shockingly addictive experience. This is where most of the replay value lies, too, especially as there’s just a single track to race on that evolves depending on the difficulty you select.

There’s a good amount to do, then, if you’re a high score chaser, and plenty of varied ways to go about it. What you might notice, though, is that outside of Original Mode, track position doesn’t really matter. It’s all about going as fast as you can, setting the fastest times, or going as much distance as you possibly can.

Original Mode is the most malleable of the bunch. It’s the most casual of the modes, offering save states, and is the only mode that actually pauses when you hit the pause button. You’ll also have the option of playing Japanese or English ‘SD’ or ‘DX’ ROMs, with the only major difference being DX’s addition of a clutch button, mimicking the arcade cabinet releases.

There are plenty of settings, too. Full button layout customization is offered, as well as various display settings, including wallpapers for the 4:3 resolution, screen layout with the option for widescreen, and various CRT filters (though I much preferred to play without these for cleaner image quality).

You can also choose from six distinct music tracks before loading into a race. Ridge Racer is known for routinely having some of the best soundtracks to grace the genre, though I can’t say that’s the case in this first entry.

The rave-inspired music ranges from tolerable to borderline insufferable, and had me pining for the pristine blend of funk, house, and UK garage found in Ridge Racer Type 4. Though special mention does have to be given to Speedster - Track 5 - which houses an iconic sample that's also used in the Jet Set Radio soundtrack. That's plus points in my book.

Ridge Racer also has the dishonor of featuring what is perhaps the series’ most irritating announcer. Delivering lines with the overly charismatic cadence of an American game show host, you’ll hear “hey, somebody’s right on your tail!” countless times during a single race.

Should you play Arcade Archives 2 Ridge Racer?

Play it if...

You want an authentic arcade racer experience
Ridge Racer was arguably the breakout arcade racer of its day, and while it lacks the wealth of content enjoyed by its many sequels, there’s a purity here that’s hard to find in contemporary racing games.

You love the thrill of online leaderboards
Chasing the best times possible in Ridge Racer is where most of its fun lies. The game is perfect for quick pick-up-and-play sessions, especially on the Switch 2’s handheld mode.

Don't play it if...

You were expecting more content
As mentioned, a single track and car is a far cry from what future Ridge Racer games would offer. I’m seriously hoping for a full-fledged series compilation release in the future, because this original game is definitely the series in its most basic form.

Accessibility

There aren’t really any contemporary accessibility options in Arcade Archives 2 Ridge Racer. Being able to adjust screen and button layouts depending on your preferences is nice, but there’s not a whole lot beyond that.

How I reviewed Arcade Archives 2 Ridge Racer

I’ve clocked in four hours of playtime in Arcade Archives 2 Ridge Racer so far. That’s more than enough to experience each of its modes many times over, and most of that time was spent climbing the online leaderboards for each mode.

I played the game on Nintendo Switch 2, using the Nintendo Switch 2 Pro Controller to play in docked mode. Though the vast majority of my playtime was spent in handheld mode, usually on lunch breaks or just before settling in for the night.

The GameSir T7 Pro Floral is another solid controller from the brand, but I’d still recommend other gamepads instead
10:00 pm | July 21, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

GameSir T7 Pro Floral: one-minute review

The GameSir T7 Pro Floral comes from a third-party controller brand I rate very highly, and one I put right up there with the likes of 8BitDo and Victrix. Many of GameSir’s controllers feature in our buying guides, too, including best Xbox controllers and best PC controllers.

But that doesn’t mean every single one of the brand’s controllers are out-and-out bangers. While I like the GameSir T7 Pro Floral, I certainly prefer and would be more likely to recommend other pads from the brand, including the GameSir Kaleid and GameSir Tarantula Pro. Not because the Pro Floral is bad, far from it. It’s more that GameSir has put out so many quality pieces of hardware that this gamepad comes across as just a little less impressive.

It certainly doesn’t disappoint when it comes to looks, though. I’m a child of the early noughties, so eye-catching gaming hardware designs that look good enough to eat are right up my alley. Case in point, the GameSir T7 Pro Floral’s translucent icy blue finish - emblazoned with flowery imagery - is utterly stunning.

It’s helped by reactive RGB lights, too, which move around the controller depending on the direction of the sticks or which face buttons you press. GameSir always finds a way to include nice little aesthetic flourishes like this, and that’s no different on the Pro Floral.

Otherwise, the Pro Floral plays all the GameSir hits. It packs Hall effect sticks, a pair of remappable buttons on the pack, as well as trigger locks that let you swap between analog and digital presses. Said trigger locks can be a bit inconsistent, as the digital trigger presses didn’t register in some games I tested, but when they do work, they’re a welcome inclusion.

GameSir T7 Pro Floral

(Image credit: Future)

GameSir T7 Pro Floral review: price and availability

  • $49.99 / £49.99 / AU$89
  • Available on GameSir's website
  • Cheaper than the Xbox Wireless Controller

The GameSir T7 Pro Floral is available now for $49.99 / £49.99 / AU$89, and can be purchased directly from GameSir’s website. It’s similarly priced to other GameSir controllers such as the GameSir Kaleid ($49.99 / £59.99) and cheaper than the official Xbox Wireless Controller ($64.99 / £59.99). If you’re after a cheaper Xbox alternative, then I can definitely recommend checking out the Pro Floral, so long as you don’t mind the lack of wireless connectivity.

GameSir T7 Pro Floral review: Specs

Price

$49.99 / £49.99 / AU$89

Weight

7.7oz / 217g

Dimensions

5.71 x 3.66 x 2.32in / 145 x 93 x 59mm

Compatibility

Xbox Series X|S, Xbox One, PC

Connection type

Wired (USB Type-C)

Battery life

N/A

GameSir T7 Pro Floral

(Image credit: Future)

GameSir T7 Pro Floral review: design and features

As I mentioned at the top, the standout design choice of the GameSir T7 Pro Floral is its aesthetics. I’m a huge fan of the semi-translucent shell, and the icy blue buttons, thumbsticks, triggers, and d-pad complement the white gradient really nicely. The RGB lighting here is another excellent, if subtle, touch; different sections of the controller light up depending on stick direction, or which buttons you’re pressing. Something you probably won’t notice while gaming, sure, but I love the detail here.

There are some neat design flourishes for the buttons, too. The triggers, d-pad, and rear remappable buttons are fully transparent, while the sticks and face buttons are a pleasing light blue hue. The overall look here is a lot more carefully considered than cheaper pads that might just splash some artwork across the front and call it a day.

Otherwise, there’s not a ton to report in terms of design and features. The Pro Floral’s silhouette is almost identical to that of the Xbox Wireless Controller, and also features a 3.5mm headphone jack at the bottom of the pad. Meanwhile, those aforementioned trigger locks are located on the back, just above the two remappable buttons.

The Pro Floral does feel a good bit lighter than the Xbox Wireless Controller, though this may be because it’s not housing a pair of AA batteries or the Xbox Play & Charge Kit. While lightweight, it’s thankfully not flimsy or listless in the hands, still offering firm placement thanks to its textured grips.

GameSir T7 Pro Floral

(Image credit: Future)

GameSir T7 Pro Floral review: Performance

In terms of actually using the GameSir T7 Pro Floral for gaming, it doesn’t really put a foot wrong outside of one key area, but I’ll get to that soon. It’s otherwise a very capable gamepad that provides longevity thanks to its drift-resisting Hall effect thumbsticks. Plus, the addition of two remappable buttons and trigger locks grants you some customizability for button shortcuts or if, say, you prefer instant digital trigger presses over a more fulsome analog squeeze.

I played a wide variety of games over my two weeks of testing the controller, including some of the best fighting games like Street Fighter 6 and Tekken 8, racing games like Forza Horizon 5, and action titles like Lies of P, Nioh 2, and popular MMORPG Final Fantasy 14 Online.

Now, while the trigger locks are a nice addition, I did find them to be pretty inconsistent, even when compared to other GameSir pads like the Tarantula Pro. They worked where it mattered; I prefer digital presses for Final Fantasy 14 Online, for example, as it lets me access my secondary hotbar abilities faster. However, some titles did not register the presses while in digital mode at all, including Elden Ring Nightreign, and Hades 2. It’s worth noting that your mileage may vary here, but these are not the most reliable trigger locks out there.

Otherwise, the last thing you’ll have to contend with is the lack of wireless connectivity. This isn’t necessarily a complaint, as plenty of excellent GameSir controllers opt for a wired-only connection. It’s more a matter of preference; if you prefer going wireless, you might want to consider a controller that supports that, such as the GameSir Tarantula Pro or even the cheaper GameSir Nova Lite, which also works on PC.

GameSir T7 Pro Floral

(Image credit: Future)

Should I buy the GameSir T7 Pro Floral?

Buy it if...

You want a gorgeous controller
The Pro Floral brings one of the nicest-looking controller chassis I’ve seen in a while. The blue-to-white gradient is lovely, and that titular floral pattern isn’t something you see much of among game controllers. Its looks are a real winner.

Don't buy it if...

You want more reliable digital triggers
The biggest weakness of the Pro Floral is its trigger locks. While analog presses work just fine across the board, digital trigger presses are inconsistent and didn’t work in some games for me.

GameSir T7 Pro Floral review: Also consider

You should consider the following two similarly priced GameSir alternatives if the T7 Pro Floral controller isn’t quite what you’re looking for.

GameSir T7 Pro Floral

GameSir Kaleid

GameSir Nova Lite

Price

$49.99 / £49.99 / AU$89

$49.99 / £59.99 / AU$109

$24.99 / £19.99 / AU$39

Weight

7.7oz / 217g

7.5oz / 213g

7.2oz / 205g

Dimensions

5.7 x 3.7 x 2.3in / 145 x 93 x 59mm

6.1 x 4.21 x 2.4in / 156 x 107 x 60mm

6.1 x 4.1 x 2.4in / 155 x 104 x 61mm

Compatibility

Xbox Series X|S, Xbox One, PC

Xbox Series X|S, Xbox One, PC

Nintendo Switch, Nintendo Switch 2, PC

Connection type

Wired (USB Type-C)

Wired (USB Type-C)

Wireless (2.4GHz, Bluetooth), Wired (USB Type-C)

Battery life

N/A

N/A

10-15 hours

GameSir Kaleid
One of the best, most affordable Xbox controllers on the market. I love the feeling of its microswitch face buttons, which provide tactile and instantaneous presses. A pair of RGB strips flanking the controller is also an eye-catching flourish. It’s one of my go-to Xbox controllers, and I would recommend it over the Pro Floral if you’re torn between the two.

Read our full GameSir Kaleid review

GameSir Nova Lite
Single-handedly the best budget controller out there, the Nova Lite isn’t compatible with Xbox, but can be used on Switch, Switch 2, and PC. Wireless connectivity is also supported here in both 2.4GHz dongle and Bluetooth formats. And yes, it still packs a pair of Hall effect sticks despite the low price.

Read our full GameSir Nova Lite review

How I tested the GameSir T7 Pro Floral

  • Tested across a period of two weeks
  • Played a wide range of games in that time, on both Xbox and PC
  • Compared to the Xbox Wireless Controller and GameSir Kaleid

I tested the GameSir T7 Pro Floral over the course of around two weeks. In that time, I played a wide variety of my favorite games on both Xbox Series X Digital Edition and PC. These include Tekken 8, Final Fantasy 14 Online, and Lies of P.

I went back and forth testing the Pro Floral against some of its contemporaries, including the Xbox Wireless Controller and the brand’s own Kaleid. I ended up preferring the Kaleid overall, thanks to its more tactile-feeling buttons. But if you’re an aesthetically minded player, then the Pro Floral’s lovely design might just do it for you instead. I can wholeheartedly recommend both at the end of the day.

First reviewed July 2025

Read more about how we test

Fast Fusion is a real technical showcase for Switch 2, but one that won’t live long in the memory
6:00 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Comments: Off
Review information

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: June 5, 2025

Even though I didn’t love anti-grav racer Fast Fusion as much as I wanted to, I still think you should absolutely buy it. Its $14.99 / £13.49 price tag on the Nintendo eShop is quite frankly a steal, and a very fair price considering what you’re getting from this Switch 2 launch game. There’s not a metric ton of content here, and it is an experience you can get the most out of in around 10-12 hours, but that low cost of entry is worth it for the presentation alone.

Fast Fusion is arguably the best-looking Nintendo Switch 2 launch game. It might not have the artful whimsy of Mario Kart World, but in terms of sheer graphical fidelity, developer Shin’en Multimedia has delivered in spades. To me, that comes as no surprise; I maintain that 2019’s The Touryst (also by Shin’en) is one of the most visually impressive games on modern hardware, and that’s definitely the case with Fast Fusion, too.

Another reason to buy the game is that its performance is basically bulletproof. Its Quality graphical setting, which I used for the majority of my play time in docked mode, holds 4K resolution at 60 frames per second (fps) at all times, even with some light ray-traced reflections enabled.

But even though Fast Fusion is certainly a looker, it unfortunately falls short as a racing game. While tracks look beautiful, they don’t offer much in terms of variety, usually boiling down to a handful of obstacles and one or two alternate shortcuts. AI drivers also employ an absurd amount of rubber-banding, sticking to your tail like glue even after an extended period of boosting.

I’m also not a fan of how the game handles progression, as unlocking new cups can require huge sums of currency. This has improved since launch, with patches increasing the amount of money you can earn in a championship, but you’ll still find yourself having to grind out an extra run or two just to have enough to unlock the next set of races.

Overall, Fast Fusion is a beautiful, ‘fun while it lasts’ racing game. A lack of online play definitely hurts its longevity, but given how cheap the game is at retail price, I can’t fault it too much for a lack of content, and I did have a decent time with it regardless. It's certainly not one of the best Switch 2 games, but it's hard to argue with the value on offer.

Double or nothing

Fast Fusion

(Image credit: Shin'en)

Fast Fusion is a futuristic, anti-gravity racer, inspired by subgenre legends like F-Zero and Wipeout. The goal is simple: enter a championship, drive faster than your opponents, get money for more vehicles and events, rinse and repeat.

Your vehicle is capable of boosting and jumping - the latter to avoid obstacles and grab boost tokens floating in the air. Said tokens fill up your boost meter, so collecting them throughout a race is imperative - especially as they also increase the amount of in-game currency you have.

The swap mechanic from Fast RMX also returns, which lets you change between blue and orange forms in order to make use of the same-colored boost pads littered throughout each track. Finally, boosting into an opponent who isn’t boosting will cause them to spin out, hampering their race and netting you some more tokens.

While content in Fast Fusion is light overall, there’s still a decent amount of it to check out. The main championship mode features five cups of three races, split across three speed classes. Local multiplayer (including GameShare) and time attack modes are featured, too.

There’s also Super Hero Mode, which is an additional challenge mode that mimics the F-Zero series’ style of play. Here, your boost gauge is also your health bar, and crashing or running out of health retires you from the race. It’s a pretty thrilling side mode and quite challenging, adding some much-needed replayability to Fast Fusion.

Two become one

Fast Fusion

(Image credit: Shin'en)

Easily my favorite part of Fast Fusion is its titular fusion mechanic. By accessing the Fusion Shop from the main menu, you can not only unlock new vehicles with currency, but also choose two to fuse together into one super-powered machine.

Every combination is accounted for, leading to an extremely impressive array of vehicles. They all have unique looks, liveries, and name amalgamation depending on your chosen two. Not all are made equal, though; the game will let you know how powerful the fusion is on a grading system. For example, a lower rank ‘C’ fusion will have worse stats, but cost less to fuse. Meanwhile, an ‘A+’ beast can get close to maxing out in performance, but will naturally cost more.

Best bit

Fast Fusion

(Image credit: Shin'en)

I love the titular ‘fusion’ mechanic in Fast Fusion. Combining two vehicles into one for a more powerful craft, it’s always interesting to see the results. Especially when it’s an amalgamation of both crafts, complete with a livery change and a hybridized name. There’s loads to see here, and experimentation is practically necessary in order to beat the more challenging championship events.

You’ll need to rely on the fusion system when tackling the game’s hardest speed classes, too. Not only do AI drivers rarely make mistakes, but they have some of the most egregious rubber-banding I’ve seen in a racing game in quite some time. You can fully maximize a track, hit every shortcut, and spend most of your time boosting, and you’ll still get at least two AI drivers zooming past you on the final lap.

And as I mentioned earlier, racing in general, despite being a futuristic anti-grav racer, feels disappointingly grounded. Vehicles are extremely grippy, and hitting a wall has practically no negative impact. Track design also plays it rather safe - there’s very little in the way of demanding corners like hairpins, meaning braking and tilting rarely get used outside of the final speed class. It’s a far cry from Wipeout or F-Zero GX, where you often really have to wrestle your machine around corners and you are heavily punished for colliding with walls.

Should you play Fast Fusion?

Play it if...

You want a real showcase of the Switch 2’s graphical chops
Fast Fusion is stunning to behold, sporting a high level of graphical fidelity, rock-solid performance, and convincing motion blur and incredible weather effects. The low price of admission is worth it for all those ‘wow’ moments, especially if you own a 4K display.

You want a cheap game that’s actually worth it
The Nintendo eShop’s relationship with cheap games is a sloppy one, but Fast Fusion proves you can still offer a very compelling experience at a budget price.

Don't play it if...

You were hoping for bags of content
Overall, Fast Fusion will probably last you around 10-12 hours if you’re planning on doing absolutely everything. While that’s expected for the price, it certainly doesn’t have the longevity of F-Zero GX or Mario Kart World.

You want a true anti-grav racer
The vehicles in Fast Fusion may as well have wheels, given how overtly grippy they are. The ships all look very cool, but their handling doesn’t exactly scream ‘anti-gravity’.

Accessibility

There isn't much in the way of accessibility settings in Fast Fusion. You can fully rebind controls in the options menu to suit your preferences, as well as enable tilt controls via gyro aiming should you prefer. However, don't expect anything in the way of colorblind settings or other visual options.

How I reviewed Fast Fusion

I played 10 hours of Fast Fusion on Nintendo Switch 2, clearing all Grand Prix and Super Hero Mode content across the three speed classes, while also unlocking most vehicles and playing around a good bit with the fusion system.

I primarily played the game in ‘Quality’ mode, which offers 4K 60fps performance while docked, as well as some basic ray-traced reflections. I also tried out the ‘Ultra Quality’ mode, which increases fidelity further at the cost of a 30fps frame rate. While this mode does look utterly stunning, I much preferred the smoother performances offered by other graphics modes.

For gameplay, my gamepad of choice was the Nintendo Switch 2 Pro Controller, while also using the Joy-Con 2 controllers while playing in handheld mode.

I’ve spent 40-plus hours punching Nazis, deciphering puzzles, and platforming with my bullwhip in Indiana Jones and the Great Circle, and can safely say the PS5 version is the definitive way to play the game
4:00 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Playstation | Tags: | Comments: Off

Released at the tail end of 2024 on Xbox Series X|S and Windows, action-adventure game Indiana Jones and the Great Circle quickly established itself as not only one of the year's best games, but an incredibly immersive, cinema-rivaling romp that perfectly captured the spirit of Spielberg's beloved trilogy. Surpassing expectations, the first-person game didn't deliver the Uncharted or Tomb Raider rip-off many assumed we'd get. Nor did it turn out to be a shooter similar to developer MachineGames' successful Wolfenstein games.

Review information

Platform reviewed: PS5 Pro
Available on: PS5, Xbox Series X|S, PC
Release date: April 17, 2025

While either of those approaches probably would have worked just fine, the Swedish studio and publisher Bethesda Softworks went off the beaten path – much like Dr. Henry Jones Jr. himself – to produce an ambitious, story-driven, sublimely satisfying experience that's on par with the archeologists' best big screen adventures. As a result, it's now one of the best PS5 games and best PS5 Pro games you can play.

A thrilling ride worthy of the films

Indiana Jones and the Great Circle

(Image credit: Bethesda)

For those yet to don the fedora, Indiana Jones and the Great Circle spins an original canon yarn set in 1937, between the events of Raiders of the Lost Ark and The Last Crusade (remember, Temple of Doom serves as a prequel to Raiders). The globe-trotting tale finds Indy exploring the likes of Vatican City, Thailand, Egypt, and beyond in his quest to uncover the secrets and mysteries behind the titular Great Circle.

For fans, this means participating in plenty of relic-hunting, puzzle-solving, and Nazi-pummeling antics across incredibly detailed, semi-open world maps. But it's the deft pacing and organic implementation of these various elements that make the game shine brighter than the Ark of the Covenant. Puzzles hit the sweet spot between being challenging but never to the point that frustration overshadows the fun, while the combat – which sees you fighting fascists with everything from fly swatters to frying pans – is a visceral blast.

Best bit

Indiana Jones and the Great Circle

(Image credit: Bethesda)

It feels fantastic wielding Indy's signature whip and pistol, but beating up baddies with every random object – from spatulas and brooms to candlesticks and various musical instruments – is a surprisingly satisfying way to thin the Third Reich's ranks, especially with the DualSense's bells and whistles upping the immersion.

On the subject of putting Hitler's heavies in their place, the game, of course, arms you with Indy's trusty pistol and bullwhip. But rather than regularly relying on these items, you use them smartly and sparingly, supplementing them with lots of sneaking around, stealth takedowns, and improvisational melee combat. Seriously, breaking a mandolin over a baddie's head never gets old.

This sort of balanced, organic approach also translates to puzzle-decryption and environmental exploration, as you'll rarely find yourself simply mimicking on-screen prompts, chasing down shiny symbols, or following icons. Instead, you'll rely on Indy's intuitive camera and info-packed journal to naturally progress through objectives.

And while the critical path will keep you busy, the expansive sandboxes are brimming with optional collectibles, secrets, and surprises worth seeking out. On that note, expect to discover plenty of manuals that help you upgrade Indy's abilities, an especially cool feature that forgoes the usual, game-y skill trees in favor of a leveling system that more naturally suits the character.

Whether you're cracking ancient conundrums or Nazi skulls, the game offers an absorbing visual and audio experience that seamlessly blends its first and third-person perspectives. Most of the action unfolds from the former, while the latter perfectly frames some platforming sequences – like climbing and swinging – as well as cutscenes. Toss in some epic set pieces and Troy Baker's spot-on Harrison Ford performance, and the Great Circle puts the whip in your grip like never before.

PS5 fortune and glory

Indiana Jones and the Great Circle

(Image credit: Bethesda)

All that said, the game's original release did suffer from some graphical and performance issues, especially on the Xbox Series S. With this PlayStation 5 version - particularly when played on a PS5 Pro - however, those problems have been squashed like a crypt-inhabiting creepy crawly beneath Indy's boot.

Where many titles on both the standard PS5 and Pro consoles offer a choice between Performance and Fidelity modes, the Great Circle ditches those options for a beefy default that delivers both native 4K resolution at 60fps. Supported by advanced ray tracing tech – putting some of the prettiest lighting and reflection effects I've ever seen on screen – the result is an absolutely stunning, incredibly sharp visual presentation complemented by performance that feels as smooth as a poison-dipped date.

Of course, the PS5 release also cranks the immersion through the DualSense controller's nuanced haptic feedback, adaptive triggers, LED lighting, and touchpad effects. Whether feeling the building rumble of Raiders' iconic boulder trap, splintering a guitar over a goose stepper's head, or pulling your whip as it wraps around a foe's limbs, you'll never experience the same tactile sensation. Smaller touches, like the LED light flashing green when you apply a life-saving bandage, further make you feel like you're actually under the hat.

More than a mere port, Indiana Jones and the Great Circle on PS5 is easily the definitive version of the game, thanks to the various features, upgrades, and enhancements that this version built for Sony’s consoles brings to the adventure.

Should you play Indiana Jones and the Great Circle for PS5?

Play it if...

You love the Indy films
Highly evocative of Indy's Raiders of the Lost Ark and The Last Crusade era, The Great Circle offers an incredibly immersive action-adventure romp that's as close as you'll come to a playable Indiana Jones movie. A must-play for fans of the franchise.

You have a thirst for adventure
While the Great Circle puts you under the hat like never before, you needn't be an Indy nerd to enjoy it. The rewarding mix of deep exploration, puzzle-solving, collectible-gathering, and improvisational combat will satisfy any fan of the genre’s thirst for adventure.

You've been waiting for the best console version of the game
PlayStation owners may not have gotten Indy's latest interactive adventure when it arrived late last year, but the wait was worth it. While the Great Circle impressed on Xbox platforms, its PS5/PS5 Pro release is the prettiest, most immersive console version of the game.

Don't play it if...

The content didn't get you cracking the whip the first time
Indiana Jones and the Great Circle receives notable graphics and performance upgrades on the PS5/PS5 Pro, but its content is identical to that of the Xbox and PC versions released last year. If you're looking for different or new content – like the upcoming Order of Giants DLC – you won't find it here.

Accessibility

Indiana Jones and the Great Circle goes pretty deep in terms of accessibility features, offering a solid suite of options for those looking to tweak and tinker. Both the size and color of the user interface elements can be adjusted, while subtitles and closed captions can also be personalized to your preferences. Camera modes, like motion blur and screen shake, can also be turned on or off.

There are also protanopia, deuteranopia, and tritanopia color filter modes for color blind players, as well as various HUD adjustment settings. The game also offers a number of difficulty settings for both its action elements, which can tweak enemy quantity and behavior, as well as adventure aspects, which can adjust puzzle difficulty and toggle objective markers.

How I reviewed Indiana Jones and the Great Circle

I played Indiana Jones and the Great Circle for over 40 hours, with about a third of that time invested in optional activities and additional exploration. I reviewed the game on the PlayStation 5 Pro, but also put several hours into the Xbox Series X version to compare the visuals and performance. I also tested all the new DualSense-specific features. I played on my budget model TCL 4K display with HDR enabled. For audio, I used my television's onboard stereo speakers, but also tested with PlayStation's Pulse Explore earbuds.

First reviewed May-June 2025

I loved playing fighting games on this multiplatform controller and you will too – if your hands aren’t too big for it
4:00 pm | July 20, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

GuliKit Elves 2 Pro: two-minute review

Close-up three-quarter view of GuliKit Elves 2 Pro leaning on plinth with pink background

(Image credit: Future)

The GuliKit Elves 2 Pro is heavily inspired by the Sega Saturn gamepad, yet it’s embellished with enough modern-day features to make it playable with today’s games and platforms.

Its soft curves look good, as did the colorway I had, with its retro off-white base and multicolored accents. It’s also available in all-black, which lends it a more menacing appearance.

Its shape is more than just for show: it also helps with ergonomics. It fitted the contours of the hand very well, and I found the pronounced dips housing the face buttons and D-pad made it easy to use those inputs.

However, the small overall size of the Elves 2 Pro, coupled with the short length of handles, might deter those who prefer something more substantial. In this regard, the Elves 2 Pro falls short of the best PC controllers.

The build quality, on the other hand, is level with those gamepads. The chassis feels sturdy, and all the buttons are solid yet easy to press. The analog sticks are of a similarly high standard, although they’re shallower and have a smaller traveling circumference than many other modern controllers.

Despite the lack of customization software, there are a surprising number of tweaks you can make on the fly. There’s a settings button that’s used in conjunction with other buttons to adjust various parameters, such as stick sensitivity, D-pad modes, and the Motion Aim Assist.

In action, the Elves 2 Pro performs better than its looks might lead you to believe. The buttons are snappy and responsive, although they’re less damped than you might expect, but satisfying nonetheless. The D-pad is the real highlight, with its thick, circular design allowing for precise inputs and easy rolls without mis-presses – aspects that make it great for fighting games.

Despite their small size, the analog sticks are also a joy to use, with plenty of tactility and accuracy. When I tested the Elves 2 Pro on my Nintendo Switch, I also found the motion controls to be very accurate, although the tracking was worse when using the Motion Aim Assist mode in PC games.

Connectivity is good, and the Bluetooth seemed reliable. Switching between various devices on the fly can be a bother, though, requiring re-pairing at times. Battery life is admirable, lasting for several days in my experience.

The Elves 2 Pro sits somewhere in the middle of the third-party wireless controller market. However, it’s a little disappointing that it lacks certain common features, such as analog triggers, 2.4GHz connectivity, and companion software.

There are better value rivals that offer greater versatility, but if you want a good balance between retro design and modern performance, the Elves 2 Pro is a fine example in the space.

Back of GuliKit Elves 2 Pro leaning on plinth on desk with pink background

(Image credit: Future)

GuliKit Elves 2 Pro review: Price and availability

  • $49.99 / £59.99 (about AU$76)
  • Available now in two colorways
  • Middling value compared to rivals

The GuliKit Elves 2 Pro costs $49.99 / £59.99 (about AU$76) and is available now in two colorways: Retro and Black. It comes with a USB-C cable for charging.

This is a middling price for a wireless third-party controller. The multiplatform support is nice to have at this price point, but it’s a shame there are no analog triggers, no 2.4.GHz option, and no software.

You can find more controllers for the same price or less with more features. The GameSir Cyclone 2, for instance, has superior TMR sticks and Hall effect analog triggers, as well as both 2.4GHz and Bluetooth connectivity options. It also has a shape similar to the best Xbox controllers, which means it should accommodate more hand sizes.

If you want a gamepad with even more retro appeal, though, Retro-Bit’s Sega Saturn Wireless Pro Controller is probably the better pick. This costs about the same as the Elves 2 Pro, but has the advantage of 2.4GHz connectivity, and it even works with the original Sega Saturn console.

GuliKit Elves 2 Pro review: specs

Price

$49.99 / £59.99 (about AU$76)

Dimensions

5.8 x 3.4 x 1.8in / 147 x 87 x 45mm

Weight

6.7oz / 190g

Compatibility

PC, Nintendo Switch, Android and iOS

Connection type

Wireless (Bluetooth), wired (USB-C)

Battery life

About 20 hours

Software

None

Close-up of d-pad on GuliKit Elves 2 Pro leaning on plinth with pink background

(Image credit: Future)

GuliKit Elves 2 Pro review: design and features

  • Retro looks
  • Small with short handles
  • Surprising number of on-board tweaks

The Elves 2 Pro leans heavily into the retro aesthetic, aping the Sega Saturn controller from 30 years ago. I liked the finish of my review unit, with its off-white base offset nicely by the red shoulder buttons and multicolored face buttons. An all-black colorway is also available, though, if you’d prefer something a bit more menacing.

It’s also just as small as an old controller, which might be a problem for larger hands. I found the handles too short to get a sufficient grip on them, which contrasts drastically with many modern controllers. The diminutive size does at least help with portability, and so does the lightweight construction.

Thankfully, the Elves 2 Pro has plenty of modern touches to redress the balance: the layout is fit for contemporary games, complete as it is with two analog sticks and two shoulder buttons. However, the triggers lack analog capability, which keeps the Elves 2 Pro somewhat rooted in the past – although Nintendo fans won’t be phased by this omission.

Overall build quality is impressive. Despite its light frame, the Elves 2 Pro feels sturdy, while the buttons are solid yet light to press. I also liked the craters on either side housing the face buttons and D-pad, which make for more comfortable thumb placement.

View of shoulder buttons on GuliKit Elves 2 Pro, leaning on plinth with pink background

(Image credit: Future)

The analog sticks feel premium, and their soft coating helps with grip. They’re smaller and shallower than those on many other controllers, but I found them to be a good fit for my thumbs nonetheless.

There are a few buttons related to connectivity, which are clear and easy to use. There’s a pairing button on the front and a selector switch on the back to choose the appropriate platform for the Elves 2 Pro to work with.

There’s also a settings button on the front that works in combination with other buttons to give you access to an admirable number of tweaks. You can alter stick sensitivity and vibration modes, as well as swap the A and B buttons with X and Y, and toggle the D-pad between four- or eight-direction mode.

You can also adjust parameters for the Motion Aim Assist on PC and set up Continuous Fire mode. What’s more, there’s a dedicated button on the pad for the Auto Pilot Gaming (APG) mode, which is GuliKit’s name for its macro function. You can record 10 minutes-worth of inputs, which is quite astonishing, by holding this button for three seconds, and playback the sequence by pressing the same APG button. Double-tapping the button lets you play back the macro on a continuous loop.

GuliKit Elves 2 Pro review: performance

  • Snappy and responsive buttons
  • Excellent D-pad
  • Inconsistent device switching

The overall performance of the Elves 2 Pro is pretty good. The face buttons are responsive and satisfying to use, despite their lack of dampening relative to many other controllers.

The sticks also feel as smooth and as accurate as you would expect given their Hall effect technology, and I personally didn’t find their small size and confined travel an issue – but hardcore console FPS fans might feel differently.

However, it’s the D-pad that stands out most on the Elves 2 Pro. Personally, I usually prefer pronged hats rather than circular ones, as I tend to find them more accurate and less prone to unintended inputs.

But the Elves 2 Pro’s are an exception, as it allows for easy multi-directional rolls while maintaining high levels of accuracy, which I certainly welcomed when playing Tekken 8. It's also well-damped and has a light actuation, which makes it effortless to use.

I also found the motion controls to be excellent when playing The Legend of Zelda: Tears of the Kingdom on Switch, matching the performance of the best Nintendo Switch controllers in this department. You can also turn on motion controls when playing PC games by activating the Motion Aim Assist mode.

Close-up of face buttons and joysticks on GuliKit Elves 2 Pro on pink background

(Image credit: Future)

This allows the gyroscope to replace right stick movements when either L or ZL is held (your typical aim-down-sights buttons). However, when I played Atomfall on PC, the motion controls failed to track with anything like the same levels of accuracy as when using motion controls on Switch.

The Elves 2 Pro’s lack of 2.4GHz connectivity might deter those after pro-level performance, since this standard generally provides better response times. However, I can’t say I experienced any notable lag over Bluetooth with this gamepad, on any platform.

Connecting to various systems is also easy. I had no issues pairing the Elves 2 Pro to my Nintendo Switch or PC. It also connected to my Android phone with the same ease as the best mobile controllers.

Hot-swapping between PC and Switch was also a cinch, requiring a mere flick of the underside selector switch. However, switching between my phone and Switch for some reason proved more onerous, as I had to re-pair the Elves 2 Pro with my Switch. Thankfully, due to the aforementioned pairing process, this isn’t too bothersome, but it’s an aspect worth pointing out all the same.

The battery life of the Elves 2 Pro is admirable, lasting several days according to my testing. GuliKit claims it can last up to 20 hours, and I’m inclined to believe this figure.

Should I buy the GuliKit Elves 2 Pro?

Buy it if...

You’re feeling nostalgic
The retro charm of the Elves 2 Pro is appealing, but it’s still modern enough to cut it with today’s games.

You want a great D-pad
The floating, circular D-pad is a joy to use and offers precise and rapid inputs – vital when playing fighters.

Don't buy it if...

You have large hands
While the Elves 2 Pro is pleasingly ergonomic in some regards, the small size and short grips might be a problem for those who want more of a handful.

You want more features
With no 2.4GHz connectivity, no analog triggers, and no software, the Elves 2 Pro might not be enough for more serious gamers or those who play a diverse range of genres.

GuliKit Elves 2 Pro review: Also consider

Here are some alternatives to the GuliKit Elves 2 Pro Controller if it doesn't sound right for you:

GuliKit Elves 2 Pro

GameSir Cyclone 2

Retro-Bit Sega Saturn Wireless Pro Controller

Price

$49.99 / £59.99 (about AU$76)

$49.99 / £49.99 / AU$79

$49.99 / £44.99 (around AU$78)

Dimensions

5.8 x 3.4 x 1.8in / 147 x 87 x 45mm

6.1 x 4.1 x 2.5in / 156 x 103 x 63mm

5.91 x 3.54 x 1.18in / 150 x 90 x 30mm

Weight

6.7oz / 190g

8.1oz / 229g

13.8oz / 390g

Compatibility

PC, Nintendo Switch, mobile

PC, Nintendo Switch, Android and iOS

PC, Nintendo Switch, Sega Saturn

Connection type

Wireless (Bluetooth), wired (USB-C)

Wireless (Bluetooth, 2.4GHz), wired (USB-C)

Wireless (2.4GHz, V2 for Sega Saturn), Wired (USB-C)

Battery life

20 hours

10 hours

15-20 hours

Software

None

GameSir Connect

None

GameSir Cyclone 2
For about the same price as the Elves 2 Pro (or even less in some territories), you could get the Cyclone 2 instead. This has TMR sticks, Hall effect analog triggers, a 2.4GHz option (in addition to Bluetooth), and software for customizing just about every parameter you can think of. Its D-pad might not be as sophisticated, but with all these features, it represents great value.

Read our full GameSir Cyclone 2 review

Retro-Bit Sega Saturn Wireless Pro Controller
If you want to go full-retro, then the Retro-Bit Sega Saturn Wireless Pro Controller is the pad for you. Not only does it have the looks of its namesake, it also has the same layout, which includes no less than six face buttons. You do get two analog sticks as a concession to modernity, though, as well as 2.4GHz connectivity.

Read our full Retro-Bit Sega Saturn Wireless Pro Controller review

How I tested the GuliKit Elves 2 Pro

  • Tested for several days
  • Played on multiple platforms
  • Extensive controller experience

I tested the Elves 2 Pro for several days, during which time I used it to play multiple games on various platforms.

I played Tekken 8 on PC, which provides a stern test for D-pads and the overall responsiveness of inputs. On Nintendo Switch, I played The Legend of Zelda: Tears of the Kingdom, which I used to test the motion controls, among other inputs. I played Atomfall on PC to test the Motion Aim Assist mode, and I played Alien: Isolation on my Google Pixel 7a to test the Elves 2 Pro’s mobile gaming credentials.

I’ve been gaming for decades across all manner of platforms, from retro consoles to the modern PC. I have experienced a number of controllers during this time, and have reviewed a diverse selection of them, too.

Nintendo Switch 2 Welcome Tour taught me things I didn’t know about the console, but it’s a novelty that you shouldn’t have to pay for
7:00 pm | July 19, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off
Review information

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: June 5, 2025

The conversation around interactive-visit-come-video-game Nintendo Switch 2 Welcome Tour, rather unfortunately, has not been about the game itself. Rather, many players have (rightly so) lamented the fact that this is a paid download rather than a pack-in experience - similar to the likes of Wii Sports or even Astro’s Playroom on PlayStation 5.

That being said, Nintendo Switch 2 Welcome Tour remains one of the top downloads on the Switch 2 eShop - at least here in the UK - so folks are certainly buying it. The question is, then, is it worth the $9.99 / £7.99 you’ll end up paying for it? Well, yes and no.

There are positives to take away from the Nintendo Switch 2 Welcome Tour experience. If you’re a hardware head like me, Welcome Tour presents information about the Switch 2 system in bite-sized chunks of trivia. There are even info booths and quizzes to undertake that highlight specific features, such as HD Rumble and mouse controls. I’m also a fan of the tech demos and minigame challenges that let you try out said features in a practical fashion.

Realistically, though, it’s an experience that only lasts a handful of hours, and rather annoyingly, it could be a more expensive game than its modest price tag lets on. That’s because some of the demos and minigames outright require things like a 4K TV or the Switch 2 Camera.

If you’re shooting for 100% completion, then Welcome Tour assumes you’ve gone all-in on the Switch 2 ecosystem as a whole. This is why I strongly feel the game should have come pre-installed onto your Switch 2 console; having to pay for a game that you might not even get to experience everything in - depending on the hardware you own - is extremely disappointing.

Ins and outs

Nintendo Switch 2 Welcome Tour

(Image credit: Nintendo)

Nintendo Switch 2 Welcome Tour is presented as a giant exhibition for the new console. You’ll start by picking your avatar’s appearance simply by plucking them from a queue to the venue; you’re either an extremely tiny human, or the exhibition and its various sections are monolithic in size. I’ll let you decide which is more likely there.

If your objective in Nintendo Switch 2 Welcome Tour is simply to plough through all the areas, then that’s easy enough. You’ll begin on the left Joy-Con 2 controller, and you’re tasked with finding and checking all the components there. That includes things like the analog stick, directional buttons, and magnetic connector.

Once you’ve seen it all, you can unlock the gate to the next area, where you’ll repeat that process. It’s fun at first, but even though it’s a short experience overall, there will be instances where you’ll find yourself pixel hunting while uncovering all the gizmos needed to unlock the next area. That means a lot of running around this isometric exhibition, which can be quite a chore.

Up for a challenge

Nintendo Switch 2 Welcome Tour

(Image credit: Nintendo)

To sidestep some of the tedium said exploration can bring, I do encourage you to take things at a measured pace in Nintendo Switch 2 Welcome Tour. Thankfully, there are some distractions to be had in the form of quizzes, minigames, and tech demos.

Quizzes are the most straightforward of the bunch. There are various booths dotted about the exhibits, and talking to the person there will load in some information displays you can read to learn more about various aspects of the Switch 2 ecosystem.

Minigames are a bit more bespoke. Each area will have at least one or two, and most are fun little diversions. You’ll be tasked with a great many things with these, again having something to do with the Switch 2’s capabilities. Examples include using the Joy-Con 2’s mouse to pilot a UFO avoiding spiked balls, and a task where you have to guess the framerate of a ball bouncing across a screen.

Best bit

Nintendo Switch 2 Welcome Tour

(Image credit: Nintendo)

Nintendo Switch 2 Welcome Tour’s presentation is really quite charming. Running around on a giant Switch 2 screen or Joy-Con 2 controllers is a novel idea, and I had fun exploring each area to learn more about the console and its accessories.

Finally, there’s the tech demos. These don’t offer much of a challenge and instead showcase various aspects of the Switch 2’s tech. An early example has you shaking the Joy-Con 2 like maracas to demonstrate HD Rumble, while another showcases the handheld’s HDR capabilities, where you can let off fireworks and compare the differences between HDR and SDR color gamuts.

Completing quizzes, minigames, and tech demos will award you with medals, and collecting enough of these will unlock more content, including harder versions of minigame challenges. Some of these were surprisingly tough, too, so you may have your hands full if you’re a completionist.

Though the completionist route is kind of where Nintendo Switch 2 Welcome Tour can potentially fall apart. The game flat out assumes the player has access to a 4K display and accessories like the Switch 2 Camera, as, believe it or not, there are challenges and tech demos related to such items.

Again, this would be slightly less foul were Nintendo Switch 2 Welcome Tour a free inclusion with the console. But as it stands, I would avoid purchasing it even at its modest price if you don’t have a contemporary gaming setup, as you simply won’t be able to enjoy all the content on offer.

Should you play Nintendo Switch 2 Welcome Tour?

Play it if...

You want to learn more about your new console
Exploring all the different areas to learn about each and every aspect of the Switch 2 and its tech was a fulfilling experience. I definitely know more now than I did before going into the game.

Don't play it if...

You don’t have a more up-to-date gaming setup
Put simply, if you don’t have a 4K TV or you’re missing accessories like the Switch 2 Camera, you should avoid Nintendo Switch Welcome Tour as some of its content will be completely locked out.

Accessibility

Frustratingly, there is absolutely nothing in the way of options for Nintendo Switch 2 Welcome Tour, let alone for accessibility. At the information kiosk in the game’s first area, you can talk to a non-player-character (NPC) there to invert camera controls, and that’s literally it. Nothing for audio, visuals, or alternative control schemes.

How I reviewed Nintendo Switch 2 Welcome Tour

I played Nintendo Switch 2 Welcome Tour for five hours on the Switch 2 system. As the game has strict requirements for which control schemes to use at any given time, I was limited to using the Joy-Con 2 controllers for things like HD Rumble, mouse controls, and more. As for display, I swapped between my LG CX OLED TV and played on the Switch 2 handheld when the game required it.

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