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Pokémon Pokopia is my favorite Nintendo game in years, but its ‘narcissistic’ Pokémon are too polite for my liking
4:00 pm | March 2, 2026

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Comments: Off

Pokémon Pokopia has been somewhat of a mystery since its first announcement; it was evidently set to be a cozy game, but of what variety few could tell. Well, the answer is here; it’s part life sim, part town-building sim, part sandbox, and 100% great fun.

Nintendo passing the reins to Koei Tecmo’s Omega Force for this proved wise; their experience in making Dragon Quest Builders 2 proved invaluable in balancing Pokopia’s Animal Crossing-like cuteness and coziness with a solid storyline and satisfying gameplay loop. It's most certainly one of the best Nintendo Switch 2 games.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: March 5, 2025

As you’d expect, there’s always at least a little room for improvement, but overall, I am solidly impressed with the results; I found Pokopia incredibly hard to put down, and considering I’ve been working on a deadline to write up my review, that’s proved problematic!

Some prospective fans might be surprised to find that Pokopia is pretty story-driven; there’s ample side-questing, construction work, and resource collection to be enjoyed, too, but you’ll need to progress through the main quest lines to unlock new powers, areas, and Pokémon. While I love a sandbox game, the story focus of Pokopia really helps draw out the experience; had I not been working to a deadline, I could have comfortably enjoyed the first chapter (which I completed in roughly eight hours) for thrice as long.

I’m willing to hedge my bets that this will be a hugely popular title for the Nintendo Switch 2, and perhaps even a system seller; limited perhaps only by the fact that non-Pokémon fans might assume you’d need to love the monster-collecting role-playing games to enjoy Pokopia. Sure, you might miss out on a few references here and there, but I’d point any cozy game lover in the direction of Pokopia in a heartbeat.

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

Kanto region as you’ve never seen it before

In Pokopia, you play as a Ditto who awakens to a post-apocalyptic and alarmingly underpopulated world. It’s your mission to restore the land to its former glory, entice back the missing Pokémon, and perhaps, even, the humans that seem to have completely vanished without a trace. It’s a great concept with some surprisingly dark undertones, though no more sinister than movies like WALL-E, which broach similar topics.

For the uninitiated, the Ditto species has the ability to transform into other creatures; it’s relatively rare that the ability is used to transform into humans, but this particular Ditto, longing for its long-lost trainer, can maintain their former partner’s human form. Even more unusually, it’s able to concurrently mimic other Pokémon’s abilities, and it’s with these powers you’ll terraform the land around you. By all accounts, it seems like we’re in the Kanto region; in-game clues hint as much, though I’ve not reached a point in the main storyline where there’s absolute confirmation on that.

There’s a solid variety of really useful skills on offer, from Bulbasaur’s grass-growing Leafage to the power to glide acquired later in the game. These scale with you as your adventure progresses in a really satisfying way, speeding up the rate at which you can improve the environment and travel around the world. They do come with limitations; you’ve got a PP meter that refills each day, however, it’s pretty easy to refuel.

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

To learn these abilities, Ditto needs to see them in action, so the first call to order is creating habitats that missing Pokémon can live in. As you explore the various locations in the game, you’ll find hints for different habitats, which use a combination of natural objects like rocks, trees, flowers, and tall grass, environmental factors like height, as well as man-made furnishings to lure home different species.

Many are relatively easy to form, but some will require you to find or build items. I’d wager that despite powering through the storyline, I’m only about halfway through both the Pokédex and Habitat dex; there’s a lot of content to enjoy here.

It takes a village

The rarity of the Pokémon dictates how quickly it will appear, but after some waiting, different species will arrive and offer their support to Ditto as it works to improve the local towns. Each Pokémon has abilities to help these efforts; some can refine items like bricks and ingots, others can join your party to help as you quest around town, and some just know how to bring a great vibe to any function with abilities like Hype. Each have their own likes and dislikes, too, when it comes to decor.

Much like in Animal Crossing: New Horizons, there are archetypes for characters and dialogue, and while there are lots of different topics, there’s a fair amount of duplication in line delivery when you stop to chat with Pokémon. It’s somewhat understandable given just how many species there are, but it’s frustratingly close to nailing it. The first time you meet a Pokémon, there’s a unique interaction that gives you a good idea of the wide-ranging personalities of these species, only to be quickly traded for more generic interactions. Conversations between other Pokémon are pretty consistently charming, at least, and show off their unique qualities much better.

Plus, there’s a distinct lack of sass here, too; you’re told Pokémon like Dartrix are “narcissistic” in the Pokédex, and yet he’s sweet as pie most of the time when you interact. Given there are so many mischievous, egotistical, and even downright aggressive Pokémon species, this feels like another missed opportunity from Nintendo to bring back some bite to its characters.

Best bit

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

Listening in as Kricketot helped Diglett find his groove in an impromptu jam sesh. So. Darn. CUTE. I also love the photo opportunities to capture various Pokémon hanging out in the wild.

Still, I love that the Pokémon walk around your town, interacting with furnishings and decor you’ve placed as well as eachother. Sometimes they’ll bound over to you for a chat, to make a request or even to play a minigame like hide and seek – while these are pretty easy, it’s nice to break away and build your relationships. The world feels really lively, and I wasn’t convinced it would from early game footage nor my demo experience last month; I’m always glad to be wrong in moments like this.

Some smaller details like this do get lost in the mix; for example, sometimes, you might struggle to find a specific Pokémon you need. Presumably to offload the weight of having lots of Pokémon in one area at once, sometimes the game will remove residents from the world – but they also can just have strayed far from home. I happened to notice that it was possible to use the Pokédex to search for them around the map, and it’s only through an item description that I learned you could use honey on a habitat to summon its resident back into the world. Missing these tips meant I spent a good few hours earlier in my gameplay running in circles, ironically, trying to find Far’fetchd.

Broadly, though, the game handles these quality-of-life features and attention to detail incredibly well, and feels like Nintendo learned a lot of huge lessons from the early versions of Animal Crossing: New Horizons, even if I can still foresee an impatient younger player missing a trick or two and facing some frustration off the back of it.

Make a house a home

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

The centrepiece of each town is its Pokémon center, which you’ll need to rebuild; thankfully, the PC stationed nearby grants access to the Poké Life app, where you’ll find daily challenges and shop items to help on your journey as well as launch multiplayer modes and claim rewards.

Broadly, you progress through the game by improving the town’s environment level, which can also be tracked on the PC. You accomplish this by improving the habitats of your new pals; each day, they’ll request everything from decor to environmental changes, and meeting their demands will help you level up. You might find that these satisfaction levels even change for the worse if, for example, it starts raining and your fire Pokémon doesn’t have shelter, so it’s well worth checking in every day to see how things are changing for your Poképals.

If a Pokémon’s natural habitat just isn’t working out, that’s fine too; you can build everything from quick and space-efficient shanty huts for smaller species to grander block houses that multiple Pokémon can call home. Making your own structures and placing blocks can be a teensy bit fiddly at times, especially if you’re repairing pathways or dealing with larger-scale buildings, but you can use mouse mode, which allows for a little more fine motor control. Personally, I didn’t get on with this control system; however, I have dyspraxia, so I struggle with mouse mode at the best of times. I can see some players finding it useful, though.

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

There are also ample opportunities for customization, especially when it comes to building. I think players are going to have a lot of fun with this feature, which will be massively appreciated when it comes to the multiplayer experience, where players can show off their home islands.

Plus, some great tech mechanics make building much more than a cosmetic exercise, some of which I’ve barely scratched the surface of; from minecarts to electricity circuits and beyond, it will take a lot to recreate the world as humans left it. Thankfully, Drifloon can whisk you away to a different dream island every day, where you can gather more resources if you’re running dry.

Strafing difficulty levels

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

Overall, the game is quite well balanced in terms of difficulty, but there are a lot of shortcuts you can figure out to speed your way through questlines and unlock more powerful moves more quickly.

The real-time element of the game is great for pacing, but it does have its quirks. Certain tasks like teams of Pokémon taking on construction work or processing materials, make you wait for the results, but in both cases, you can still make use of the Pokémon for other tasks at the same time, unless they’re operating machinery. And anyway, it’s actually pretty easy to build multi-resident houses yourself in Pokopia; all you really need is a one-block high wall, a doorway, three pieces of furniture, and voila, you can move in a few Pokémon and more quickly improve their satisfaction levels.

Plus, ome Pokémon abilities are pretty busted. You can bring most plant-type Pokémon along with you to any vegetable gardens you’ve planted and use their abilities to speed up crop growth – sure, they might run out of energy, but a quick Leppa berry sees them hop straight back to work. I’d have preferred it if, like with furnaces and other workstations, farming had been an assignable task, as its current setup somewhat flies in the face of the real-time cycle.

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

These kinds of min/maxing workarounds are often tantalizing, but it’s up to you as the player to moderate yourself and choose to enjoy the non-demanding pace Pokopia offers. Perhaps the game could have a few more guardrails, but it doesn’t make it any worse to play unless you’re looking for reasons to rush through.

Besides, there’s just so much to do in Pokopia. You want to build a museum and proudly display your collectibles? You got it. Want to focus on rebuilding all that which the humans left behind? There’s plenty of ruins to go around. Want to shirk off Ditto’s mission and just create 3D models of Pokémon out of dirt blocks? You do you, boo boo.

Most of my issues with this game have been surface-level, really; the attention to detail here is fantastic, it’s consistently great fun to play, and brimming with evident care for the now-30-year-old franchise.

Every aspect of Pokopia feels like a warm hug; the graphics are super cute, the interfaces are clean, the music is bright and comforting, and it’s full of life. It’s a breath of fresh air to have a spin-off that adds so much to the already-teeming world of Pokémon, and I, for one, am incredibly excited to see how players design their own cities and islands.

Should you play Pokémon Pokopia?

Play it if...

You love a peaceful adventure
Part life-sim, part sandbox, part town-building sim, there’s a lot to love about Pokémon Pokopia and very little to raise your blood pressure.

You’re craving some self-expression
From character design to furnishings to building materials and beyond, you can really make the world of Pokémon feel like your own with very few restrictions.

You want an environmental feast
Pokopia is so darn cute to look at. Cutesy pastel hues, animated and vibrant Pokémon, and a great stripped-back soothing soundtrack make it a wonderful and immersive cozy experience.

Don't play it if...

You want Pokémon battles
While even I hoped for some semblance of classic Pokémon fighting, in a trainer-less world, it makes little sense to include any fighting mechanics.

You have poor self-control
The worst thing about this game, really, is that it’s easy to work around a lot of its real-time restrictions. If, like me, you’ve got poor impulse control and crave the dopamine hit of completed tasks, you might struggle to enjoy the slow pace – but there’s still plenty to enjoy.

Accessibility features

There are many of the standard expected accessibility features: text speed, customizable controls, camera speed and distance controls, as well as auto-adjust/follow.

However, outside of these, there’s little on offer; I’d expect and hope at the very least for font size adjustments, control sensitivity, UI settings, and closed captions for in-game sound effects, which would drastically improve the experience for a wide range of prospective players. I really hope these come in a future update.

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

How I reviewed Pokémon Pokopia

I spent 40 hours playing Pokémon Pokopia on my Nintendo Switch 2, working my way through as much of the main quest as possible in that time while also working towards rebuilding the various towns to my taste. I completed most of the early-game side quests, gathered a sizeable chunk of collectibles, and created a wide variety of habitats for my Pokémon.

I mostly played in docked mode, playing with my Nintendo Switch 2 Pro controller and using standard settings on my Sony KD-49XH8096 TV, using Logitech Multimedia Z200 speakers or my Corsair Void MAX Wireless v2, but I also spent around 6 hours in handheld mode and tried mouse mode for easier block placement.

I compared my experience with Pokémon Pokopia to some of my favorite cozy, sandbox, and town-building games, from titles like Stardew Valley, Minecraft, and Terraria to Animal Crossing: New Horizons and games from the Two Point tycoon series.

The GameSir G7 Pro is one of the brand’s most customizable models yet, and it’s fantastic
2:00 am |

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

GameSir G7 Pro: one-minute review

GameSir is a controller brand that’s only gone from strength to strength over the last few years. Reliably offering forward-thinking controllers for Xbox and Switch consoles as well as PC and mobile, they’re (typically) competitively priced and offer more features and longevity than even first-party gamepads.

That trend continues with the GameSir G7 Pro, which has easily entered my top three on the GameSir tier list alongside the GameSir Tarantula Pro and GameSir Kaleid. Many of the features that make those other two pads so desirable are present and accounted for here: Hall effect sticks that prevent drift, as well as fantastic trigger lock and remappable button options.

On top of that, the G7 Pro leans into modularity. Similar to the Victrix Pro BFG Reloaded or Thrustmaster eSwap X2 H.E., the G7 Pro has swappable d-pad and stick top modules (though the extra stick tops here are identical and act more like spares). You’ve also got the option to swap out the controller’s face and grip plates, though that’s strictly for cosmetic purposes.

Almost everything about the controller exudes quality; I’d use the G7 Pro over the official option any day. The only slight misstep here that prevents it from earning a perfect five stars, for me, is the face buttons. While using tactile micro switch tech like others in the GameSir lineup, these have a strange halfway bump that makes for a pretty lumpy press feel. It’s something you’ll likely get used to over time, but I definitely prefer the cleaner presses found on the GameSir Kaleid and competing pads like the 8BitDo Ultimate 2.

GameSir G7 Pro

(Image credit: Future)

GameSir G7 Pro: Price and availability

  • List price: $79.99 / £89.99 (around AU$114)
  • Available to buy now at GameSir’s website, as well as Amazon
  • Multiple colorways and special editions exist at various price points

The standard GameSir G7 Pro comes in at $79.99 / £89.99 (around AU$114), slightly pricier than most other GameSir models, though this is understandable when taking the additional modularity into account.

Many colorways and special editions are available for the G7 Pro, some based on games developed by teams in China, including Wuchang: Fallen Feathers and Zenless Zone Zero. The latter even includes a layered keychain and is the one I received for this review.

As mentioned, prices vary for these special editions, and you can also pick up compatible face plates and stick tops from the GameSir website if you so desire.

GameSir G7 Pro: specs

Price

$79.99 / £89.99 (around AU$114)

Dimensions

6.9 x 6.8 x 3.7in / 177 x 173 x 94mm

Weight

9.6oz / 272g

Compatibility

Xbox Series X|S, Xbox One, PC

Connection type

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Battery life

Around 12 hours

GameSir G7 Pro

(Image credit: Future)

GameSir G7 Pro: design and features

Like many controllers in the ‘Designed for Xbox’ stable, the GameSir G7 Pro bears the approximate silhouette of the Xbox Wireless Controller. It’s a similar size and weight, but there are a number of improvements here that put the G7 Pro lightyears ahead of the official model.

From a pure look and feel perspective, I love this thing. The swappable faceplates add a good bit of personality and put forward a more cost-effective solution than Xbox’s own Design Lab, if you’re into the cosmetics of a controller, of course. The rubberized grips on the rear of the pad are sublime, too; among the sturdiest and most comfortable I’ve ever had the pleasure of testing.

Staying on the rear of the controller for a second, you have a pair of remappable buttons that are strictly optional; you can flick a small switch on either side to fully lock the button, preventing you from pressing it if you’d prefer. You’ll also find the trigger lock toggles back here, as well as a switch for swapping between Bluetooth and 2.4GHz wireless connectivity options.

The front of the pad is pretty standard stuff. You have an Xbox-like asymmetrical stick layout here, as well as the d-pad, face buttons, and Home and share buttons. A Multifunction button also exists here, as it does on other GameSir controllers.

This is immediately useful if you want to make quick and simple adjustments, such as headset and mic volume adjustment, and remappable button assignment. You can do all this in the GameSir Nexus app on Xbox and PC, too, but having on-device shortcuts in addition to that is a real boon.

GameSir G7 Pro

(Image credit: Future)

GameSir G7 Pro: performance

Once again, GameSir has provided a near-luxurious play experience at a mid-range price with the G7 Pro. Hall effect sticks are pretty standard nowadays (and arguably expected), but they’re here and feel great nonetheless.

One thing that really impressed me about the G7 Pro is its trigger locks. Again, nothing new, but I almost always prefer the tighter press of a digital trigger if given the option. On the G7 Pro, they work flawlessly, and it offers one of the most tactile and responsive digital trigger options in the business.

Immediacy really is the keyword here. The micro switch-powered d-pad, as well as the claw grip bumpers and rear remappable buttons, all offer such clicky and immediate responsiveness that I can highly recommend this controller if you’re a competitive gamer.

The one misstep here has to be the face buttons, though, and it’s a real shame they don’t feel quite as nice as everything else on the G7 Pro. Here, as mentioned above, there’s an awkward half-press that makes the face buttons feel uncomfortably bumpy at first. I got used to it after some time with the controller, but the quality of them here is a noticeable step down from the brand’s other products.

On battery life, I managed roughly 12 hours on a single charge. That’s about average for wireless controllers at this price point, so no real complaints here. The inclusion of a charging dock is a really nice touch, and I found that it charges the controller fairly quickly, going from empty to full in about two hours.

GameSir G7 Pro

(Image credit: Future)

Should I buy the GameSir G7 Pro?

Buy it if...

You want a controller that’s all about responsiveness
Immediacy really is the name of the game here. From the optional digital trigger locks to the d-pad and bumpers, everything about the G7 Pro is so tactile and clicky. It’s one of the most satisfying controller experiences I’ve had in quite a while.

You enjoy controller customization
Swappable face plates are a nice touch with the G7 Pro. GameSir sells a range of designs separately, making it easy to find a style that suits your preferences.

Don't buy it if...

Those face buttons sound annoying to you
Really the only downside of the G7 Pro is its face buttons. They just feel a little awkward and out of place compared to the immediacy and responsiveness of the rest of the pad’s modules. While far from unusable - and certainly not unresponsive - the relatively spongy feel is a letdown here.

Also consider...

If the GameSir G7 Pro isn’t quite what you’re after, here are a couple more recommendations that might fit your preferences a little better.

GameSir G7 Pro

8BitDo Ultimate 2

GameSir Tarantula Pro

Price

$79.99 / £89.99 (around AU$114)

$59.99 / £49.99 (around AU$90)

$69.99 / £69.99 (around AU$105)

Dimensions

6.9 x 6.8 x 3.7in / 177 x 173 x 94mm

5.7 x 4.1 x 2.4in / 147 x 103 x 61mm

6.2 x 3.9 x 2.4in / 157 x 99 x 61mm

Weight

9.6oz / 272g

8.7oz / 246g

11.52oz / 325g

Compatibility

PC, Nintendo Switch, mobile

PC, Nintendo Switch

PC, Nintendo Switch

Connection type

Xbox Series X|S, Xbox One, PC

PC, Android (Switch version sold separately)

PC, Switch, Switch 2, Android, iOS

Battery life

Around 12 hours

10-15 hours

Around 12 hours

8BitDo Ultimate 2
Arguably the best controller in 8BitDo’s repertoire, it offers drift-eliminating TMR thumbsticks, improved remappable buttons, eye-catching RGB ring lights, and a sublimely smooth play experience overall. I highly recommend this one if you’re in the market for an affordable yet feature-rich PC controller.

Read our full 8BitDo Ultimate 2 review

GameSir Tarantula Pro
One of my favorite GameSir pads, the Tarantula Pro adopts a symmetrical stick layout like PlayStation’s DualSense Wireless Controller. You’re also getting high-quality TMR sticks here, and the build quality feels wonderfully premium despite the relatively affordable price.

Read our full GameSir Tarantula Pro review

How I tested the GameSir G7 Pro

  • Tested for two weeks
  • Primarily tested on PC with both wireless and wired connections
  • Played a wide variety of single and multiplayer games

My GameSir G7 Pro testing largely took place on PC, using the controller in both wired and wireless capacities. As a fan of the best fighting games, I found the G7 Pro, its circular d-pad, and clicky remappable buttons, to be a wonderful fit for Street Fighter 6 and Tekken 8.

I also got plenty of use out of its digital trigger option, allowing for quick and responsive access to alternate hotbars in Final Fantasy 14 Online.

Read more about how we test

First reviewed January-February 2026

Expert responsiveness and weighing next to nothing, the Razer Kitsune is very easy to recommend — though I would suggest waiting for a sale
9:00 pm | March 1, 2026

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Razer Kitsune: One-minute review

Leverless controllers tailor-made for fighting games tend to be a sight more expensive than standard pads, and the Razer Kitsune certainly isn’t doing anything to change that. In fact, it’s one of the more expensive options available in the premium leverless bracket, coming in hotter than both the Corsair Novablade Pro and Victrix Pro KO.

It’ll put a serious dent in your bank account, so I definitely can’t recommend the Razer Kitsune to anyone wanting to dip a toe into leverless waters for the first time (the much cheaper 8BitDo Arcade Controller is ideal for that). Thankfully, those who do take the plunge will be rewarded with one of the most luxurious leverless controller experiences around.

What immediately stunned me about the Razer Kitsune was its weight - or lack thereof. It’s not much heavier than many of the best PS5 controllers, and manages this while presenting exceptional build quality and a remarkably razor-thin profile. Even compared to other impressively slim models like the Novablade Pro, the Kitsune would be the talk of the town at a Weight Watchers meeting.

The controller’s discreet nature makes it very portable-friendly, and thus ideal for taking to a buddy’s house for some casual 1v1s, or even to local tournaments if you’re the competitive type. That discreetness carries over to the Kitsune’s buttons, which are whisper-quiet and - as you’d hope - immediately responsive.

There are a couple of notable issues I have with the Kitsune. There’s no PS4 compatibility here, in terms of hardware, unlike the majority of its PlayStation-facing competitors. Instead, if you want to play older PS4 titles like Ultra Street Fighter 4 or Tekken 7, you’ll need a PS5 for that. You are getting PC compatibility here as well, at the very least.

I’m also not keen on the usage of Razer Chroma RGB lighting here. While not overly flashy or intrusive, it feels a bit tacked on and unnecessary, and probably drove up the price of the device all in all. And while I do wish there was a wireless connectivity option, I can see why Razer has kept the Kitsune strictly wired to allow for maximum responsiveness.

Overall, it’s a fine leverless controller if you’re willing to pay a premium for it. Its robust Simultaneous Opposing Cardinal Directions (SOCD) cleaning options are also especially welcome, ensuring that you won’t flub directional inputs in the heat of the moment.

Razer Kitsune

(Image credit: Future)

Razer Kitsune: Price and availability

  • List price: $299.99 / £299.99
  • More expensive than other mid-range to premium leverless options
  • Some designs are exclusive to Razer’s store, and cost even more

The Razer Kitsune is available to buy now for $299.99 / £299.99 in its standard black colorway. A Razer store exclusive ‘Esports Green’ variant is also purchasable for $10 / £10 more, and this is the one I received for testing and review purposes. Though honestly, I’d give this one a miss; it’s a pretty ugly shade of green.

That’s notably more expensive than many of its leverless competitors, including the Corsair Novablade Pro and Victrix Pro KO, both of which retail for $249.99 / £229.99. Even the Hit Box, one of the more popular and renowned options in the leverless space, can be had for much cheaper.

Razer Kitsune: Specs

Price

$299.99 / £299.99

Weight

1.8lbs / 0.82kg

Dimensions

11.7 x 8.3 x 0.8in x 296 x 210 x 19mm

Compatibility

PS5, PC

Connection type

Wired

Battery life

N/A

Software

Razer Chroma RGB

Razer Kitsune: Design and features

  • Super impressive lightweight design
  • Solid aluminum face plate
  • Customizable 12-button layout

Purely from a design and build standpoint, the Razer Kitsune might be the nicest leverless controller I’ve ever used. It’s astonishingly discreet, being less than 2cm thick and coming in under a kilogram in weight. It’s noticeably smaller than many of its competitors, too, while still offering plenty of space to rest your hands on during play.

This compact design also doesn’t come with compromise. Build quality is - as I’ve come to expect from Razer - immaculate. The Kitsune is built from high-quality materials, fitted with a sturdy aluminum plate and a textured rubber grip mat on the underside for non-slip gaming.

That quality extends to the controller’s buttons. The Razer Kitsune has a 12-button layout that’s pretty standard for leverless controllers. Though you’ll also find a DualSense-like touchpad, and shortcut buttons for L3, R3, as well as Home, Menu, and Share inputs.

Rounding out the top of the controller are two small switches. One lets you toggle the Kitsune’s SOCD cleaning options (more on that in the performance section below), and the other switches compatibility between PS5 and PC. Be sure to have this one switched into the right place depending on your platform of choice.

At the top-rear of the controller, you’ll find a USB cable lock, which again is fairly standard for wired leverless devices. It simply does what it says on the tin; locking your cable in place so it won’t end up being detached during play.

My only real gripe with the Kitsune’s design is its Chroma RGB lighting. It’s not that I hate a bit of extra flair on a controller; RGB is something that helps some of my favorite controllers like the GameSir Kaleid and 8BitDo Ultimate 2 stand out, but it just feels a little unnecessary here, especially for such a competitive-focused controller. I get that Razer loves juicing up its products with RGB lighting from time to time, but it seems tacked on this time.

Razer Kitsune

(Image credit: Future)

Razer Kitsune: Performance

  • Immaculately responsive buttons
  • Button presses are whisper-quiet
  • Plenty of SOCD cleaning options

The Razer Kitsune’s buttons operate by way of low-profile linear optical switches. In short, that means you’re getting whisper-quiet, immediate, and accurate presses. There’s no loud clickiness here, and while there is a bit of tactility lost there, the controller nonetheless remains incredibly responsive and satisfying to play with.

I tested the Razer Kitsune across a wide variety of fighting games in both online and offline environments, including Street Fighter 6, Tekken 8, Granblue Fantasy Versus: Rising, and Capcom Fighting Collection 2, and I found it to be an excellent fit for all these titles. There were no compatibility issues to speak of whatsoever across PS5 or PC.

One major feature I’m a real fan of with the Kitsune is its robust SOCD cleaning options. Short for ‘Simultaneous Opposing Cardinal Directions’, SOCD cleaning helps prevent misinputs when opposite directions are pressed simultaneously; either by accident or on purpose.

The Kitsune has four SOCD cleaning modes available, which you can switch between by holding the Share and Home buttons and pressing a direction. Neutral mode, for example, makes it so that no inputs are registered when an SOCD input occurs. ‘Absolute Up Priority’ mode, meanwhile, ensures that only the up input is registered when pressing up and down simultaneously. You can then toggle the lock switch to keep your preferred mode in place, with no danger of swapping it around during play.

It’s a shame that the Razer Kitsune isn’t compatible with the PS4 console, despite being an officially licensed PlayStation product. As mentioned above, you’ll have to play your old PS4 games on PS5 if you want to play them with the Kitsune, which is a slight shame for those with access to the older hardware.

Razer Kitsune

(Image credit: Future)

Should I buy the Razer Kitsune?

Buy it if…

You want luxurious build quality and money’s no object
While it does cost a small fortune, you’re definitely getting your money’s worth with exceptional build quality and an impressively lightweight design.

You enjoy controller customization
Razer sells Kitsune faceplates separately, and even provides a template you can download for the purpose of custom designs or commissions. On top of that, full button customization and SOCD cleaning options are very welcome.

Don’t buy it if…

You’re just starting out with leverless controllers
While I love the Kitsune, it’s not the one I’d recommend to first-timers. There are worthwhile cheaper options available like the 8BitDo Arcade Controller for those curious about trying leverless controllers for the first time.

Also consider...

If the Razer Kitsune isn’t pushing the right buttons for you, definitely check out the following two alternatives.

Razer Kitsune

8BitDo Arcade Controller

Corsair Novablade Pro

Price

$299.99 / £299.99

$89.99 / £75.99

$249.99 / £229.99

Weight

1.8lbs / 0.82kg

2.42lbs / 1.1kg

3.9lbs / 1.8kg

Dimensions

11.7 x 8.3 x 0.8in x 296 x 210 x 19mm

11.9 x 7.9 x 0.9in / 301 x 201 x 22mm

12.6 x 9.1 x 1.2in / 320 x 231 x 30mm

Compatibility

PS5, PC

Nintendo Switch, Nintendo Switch 2, Xbox Series X, Xbox Series S, Xbox One, PC (Switch and Xbox models sold separately)

PS5, PS4, PC

Connection type

Wired (USB-C)

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Battery life

N/A

Around 20 hours

Around 40 hours

8BitDo Arcade Controller
In my view, it’s the ideal leverless controller for newcomers. Great design and build quality, robust button options, and a price tag that’s ideal for introducing curious gamers into the leverless fold.

Read our full 8BitDo Arcade Controller review

Corsair Novablade Pro
Another fairly premium option, the Corsair Novablade Pro impresses on many of the same fronts. Brilliant build quality, discreet buttons, and handy customizable color-coding to help you get used to its unique button layout. Another real winner.

Read our full Corsair Novablade Pro review

Razer Kitsune

(Image credit: Future)

How I tested the Razer Kitsune

  • Tested for one week
  • Played a wide variety of fighting games across PS5 and PC
  • Compared with the 8BitDo Arcade Controller and Corsair Novablade Pro

I spent roughly one week testing the Razer Kitsune for this review. In that time, I racked up several hours of playtime both online and offline across multiple fighting games. These included Street Fighter 6, Granblue Fantasy Versus: Rising, Tekken 8, and compilations like Capcom Fighting Collection 2.

As a leverless controller, I endeavored to test it in multiple play environments. That included at my desk with the controller both on my lap and on my desk, as well as sitting down on a chair to play on PS5. In all scenarios, I found the Razer Kitsune’s light weight and small profile to make for an extremely comfortable play experience.

I did prefer the design and performance of the Razer Kitsune compared to other controllers I’ve tested, including the 8BitDo Arcade Controller and Corsair Novablade Pro. That largely comes down to design and build quality, as well as the quiet nature of the Kitsune’s buttons. That said, I would still wholeheartedly recommend those other leverless controllers if you’re after a quality fighting game experience, albeit for less cash.

Read more about how we test

First reviewed February 2026

I tested Kodak’s cheap and pocketable film camera, and it’s packed with retro-futuristic charm
3:00 pm |

Author: admin | Category: Cameras Compact Cameras Computers Gadgets | Comments: Off

Kodak Snapic A1: one-minute review

The Kodak Snapic A1 is a 35mm analog film camera designed and manufactured by Hong Kong-based Reto Production – the same company behind other licensed Kodak analog models like the Ektar H35N and Charmera. Priced from just $99, it's one of the more affordable ways to dip your toes into the world of film photography, and it comes loaded with enough retro charm to justify that novelty appeal.

The design is immediately striking. Available in off-white or dark gray, the clean-lined plastic body has just enough Kodak orange on the shutter button and logo to feel authentically branded without going overboard. It's a look that calls to mind the retro-futuristic aesthetic of classic science fiction movies rather than a straightforward throwback, and in my book that's a good thing. It slipped into my jacket pockets with ease, and the included neck strap and protective pouch are welcome additions that more budget-focussed cameras often skip.

Feature-wise, you get a three-element glass lens at 25mm with a fixed f/9.5 aperture and 1/100s shutter speed. There are two manual focus settings, plus an auto flash with red-eye reduction, automatic film advance and rewind, and a double-exposure shooting mode. A small but practical OLED panel on top displays battery life, remaining exposures, and current settings. It's basic by design, but thoughtfully put together.

Kodak Snapic A1 camera

(Image credit: Future | Sam Kieldsen)

In good outdoor light, I found that the Snapic A1 delivers characterful, grainy 35mm shots with that all-important analog look. Vignetting and some chromatic aberration are present, but these feel like features rather than flaws. Indoors, however, the flash struggles; it lacks the reach and power to properly illuminate subjects beyond a few feet, making indoor shots a more hit-or-miss experience, particularly with slower film.

The main practical gripes are minor but worth flagging. The Mode button sits awkwardly on the left edge of the top plate, and it's easy to accidentally trigger it depending on how you hold the camera. There's also no lens cap, which makes the pouch essential rather than optional. And while the price is genuinely affordable for the hardware, film and processing costs ramp up fast. A single 36-exposure roll and a set of digital prints can run close to $40 / £30, meaning the ongoing cost of ownership is considerably higher than buying the camera itself.

Taken as a whole, I think the Kodak Snapic A1 is a fun, well-designed entry point into analog photography – and one of the best new film cameras for the money. It won't satisfy anyone looking for creative control or technical precision, but for casual shooters who want a stylish, pocketable film camera that just works, it hits the mark at a price that's hard to argue with.

Kodak Snapic A1: price and availability

  • $99 / £99 / AU$179
  • Ongoing costs of 35mm film and processing

The Kodak Snapic A1 is available to buy now, and refreshingly cheap at just $99 / £99 / AU$179.

Also supplied in the box are two handy accessories: a soft microfiber drawstring pouch for keeping the camera protected when not in use, and a corded strap that's long enough to fit around the user's neck or shoulder. Kodak could have shipped this with just a tiny wrist strap, so I was impressed with the extras.

You will, however, need to supply your own batteries (2 x AAA), and there are the added costs of 35mm film, its development and potential printing to consider as well. This can quickly add up: buying a roll of 36-exposure Kodak ColorPlus film and getting some medium-quality digital prints costs me almost £30 in the UK (around $40 / AU$ 57). So, despite the affordability of the hardware, the Snapic A1 isn't a particularly cheap camera to own.

Kodak Snapic A1 camera

(Image credit: Future | Sam Kieldsen)

Kodak Snapic A1: specs

Format:

35mm

Lens:

25mm f/9.5

Focus:

0.5m to infinity (two-stage)

Flash:

Built in

Exposure:

Auto

Battery:

2x AAA

Viewfinder:

Optical, direct vision

Size:

118 x 62 x 35mm, 120g

Kodak Snapic A1: design

  • Small, stylish and built from sturdy plastic
  • Just 120g in weight and 118 x 62 x 35mm in size
  • Film is easy to load thanks to large rear door and auto wind

Kodak Snapic A1 camera

The top plate's OLED panel is a clever and very useful touch. (Image credit: Future | Sam Kieldsen)

Kodak (or Reto, to be precise) has kept things pleasingly nostalgic with the styling. The camera body is ABS plastic but built to nice sturdy standards, and its clean lines and ivory white front (it's also available in a dark gray color finish), with a couple of flashes of classic Kodak orange on the shutter button and logo, bring to mind the retro-futuristic production design of something like 2001: A Space Odyssey. It's not just another 1950s or 60s-esque camera, and I really like that.

At under 120g and just 118 x 62 x 35mm in size, the camera is genuinely pocket-sized and I found it very easy to bring along to social events and out on hikes. There's no lens cap to protect the glass front element, which makes the included protective pouch all the more valuable.

While the Snapic A1 is fairly bare-bones in terms of features and functions, it does have some interesting design touches. By flicking a switch underneath the lens, for instance, I could toggle between close-up (0.5 to 1.5m) and far-off (1.5m to infinity) focus. And, up on top, there's an OLED panel that provides at-a-glance info on remaining exposures, battery life and the current flash and focus settings. It's monochrome and tiny, but easy to read and perfectly equipped for its job.

Kodak Snapic A1 camera

(Image credit: Future | Sam Kieldsen)

My main gripe with the design is the placement of the Mode / M.E. button, which sits right on the left edge of the top plate, curving around to the left side of the camera. Often, when I was gripping the camera and about to take a shot, my left forefinger would hit this button and change the shooting mode. Depending on how you hold the camera, this may never become an issue for you, but it forced me to adjust the way I took photos, which I found a little annoying.

Getting film in and out of the camera is easy thanks to a large, easy to open rear door that provides plenty of room to work. There's a tiny plastic window on the door so that you can instantly see whether or not any film is inside. And, in a nice user-friendly touch, film winds on automatically between shots and will fully rewind once a roll is complete.

Kodak Snapic A1: performance

  • Strong, characterful 35mm photos
  • Flash isn't particularly powerful
  • Solid battery life

Most cheap 35mm cameras use plastic lens elements, but the Kodak Snapic A1 has a three-element glass lens. It has a wide-angle 25mm focal length and a rather narrow fixed aperture of f/9.5, along with a fixed shutter speed of 1/100s.

There's the two-stage manual focus I mentioned above, as well as a flash (which can be set to automatic, on or off, and has a red-eye reduction mode), but other than that there's no way to control your exposures. This is very much a point-and-shoot camera, and while that's not necessarily a bad thing – simplicity is welcome – it does mean you need to know its limits if you want to get the best out of it.

Kodak Snapic A1 sample photo
Future | Sam Kieldsen

I shot using Kodak ColorPlus 200 speed film, with which the camera performs well outdoors in the daytime. I managed to capture some striking snaps that I'm very happy with, and I love the grainy look of those images. Indoors, however, I found that the flash doesn't have the reach or power to illuminate subjects more than a few feet away. It may fare better with 800 or 1600 speed film, of course, but in my experience my most successful indoor shots were all close-up portraits, where the flash could do its job properly.

Are the Snapic A1's photos "high quality" by today's standards? Not really – if you pull out a 10-year-old smartphone it'll take sharper, cleaner images than these; there's noticeable vignetting around the edges, particularly in the corners, and some chromatic aberration too.

Kodak Snapic A1 sample photo
Future | Sam Kieldsen
Kodak Snapic A1 sample photo
Future | Sam Kieldsen
Kodak Snapic A1 sample photo
Future | Sam Kieldsen
Kodak Snapic A1 sample photo
Future | Sam Kieldsen
Kodak Snapic A1 sample photo
Future | Sam Kieldsen
Kodak Snapic A1 sample photo
Future | Sam Kieldsen
Kodak Snapic A1 sample photo
Future | Sam Kieldsen
Kodak Snapic A1 sample photo
Future | Sam Kieldsen

But I don't think quality is ever really the point with a cheap 35mm camera – the look and feel of analog photos can't easily be replicated by digital filters and algorithmic tweaking, and you buy an old-fashioned camera like this for, ironically, the novelty of shooting on film. Yes, its photos aren't noise-free or razor-sharp edge-to-edge, but they have real texture and character.

If you do want to get a little more creative, the Snapic A1 can capture double exposures – just hold down the Mode button to select it, and the OLED panel will make it clear whether you're shooting the first or second exposure.

Kodak Snapic A1 sample photo

(Image credit: Future | Sam Kieldsen)

Battery life feels pretty solid to me. After shooting a 36-exposure roll of film on the camera, the battery indicator still showed as full, and according to Kodak users should be able to shoot around 10 rolls of 24-exposure film on a single pair of AAA alkaline batteries. Your mileage, of course, may vary depending on which batteries you're using and how frugal you are with the flash.

Should you buy the Kodak Snapic A1?

Kodak Snapic A1 camera

(Image credit: Future | Sam Kieldsen)

Buy it if…

You want a break from digital photography
There's nothing like analog photography – and the Snapic A1 is one of the cheaper, simpler ways to shoot on 35mm film.

You want a compact, stylish novelty
Small, lightweight and stylish, this camera makes for a great talking point at parties, and it's beautifully simple to use.

Don’t buy it if…

You're not prepared for ongoing costs
Yes, the camera itself is cheap – but film and processing is very expensive these days, particularly in comparison to digital photography.

You want to learn about analog photography
The stripped back controls mean this is about as point-and-shoot as it gets. If you want to learn more, buy an old SLR or rangefinder.

Also consider

If you like your photography truly hands-on, consider the Lomography Konstruktor F (best film cameras), a plastic 35mm camera that you have to build yourself. It’s cheap to buy, though a little challenging to construct.

The Olympus Trip 35 (in our best film cameras round-up) is an all-time classic 35mm compact with auto exposure, zone focusing and a selenium metering cell around the lens that requires no batteries. A good used one won’t cost the earth and will give you great results.

How I tested the Kodak Snapic A1

  • Used over a few weeks in different lighting conditions, indoors and outside
  • Tested with Kodak ColorPlus 200 film
  • Film sent to Analogue Wonderland for processing and development

Testing a film camera is a much slower process than reviewing a digital camera, because you can't look at the photos right away. In fact, I reviewed the Kodak Snapic A1 (a sample of which was sent to me by a PR rep) over a period of well over a month, taking it with me to various parties, hikes and events and snapping a photo or two until my 36-exposure roll of Kodak ColorPlus 200 film was spent.

I made sure to use the camera in all kinds of conditions – indoors and outdoors, day and night, bright and overcast – testing out the flash and focus controls.

I then sent the film to UK-based online film retailer and developer Analogue Wonderland for processing. They created digital scans for me to download – I opted not to pay extra for physical prints.

If you love bass as much as I do, you’ll adore Skullcandy’s new gaming headset — but it comes at a hefty cost
9:00 pm | February 28, 2026

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

Skullcandy Crusher PLYR 720: two-minute review

The Skullcandy Crusher PLYR 720 is an open-back headset with a bass-heavy sound designed to impart as much impact as possible when playing games.

For a gaming headset, the Crusher PLYR 720 has quite a muted appearance; even the RGB lighting is restrained. In fact, the most prominent feature is the sheer bulk of the drivers, which are hard to ignore and aren’t exactly flattering when cupped over your ears.

The entire headset is built to a high standard. The materials feel premium and sturdy, and the various buttons and controls operate with a reassuring solidity. All this means the Crusher PLYR 720 ranks among the best wireless gaming headset in terms of construction.

Wearing the Crusher PLYR 720 is largely a joy, despite that aforementioned bulk. Even when wearing glasses, I experienced little fatigue on my ears or head, even after long sessions.

This is partly due to the thick padding of the earcups, although their inner circumference is smaller than you might imagine from the outside, which may be a problem for those with larger lobes.

The headband is also supremely comfortable. It has a second layer that stretches across the top of your head, therefore eliminating the soreness that single-layer headbands can cause — even those with soft padding.

However, the fit isn’t all that secure. Whenever I leaned my head back, the entire headset almost fell off completely, only saved by the grip of the headband.

Both the desktop and mobile apps for the Crusher PLYR 720 are easy to use and full of useful tweaks, complete with handy graphs and visualizations to help you make them. In my time with them, they ran smoothly without any glitches or stability issues.

Skullcandy Crusher PLYR 720 leaning on plinth on desk with pink background

(Image credit: Future)

The overall sound quality of the Crusher PLYR 720 is excellent. When gaming, every detail is audible and impactful, even with the bass dialed back. However, it perhaps lacks the treble clarity of the best headphones around. This is somewhat forgivable when gaming, but less so when listening intently to music. I still found the Crusher PLYR 720 enjoyable for the latter purpose, though, and it’s a better gaming headset than many in this regard.

Given the name, it’s no surprise that Skullcandy’s Crusher feature is the sonic highlight. This allows you to crank the bass of the Crusher PLYR 720 to frankly absurd levels. How much you need to dial in depends greatly on the specific source, but at its best it adds an unparalleled amount of weight to low-end frequencies, from gunshots to kick drums.

The Crusher PLYR 720 also gets THX Spatial Audio support. The head-tracking feature works well enough, although it lacks precision and subtlety. The surround sound distance adjustments also fail to impart a sense of space all that accurately.

Along with these features, there’s also the obligatory EQ graph, with four presets and four custom slots for tuning your own. However, I didn’t find any tweaking useful, as the default flat mode was sufficient for every scenario.

The microphone offers plenty of clarity, too, rendering my voice without distortion. It’s a small shame the stalk can’t be manipulated to the same degree as gooseneck designs can be, but I found the positioning adequate nonetheless.

Connecting the Crusher PLYR 720 to various devices was quick and easy, whether it was via the 2.4GHz USB dongle or Bluetooth. Also, being able to connect to your smartphone and your gaming system simultaneously is a blessing, as this allows you to alter settings in the mobile app mid-play.

The battery life of the Crusher PLYR 720 is quite impressive. Skullcandy quotes a time of 48 hours, and I believe this figure. Over the course of several days, when used with a variety of platforms, all sonic features activated, and RGB lighting on, it still had juice left.

All of these quality features come at a price, though, as the Crusher PLYR 720 sits firmly at the premium end of the market. There are great wireless headsets for considerably less, such as the Razer BlackShark V3 and the Beyerdynamic MMX 150 Wireless, but if you need untold amounts of bass in your life, the Crusher PLYR 720 scratches that itch like nothing else.

Skullcandy Crusher PLYR 720 review: price & availability

  • $269.99 / £229.99 / AU$449.99
  • Available now in two versions
  • Top-end of the market

The Skullcandy Crusher PLYR 720 costs $269.99 / £229.99 / AU$449.99 and is available now. Two editions are available: Xbox and multi-platform. Both are the same price.

If you want to save some serious money, then the Razer BlackShark V3 might be for you. In our glowing review, we highlighted its comfortable, lightweight design that felt more premium than its mid-range price tag suggests, as well as its impressive noise isolation and versatile sonics. For these reasons, we think it ranks among the best PC gaming headsets around right now.

For those who prize audio quality first and foremost, the Beyerdynamic MMX 150 Wireless is a better option. We were impressed with its immersive sound stage, although we were less taken with its microphone. This headset is also a lot cheaper than the Crusher PLYR 720.

Close-up of inside of right-hand earcup of Skullcandy Crusher PLYR 720, leaning on plinth on desk against a pink background

(Image credit: Future)

Skullcandy Crusher PLYR 720 review: specs

Price

$269.99 / £229.99 / AU$449.99

Weight

0.78lbs / 354g

Compatibility

PC, Xbox Series X/S, PlayStation 5, Nintendo Switch, Android, iOS

Connection type

Bluetooth, Wired (USB-C, 3.5mm AUX), 2.4GHz wireless (USB-A dongle)

Features

THX Spatial Audio, Crusher bass enhancement, eight-band EQ, 4 sound presets, Sidetone mode, plug-in mic

Battery life

48 hours

Software

Skull-HQ (PC), Skullcandy mobile app (Android and iOS)

Close-up of outside of left-hand driver of Skullcandy Crusher PLYR 720, leaning on plinth on desk against a pink background

(Image credit: Future)

Skullcandy Crusher PLYR 720 review: design and features

  • Very comfortable
  • Excellent build quality
  • Plenty of audio-based features

For a gaming headset, the Crusher PLYR 720 has a reasonably muted style. The design is devoid of any gamer-aesthetic touches typical to many in this sector. The premium-looking and feeling matte black finish even lends an element of sophistication.

The RGB lighting is similarly subtle: there’s some illumination strained through small strips and a honeycomb mesh on the drivers, but the lion’s share is reserved for the inside of the earcups — which, of course, you won’t see when wearing the Crusher PLYR 720.

I should also highlight the build quality of the Crusher PLYR 720, as it’s excellent. Despite it being a relatively light unit, it feels sturdy and well-made. I particularly liked the 180-degree rotating drivers, which is convenient when you want to take a break and hang the headset around your neck.

What makes the headset stand out above all else, though, is the bulky drivers. They’re very wide, which makes the Crusher PLYR 720 less than ideal as a travel companion; not only because the drivers take up a lot of space, but also because they don’t look particularly fetching around your ears.

Despite this bulk, the actual inner circumference of the earcups is quite small. Personally, I didn’t find them too small for my ears, but it’s possible others might.

In fact, I found the Crusher PLYR 720 exceptionally comfortable all-round. There’s plenty of padding on the earcups, yet its fabric is more breathable than many. Also, as a glasses-wearer, I can confirm that the cups don’t present any issues when sat on top the arms of frames.

The headband is solid yet flexible, and feels reassuringly durable. You don’t get any padding here; instead, there’s a supplementary band, made from an elastic material to fit snugly on your head, running underneath the main one. I found this incredibly comfortable; I didn’t experience any aching or fatigue at all, even after long sessions, as I have with many other headsets.

The adjustments for the earcup height are also excellent. They have a sufficient range to accommodate various head sizes, and the operation of these adjustments is very smooth with no notching. Despite this, the cups remain at your chosen height setting with a surprising amount of stability, which impressed me.

However, the overall fit of the Crusher PLYR 720 isn’t particularly secure. The earcup padding provided little friction to the side of my head, so whenever I tilted my head back the entire headset moved with it; only the grip of the headband kept it from falling off completely. However, this wasn’t an issue during normal use, so it’s a trade-off I’m willing to accept for the supreme overall comfort of the headset.

Close-up of outside of right-hand driver of Skullcandy Crusher PLYR 720, leaning on plinth on desk against a pink background

(Image credit: Future)

The switches and other controls on the Crusher PLYR 720 operate with a satisfying solidity and smoothness. There are three main buttons, all of which are easy to reach, thanks to their convenient positioning and generous size. One is named Custom, which is misleading, since as far as I can work out, can only be used to toggle THX Spatial Audio Head Tracking on or off.

The joystick for adjusting volume and other parameters is easy to use for the most part, although there isn’t much feedback when you move it. At least it’s hard to trigger accidentally, by, say, leaning against the back of your chair — something I’ve experienced numerous times with conventional volume wheels.

It’s a slight shame, though, that the jumps between the volume increments are quite large, meaning it's hard to dial in a very precise volume with the joystick; for such purposes, you’d be better served by the volume settings of your connected device or inside Skullcandy’s software.

Thankfully, the Crusher wheel doesn’t suffer from accidental triggering or overlarge increments. It’s tactile and smooth to operate, while the small point that sticks out makes it easy to know where exactly you are in the setting.

There are three ports on the Crusher PLYR 720: a USB-C port for charging and playback, a 3.5mm audio jack, and the microphone input. All are located on the left-hand driver. The various cables fit securely in these ports, and what’s more, they’re nicely recessed for protection from accidental disconnections.

The microphone appears to be as well made as the rest of the headset. The soft rubber feels more upmarket than many others, but while it can bend around, it’s not a true gooseneck, so gamers who are particular about their mic placement might be a little disappointed by its lack of maneuverability.

Close-up of ports on left-hand driver of Skullcandy Crusher PLYR 720

(Image credit: Future)

Skull-HQ, the desktop app for the Crusher PLYR 720, is feature-packed and quite easy to use. It has a faux-retro interface that employs the terminal font, tapping into that mid-nineties hacker vibe. It ran smoothly during my time with it; I didn’t experience any slowdown or bugs.

The layout is clear, although I was a little disappointed by the lack of explanations for certain features. Some are only denoted by symbols, which aren’t always self-explanatory. A tutorial for the joystick controls would’ve been appreciated, too, rather than having to always refer to the manual.

There are plenty of tweaks that can be made to the Crusher PLYR 720 in the app. These range from rudimentary RGB customizations and basic adjustments volume, game mix, and the sidetone function.

Beyond these, there’s an parametric EQ with FPS, RPG, Music, and Default (flat) presets to choose from. There are also four custom slots, allowing you to save your own sculpted sound. This is achieved by dragging eight points on a graph, with a range of 32Hz to 16KHz, to cut or boost frequencies by 12BD.

Various adjustments for THX Spatial Audio are available, too, including the ability to set speaker distance. Strangely, however, there isn’t a toggle for the Head Tracking function, as there is in the Skullcandy mobile app (which has a better, cleaner interface than Skull-HQ, by the by).

Then there’s a section for the Crusher bass enhancement. Here, you can alter the cut-off points for the low and high frequencies on another EQ graph. This is rather overkill for such a setting, but nonetheless I always welcome a visual representation for sonic settings. It’s also accompanied by a humorous ditherpunk face depicting various expressions depending on the strength of the Crusher setting.

Skull-HQ even features a hearing test, designed to calibrate the Crusher PLYR 720 based on your individual hearing. What’s more, a knock-off version of Space Invaders is buried in the app, too.

Beyerdynamic MMX 150 Wireless review: performance

  • Skull-shaking bass feature
  • Great overall for gaming and music
  • Clear mic

The general sound of the Crusher PLYR 720 is punchy and clear, with all frequencies represented well. Overall fidelity isn’t quite up there with the best wireless headphones, though, which is most apparent when listening to music. This is due to the slight lack of crispness and clarity at the high end.

It’s the bass response that the Crusher PLYR 720 is sold on, though — thanks to its Crusher feature. Whether this is something you like comes down to personal preference, but I have to say that when the mood struck, I loved cranking the wheel to maximum and letting the drivers shake (and they really do shake) to my favorite bass-heavy tracks or to gunfire, something I certainly noticed when playing Counter-Strike 2.

However, you’ll find yourself riding the Crusher level frequently, as the prominence of the bass enhancement can vary widely between sources; even those you thought had a relatively tame low-end suddenly become a booming mess, causing the drivers to audibly rattle — even before you’ve enabled the extra Crusher Bass Boost on top. In fact, I wouldn’t want maximum “Crushing” for an entire session, even for sources that can handle it without distorting.

The THX Spatial Audio is reasonably effective. With Head Tracking enabled, changes to the audio space react quickly to head movements, without being too disconcerting or disorientating.

However, you’ll have to move your head by large degrees to notice the effect. Also, it’s a shame that the sensitivity of the effect can’t be adjusted, as it lacks the precision and subtlety of some of the best THX headsets and headphones. Adjusting the virtual distance of the surround sound speakers noticeably changes the soundscape, but at the cost of reducing fidelity. What’s more, I found it largely ineffective at imparting a realistic sense of space.

The microphone for the Crusher PLYR 720 is clear and largely free of distortion. The Sidetone mode allows an appropriate level of ambient noise to spill through, so you can hear your own voice more clearly.

Hands holding Skullcandy Crusher PLYR 720 headset and attached microphone, leaning on a plinth on desk against a pink background

(Image credit: Future)

During my time with the Crusher PLYR 720, it proved easy to connect to the various devices I tested it with. The 2.4GHz USB dongle allows for instant plug-and-play, and merely requires the flip of a switch on the dongle itself to change compatibility modes from PC to Xbox.

In terms of connectivity to Microsoft’s console, then, the Crusher PLYR 720 up there with the best Xbox Series X headsets. It also connected to my Nintendo Switch just as easily, via the dongle and Bluetooth.

Oddly, even though I had the Xbox version of the Crusher PLYR 720, it still worked with my PlayStation 5 via the dongle. There’s conflicting information as to whether this is intended or not: the printed manual states that the Xbox variant only works with the PS5 when connected via the 3.5mm audio cable, while the product page on Skullcandy’s website states that wireless play is possible with Sony’s console. If the latter is correct, it then begs the question as to why there are two versions of the Crusher PLYR 720.

It connected seamlessly to my Android smartphone via Bluetooth, with no discernable drop in audio quality. Better yet, you can connect to your phone and console or PC at the same time; during my testing, I was impressed by the ease with which it established and maintained these simultaneous connections. The benefit of this is that you can adjust settings in the mobile app on the fly, taking effect while playing your game.

Even with this multiplatform use, the battery of the Crusher PLYR 720 endured admirably well. Skullcandy claims it can last 48 hours, but with all the bells and whistles enabled, you can see lifespan deplete at a considerable rate in the software readouts. Still, it managed to last several long sessions over a few days, which, in addition to connecting to various devices, also involved activating all its various sound features and keeping the RGB lighting on.

Should I buy the Beyerdynamic MMX 150 Wireless?

Buy it if…

You’re a bass head
Cranked all the way up, the Crusher function is truly monstrous, adding real impact to music and sound effects.

You want all-day comfort
I’m not sure I’ve tried a more comfortable headset than this. After very long periods, there were no aches on my head or ears.

Don’t buy it if…

You want isolation
This is an open-back headset, so you won’t be getting much isolation from the outside world.

You’ll be listening to lots of music
Although the fidelity is more than adequate when gaming, audiophiles might be disappointed with the lack of top-end clarity when listening to their favorite tunes.

Beyerdynamic MMX 150 Wireless review: also consider

Skullcandy Crusher PLYR 720

Razer BlackShark V3

Beyerdynamic MMX 150 Wireless

Price

$269.99 / £229.99 / AU$449.99

$149.99 / £149.99 / AU$350

£159 (around $210)

Weight

0.78lbs / 354g

0.6lbs / 270g

0.7lbs / 336g

Compatibility

PC, Xbox Series X/S, PlayStation 5, Nintendo Switch, Android, iOS

Xbox Series X|S, Xbox One, PlayStation, Nintendo Switch, PC, Mobile

PC, Xbox Series X/S, PlayStation 5, Playstation 4, Nintendo Switch 2, Steam Deck

Connection type

Bluetooth, wired (USB-C, 3.5mm AUX), 2.4GHz wireless (USB-A dongle)

2.4GHz wireless, wired (USB), Bluetooth

Bluetooth, wired (USB-C), low-latency 2.4GHz wireless (dongle)

Features

THX Spatial Audio, Crusher bass enhancement, eight-band EQ, 4 sound presets, Sidetone mode, plug-in mic

THX Spatial Audio, detachable Razer HyperClear Super Wideband 9.9mm mic

Five-band EQ, 10 sound presets, Sidetone mode, custom button settings, plug-in mic with noise reduction

Battery life

48 hours

70 hours

50 hours

Software

Skull-HQ (PC), Skullcandy mobile app (Android and iOS)

Arctis Companion App

Beyerdynamic app

Razer BlackShark V3
The Razer BlackShark V3 is an excellent all-round headset, and it costs much less than the Crusher PLYR 720. We were impressed by its comfort, battery life, and superb audio quality. All this helps to make it one of the best gaming headsets currently available.

Read our full Razer BlackShark V3 review.

Beyerdynamic MMX 150 Wireless
The Beyerdynamic MMX 150 Wireless has a strong focus on sonics — unsurprising from a brand famed for catering to music professionals. Again, it’s much cheaper than the Crusher PLYR 720, although it lacks the features and build quality.

Read our full Beyerdynamic MMX 150 Wireless review.

How I tested the Beyerdynamic MMX 150 Wireless

  • Tested for several days
  • Used for various scenarios and with multiple platforms
  • Experience reviewing gaming headsets

I tested the Skullcandy Crusher PLYR 720 for several days. Not only did I use it for gaming, but I also listened to music and watched videos with it on.

I tested it with a Windows PC, an Xbox Series S, a PlayStation 5, and a Nintendo Switch, connecting to each of these devices with the USB dongle. I also tested Bluetooth connectivity with the latter console, as well as with my Android phone. I used both the desktop Skull-HQ app and the Skullcandy mobile app to try out all the various features.

I’ve been gaming for decades, using a variety of headsets, headphones, and speakers for the activity. I’ve also reviewed a number of headsets professionally, all the way from budget wired offerings to premium multiplatform wireless options.

  • First reviewed: February 2026
  • Read more about how we test
If you love bass as much as I do, you’ll adore Skullcandy’s new gaming headset — but it comes at a hefty cost
9:00 pm |

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

Skullcandy Crusher PLYR 720: two-minute review

The Skullcandy Crusher PLYR 720 is an open-back headset with a bass-heavy sound designed to impart as much impact as possible when playing games.

For a gaming headset, the Crusher PLYR 720 has quite a muted appearance; even the RGB lighting is restrained. In fact, the most prominent feature is the sheer bulk of the drivers, which are hard to ignore and aren’t exactly flattering when cupped over your ears.

The entire headset is built to a high standard. The materials feel premium and sturdy, and the various buttons and controls operate with a reassuring solidity. All this means the Crusher PLYR 720 ranks among the best wireless gaming headset in terms of construction.

Wearing the Crusher PLYR 720 is largely a joy, despite that aforementioned bulk. Even when wearing glasses, I experienced little fatigue on my ears or head, even after long sessions.

This is partly due to the thick padding of the earcups, although their inner circumference is smaller than you might imagine from the outside, which may be a problem for those with larger lobes.

The headband is also supremely comfortable. It has a second layer that stretches across the top of your head, therefore eliminating the soreness that single-layer headbands can cause — even those with soft padding.

However, the fit isn’t all that secure. Whenever I leaned my head back, the entire headset almost fell off completely, only saved by the grip of the headband.

Both the desktop and mobile apps for the Crusher PLYR 720 are easy to use and full of useful tweaks, complete with handy graphs and visualizations to help you make them. In my time with them, they ran smoothly without any glitches or stability issues.

Skullcandy Crusher PLYR 720 leaning on plinth on desk with pink background

(Image credit: Future)

The overall sound quality of the Crusher PLYR 720 is excellent. When gaming, every detail is audible and impactful, even with the bass dialed back. However, it perhaps lacks the treble clarity of the best headphones around. This is somewhat forgivable when gaming, but less so when listening intently to music. I still found the Crusher PLYR 720 enjoyable for the latter purpose, though, and it’s a better gaming headset than many in this regard.

Given the name, it’s no surprise that Skullcandy’s Crusher feature is the sonic highlight. This allows you to crank the bass of the Crusher PLYR 720 to frankly absurd levels. How much you need to dial in depends greatly on the specific source, but at its best it adds an unparalleled amount of weight to low-end frequencies, from gunshots to kick drums.

The Crusher PLYR 720 also gets THX Spatial Audio support. The head-tracking feature works well enough, although it lacks precision and subtlety. The surround sound distance adjustments also fail to impart a sense of space all that accurately.

Along with these features, there’s also the obligatory EQ graph, with four presets and four custom slots for tuning your own. However, I didn’t find any tweaking useful, as the default flat mode was sufficient for every scenario.

The microphone offers plenty of clarity, too, rendering my voice without distortion. It’s a small shame the stalk can’t be manipulated to the same degree as gooseneck designs can be, but I found the positioning adequate nonetheless.

Connecting the Crusher PLYR 720 to various devices was quick and easy, whether it was via the 2.4GHz USB dongle or Bluetooth. Also, being able to connect to your smartphone and your gaming system simultaneously is a blessing, as this allows you to alter settings in the mobile app mid-play.

The battery life of the Crusher PLYR 720 is quite impressive. Skullcandy quotes a time of 48 hours, and I believe this figure. Over the course of several days, when used with a variety of platforms, all sonic features activated, and RGB lighting on, it still had juice left.

All of these quality features come at a price, though, as the Crusher PLYR 720 sits firmly at the premium end of the market. There are great wireless headsets for considerably less, such as the Razer BlackShark V3 and the Beyerdynamic MMX 150 Wireless, but if you need untold amounts of bass in your life, the Crusher PLYR 720 scratches that itch like nothing else.

Skullcandy Crusher PLYR 720 review: price & availability

  • $269.99 / £229.99 / AU$449.99
  • Available now in two versions
  • Top-end of the market

The Skullcandy Crusher PLYR 720 costs $269.99 / £229.99 / AU$449.99 and is available now. Two editions are available: Xbox and multi-platform. Both are the same price.

If you want to save some serious money, then the Razer BlackShark V3 might be for you. In our glowing review, we highlighted its comfortable, lightweight design that felt more premium than its mid-range price tag suggests, as well as its impressive noise isolation and versatile sonics. For these reasons, we think it ranks among the best PC gaming headsets around right now.

For those who prize audio quality first and foremost, the Beyerdynamic MMX 150 Wireless is a better option. We were impressed with its immersive sound stage, although we were less taken with its microphone. This headset is also a lot cheaper than the Crusher PLYR 720.

Close-up of inside of right-hand earcup of Skullcandy Crusher PLYR 720, leaning on plinth on desk against a pink background

(Image credit: Future)

Skullcandy Crusher PLYR 720 review: specs

Price

$269.99 / £229.99 / AU$449.99

Weight

0.78lbs / 354g

Compatibility

PC, Xbox Series X/S, PlayStation 5, Nintendo Switch, Android, iOS

Connection type

Bluetooth, Wired (USB-C, 3.5mm AUX), 2.4GHz wireless (USB-A dongle)

Features

THX Spatial Audio, Crusher bass enhancement, eight-band EQ, 4 sound presets, Sidetone mode, plug-in mic

Battery life

48 hours

Software

Skull-HQ (PC), Skullcandy mobile app (Android and iOS)

Close-up of outside of left-hand driver of Skullcandy Crusher PLYR 720, leaning on plinth on desk against a pink background

(Image credit: Future)

Skullcandy Crusher PLYR 720 review: design and features

  • Very comfortable
  • Excellent build quality
  • Plenty of audio-based features

For a gaming headset, the Crusher PLYR 720 has a reasonably muted style. The design is devoid of any gamer-aesthetic touches typical to many in this sector. The premium-looking and feeling matte black finish even lends an element of sophistication.

The RGB lighting is similarly subtle: there’s some illumination strained through small strips and a honeycomb mesh on the drivers, but the lion’s share is reserved for the inside of the earcups — which, of course, you won’t see when wearing the Crusher PLYR 720.

I should also highlight the build quality of the Crusher PLYR 720, as it’s excellent. Despite it being a relatively light unit, it feels sturdy and well-made. I particularly liked the 180-degree rotating drivers, which is convenient when you want to take a break and hang the headset around your neck.

What makes the headset stand out above all else, though, is the bulky drivers. They’re very wide, which makes the Crusher PLYR 720 less than ideal as a travel companion; not only because the drivers take up a lot of space, but also because they don’t look particularly fetching around your ears.

Despite this bulk, the actual inner circumference of the earcups is quite small. Personally, I didn’t find them too small for my ears, but it’s possible others might.

In fact, I found the Crusher PLYR 720 exceptionally comfortable all-round. There’s plenty of padding on the earcups, yet its fabric is more breathable than many. Also, as a glasses-wearer, I can confirm that the cups don’t present any issues when sat on top the arms of frames.

The headband is solid yet flexible, and feels reassuringly durable. You don’t get any padding here; instead, there’s a supplementary band, made from an elastic material to fit snugly on your head, running underneath the main one. I found this incredibly comfortable; I didn’t experience any aching or fatigue at all, even after long sessions, as I have with many other headsets.

The adjustments for the earcup height are also excellent. They have a sufficient range to accommodate various head sizes, and the operation of these adjustments is very smooth with no notching. Despite this, the cups remain at your chosen height setting with a surprising amount of stability, which impressed me.

However, the overall fit of the Crusher PLYR 720 isn’t particularly secure. The earcup padding provided little friction to the side of my head, so whenever I tilted my head back the entire headset moved with it; only the grip of the headband kept it from falling off completely. However, this wasn’t an issue during normal use, so it’s a trade-off I’m willing to accept for the supreme overall comfort of the headset.

Close-up of outside of right-hand driver of Skullcandy Crusher PLYR 720, leaning on plinth on desk against a pink background

(Image credit: Future)

The switches and other controls on the Crusher PLYR 720 operate with a satisfying solidity and smoothness. There are three main buttons, all of which are easy to reach, thanks to their convenient positioning and generous size. One is named Custom, which is misleading, since as far as I can work out, can only be used to toggle THX Spatial Audio Head Tracking on or off.

The joystick for adjusting volume and other parameters is easy to use for the most part, although there isn’t much feedback when you move it. At least it’s hard to trigger accidentally, by, say, leaning against the back of your chair — something I’ve experienced numerous times with conventional volume wheels.

It’s a slight shame, though, that the jumps between the volume increments are quite large, meaning it's hard to dial in a very precise volume with the joystick; for such purposes, you’d be better served by the volume settings of your connected device or inside Skullcandy’s software.

Thankfully, the Crusher wheel doesn’t suffer from accidental triggering or overlarge increments. It’s tactile and smooth to operate, while the small point that sticks out makes it easy to know where exactly you are in the setting.

There are three ports on the Crusher PLYR 720: a USB-C port for charging and playback, a 3.5mm audio jack, and the microphone input. All are located on the left-hand driver. The various cables fit securely in these ports, and what’s more, they’re nicely recessed for protection from accidental disconnections.

The microphone appears to be as well made as the rest of the headset. The soft rubber feels more upmarket than many others, but while it can bend around, it’s not a true gooseneck, so gamers who are particular about their mic placement might be a little disappointed by its lack of maneuverability.

Close-up of ports on left-hand driver of Skullcandy Crusher PLYR 720

(Image credit: Future)

Skull-HQ, the desktop app for the Crusher PLYR 720, is feature-packed and quite easy to use. It has a faux-retro interface that employs the terminal font, tapping into that mid-nineties hacker vibe. It ran smoothly during my time with it; I didn’t experience any slowdown or bugs.

The layout is clear, although I was a little disappointed by the lack of explanations for certain features. Some are only denoted by symbols, which aren’t always self-explanatory. A tutorial for the joystick controls would’ve been appreciated, too, rather than having to always refer to the manual.

There are plenty of tweaks that can be made to the Crusher PLYR 720 in the app. These range from rudimentary RGB customizations and basic adjustments volume, game mix, and the sidetone function.

Beyond these, there’s an parametric EQ with FPS, RPG, Music, and Default (flat) presets to choose from. There are also four custom slots, allowing you to save your own sculpted sound. This is achieved by dragging eight points on a graph, with a range of 32Hz to 16KHz, to cut or boost frequencies by 12BD.

Various adjustments for THX Spatial Audio are available, too, including the ability to set speaker distance. Strangely, however, there isn’t a toggle for the Head Tracking function, as there is in the Skullcandy mobile app (which has a better, cleaner interface than Skull-HQ, by the by).

Then there’s a section for the Crusher bass enhancement. Here, you can alter the cut-off points for the low and high frequencies on another EQ graph. This is rather overkill for such a setting, but nonetheless I always welcome a visual representation for sonic settings. It’s also accompanied by a humorous ditherpunk face depicting various expressions depending on the strength of the Crusher setting.

Skull-HQ even features a hearing test, designed to calibrate the Crusher PLYR 720 based on your individual hearing. What’s more, a knock-off version of Space Invaders is buried in the app, too.

Beyerdynamic MMX 150 Wireless review: performance

  • Skull-shaking bass feature
  • Great overall for gaming and music
  • Clear mic

The general sound of the Crusher PLYR 720 is punchy and clear, with all frequencies represented well. Overall fidelity isn’t quite up there with the best wireless headphones, though, which is most apparent when listening to music. This is due to the slight lack of crispness and clarity at the high end.

It’s the bass response that the Crusher PLYR 720 is sold on, though — thanks to its Crusher feature. Whether this is something you like comes down to personal preference, but I have to say that when the mood struck, I loved cranking the wheel to maximum and letting the drivers shake (and they really do shake) to my favorite bass-heavy tracks or to gunfire, something I certainly noticed when playing Counter-Strike 2.

However, you’ll find yourself riding the Crusher level frequently, as the prominence of the bass enhancement can vary widely between sources; even those you thought had a relatively tame low-end suddenly become a booming mess, causing the drivers to audibly rattle — even before you’ve enabled the extra Crusher Bass Boost on top. In fact, I wouldn’t want maximum “Crushing” for an entire session, even for sources that can handle it without distorting.

The THX Spatial Audio is reasonably effective. With Head Tracking enabled, changes to the audio space react quickly to head movements, without being too disconcerting or disorientating.

However, you’ll have to move your head by large degrees to notice the effect. Also, it’s a shame that the sensitivity of the effect can’t be adjusted, as it lacks the precision and subtlety of some of the best THX headsets and headphones. Adjusting the virtual distance of the surround sound speakers noticeably changes the soundscape, but at the cost of reducing fidelity. What’s more, I found it largely ineffective at imparting a realistic sense of space.

The microphone for the Crusher PLYR 720 is clear and largely free of distortion. The Sidetone mode allows an appropriate level of ambient noise to spill through, so you can hear your own voice more clearly.

Hands holding Skullcandy Crusher PLYR 720 headset and attached microphone, leaning on a plinth on desk against a pink background

(Image credit: Future)

During my time with the Crusher PLYR 720, it proved easy to connect to the various devices I tested it with. The 2.4GHz USB dongle allows for instant plug-and-play, and merely requires the flip of a switch on the dongle itself to change compatibility modes from PC to Xbox.

In terms of connectivity to Microsoft’s console, then, the Crusher PLYR 720 up there with the best Xbox Series X headsets. It also connected to my Nintendo Switch just as easily, via the dongle and Bluetooth.

Oddly, even though I had the Xbox version of the Crusher PLYR 720, it still worked with my PlayStation 5 via the dongle. There’s conflicting information as to whether this is intended or not: the printed manual states that the Xbox variant only works with the PS5 when connected via the 3.5mm audio cable, while the product page on Skullcandy’s website states that wireless play is possible with Sony’s console. If the latter is correct, it then begs the question as to why there are two versions of the Crusher PLYR 720.

It connected seamlessly to my Android smartphone via Bluetooth, with no discernable drop in audio quality. Better yet, you can connect to your phone and console or PC at the same time; during my testing, I was impressed by the ease with which it established and maintained these simultaneous connections. The benefit of this is that you can adjust settings in the mobile app on the fly, taking effect while playing your game.

Even with this multiplatform use, the battery of the Crusher PLYR 720 endured admirably well. Skullcandy claims it can last 48 hours, but with all the bells and whistles enabled, you can see lifespan deplete at a considerable rate in the software readouts. Still, it managed to last several long sessions over a few days, which, in addition to connecting to various devices, also involved activating all its various sound features and keeping the RGB lighting on.

Should I buy the Beyerdynamic MMX 150 Wireless?

Buy it if…

You’re a bass head
Cranked all the way up, the Crusher function is truly monstrous, adding real impact to music and sound effects.

You want all-day comfort
I’m not sure I’ve tried a more comfortable headset than this. After very long periods, there were no aches on my head or ears.

Don’t buy it if…

You want isolation
This is an open-back headset, so you won’t be getting much isolation from the outside world.

You’ll be listening to lots of music
Although the fidelity is more than adequate when gaming, audiophiles might be disappointed with the lack of top-end clarity when listening to their favorite tunes.

Beyerdynamic MMX 150 Wireless review: also consider

Skullcandy Crusher PLYR 720

Razer BlackShark V3

Beyerdynamic MMX 150 Wireless

Price

$269.99 / £229.99 / AU$449.99

$149.99 / £149.99 / AU$350

£159 (around $210)

Weight

0.78lbs / 354g

0.6lbs / 270g

0.7lbs / 336g

Compatibility

PC, Xbox Series X/S, PlayStation 5, Nintendo Switch, Android, iOS

Xbox Series X|S, Xbox One, PlayStation, Nintendo Switch, PC, Mobile

PC, Xbox Series X/S, PlayStation 5, Playstation 4, Nintendo Switch 2, Steam Deck

Connection type

Bluetooth, wired (USB-C, 3.5mm AUX), 2.4GHz wireless (USB-A dongle)

2.4GHz wireless, wired (USB), Bluetooth

Bluetooth, wired (USB-C), low-latency 2.4GHz wireless (dongle)

Features

THX Spatial Audio, Crusher bass enhancement, eight-band EQ, 4 sound presets, Sidetone mode, plug-in mic

THX Spatial Audio, detachable Razer HyperClear Super Wideband 9.9mm mic

Five-band EQ, 10 sound presets, Sidetone mode, custom button settings, plug-in mic with noise reduction

Battery life

48 hours

70 hours

50 hours

Software

Skull-HQ (PC), Skullcandy mobile app (Android and iOS)

Arctis Companion App

Beyerdynamic app

Razer BlackShark V3
The Razer BlackShark V3 is an excellent all-round headset, and it costs much less than the Crusher PLYR 720. We were impressed by its comfort, battery life, and superb audio quality. All this helps to make it one of the best gaming headsets currently available.

Read our full Razer BlackShark V3 review.

Beyerdynamic MMX 150 Wireless
The Beyerdynamic MMX 150 Wireless has a strong focus on sonics — unsurprising from a brand famed for catering to music professionals. Again, it’s much cheaper than the Crusher PLYR 720, although it lacks the features and build quality.

Read our full Beyerdynamic MMX 150 Wireless review.

How I tested the Beyerdynamic MMX 150 Wireless

  • Tested for several days
  • Used for various scenarios and with multiple platforms
  • Experience reviewing gaming headsets

I tested the Skullcandy Crusher PLYR 720 for several days. Not only did I use it for gaming, but I also listened to music and watched videos with it on.

I tested it with a Windows PC, an Xbox Series S, a PlayStation 5, and a Nintendo Switch, connecting to each of these devices with the USB dongle. I also tested Bluetooth connectivity with the latter console, as well as with my Android phone. I used both the desktop Skull-HQ app and the Skullcandy mobile app to try out all the various features.

I’ve been gaming for decades, using a variety of headsets, headphones, and speakers for the activity. I’ve also reviewed a number of headsets professionally, all the way from budget wired offerings to premium multiplatform wireless options.

  • First reviewed: February 2026
  • Read more about how we test
Agorapulse review
6:27 pm |

Author: admin | Category: Computers Gadgets Pro Software & Services | Comments: Off

Agorapulse is a software package that lets you take better control of your social media management tasks. It can be used by medium-sized businesses and upwards, along with agencies that focus solely on social media activity.

It’s engineered to work seamlessly with popular social media tools, including the likes of X (Twitter), Instagram, Facebook, LinkedIn and YouTube. As of 2026, TikTok, Pinterest, Threads, Bluesky, Reddit, and Google Business profiles are also supported.

The great thing with Agorapulse is that it can amalgamate numerous social media management tasks and bring them all under one roof. That means it can be used to create and post content, make better contact with end users, and also keep tabs on how well content posts are performing.

Especially with the new AI features that have been rolled out across all plans, it's a compelling yet reasonably-priced option for managing your social media marketing workflow.

Plans and Pricing

Agorapulse

(Image credit: Agorapulse)

Plan

Starting rate (paid annually)

Starting rate (paid monthly)

Free

$0/user/month

$0/user/month

Standard

$79/user/month

$99/user/month

Professional

$119/user/month

$149/user/month

Advanced

$149/user/month

$199/user/month

Custom

Tailored pricing

Tailored pricing

Agorapulse offers a 30-day free trial (no credit card required) so you can explore its full feature set before committing to anything. There's also a permanent free plan for individuals, though it's limited to three social profiles and a modest post-scheduling cap, making it more of a tasting menu than a long-term option.

If you're ready to go beyond the basics, Agorapulse's paid tiers are now structured around four plans: Standard, Professional, Advanced, and Custom. Pricing is per user per month though, which is worth keeping in mind if you have a larger team.

The Standard plan starts at $79/user/month (billed annually) with unlimited post scheduling, a unified inbox, basic reporting, and the full suite of AI writing tools. It's a solid entry point for solo social media managers or small teams getting started.

Professional ($119/user/month annually) adds approval workflows, ad comment moderation, Instagram product tagging, and a link-in-bio tool. It's the sweet spot for growing teams that need tighter collaboration controls. Stepping up to Advanced ($149/user/month annually) brings bulk scheduling, shared content calendars, advanced ROI and ads reporting, and competitor benchmarking.

At the top end, the Custom plan is designed for large teams and enterprises. It includes unlimited social profiles, AI-powered reply suggestions, SSO, custom roles, multi-step approval workflows, and priority support with a dedicated Customer Success Manager. That said, you'll need to contact the Agorapulse sales team for a tailored quote if you want to be on the Custom plan.

Agorapulse

(Image credit: Agorapulse)

AI features

Agorapulse has made AI a core part of the platform rather than an afterthought, with most new features available across all paid plans. Its primary AI Writing Assistant helps you generate captions and post copy directly inside the publishing composer. Then the Organization Context AI lets you set your brand's tone and direction so every piece of AI-generated content stays on-brand.

The platform also introduced AI-generated alt text in 2025, covering Facebook, LinkedIn, Bluesky, X (Twitter), Instagram, and Threads. It works in 38 languages, which is a nice touch for internationally active teams. Separately, AI summaries are built into the reporting section, giving you a plain-language digest of your key performance data.

On the engagement side, Best Time to Publish uses AI to surface smart scheduling recommendations based on when your audience is most active. The Custom plan goes a step further with AI reply suggestions, which draw on your past conversations to propose contextually relevant responses in the inbox.

Most recently in January 2026, Agorapulse launched a ChatGPT and Claude integration via a self-hosted Model Context Protocol (MCP) server. This lets you create and manage social content, track engagement, and organise your calendar directly from within ChatGPT or Claude. It's one of the more forward-thinking integrations in the social media management space right now and available to all plan users.

Basic features

The same goes for engagement tools, with the ability to manage Google My Business reviews, provision for an advanced social inbox, social CRM tools, comment monitoring and an automated inbox assistant all forming part of the potent feature set. Agorapulse also bristles with plenty of reporting tools, particularly on the higher-end packages with lots of functionality that assist you with working out your return on investment (ROI).

One of the surefire appealing aspects of Agorapulse is that it can be used on several different levels, depending on need. The software can also be boosted, with all paid plans being fully scalable with user count based pricing.

Core features

Meanwhile, the core feature set within Agorapulse centers around publishing, engagement and reporting. As you’d expect, the Free edition is thinner around the edges, with only 10 scheduled posts allowed at any time. This is compared to the unlimited capacity of the Standard or Professional editions. There’s plenty of publishing power too, with the likes of content labelling, and a unified calendar adding more muscle to the package.

If you commit to the Advanced edition, you’ll see the features and functionality explode with an unlimited asset library and bulk scheduling, along with the ability to assign and approve posts. Calendar sharing is more substantial here too.

Agorapulse

(Image credit: Agorapulse)

Premium features

It’s really worth considering some of the premium add-ons that you can get in order to increase the potential of Agorapulse. You can choose from the likes of Power Reports, shared calendars, and Competitive Benchmarking, all of which add extra weight to the software. If you’ve gone for the Custom edition, this can be tailored even more to suit individual needs.

Agorapulse

(Image credit: Agorapulse)

Interface and in use

Mounting successful social media campaigns can mean juggling lots of plates at the same time in order to get the job done effectively. Luckily, Agorapulse has developed an interface that is perfectly suite to time-poor executives, who need to dip in and out again, sometimes on the go. Indeed, the app side of things offers another helping hand with this, allowing you to co-ordinate campaigns no matter if you’re working in the office, remotely or on the move.

Support

For many business making their first foray into the world of social media management it’s the levels of support that often make the difference in signing up, or not. Agorapulse offers plenty of help on that front. There’s a dedicated support portal, which shares a similar setup to many others in this field, complete with searchable help topics and tutorials.

Lookout too for a raft of additional customer support options including email, live chat, and video depending on your plan. The options become more extensive as you move to the more expensive packages, but help is never far away no matter which of the editions you adopt. The enterprise-focused Custom edition really tops it off though, with one-to-one training as well as a dedicated account manager.

Agorapulse

(Image credit: Agorapulse)

Competition

The social media management marketplace is a hotbed of activity, with plenty of options aimed at helping businesses get more from their campaigns. As an alternative to Agorapulse, you can take your pick from hugely popular options that include SocialPilot, Buffer, eClincher, Sendible, Statusbrew, Loomly and Hootsuite, all of which are very decent competitors worthy of consideration.

Verdict

Agorapulse will meet the social media management needs of any type of business, but it’s best suited to larger concerns and agencies, which can fully exploit its potential.

The reporting capabilities in particular make Agorapulse a potent provider of data. If you’re running concerted social media campaigns, this software will be able to give you lots of information to justify your return on investment.

When combined with the bevy of new AI features that are accessible to free and paid users alike, its offer is hard to beat. Still, the per user pricing is something to be wary of if you have a large team but your social channels aren't mature enough to justify the added costs.

I tested Turtle Beach’s Mario-infused Nintendo Switch 2 controller, and its combination of a flashy design with TMR thumbsticks won me over — even if it does omit a few too many features
5:00 am |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 review: one-minute review

Fancy a Rematch? That’s right, Turtle Beach is back with the Rematch Wireless Controller for Nintendo Switch 2, which comes equipped with an all-new design, trusty C button, and a few other technical touch-ups.

There’s a lot to love about the Rematch, whether that be its drift-resistant TMR (tunnel magnoresistance) thumbsticks, its eye-catching semi-translucent design – which even features Super Mario himself, or its customizable GL and GR buttons. It’s also a pretty comfortable controller to use, with responsive triggers and face buttons, and incredibly seamless pairing.

I was also delighted with the controller’s generous 40-hour battery life, which competes with top controllers in our guide to the best Nintendo Switch 2 accessories. Despite that, though, the Rematch certainly isn’t without its flaws.

One of the most glaring drawbacks is the controller’s omission of rumble technology. This can be crucial for certain in-game segments, and is generally a vital instrument to immerse players more deeply in their gaming experiences. I was also sad to see NFC tech left out, which lets you scan Amiibo in titles like Metroid Prime 4: Beyond or Kirby Air Riders.

When you combine those things with the Rematch’s lack of a 3.5mm port and its inability to wake your Nintendo Switch 2 console from sleep, I think it’s fair to say it's missing a few crucial features. And yes, although this model costs a fair bit less than the official Nintendo Switch 2 Pro Controller, it's not exactly cheap. At more than $60 / £50 / AU$90, I’d hope for more expansive functionality.

All of that’s not to say that I disliked the Rematch – far from it. It’s a solid model overall that feels comfortable and effective in use, and the TMR tech is something that Nintendo’s official Switch 2 pro controller doesn’t have. And even with some missing features, it does support motion controls, which worked well in my experience.

Ultimately, I’d probably recommend waiting for a sale for this model. It’s a trustworthy, appealing controller that gets a lot of the fundamentals right, and it will almost certainly serve you well. At full price, though, I just feel that it’s a bit too thin on features.

Man holding the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 and playing Mario Kart World

(Image credit: Future)

Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 review: price and release date

  • List price of $64.99 / £54.99 / AU$99
  • Which is $20 / £20 / AU$20 less than the official Switch 2 Pro Controller
  • Launched in October 2025

The Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 was released in October 2025, a few months after Nintendo’s latest system came to market. This Nintendo-licensed controller will typically set you back $64.99 / £54.99 / AU$99 – that’s about $20 / £20 / AU$20 less than the official Switch 2 Pro Controller. You can purchase it with the Mario design – pictured throughout this review – or in a more basic Charcoal Black colorway.

Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 review: specs

Price

$64.99 / £54.99 / AU$99

Weight

0.8lbs / 0.4kg

Dimensions

6.3 x 5.3 x 2.6in / 160 x 135 x 65mm

Compatibility

Nintendo Switch 2, Nintendo Switch

Connection type

Wireless

Battery life

40 hours

USB-C port on the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2

(Image credit: Future)

Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 review: design and features

  • Beautiful semi-translucent design
  • Remappable GL/GR buttons plus C button
  • No NFC support, no 3.5mm port

Looks-wise, I’m a big fan of the Rematch controller for Switch 2. It has a semi-translucent design and is adorned with the Super Mario logo, as well as the Italian plumber himself. It's beautiful, fun, and a bit more charismatic than the swathe of plain black controllers that dominate the market. Red details really cement the fact that this is a Mario-themed, Nintendo-licensed model too, which is a nice touch.

As nice as it looks, though, I would argue that the controller feels a touch cheaper than its price tag may suggest. It's got quite a plasticky build, and some components, like the D-pad for instance, just lack that premium finish you’ll get from Nintendo’s official Pro Controller.

That’s fairly understandable, given that the Pro Controller is $20 / £20 / AU$20 more expensive, but that cheaper build isn’t the only sacrifice you’ll make if you do indeed opt for the Rematch instead.

For instance, this model doesn’t have NFC technology built in, which means that you can’t make use of Amiibos in games like Donkey Kong Bananza or Super Smash Bros. Ultimate. I understand that this won’t upset most players as much as me, but as an avid amiibo collector, this felt like a significant miss. Pair that with the lack of a 3.5mm port for a wired headset, and the omission of rumble (which I’ll discuss more down below), and you’re not getting the most feature-rich model on the market.

However, the Rematch controller does still have some commendable aspects, like its GL and GR buttons – these can be mapped to different controls for different games, and can come in handy for item management in The Legend of Zelda: Tears of the Kingdom, for instance.

The C button in the center of the controller is also a big help if you want quick access to GameChat capabilities, something that you won’t find on a lot of third-party models.

Buttons on the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2

(Image credit: Future)

Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 review: performance

  • TMR thumbsticks feel pretty good
  • A whole lotta battery life
  • Lack of rumble and can’t wake the console

The Rematch is an ergonomic, well-sized model with a pleasing weight to it, and it’s a very solid controller performance-wise.

Perhaps the biggest benefit of picking this controller over Nintendo’s official rival is that you’re getting TMR thumbsticks. This ensures strong responsiveness and precision, while also making stick drift less likely. More generally, the textured thumbsticks feel pretty good, and I experienced no issues with them across hours and hours of play.

In fact, most of the buttons feel pretty pleasing to use, whether that be the main face buttons, plus and minus controls, or the triggers. I especially appreciated the form of the ZL and ZR buttons, which slope upwards and are satisfying to press. The aforementioned GL/GR buttons are a welcome addition to boot.

My only real complaint when it comes to the buttons is some of the placements. For some reason, the home and plus buttons, as well as the minus and screenshot buttons, have been swapped around. To begin with, I found myself continually pressing the home button instead of the plus one, just out of sheer muscle memory. When playing with friends, I found that they would do the same, so this change felt more bothersome than anything.

Back to the good stuff, though, and I’m pleased to report that this controller delivers plenty of playtime. Turtle Beach says you get 40 hours from the Rematch, and from my time playing, I’d report that as accurate. That’s the same amount of time you’d expect to get out of the official Switch 2 controller, and competitive against other third-party controller manufacturers.

This model also supports motion controls, which I found to be surprisingly accurate. During my playthrough of Super Mario Galaxy, it was nice ‘n’ easy to grab star bits and navigate through menus – I still find the Joy-Con 2 controllers to be superior for motion-controlled games, however.

Having said that, Turtle Beach did leave a few functions out that could’ve put this controller's performance on par with the best of the best. For instance, there’s no rumble here, which is crucial for certain in-game mechanics and delivering a more immersive experience overall. You also cannot wake the console with the home button – something I love about my go-to controller, the Mobapad N1 HD.

Man holding the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2

(Image credit: Future)

Should I buy the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2?

Buy it if...

You’re looking for more advanced thumbstick tech
The Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 packs in TMR thumbsticks – one of its best assets for sure. This means that your controller will be less prone to drift than a controller using more traditional tech, like the official Switch 2 Pro Controller.

You want standout looks
I really like the semi-translucent design of this controller, and having Super Mario himself at the front and center feels like a nice touch. As I stated earlier, the market is filled with one-note, plain black models, so it’s nice to find something with a bit of pizzazz.

Don't buy it if...

You want the most feature-rich controller
Despite its nifty thumbsticks and swell design, the Rematch omits some fairly major features. For instance, there’s no rumble here, which can be crucial for immersing players in their gaming experiences. There’s also no NFC tech for amiibo, and you can’t wake the console from sleep mode, which is a shame.

You’re looking for something with a premium feel
As much as I like this controller’s look, I wouldn’t say it's the most sturdily or luxuriously built model. The Rematch has quite a plasticky feel, and for the price you pay, you may expect something a little more premium.

Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 review: also consider

Turtle Beach Rematch Wireless Controller for Nintendo Switch 2

Nintendo Switch 2 Pro Controller

8BitDo Ultimate 2

Price

$64.99 / £54.99 / AU$99

$84.99 / £74.99 / AU$119.95

$69.99 / £59.99 / AU$90

Weight

0.8lbs / 360g

0.5lbs / 235g

0.5lbs / 246g

Dimensions

6.3 x 5.3 x 2.6in / 160 x 135 x 65mm

5.8 x 4.1 x 2.4in / 148 x 105 x 60mm

5.7 x 4.1 x 2.4in / 147 x 103 x 61mm

Compatibility

Nintendo Switch 2, Nintendo Switch

Nintendo Switch 2

Nintendo Switch 2, Nintendo Switch, PC

Connection type

Wireless

Wireless

Wireless

Battery life

40 hours

40 hours

15 hours

Nintendo Switch 2 Pro Controller
Although it doesn’t have TMR or Hall effect, we still love the Nintendo Switch 2 Pro Controller. Its luxurious build quality, excellent battery life, smooth thumbsticks, and ergonomic comfort just keep us coming back for more. Its inclusion of NFC and rumble tech gives it a bit of a leg up over this Turtle Beach model, although it will cost you a little more.

Read our full Nintendo Switch 2 Pro Controller review.

8BitDo Ultimate 2
The 8BitDo Ultimate 2 is filled to the brim with high-tech features, be that TMR sticks, Hall effect triggers, or remappable L4/R4 bumpers. OK, its battery life really isn’t that great, especially if you’re using the flashy RGB lights, but there’s still a lot to love about this model.

Read our full 8BitDo Ultimate 2 review.

How I tested the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2

Man holding the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2

(Image credit: Future)
  • Tested across multiple weeks
  • Compared against other wireless controllers
  • Played a range of Nintendo Switch 2, original Switch, and retro titles

I spent weeks testing the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2, during which time I played various games, exhausted its many features, and compared it against a handful of rivals.

In order to assess the controller’s capabilities in full, I played classic titles via Nintendo Switch Online, such as Chibi-Robo!, as well as games with motion controls like Super Mario Galaxy, and Switch 2 exclusives like Mario Kart World. Most of the time, I used the controller while my Nintendo Switch 2 was docked, and connected up to my Sky Glass Gen 2 TV and Marshall Heston 120 soundbar.

More generally, I’ve tested a bunch of Nintendo Switch 2 accessories – not only controllers, but also cameras like the Hori Piranha Plant Camera, screen protectors including the Genki Aegis Shield, and cases such as the official Nintendo Switch 2 All-In-One Carrying Case.

  • First reviewed: February 2026
  • Read more about how we test
I tested this compact drip-coffee machine and it’s a fantastically fuss-free way to brew small batches of coffee — even if it can’t quite reach the intense flavor of more methodical processes
4:00 am |

Author: admin | Category: Coffee Machines Computers Gadgets Home Small Appliances | Comments: Off

Ratio Four: one-minute review

The Ratio Four is a drip-coffee machine focused on smaller batches. That means it fulfils a valuable niche in the market, making it perfect for anyone likely to want just a few cups of coffee at a time.

Instead of leaving your brew to stew for hours over a heating element, you can quickly whip up a small batch of coffee on demand, so there's less waste than with some traditional drip machines. While it may not be optimal for offices or big families, it’s great for couples or coffee fans who are flying solo.

The smaller capacity has an extra benefit: its footprint takes up far less space on your counter than many of the best coffee makers. Instead, it cuts a sleek figure on your counter, with its clamp-shaped form and smoky-colored glass carafe looking at home in any kitchen. The only exception here is the water tank. While I understand the design helps keep its size down, I’m not the biggest fan of the way it’s hooked up to the machine via an umbilical cord pipe: I much prefer the built-in tanks of the more premium Ratio Six and Ratio Eight.

Using the Ratio Four couldn’t be easier. Once I’d filled the water tank, all I had to do was slip a compatible filter into the basket, grind my beans to medium-coarse, and pour them in. Pressing the single button on the front first runs a bloom cycle to pre-wet and stir up the grounds – a step many traditional drip machines skip – and then the Ratio Four gets to work running water through your grounds to fill the carafe with sweet Costa Rican crude.

So how did my coffee turn out? Once I found the best grind for the Ratio Four, it made very solid coffee – it wasn’t too bitter, and there was at least a hint of some of those volatile flavors that make speciality coffees so fantastic. But I wouldn’t say it packed the rich bouquet I associate with wonderfully extracted coffee. I’ve definitely experienced pour-over and pressure-extracted coffees that expressed more character out of similar beans.

That doesn’t mean the Ratio Four isn’t worth buying, though. Pour-over coffee requires developing the knack for it, while many of the best espresso machines require you to spend more money and a lot of time cleaning. When you just need a couple of cups of tasty coffee in mere minutes, the Ratio Four is definitely worth your time.

A closeup of the front of the Ratio Four, showing its button and lights that read 'Bloom', 'Brew' and 'Ready'.

(Image credit: Future)

Ratio Four review: price and availability

  • Launched November 2024
  • Retails for $279

Launched in November 2024, the Ratio Four is available now. It retails for a list price of $279 (around £205) – unfortunately, unlike its larger stablemates, the Ratio Six and Ratio Eight, it’s not currently available in the UK. So those based on that side of the pond might have to content themselves with drip machines like the Sage Luxe Brewer Thermal or Ninja DualBrew Pro instead.

While the black version featured here isn’t currently available on Amazon, the white colorway is, and it looks just as classy. For that price, you get pretty much everything you need included – such as the carafe and filter basket – with the exception of compatible Ratio or Melitta filters. I’d recommend you grab some at the same time if you’re going to purchase the Ratio Four.

The Ratio Four's carafe and filter basket on a desk in front of a pink background.

(Image credit: Future)

Ratio Four review: specs

Type

Automatic drip machine

Dimensions (W x H x D)

10.6 x 7.5 x 11.5 inches / 26.9 x 19.1 x 29.2cm

Weight

24.18lbs / 10.97kg

Water reservoir capacity

20.3 ounces / 0.6l

The Ratio Four, carafe and water tank on a desk in front of a pink background.

(Image credit: Future)

Ratio Four review: design

  • Sleek, attractive styling
  • Perfect for just one or two cups
  • Water tank looks less elegant

For some reason, not every brand seems to have gotten the memo about coffee maker design. Some manufacturers seem to think that just because an appliance is bulky, it has to be squat and utilitarian. Fortunately, Ratio is way ahead of the crowd here: all of its drip coffee machines are gorgeous, and the Four is no exception.

Despite measuring 10.6 x 7.5 x 11.5 inches / 26.9 x 19.1 x 29.2cm, this coffee maker looks pretty sleek to my eye. Both its matt black finish and bracket-shaped form meant it cut a bold silhouette in my kitchen and stood out among all the chrome and squat boxes of my other appliances.

As the smallest product in Ratio’s range, the Four’s water tank only holds 20.3oz / 0.6l, which is approximately enough for two full mugs. There aren’t many drip machines that cater to this size, making this a great choice for individuals or couples. However, that does mean that if you need to brew enough for a family brunch or your coworkers’ coffee order, you’ll probably want to size up.

A man's hands insert the Ratio Four's water tank into its dock.

(Image credit: Future)

The water tank is the one area where this machine loses some style points. The discrete reservoir and hose hookup looks a little goofy to me, like it's connected to the device with an umbilical cord. Personally, I prefer the built-in tanks of the more premium options.

By their very nature, drip coffee machines are far simpler affairs than espresso machines, so you don’t get a lot in terms of accessories here, but it includes everything you need. The packaged carafe is nicely made, and its darkened, heat-proof glass gives it a smoky, sophisticated look. And it comes with a filter basket, although you can swap in your Hario V60, Kalita Wave, or Origami basket if you prefer.

Beyond this, you’re on your own. So, to get the right coarseness of grind – pre-ground is unlikely to give you either the freshness or precision you’ll need here – you’ll want a coffee grinder too. It’s also worth getting some compatible, flat-bottom filter papers. Ratio sells its own, but the Ratio Four is also compatible with Melitta filters if those are more convenient for you.

  • Design score: 4.5/5
A man folds over the edges of a coffee filter into the Ratio Four's filter basket.
Future
A man pours coffee grounds into the filter paper inside the Ratio Four's filter basket.
Future
A man's hands insert the filter basket into the Ratio Four.
Future

Ratio Four review: performance

  • Quick to use and clean
  • Easier than pour-over to get consistent results
  • Flavor is good, but not top tier

If you’re looking at automatic drip-coffee machines, your biggest priorities are likely to be speed and convenience. I’m happy to say that the Ratio Four offers both of these things in spades.

Larger drip-coffee machines can take 5 to 10 minutes to brew, but thanks to the Ratio Four’s smaller batch sizes, it often takes far less time. While the first brew I did took 1 minute 52 to bloom and 5 minutes 16 for the total pour, once the boiler had warmed up, this time shrank considerably. My final brew took 1 minute 29 to bloom and 4 minutes 28 for total pour time, so pretty much bang on what I’d expect.

So, how easy is it to use? All told, I felt the process was pretty straightforward. Once you’ve ground your beans, just insert a compatible filter, fill it up, and top up the tank – then you’re good to go. Press its single button, and it’ll automatically bloom and brew your coffee. Compared to the more finicky process I’ve come to expect from my pour-over or espresso machine, using the Ratio Four is a breeze.

And it achieves decent results… as long as you’re willing to experiment with dialing in the right grind. While you’ll be broadly fine with a medium-coarse grind – somewhere between sand and sea salt in texture – I found brewing a few test batches allowed me to really zero in on the right grind for the machine and filters I was using.

A man presses the button to start the Ratio Four's brew cycle.

(Image credit: Future)

Case in point, for my first batch, I set TechRadar’s Mazzer Philos testing grinder to 100 (on a scale of 0 - 140). While the initial bloom of the grounds seemed to go well, the resultant pour looked a little weak to my eye – something I confirmed when I tasted it. Honestly, it was insipid, tasting indistinguishable from a stewed French press. Back to the grindstone then.

This is where I went down a bit of a rabbit hole. I brewed about eight more batches, dialing the grind down 60 microns at a time, producing more flavorful brews each time. I did eventually hit a sweet spot of richness and acidity, but this came at a finer grind than I expected and didn’t quite produce the flavor-forward caffeine hit I was looking for. Don’t get me wrong: it makes a tasty cup of joe, but I honestly feel like pour-over or an espresso machine would have extracted more of those mouth-watering, floral flavor notes I was hoping for.

But barring a little grind calibration, I have to hand it to the Ratio Four for being incredibly easy to use. And it’s similarly easy to clean. All I had to do was bang the used filter and grounds into the trash, wash out the filter basket, carafe, and water tank, wipe down the shower, and it was ready to go again. Compared to espresso machines, with their milk-encrusted steam wands and silt-clogged portafilters, it’s much easier to get the Ratio Four looking spotless.

All in all, the Ratio Four makes good coffee while being simple to operate. It ekes a little bit more flavor out of your grind than a standard drip coffee, and it’s cheaper and easier to use than the best espresso machines – it just can’t reach the same heights of flavor.

  • Performance score: 3.5/5

A man pours rich black coffee out of the Ratio Four's carafe into a glass.

(Image credit: Future)

Should I buy the Ratio Four?

Attribute

Notes

Score

Value

Few coffee machines at this price will make a better brew. But many pour-over setups are a fair bit cheaper and more expensive espresso machines will likely give you better results.

4/5

Design

Stylish and sleek, although the separate water tank looks a little silly. A perfect size if you just want two cups of coffee, but less useful for families or workplaces.

4.5/5

Performance

Incredibly easy to use and clean. After you’ve properly calibrated your grind, it can produce tasty coffee – but if flavor is your biggest priority, you may find other setups more rewarding.

3.5/5

Buy it if…

You want pour-over style coffee without the hassle
With its bloom cycle and the way its shower agitates the grind, the Ratio Four gets you much closer to pour-over quality without you needing to spend time honing your technique.

You’re tired of boxy kitchen appliances
As with all of Ratio’s coffee machines, this cuts a gorgeous silhouette. The umbilically connected water tank aside, this stylish machine will look seriously classy on your counter.

Don't buy it if…

You want the best possible tasting coffee
While the Ratio Four provides a tasty brew, I don’t think it can quite hit the heights of an exquisitely executed espresso or perfect pour-over. So if you want truly exceptional coffee, I think it’s worth the extra expense or practice.

You want coffee for your whole house or office
The Ratio Four’s whole niche is that it provides small-batch drip coffee. That’s fantastic for individuals or couples, but, naturally, if you want to serve more people, a bigger drip machine will suit you better.

Ratio Four review: also consider

Breville Luxe Brewer Thermal
Breville’s machine is everything a drip-coffee machine should be. It’s simple to use, has a well-designed interface, and produces great-tasting coffee. It has a few tricks up its sleeve as well: it’s able to keep your java warm for hours without stewing it and also produce authentic cold brew with far less mess. Read our full Breville Luxe Brewer Thermal review.

Ninja DualBrew Pro
This chimera of a device combines two easy-brew coffee-making methods in one handy gadget. Not only can it create a batch of drip coffee anywhere from 4oz to 55oz, but its included K-cup adapter means you can also use pods to fire out a quick espresso instead. It can’t quite rival a dedicated espresso machine, but it sure makes up for that in convenience. Read our full Ninja DualBrew Pro review.

How I tested the Ratio Four

  • Tested it over a week
  • Made around 8 - 10 batches of coffee
  • Have several decades of experience making coffee

I tested the Ratio Four over the course of a week. As it’s exclusive to the US and I’m testing in the UK, I used a voltage transformer to step down our 240V mains power to 120V. I exclusively used fresh-roasted beans ground right before brewing to ensure as much of the delicate flavor profile was preserved as possible.

When it came to testing, I brewed 8 - 10 batches of coffee at a range of grinds from coarse to medium, covering a much wider range of grinds than would usually be used for drip coffee. I followed the exact grounds-to-water ratio suggested by the manufacturer. I created multiple batches one after another, then made sure to compare the results to see how variations in the grind affected the finished results.

In terms of my experience, I’ve been making and drinking coffee on a daily basis for over two decades. My go-to brew methods are espresso using my Breville Bambino and cold-brew extracted at room temperature over 18 hours and then filtered through a fine mesh. However, I’ve used an enormous array of coffee-making devices over the years, from the Aeropress to a stove-top moka pot.

I’ve been using these super-cheap headphones for a month — I’m surprised to report they sound great
5:30 pm | February 27, 2026

Author: admin | Category: Audio Computers Gadgets Headphones Wireless Headphones | Tags: , , , | Comments: Off

OneOdio Focus A1 Pro: Two-minute review

It’s a competitive world out there for the best cheap headphones — OneOdio should know, it’s contributed a fair few options. And with its most recent pair of budget blowers, it’s offered yet another fantastic-value headset with just a few rough edges.

The OneOdio Focus A1 Pro are the cheapest pair of headphones we’ve tested yet from the budget brand, and that’s really saying something. They cost just $35 or equivalent, undercutting the 4.5-star-rated OneOdio Focus A6. If you’re looking for a pair of headphones that’ll last you well, and really don’t want to spend much money, they’re a hit.

Last you they will, because they offer a battery life that reaches up to 70 hours, which is fantastic for the money. They’re also lightweight and easy to tote about, and these perks will likely be big draws to buyers on a budget.

My favorite element of the Focus A1 Pro is the audio quality: these headphones sound better than anything else I’ve tested under $50. That’s obviously a low bar, but the OneOdio easily clears it, with music sounding natural and bright with a decent sound stage.

When buying budget headphones, there’s always a big risk that you’re buying tat that’ll end up in landfill (or a box to take to your local recycling center) by the end of the month. I’m happy to report that the OneOdio certainly aren’t that… but they have a few issues too.

Lots of the weakest elements of the A1 Pro are things I’ve seen in other OneOdio headphones, such as the Focus A5 (which I only awarded three stars, in my review).

These new cans don’t have a tie-in smartphone app, and nor do they offer many of the features that an app would help open the door to. Most vitally, there’s no equalizer, which many consider an imperative feature for products such as this. The ANC performance is also weak, with the passive padding of the cups doing the lion’s share of the work in stopping surrounding sounds from distracting you. Now, we can easily argue that it would be churlish to expect these things for such a lowly fee, but it's my job to tell you what you'll be getting here if you click 'buy'.

I also found these cans a little uncomfortable to wear over longer periods of time, partly due to their rather tight clamping force, and partly because they sit somewhere between on-ears and over-ears. Your poor flappers are going to get a little crushed.

OneOdio Focus A1 Pro review: Price and release date

The OneOdio Focus A1 Pro a lamp, with a bookshelf in the background.

(Image credit: Future)
  • Released on January 20, 2026
  • Sells for $34.99 / £43.99 (roughly AU$85
  • On sale in UK and US, not Australia

You can pick up the Focus A1 Pro for $34.99 / £43.99 (roughly AU$85, but unlike many other cans from the company, they don’t yet seem to be on sale in Australia).

You think that makes them some of the cheapest headphones worth considering? Wait until you hear the actual price; within two weeks of the release date of January 23, I’d already found them discounted. Only by a couple of dollars or pounds, but it's still something, and OneOdio promises continued price cuts through the year.

The headphones were announced on January 20, 2026, and released shortly afterwards.

OneOdio Focus A1 Pro review: Specs

Drivers

40mm

Active noise cancellation

Yes

Battery life (ANC off)

70 hours

Weight

200g

Connectivity

Bluetooth 6.0

Frequency response

20Hz - 20kHz

Waterproofing

N/A

OneOdio Focus A1 Pro review: Features

The OneOdio Focus A1 Pro on a wooden table.

(Image credit: Future)
  • 70-hour battery life
  • ANC is resoundingly light-touch
  • No app

In what might come as a shock to headphone buyers in the year 2026, the Focus A1 Pro don’t have a smartphone app. Of all the features this rules out, an equalizer is the biggest: if you don’t like OneOdio’s mix, you'll have to lump it.

You do still get multipoint pairing, as well as a low-latency mode for gaming which is enabled by double-pressing the ANC button. But this department more than any other shows why the headphones are so cheap.

Talking of ANC, it’s not very good, but coupled with the natural passive noise cancellation of the ear cups, it’ll remove the top layer of annoying noise. When I was on public transport, I could still hear every screech of noisy rails or honk of nearby vehicles, but it was a little less onerous than normal.

The OneOdio Focus A1 Pro on a wooden table.

(Image credit: Future)

I personally took to keeping the ANC off, though, and it was for battery reasons. With ANC off, you get 70 hours of listening time, which is solid stamina. For context, if you listened for about three hours and 20 minutes every day, you’d only have to charge every three weeks.

That figure drops substantially with ANC on; OneOdio’s figures alternate between quotes of 40 or 50 hours, and the truth is likely somewhere in between. I’d rather have the longer listening time than the scant improvements this particular ANC solution brings.

I was surprised to read that the OneOdio has Bluetooth 6.0; it’s rare among headphones I’ve tested recently in having this enhanced standard. Not once in testing did I have any connection issues.

  • Features score: 3.5/5

OneOdio Focus A1 Pro review: Design

The OneOdio Focus A1 Pro on a man's head.

(Image credit: Future)
  • Sustainable build
  • Comfortable to wear
  • Incredibly handy joystick controls

The Focus A1 Pro are, by and large, your standard headphones: big, black band with an ear cup at each end, that give you music. No-one was expecting OneOdio to reinvent the wheel for $35.

They weigh 200g, and while they have a few little design flourishes that differentiate them from your average budget cans (some curves and patterns in the appearance, for example), they do feel cheap. The build is plastic-heavy and some of the moving parts can wobble or creak a little bit.

You don’t get a carry case with the Focus, and I was a little scared to transport them in my bag, as they feel a tad fragile. They also have no IP rating. That said, during my testing month, they sustained no damage whatsoever.

The OneOdio Focus A1 Pro on a wooden table.

(Image credit: Future)

I’ve so far refrained from classing these as over-ears or on-ears, as they sit haphazardly in the middle of both. Forget Goldilocks’ messaging, though, because it’s not ‘just right’ either. They sit a little weirdly on the head, for me.

The pads, while soft, crush your ears a little over time; this was noticeable when listening for longer sessions, as my ears would get a bit achey. The rather tight grip of the cans doesn’t help here either. I also never quite figured out exactly how to wear them, due to this over/on dilemma.

On the right cup, there are some touch controls (volume up and down, power, ANC; the basics) as well as the USB-C port. These don’t stick out too much, so finding them by touch can be tricky. It took a little while for pressing these to become easy and natural. There’s no 3.5mm jack for wired audio; these are wireless or nada.

  • Design score: 3.5/5

OneOdio Focus A1 Pro review: Sound quality

  • 40mm driver
  • Crisp, natural audio
  • Max volume could be higher

The OneOdio Focus A1 Pro on a wooden table.

(Image credit: Future)

I’ve been positive about the Focus A1 Pro and that’s not going to stop now, but let’s get one thing straight: these are budget cans, and when I say they’re ‘good’, I mean ‘for the price'.

OneOdio has kitted out the headphones with 40mm dynamic drivers using PET diaphragms; so far, so budget.

Unlike many other budget headphones, the brand hasn’t fallen into the ‘more bass is more gooder’ trap — there’s a fairly natural-sounding V shape with distinct trebles in vocals, and bass that’s as rounded as you can hope for at this price point. I was surprised when songs like Starlight by Slash and Miles Kennedy offered layered instrumentation and palpable timbre, as it’s not something I’d expect for the cost.

The OneOdio Focus A1 Pro on a wooden table.

(Image credit: Future)

Naturally, the mids can fall through the cracks, so you can’t expect the whole band to show up. And when you get songs with lots going on, instruments blur together; Clarity by Vance Joy doesn’t quite live up to its title.

I’ve been constantly mentioning the price in this scene, and it’s to cover my back. Audiophiles won’t like these cans, as the mixing is messier than it would be on pricier options. But if you compare these to other offerings at the price, they’re nothing short of wonderful.

I would’ve liked to see the Focus A1 Pro manage a higher max volume, though. At full blast, the audio could mostly compete with a busy-ish road I was walking down, but Nigel Tufnel would malign the lack of any 11 to turn your music up to for that harder hit. Even when at home, anything below 50% volume was hard to hear.

  • Sound quality: 4/5

OneOdio Focus A1 Pro review: Value

The OneOdio Focus A1 Pro on a wooden table.

(Image credit: Future)
  • Great sound for price
  • Some rivals may beat in certain departments

The OneOdio Focus A1 Pro are fantastic for the price. They sound far better than you’d expect from budget cans, and I’ve tested rivals for twice the price which don’t hold a candle.

That’s not even touching on the solid battery life, the hardy connection or the useful-for-gamers latency mode.

If you look hard enough, you can probably find rival cans with better ANC, a comfier fit or an equalizer, and I’d like the OneOdio even more if it offered these. But for the price, it’s hard to knock the Focus for its absences.

  • Value: 4.5/5

Should I buy the OneOdio Focus A1 Pro?

OneOdio Focus A1 Pro score card

Attributes

Notes

Rating

Features

There’s no app and ANC isn’t great, though the battery life and connection are solid.

3.5/5

Design

For cheap earbuds, they look better than most, but have a few rough edges (literally).

3.5/5

Sound quality

These cans sound great for the price, with clearer audio and neater sound spacing than you’d expect.

4/5

Value

If you’re on a budget, these can’t be beaten

4/5

Buy them if…

You're on a tight budget
These headphones have been designed for people who don't want to pay for premium, or even mid-range, options.

Battery life is an important factor
The 70-hour battery life is going to be handy for all kinds of use cases.View Deal

You need lightweight headphones
Don't like a big helmet on your head? These are lighter than some alternatives I've tested.View Deal

Don’t buy them if…

You need something durable
The OneOdio feels a little fragile, and I don't imagine they'll stand up to some rough-and-tumble use.

You need heavy-duty noise cancellation
The ANC on these guys isn't fantastic, though it's better than nothing.

OneOdio Focus A1 Pro review: Also consider

OneOdio Focus A1 Pro

Soundpeats Cove Pro

OneOdio Focus A6

Drivers

40mm

40mm

40mm

Active noise cancellation

Yes

Yes

Yes

Battery life (ANC on)

70 hours

95 hours

75 hours

Weight

200g

251g

240g

Connectivity

Bluetooth 6.0

Bluetooth 6.0

Bluetooth 6.0

Waterproofing

NA

IPX4

NA

OneOdio Focus A6
These high-rated budget cans cost a touch more than the A1 Pro, but app access is the headline improvement.
Read our full OneOdio Focus A6 review

Soundpeats Cove Pro
These slightly pricier alternatives have a solid build and impressive feature set, though they don't sound as good. (Our review on the Cove Pro is currently in the pipeline; when we publish it, you'll be the first to know!)

How I tested the OneOdio Focus A1 Pro

  • Tested for 1 month
  • Tested at home, on walks, on public transport and the gym

The OneOdio Focus A1 Pro on a wooden table.

(Image credit: Future)

I used the OneOdio Focus A1 Pro for the best part of a month before writing this review, so they got a lot of use.

For most of the test period, the headphones were paired with my Android smartphone, though I also used them alongside an Android tablets at several points.

Testing was done streaming music, watching TV shows and playing games. I tested the headphones in various interior settings, while out and about, and during gym sessions.

I've been tested audio gadgets for TechRadar for years, including several previous OneOdio headphones and earbuds.

  • First reviewed in February 2026
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