Organizer
Gadget news
I wore the Apple Watch SE 3 for a week and it’s the best Apple Watch for most people
3:00 pm | September 16, 2025

Author: admin | Category: Computers Gadgets Health & Fitness Smartwatches | Tags: , | Comments: Off

Apple Watch SE 3: One-Minute Review

What if I told you Apple has managed to trickle down nearly all the major features you’d expect from an Apple Watch into an entry-level model that doesn’t break the bank and still feels right at home in the lineup?

That’s exactly what I found after testing the brand-new Apple Watch SE 3 for nearly a week.

The SE 3 doesn’t reinvent the wheel – it’s very much a classic Apple Watch. It comes in two sizes, 40mm and 44mm, and two colors. It still has the Digital Crown, uses the same charger, and sits on the wrist just like before. But it finally fixes one of the biggest complaints with the SE line by adding an Always-On display.

No, the display doesn’t slope at the edges like the newer Series models, but that’s not really a drawback here. The SE 3 still looks and feels like a classic Apple Watch, with an aluminum build, tougher Ion-X glass, and solid sizing that make it both durable and practical – especially for parents buying one for kids. The bezels are a bit thicker, and brightness tops out at 1,000 nits, which can make it harder to see in direct sunlight, but for everyday use, the screen gets the job done.

Performance is where the SE 3 really shines. With the same S10 chip that powers the Series 11 and Ultra 3, watchOS 26 feels just as smooth here as it does on those higher-end models. Apps open instantly, navigation is quick, and gestures like Double Tap and the new Wrist Flick add a nice layer of convenience. Sure, you don’t get every health feature – there’s no ECG, Blood Oxygen, or Sleep Apnea tracking – but the essentials are here: heart rate tracking with alerts, the new Sleep Score with retroactive trends, activity tracking, and temperature sensing for cycle tracking.

Compared to the SE 2, this is a big step forward. It’s faster across the board, handles daily tasks with ease, and finally supports fast charging. Battery life is still rated at 18 hours, but with Low Power Mode you can stretch it closer to 32 if needed. In my testing, it comfortably lasted a full day, even with sleep tracking. The new 5G antenna adds efficiency if you opt for the LTE model, though speeds feel about the same as before.

At $249 / £219 / AU$399 for the 40mm version, there’s never been a better Apple Watch from a pure value perspective. And if you don’t need the ultra-modern slimmed-down looks of the Series 11, the rugged features of the Ultra 3, and can live without ECG, Blood Oxygen, or Sleep Apnea tracking, then the Apple Watch SE 3 is likely the model for you.

Apple Watch SE 3: Specs

Apple Watch SE 3: Specifications

Component

Apple Watch SE 3

Price

From $249 / £219 / AU$399

Dimensions

40 x 34 x 10.7mm (40mm), 44 x 38 x 10.7mm (44mm)

Weight

26g (40mm) or 32.9g (44mm)

Case/Bezel

Aluminum

Display

Always-On Retina LTPO display with OLED, Ion-X scratch-resistant.

GPS

L1 GPS, GNSS, Galileo, and BeiDou

Battery Life

18 hours of battery life or 36 hours in Low Power mode

Connection

Bluetooth 5.3, Wi-Fi, LTE 5G (Optional)

Water Resistance

WR50 and IP7X

Apple Watch SE 3: Price and Availability

  • $249 / £219 / AU$399 for the 40mm
  • $279 / £249 / AU$449 for the 44mm
  • Cellular 5G connectivity costs extra

As the entry-level model, the Apple Watch SE 3 is the most affordable Apple Watch in the lineup. It starts at $249 / £219 / AU$399 for the 40mm version with Wi-Fi and Bluetooth, but jumps to $279 / £249 / AU$449 for the 44mm.

If you want cellular connectivity, the 40mm Apple Watch SE costs $299 / £289 / AU$489, or $329 / £319 / AU$539 for the 44mm. Note that activating service will be an additional monthly cost with your carrier.

Regardless of size or connectivity, you’ll be able to pick between Starlight or Midnight. The Apple Watch SE 3 is available for pre-order now and launches on September 19, 2025.

  • Value score: 5/5

Apple Watch SE 3: Design

Apple Watch SE 3 Review

(Image credit: Jacob Krol/Future)
  • The Apple Watch SE now has an always-on display
  • It can run more complex watch faces
  • It doesn't use the Series 10 / 11 body, but an older model

The Apple Watch SE 3 doesn’t stray from Apple’s proven formula and looks much like an Apple Watch Series 9 or older. It features an aluminum shell with a nylon composite back – so yes, you can put the rumor of an all-plastic build to rest once again – and comes in two sizes: 40mm or 44mm.

The bezels around the LTPO OLED display are thicker than those on the Series 10 or 11, which curve down at the edges. But considering the price, that feels like a fair compromise – especially since it’s an Always-On display. Even when it’s not in use, it dims the brightness and slows the refresh rate so you can still see the time and any complications you’ve set.

The display also protected with the latest Ion-X glass, bringing the screen's durability on par with the Series 11 and making it four times more durable than the SE 2. Considering many parents choose the SE for kids, that extra toughness is a major win.

This removes one of the biggest reasons for skipping the SE in favor of a pricier model: you no longer have to give up the Always-On display. Once you’ve used it, you really can’t go back. In a meeting or a class, you can simply glance down – or check a notification – without raising your wrist.

While it feels smaller compared to the 46mm Series 10 or 49mm Ultra 3, it still provides plenty of room for navigation. You can scroll through Photos, swipe through Maps, check an extended forecast, and even view Notes (a new perk of watchOS 26). The Flow watch face, with its bubble Liquid Glass typeface set against a lava lamp-like background, runs smoothly. The display is harder to view in direct sunlight and fairly reflective, and it tops out at 1,000 nits of brightness.

Like any other Apple Watch, the SE 3 has the Digital Crown – a key interface control – and the main button on the right-hand side. It also features a two-speaker grille, like the Series 11, and you can play music, listen to podcasts, or take calls on speakerphone. It’s not on par with AirPods Pro 3, but it’s surprisingly loud.

The band system hasn’t changed, but is a little complex. The SE 3 40mm will work with bands designed for older Apple Watches up to 41mm in size. The 44mm SE 3 will work with bands for itself, older 45mm Apple Watches, and any Apple Watch Series 10 or 11.

Those larger bands can also be used with other large watches like the Apple Watch Ultra 3 – but it doesn't work the other way around, as Ultra 3 bands can't be used for the SE 3. Phew!

Charging is unchanged, too: the SE 3 uses the rear sensor stack with the included USB-C magnetic disc charger.

If you’re upgrading from the SE 2, the case sizes are identical: 44mm by 38mm by 10.7mm, or 40mm by 34mm by 10.7mm. Color options are now just two – Starlight or Midnight – and I do wish Apple offered more variety. Of course, you can add personality through first- or third-party bands.

It might not be the most modern-looking Apple Watch, but the SE 3 still holds its own against other smartwatches. And at the same MSRP as the previous generation, with more features included, it’s likely the best value in the entire lineup.

  • Design score: 4 /5

Apple Watch SE 3: Features

Apple Watch SE 3 Review

(Image credit: Jacob Krol/Future)
  • Gestures come in really handy on the SE 3
  • It offers most, but not all, of the health features that the Apple Watch is known for
  • The new Sleep Score is a major standout

I’ve been testing the Apple Watch SE 3 alongside the Series 11 and the Ultra 3, and while that might seem like an easy way to spot differences, all three are powered by the same Apple-made S10 chip. Specifically, it’s a 64-bit dual-core processor with a GPU and a 4-core Neural Engine, and it ensures watchOS 26 runs smoothly.

This means the most affordable SE 3 is nearly as capable as the most expensive Ultra 3 or the mid-range Series 11. After a quick setup, I was greeted with Apple’s iconic “hello” in Liquid Glass and could take a tour of watchOS 26. That’s especially helpful since the SE 3 may be someone’s first Apple Watch.

Navigation is simple: your home screen is your chosen watch face, which you can long-press to edit or swap. Click the main button on the right to pull up Control Center for quick settings, or press the Digital Crown to view all your apps. Everything runs quickly here.

Two gesture controls stand out. Double Tap lets you pinch your forefinger and thumb to perform actions like answering a call, opening an app, or controlling music. Wrist Flick, new with watchOS 26, lets you flick your wrist back to return to the interface. After using it daily, I’ve wondered why it wasn’t available before.

The S10 chip also enables several health features, although compared to the Series 11 or Ultra 3, you’re missing Hypertension Notifications, Blood Oxygen tracking, ECG, and Sleep Apnea Notifications on the SE 3.

The SE 3 does offer Sleep Tracking with the new Sleep Score, which gives you a rating – Very Low, Low, OK, High, or Excellent – and a score from 0 to 100. If you’ve tracked sleep before, it retroactively assigns scores to show trends. It uses the same second-generation heart rate sensor stack as the SE 2, providing monitoring with alerts for low, high, and irregular rhythms. You also get full activity tracking and temperature sensing from a wrist sensor, which upgrades cycle tracking with retrospective ovulation estimates.

Overall, the SE 3 delivers the core health and activity tracking you’d expect from a smartwatch. In side-by-side use with the Series 11 and Ultra 3, it produced similar results for workouts, sleep, and heart rate.

Beyond the new media playback function, it also gets the voice isolation feature for calls that debuted with the Series 10. This means you can comfortably take calls in noisy environments, like at a ballpark or a botanical garden, without worrying the person on the other end won’t hear you. It does an excellent job of focusing on your voice and blocking background noise.

  • Features score: 4.5/5

Apple Watch SE 3: Performance

Apple Watch SE 3 Review

(Image credit: Jacob Krol/Future)
  • It offers the same performance as the Series 11 or Ultra 3
  • watchOS 26 runs very well here with fluid and responsive interactions
  • You get basic fast charging

The Apple Watch SE 3 performs in line with the Series 11 and Ultra 3. Swapping and customizing watch faces happens smoothly, applications open quickly, and navigation around watchOS 26 feels fluid with the Liquid Glass updates.

It’s also noticeably faster than the SE 2. Apple says it’s up to 30% faster with the GPU and has 60% more transistors in the CPU. It’s a lot of jargon, but in practice, it runs laps around the SE 2 in day-to-day use—opening apps, scrolling through photos, starting workouts, and running third-party apps.

This responsiveness makes sense considering the SE 2 was released three years ago and powered by the S8 chip. The S10 ensures watchOS 26 runs well across the board, from activity and workout tracking to health monitoring.

It also helps extend battery life, which on my SE 2 has been showing its age. Apple rates the SE 3 for up to 18 hours, the same as the SE 2, but with a newer lithium-ion battery and Low Power Mode support. If enabled, you’ll lose some functionality, including the Always-On display, but it can stretch runtime to 32 hours.

In TechRadar’s testing with the SE 2, it often exceeded the 18-hour window. With the SE 3, depending on use, it can similarly last a full day with moderate use, including sleep tracking. As with the Series 10, you’ll likely need to recharge once in the morning or evening.

The new 5G antenna on the LTE-enabled model may improve efficiency. It adds 5G alongside 4G LTE, and in my tests, it performed well for messages, calls, and emails when not connected to my iPhone, though speeds were about the same as previous Apple Watches.

Finally, fast charging has arrived on the Apple Watch SE, and it’s a welcome addition. According to Apple, with the included charger and a 20-watt power brick, you can go from 0% to 80% in about 45 minutes. In practice, it was closer to an hour when charging from completely dead, but it hit 30% in about 15 minutes, which is enough for a quick top-up before bed or in the morning.

All in all, the Apple Watch SE 3’s performance doesn’t leave you wanting more. Its speed and responsiveness are in line with the Series 11 and Ultra 3, just in a smaller build with thicker bezels.

  • Performance score: 5 /5

Apple Watch SE 3: Should I Buy?

Value

Simply outstanding.

5 / 5

Design

An older model Apple Watch with a screen durability upgrade.

4 / 5

Features

watchOS 26 shines here.

4.5 / 5

Performance

On par with a more expensive watch.

5 / 5

Buy it if…

You're getting your first Apple Watch

There's never been a better entry point into Apple's wearable ecosystem, as you'll get everything you expect and then some more here.View Deal

You don't need every possible feature

The Apple Watch SE 3 effectively trickles down all the major features you'd expect from an Apple Watch, but does miss a few of the more advanced ones. As long as you're cool with missing those, this is the Apple Watch for you.View Deal

Don’t buy it if…

You need advanced health features

The Series 11 or Ultra 3 offer more robust features, including Hypertension Notifications, ECG, and Sleep Apnea DetectionView Deal

You want a more impressive screen

The Series 11 screen not only gets brighter, but it slopes down the edges for better off-axis viewingView Deal

Apple Watch SE 3: How I Tested

I've been testing and reviewing smartwatches for many years and was an early adopter of the original Apple Watch, buying one on launch day in 2015. Since then, I've reviewed many smartwatches, including multiple Apple Watches and the previous SE models. My testing of the Apple Watch SE 3 began after unboxing it and setting it up with my iPhone.

I used it for nearly a week, testing all aspects of the device, including the new software features introduced in the watchOS 26 update and the upgraded hardware—most notably the S10 chip. I aimed to run down the battery under both moderate and heavy usage.

I compared it against the Apple Watch SE 2, Apple Watch Series 10, and Apple Watch Ultra 2, as well as the new Apple Watch Series 11 and Apple Watch Ultra 3. For workout and activity tracking, I tested it not only against other Apple Watches but also against an Oura Ring, a Galaxy Watch 7, and a Pixel Watch 3.

First reviewed September 2025.

I wore the Apple Watch SE 3 for a week and it’s the best Apple Watch for most people
3:00 pm |

Author: admin | Category: Computers Gadgets Health & Fitness Smartwatches | Tags: , | Comments: Off

Apple Watch SE 3: One-Minute Review

What if I told you Apple has managed to trickle down nearly all the major features you’d expect from an Apple Watch into an entry-level model that doesn’t break the bank and still feels right at home in the lineup?

That’s exactly what I found after testing the brand-new Apple Watch SE 3 for nearly a week.

The SE 3 doesn’t reinvent the wheel – it’s very much a classic Apple Watch. It comes in two sizes, 40mm and 44mm, and two colors. It still has the Digital Crown, uses the same charger, and sits on the wrist just like before. But it finally fixes one of the biggest complaints with the SE line by adding an Always-On display.

No, the display doesn’t slope at the edges like the newer Series models, but that’s not really a drawback here. The SE 3 still looks and feels like a classic Apple Watch, with an aluminum build, tougher Ion-X glass, and solid sizing that make it both durable and practical – especially for parents buying one for kids. The bezels are a bit thicker, and brightness tops out at 1,000 nits, which can make it harder to see in direct sunlight, but for everyday use, the screen gets the job done.

Performance is where the SE 3 really shines. With the same S10 chip that powers the Series 11 and Ultra 3, watchOS 26 feels just as smooth here as it does on those higher-end models. Apps open instantly, navigation is quick, and gestures like Double Tap and the new Wrist Flick add a nice layer of convenience. Sure, you don’t get every health feature – there’s no ECG, Blood Oxygen, or Sleep Apnea tracking – but the essentials are here: heart rate tracking with alerts, the new Sleep Score with retroactive trends, activity tracking, and temperature sensing for cycle tracking.

Compared to the SE 2, this is a big step forward. It’s faster across the board, handles daily tasks with ease, and finally supports fast charging. Battery life is still rated at 18 hours, but with Low Power Mode you can stretch it closer to 32 if needed. In my testing, it comfortably lasted a full day, even with sleep tracking. The new 5G antenna adds efficiency if you opt for the LTE model, though speeds feel about the same as before.

At $249 / £219 / AU$399 for the 40mm version, there’s never been a better Apple Watch from a pure value perspective. And if you don’t need the ultra-modern slimmed-down looks of the Series 11, the rugged features of the Ultra 3, and can live without ECG, Blood Oxygen, or Sleep Apnea tracking, then the Apple Watch SE 3 is likely the model for you.

Apple Watch SE 3: Specs

Apple Watch SE 3: Specifications

Component

Apple Watch SE 3

Price

From $249 / £219 / AU$399

Dimensions

40 x 34 x 10.7mm (40mm), 44 x 38 x 10.7mm (44mm)

Weight

26g (40mm) or 32.9g (44mm)

Case/Bezel

Aluminum

Display

Always-On Retina LTPO display with OLED, Ion-X scratch-resistant.

GPS

L1 GPS, GNSS, Galileo, and BeiDou

Battery Life

18 hours of battery life or 36 hours in Low Power mode

Connection

Bluetooth 5.3, Wi-Fi, LTE 5G (Optional)

Water Resistance

WR50 and IP7X

Apple Watch SE 3: Price and Availability

  • $249 / £219 / AU$399 for the 40mm
  • $279 / £249 / AU$449 for the 44mm
  • Cellular 5G connectivity costs extra

As the entry-level model, the Apple Watch SE 3 is the most affordable Apple Watch in the lineup. It starts at $249 / £219 / AU$399 for the 40mm version with Wi-Fi and Bluetooth, but jumps to $279 / £249 / AU$449 for the 44mm.

If you want cellular connectivity, the 40mm Apple Watch SE costs $299 / £289 / AU$489, or $329 / £319 / AU$539 for the 44mm. Note that activating service will be an additional monthly cost with your carrier.

Regardless of size or connectivity, you’ll be able to pick between Starlight or Midnight. The Apple Watch SE 3 is available for pre-order now and launches on September 19, 2025.

  • Value score: 5/5

Apple Watch SE 3: Design

Apple Watch SE 3 Review

(Image credit: Jacob Krol/Future)
  • The Apple Watch SE now has an always-on display
  • It can run more complex watch faces
  • It doesn't use the Series 10 / 11 body, but an older model

The Apple Watch SE 3 doesn’t stray from Apple’s proven formula and looks much like an Apple Watch Series 9 or older. It features an aluminum shell with a nylon composite back – so yes, you can put the rumor of an all-plastic build to rest once again – and comes in two sizes: 40mm or 44mm.

The bezels around the LTPO OLED display are thicker than those on the Series 10 or 11, which curve down at the edges. But considering the price, that feels like a fair compromise – especially since it’s an Always-On display. Even when it’s not in use, it dims the brightness and slows the refresh rate so you can still see the time and any complications you’ve set.

The display also protected with the latest Ion-X glass, bringing the screen's durability on par with the Series 11 and making it four times more durable than the SE 2. Considering many parents choose the SE for kids, that extra toughness is a major win.

This removes one of the biggest reasons for skipping the SE in favor of a pricier model: you no longer have to give up the Always-On display. Once you’ve used it, you really can’t go back. In a meeting or a class, you can simply glance down – or check a notification – without raising your wrist.

While it feels smaller compared to the 46mm Series 10 or 49mm Ultra 3, it still provides plenty of room for navigation. You can scroll through Photos, swipe through Maps, check an extended forecast, and even view Notes (a new perk of watchOS 26). The Flow watch face, with its bubble Liquid Glass typeface set against a lava lamp-like background, runs smoothly. The display is harder to view in direct sunlight and fairly reflective, and it tops out at 1,000 nits of brightness.

Like any other Apple Watch, the SE 3 has the Digital Crown – a key interface control – and the main button on the right-hand side. It also features a two-speaker grille, like the Series 11, and you can play music, listen to podcasts, or take calls on speakerphone. It’s not on par with AirPods Pro 3, but it’s surprisingly loud.

The band system hasn’t changed, but is a little complex. The SE 3 40mm will work with bands designed for older Apple Watches up to 41mm in size. The 44mm SE 3 will work with bands for itself, older 45mm Apple Watches, and any Apple Watch Series 10 or 11.

Those larger bands can also be used with other large watches like the Apple Watch Ultra 3 – but it doesn't work the other way around, as Ultra 3 bands can't be used for the SE 3. Phew!

Charging is unchanged, too: the SE 3 uses the rear sensor stack with the included USB-C magnetic disc charger.

If you’re upgrading from the SE 2, the case sizes are identical: 44mm by 38mm by 10.7mm, or 40mm by 34mm by 10.7mm. Color options are now just two – Starlight or Midnight – and I do wish Apple offered more variety. Of course, you can add personality through first- or third-party bands.

It might not be the most modern-looking Apple Watch, but the SE 3 still holds its own against other smartwatches. And at the same MSRP as the previous generation, with more features included, it’s likely the best value in the entire lineup.

  • Design score: 4 /5

Apple Watch SE 3: Features

Apple Watch SE 3 Review

(Image credit: Jacob Krol/Future)
  • Gestures come in really handy on the SE 3
  • It offers most, but not all, of the health features that the Apple Watch is known for
  • The new Sleep Score is a major standout

I’ve been testing the Apple Watch SE 3 alongside the Series 11 and the Ultra 3, and while that might seem like an easy way to spot differences, all three are powered by the same Apple-made S10 chip. Specifically, it’s a 64-bit dual-core processor with a GPU and a 4-core Neural Engine, and it ensures watchOS 26 runs smoothly.

This means the most affordable SE 3 is nearly as capable as the most expensive Ultra 3 or the mid-range Series 11. After a quick setup, I was greeted with Apple’s iconic “hello” in Liquid Glass and could take a tour of watchOS 26. That’s especially helpful since the SE 3 may be someone’s first Apple Watch.

Navigation is simple: your home screen is your chosen watch face, which you can long-press to edit or swap. Click the main button on the right to pull up Control Center for quick settings, or press the Digital Crown to view all your apps. Everything runs quickly here.

Two gesture controls stand out. Double Tap lets you pinch your forefinger and thumb to perform actions like answering a call, opening an app, or controlling music. Wrist Flick, new with watchOS 26, lets you flick your wrist back to return to the interface. After using it daily, I’ve wondered why it wasn’t available before.

The S10 chip also enables several health features, although compared to the Series 11 or Ultra 3, you’re missing Hypertension Notifications, Blood Oxygen tracking, ECG, and Sleep Apnea Notifications on the SE 3.

The SE 3 does offer Sleep Tracking with the new Sleep Score, which gives you a rating – Very Low, Low, OK, High, or Excellent – and a score from 0 to 100. If you’ve tracked sleep before, it retroactively assigns scores to show trends. It uses the same second-generation heart rate sensor stack as the SE 2, providing monitoring with alerts for low, high, and irregular rhythms. You also get full activity tracking and temperature sensing from a wrist sensor, which upgrades cycle tracking with retrospective ovulation estimates.

Overall, the SE 3 delivers the core health and activity tracking you’d expect from a smartwatch. In side-by-side use with the Series 11 and Ultra 3, it produced similar results for workouts, sleep, and heart rate.

Beyond the new media playback function, it also gets the voice isolation feature for calls that debuted with the Series 10. This means you can comfortably take calls in noisy environments, like at a ballpark or a botanical garden, without worrying the person on the other end won’t hear you. It does an excellent job of focusing on your voice and blocking background noise.

  • Features score: 4.5/5

Apple Watch SE 3: Performance

Apple Watch SE 3 Review

(Image credit: Jacob Krol/Future)
  • It offers the same performance as the Series 11 or Ultra 3
  • watchOS 26 runs very well here with fluid and responsive interactions
  • You get basic fast charging

The Apple Watch SE 3 performs in line with the Series 11 and Ultra 3. Swapping and customizing watch faces happens smoothly, applications open quickly, and navigation around watchOS 26 feels fluid with the Liquid Glass updates.

It’s also noticeably faster than the SE 2. Apple says it’s up to 30% faster with the GPU and has 60% more transistors in the CPU. It’s a lot of jargon, but in practice, it runs laps around the SE 2 in day-to-day use—opening apps, scrolling through photos, starting workouts, and running third-party apps.

This responsiveness makes sense considering the SE 2 was released three years ago and powered by the S8 chip. The S10 ensures watchOS 26 runs well across the board, from activity and workout tracking to health monitoring.

It also helps extend battery life, which on my SE 2 has been showing its age. Apple rates the SE 3 for up to 18 hours, the same as the SE 2, but with a newer lithium-ion battery and Low Power Mode support. If enabled, you’ll lose some functionality, including the Always-On display, but it can stretch runtime to 32 hours.

In TechRadar’s testing with the SE 2, it often exceeded the 18-hour window. With the SE 3, depending on use, it can similarly last a full day with moderate use, including sleep tracking. As with the Series 10, you’ll likely need to recharge once in the morning or evening.

The new 5G antenna on the LTE-enabled model may improve efficiency. It adds 5G alongside 4G LTE, and in my tests, it performed well for messages, calls, and emails when not connected to my iPhone, though speeds were about the same as previous Apple Watches.

Finally, fast charging has arrived on the Apple Watch SE, and it’s a welcome addition. According to Apple, with the included charger and a 20-watt power brick, you can go from 0% to 80% in about 45 minutes. In practice, it was closer to an hour when charging from completely dead, but it hit 30% in about 15 minutes, which is enough for a quick top-up before bed or in the morning.

All in all, the Apple Watch SE 3’s performance doesn’t leave you wanting more. Its speed and responsiveness are in line with the Series 11 and Ultra 3, just in a smaller build with thicker bezels.

  • Performance score: 5 /5

Apple Watch SE 3: Should I Buy?

Value

Simply outstanding.

5 / 5

Design

An older model Apple Watch with a screen durability upgrade.

4 / 5

Features

watchOS 26 shines here.

4.5 / 5

Performance

On par with a more expensive watch.

5 / 5

Buy it if…

You're getting your first Apple Watch

There's never been a better entry point into Apple's wearable ecosystem, as you'll get everything you expect and then some more here.View Deal

You don't need every possible feature

The Apple Watch SE 3 effectively trickles down all the major features you'd expect from an Apple Watch, but does miss a few of the more advanced ones. As long as you're cool with missing those, this is the Apple Watch for you.View Deal

Don’t buy it if…

You need advanced health features

The Series 11 or Ultra 3 offer more robust features, including Hypertension Notifications, ECG, and Sleep Apnea DetectionView Deal

You want a more impressive screen

The Series 11 screen not only gets brighter, but it slopes down the edges for better off-axis viewingView Deal

Apple Watch SE 3: How I Tested

I've been testing and reviewing smartwatches for many years and was an early adopter of the original Apple Watch, buying one on launch day in 2015. Since then, I've reviewed many smartwatches, including multiple Apple Watches and the previous SE models. My testing of the Apple Watch SE 3 began after unboxing it and setting it up with my iPhone.

I used it for nearly a week, testing all aspects of the device, including the new software features introduced in the watchOS 26 update and the upgraded hardware—most notably the S10 chip. I aimed to run down the battery under both moderate and heavy usage.

I compared it against the Apple Watch SE 2, Apple Watch Series 10, and Apple Watch Ultra 2, as well as the new Apple Watch Series 11 and Apple Watch Ultra 3. For workout and activity tracking, I tested it not only against other Apple Watches but also against an Oura Ring, a Galaxy Watch 7, and a Pixel Watch 3.

First reviewed September 2025.

The PowerA Advantage Switch 2 Wired Controller has brilliant lighting, but everything else left me wanting more
1:00 pm |

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

PowerA Advantage Switch 2 Wired Controller: One-minute review

If you’re after a wired Nintendo Switch 2 pad that comes in at a relatively low price and offers a decent range of features, then the PowerA Advantage Switch 2 Wired Controller is a solid choice, though far from any of the best Nintendo Switch 2 controllers.

It features all the required Nintendo Switch 2 buttons, including the new C button for GameChat, plus two extra rear inputs that you can quickly remap without any software. It also has a 3.5mm headphone jack, compatible with many of the best gaming headsets or gaming earbuds, and offers three equalizer modes. They’re nothing groundbreaking, but a good inclusion at this price point.

I tested the ‘with Lumectra’ variant, which also boasts some pretty incredible RGB lighting that beautifully illuminates its entire faceplate. That’s aside from the giant red Nintendo Switch 2 logo that’s positioned right in the middle of the gamepad, which spoils the clean look. The lighting can be customized with a few pre-sets, or entirely personalized using four distinct lighting zones if you’re happy to spend time fiddling with the cumbersome button shortcuts.

The PowerA Advantage Switch 2 Wired Controller also boasts Hall effect thumbsticks, which is great on paper and should mean this controller lasts quite some time. Sadly, the thumbsticks themselves aren’t the best and feel very loose in comparison to alternatives. Fine control is difficult, which isn't a huge issue when you’re playing a casual game such as Mario Kart World, but it is extremely annoying in a title like Splatoon 3, where accuracy really matters.

The top of the thumbsticks features a knobbly texture that’s rather harsh on the fingers too, leading to some soreness over prolonged periods of use. This won’t be a dealbreaker if you’re after something for player two, but for your main gamepad, consider more expensive alternatives like the Nintendo Switch 2 Pro Controller or 8BitDo Ultimate 2.

You get what you pay for with this one.

The PowerA Advantage Switch 2 Wired Controller on a bright blue mouse mat.

(Image credit: Future)

PowerA Advantage Switch 2 Wired Controller: Price and availability

  • Starts at $39.99 / £29.99
  • Lumectra variant is $49.99 / £34.99
  • It’s frequently on sale for much less

Buyers in the UK are getting a better deal on the PowerA Advantage Switch 2 Wired Controller, which starts at $39.99 / £29.99. That’s for the plain version. The Lumectra variant I tested goes for slightly more at $49.99 / £34.99.

This makes it a little cheaper than previous wireless options from the brand, such as the PowerA Enhanced Wireless Controller with Lumectra for the original Nintendo Switch.

These prices are frequently subject to discounts, though, especially if you’re not after a particular pattern. At the time of writing, the ‘Mario Time’ edition costs just $28.68 at Amazon in the US, while the black version is down to £24.99 at Smyths Toys in the UK.

Its wide availability means that it’s one of the cheapest Nintendo Switch 2 controllers that you can get at most retail stores, putting it firmly into impulse buy territory. If you’re shopping for a spare gamepad ahead of a multiplayer session, it’s going to be a really tempting option.

PowerA Advantage Switch 2 Wired Controller: Specs

Price

Starts at $39.99 / £29.99

Weight

10.88oz / 300g

Dimensions

5.9 x 4.1 x 2.4in / 149 x 104 x 62mm

Compatibility

Nintendo Switch 2, Nintendo Switch

Connection type

Wired

Battery life

N/A

PowerA Advantage Switch 2 Wired Controller: Design and features

  • Lightweight
  • Lengthy 10ft USB cable
  • Doesn’t feel premium

The PowerA Advantage Switch 2 Wired Controller is extremely lightweight and doesn’t feel the most premium. It’s constructed from a basic, almost brittle plastic and seems hollow in the hands.

It doesn't help that there are a few spots where you can actually peer at the circuitry inside the controller, around the thumbsticks and triggers, for example, which is a little strange and will surely lead to dirt and dust accumulating inside in the long run.

That lightweight feel does at least mean that it’s comfortable in the hands, though, and even young children shouldn’t struggle to hold it for extended gaming sessions.

On the front of the controller, you’ll find the two thumbsticks and all the expected inputs. This includes the face buttons, d-pad, plus and minus (which are located towards the bottom), a home button, C button, and capture button. The thumbsticks use Hall effect components, which is a good sign, though unfortunately don’t feel very high quality. They offer practically no resistance, gliding around quickly and making them difficult to control precisely.

They’re also made from a hard, plastic-like material with little abrasive bumps that left my fingers feeling sore after a few hours of play.

The PowerA Advantage Switch 2 Wired Controller on a bright blue mouse mat.

(Image credit: Future)

I tested the ‘With Lumectra’ version of the pad, which comes in a clean white. When plugged in, the face plate illuminates brightly thanks to loads of hidden LEDs in an impressive rainbow effect.

PowerA really knows how to make good RGB lighting without breaking the bank, and it leads to a very attractive-looking controller. Unfortunately, it’s somewhat spoiled by the giant Nintendo Switch 2 logo that’s been awkwardly slapped in a giant red square in the middle of the pad.

It clashes with the lighting effects and looks incredibly weird and out of place. Luckily, if you’re buying the cheaper regular version of the controller, you won’t need to worry about this, as the logo comes in more reasonable colors, like a dark grey on the black colorway.

On the back of the controller are the two remappable buttons, customized by holding a small program button next to them. There’s also a button to control the LED lighting, plus a dedicated audio button that cycles through EQ presets when you have headphones plugged in via the 3.5mm jack. There’s a standard preset, plus a bass boost and an ‘immersive’ option.

The only other thing of note is a small LED bar towards the bottom of the controller. It can be easy to miss with all the lighting turned on, but it’s a clean white when the controller is on and blinks blue when you’re remapping buttons.

As a wired gamepad, the controller is only usable when connected to the Nintendo Switch or Nintendo Switch 2 via a USB Type-C cable. A 10-foot-long PowerA-branded cable is included in the box, which should be long enough for most setups.

The PowerA Advantage Switch 2 Wired Controller on a bright blue mouse mat.

(Image credit: Future)

PowerA Advantage Switch 2 Wired Controller: Performance

  • Gets the job done
  • Ideal as a spare gamepad
  • Thumbsticks could be better

At the end of the day, the PowerA Advantage Switch 2 Wired Controller gets the job done. If you’re after a cheap controller to use when you’re playing with a friend or to give to a child, then it performs as you would expect for the price. The buttons aren’t the most tactile, but they are perfectly responsive to press, and the d-pad is a decent size and easy to use.

The plug-and-play compatibility makes the controller incredibly easy to set up, and the ability to tweak the rear button mapping or lighting effects without the need for any software is handy - though the process of doing this is cumbersome even with the instruction manual on hand.

The PowerA Advantage Switch 2 Wired Controller on a bright blue mouse mat.

(Image credit: Future)

The biggest area for improvement is easily the thumbsticks. As I already mentioned, they’re harsh on the finger and could really do with being made from a much softer material. They’re also quite loose, which makes them a poor fit for games that require precision.

Don’t get me wrong, they’re perfectly usable still, but they hardly compare to those offered by more expensive controllers such as the Nintendo Switch 2 Pro Controller It’s the one thing that really stops the PowerA Advantage Switch 2 Wired Controller from netting a more enthusiastic recommendation, given its modest price tag.

The addition of a 3.5mm jack is useful for voice chat, as it allows you to connect a pair of earbuds or headphones with a microphone. The three EQ settings are also nifty.

The standard and bass boost options are self-explanatory, while the ‘Immersive’ preset subtly increases both low and high-end sounds. Is it particularly immersive? Not really, but it’s still fun to play around with and might even help a cheap headset sound a little bit better.

The PowerA Advantage Switch 2 Wired Controller on a bright blue mouse mat.

(Image credit: Future)

Should I buy the PowerA Advantage Switch 2 Wired Controller?

Buy it if…

You love the lighting
The Lumectra version of the PowerA Advantage Switch 2 Wired Controller has some stand-out lighting. It’s worth getting if you want a cheap pad with some impressive RGB.

You want something cheap that gets the job done
The PowerA Advantage Switch 2 Wired Controller makes the most sense as a spare gamepad. It’s worth picking up if you want a controller to keep on hand for impromptu co-op play.

Don’t buy it if…

You want to use it for a long time
If you want to use a controller for extended periods of time, you’re much better off with the Nintendo Switch 2 Pro Controller or even just the Joy-Con 2 controllers that come with your console.

You need something wireless
The 10ft cable included here is going to be long enough for most setups, but if you sit further away from your TV then you should look at wireless options.

Also consider...

PowerA Advantage Switch 2 Wired Controller

Nintendo Switch 2 Pro Controller

8BitDo Ultimate 2

Price

Starts at $39.99 / £29.99

$84.99 / £74.99 / AU$119.95

$69.99 / £59.99 / AU$90 (or $59.99 / £49.99 for PC-only model)

Weight

10.88oz / 200g

8.3oz / 235g

8.7oz / 246g

Dimensions

5.9 x 4.1 x 2.4in / 149 x 104 x 62mm

5.8 x 4.1 x 2.4in / 148 x 105 x 60mm

5.7 x 4.1 x 2.4in / 147 x 103 x 61mm

Compatibility

Nintendo Switch 2, Nintendo Switch

Nintendo Switch 2

PC, Android (Switch/Switch 2 version sold separately)

Connection type

Wired

Bluetooth, USB Type-C

2.4GHz, Bluetooth, USB Type-C

Battery life

N/A

Around 40 hours

10-15 hours

Nintendo Switch 2 Pro Controller
The Nintendo Switch 2 Pro Controller is easily the best gamepad for Nintendo’s latest console right now. It feels incredibly premium and boasts loads of features, but that is reflected by its high price tag.

Read our full Nintendo Switch 2 Pro Controller review

8BitDo Ultimate 2
The 8BitDo Ultimate 2 is cheaper than the official offering, but more expensive than the PowerA Advantage Switch 2 Wired Controller. For your money, you get a wireless pad that feels much more premium and even comes with a charging dock.

Read our full 8BitDo Ultimate 2 review

The PowerA Advantage Switch 2 Wired Controller on a bright blue mouse mat.

(Image credit: Future)

How I tested the PowerA Advantage Switch 2 Wired Controller

  • Tested for over two weeks
  • Tried with a wide range of games
  • Compared to other Switch and Switch 2 controllers

I tested the PowerA Advantage Switch 2 Wired Controller for over two weeks, trying it with a range of Nintendo Switch and Nintendo Switch 2 games, including the likes of Mario Kart World, Cyberpunk 2077: Ultimate Edition, Hitman World of Assassination – Signature Edition, and more.

Throughout my time with the controller, I compared it to my hands-on testing of other Nintendo gamepads, including the official Nintendo Switch 2 Pro Controller and Joy-Con 2.

Read more about how we test

First reviewed September 2025

Donkey Kong Bananza: DK Island & Emerald Rush is a fun little add-on, but I still think it should’ve been a free update
9:00 pm | September 15, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Comments: Off

Had Donkey Kong Bananza: DK Island & Emerald Rush been released as a free update, I would be singing its praises.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: September 12, 2025

After all, if I had one complaint with Donkey Kong Bananza in the weeks since it launched, it’s that there’s no real reason to keep coming back for more after the credits roll, and this new downloadable content (DLC) expansion remedies that somewhat by bringing back the fan-favorite Donkey Kong Island and introducing a replayable side mode to dive into.

It’s an enjoyable diversion for a couple of hours and gives you a delightful excuse to rediscover some of the best locations from the main game, but for $19.99 / £16.99, the content on offer is just too slim to fully recommend.

That’s the exact same price as the recently launched Drag X Drive and most Nintendo Switch 2 Edition upgrades, not to mention indie titans like Hollow Knight: Silksong if you venture outside the first-party catalog - all of which would be better value purchases.

Switching sides

The score screen in DK Island & Emerald Rush.

(Image credit: Nintendo)

The entirety of DK Island & Emerald Rush takes place after the main game, with the new DK Island layer appearing the next time you visit the Eelevator. Situated on the surface, a short distance from Ingot Isle, the map is a novel interpretation of how the setting appeared in the original Donkey Kong Country. It’s a joy to explore for a little bit, with memorable landmarks like Donkey Kong’s little hit and the massive Kong head-shaped volcano sure to delight long-time fans.

There’s loads of gold to hoover up, particularly in the smattering of small challenge levels hidden in its various nooks and crannies, which makes it all feel like a fitting celebration now that you’ve finished the game.

Unfortunately, there’s very little to do beyond exploration. There are a few locations clearly designed for taking screenshots in the photo mode with the likes of Diddy Kong and Cranky Kong, but it’s hard to ignore the fact that there’s no real progression like a standard Bananza stage. There aren’t even any enemies to defeat, which leaves it all feeling rather empty.

Most of your time on DK Island is clearly meant to be spent in the Emerald Rush mode, accessed by visiting Void Kong on a wrecked piledriver adjacent to the island. There’s a sliver of story content, with Donkey Kong and Pauline unwillingly drafted into joining Void Company in order to collect a new emerald substance, and then you’re thrust straight into it.

Emerald Rush mode.

(Image credit: Nintendo)

In the mode, you run around a past level in which all of the existing gold has been turned into bright green emerald. Your task is to smash through it quickly and hoover up as much as possible within ten timed rounds, meeting a certain threshold in each in order to continue into the next.

Void Kong feeds you objectives as you go, which usually boil down to defeating some special green enemies that have spawned on the map or completing a quick task like dipping yourself in water or using a nearby barrel launcher.

Completing objectives or collecting one of the now green Fossils or Banandium gems lets you choose a perk, mainly centered around increasing your rate of Emerald collection.

There are a decent number of them, and they stack in interesting ways, leading to some satisfying rogue-like progression. On one run, for example, each enemy I defeated at full health would result in a deluge of Emerald thanks to multiple similar bonuses, and on another, I earned hundreds of times the usual reward for each completed objective.

Climbing the corporate ladder

Donkey Kong Bananza: DK Island & Emerald Rush.

(Image credit: Nintendo)

Finishing Emerald Rush runs awards Banandium Chips that can be spent placing statues of characters on DK Island.

There's no real way to interact with these statues beyond bashing or throwing them, so this whole addition feels completely superfluous unless your idea of enjoyment is tossing around an inanimate idol of Squarks the Parrot.

Best bit

DK Island & Emerald Rush.

(Image credit: Nintendo)

The new clothing items here are really strong. My favorite new addition equips Donkey Kong with a swinging Void Co employee badge - complete with an adorable picture of him and Pauline.

Thankfully, there is a much meatier progression system tied to your current employee rating, which increases with each successful run. Working your way up the ranks gives you the chance to return to other past maps (there are a total of six), puts new perks into rotation, and unlocks some cool Void Co outfits to wear.

Beyond messing around with the option to increase the difficulty of each Emerald Rush run, which raises the required quota to progress and removes some starting abilities, there’s really not much else to this DLC, and you’re going to have had your fill after just a few hours. The perks add plenty of variety, but many of the objectives in Emerald Rush are quite samey and mean that it gets stale before you’ve even managed to max out your employee level.

What’s here certainly isn’t terrible by any means and does successfully extend the game’s overall runtime, particularly if you want to unlock everything, but it’s not unreasonable to expect something more substantial at this price.

Running around with a statue in Donkey Kong Bananza.

(Image credit: Nintendo)

Should I play Donkey Kong Bananza: DK Island & Emerald Rush?

Play it if…

You’re really craving more Bananza
It might not be the most substantial addition, but DK Island & Emerald Rush does successfully extend the run time of Donkey Kong Bananza - especially if you’re eager to unlock everything.

You love the Donkey Kong series
There’s not much going on in the recreation of DK Island, but revisiting the setting will still be a lot of fun if you’re a long-time Donkey Kong fan.

Don’t play it if…

You want a meaty experience
The DK Island layer has a lot less to do than any of the layers in the base game, and the Emerald Rush mode becomes samey after a while. You’re better off spending your money on something else if you’re looking for a long-lasting experience.

Accessibility

As an expansion, Donkey Kong Bananza: DK Island & Emerald Rush has the same suite of accessibility features as the base game. This means you can access an assist mode, which makes the game easier overall, in addition to the various difficulty options for each Emerald Rush run.

Camera controls can also be inverted, and your main actions can be customized using some presets. Subtitles are enabled by default.

How I reviewed Donkey Kong Bananza

I spent over three hours in the DK Island & Emerald Rush expansion using a Nintendo Switch 2 in handheld mode using the standard Joy-Con 2 controllers and the system’s built-in speakers.

Having written our Donkey Kong Bananza review, I compared my experience to that of the base game and carefully considered the value for money offered by this DLC compared to other Nintendo releases and various Nintendo Switch 2 games.

First reviewed September 2025

Donkey Kong Bananza: DK Island & Emerald Rush is a fun little add-on, but I still think it should’ve been a free update
9:00 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Comments: Off

Had Donkey Kong Bananza: DK Island & Emerald Rush been released as a free update, I would be singing its praises.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: September 12, 2025

After all, if I had one complaint with Donkey Kong Bananza in the weeks since it launched, it’s that there’s no real reason to keep coming back for more after the credits roll, and this new downloadable content (DLC) expansion remedies that somewhat by bringing back the fan-favorite Donkey Kong Island and introducing a replayable side mode to dive into.

It’s an enjoyable diversion for a couple of hours and gives you a delightful excuse to rediscover some of the best locations from the main game, but for $19.99 / £16.99, the content on offer is just too slim to fully recommend.

That’s the exact same price as the recently launched Drag X Drive and most Nintendo Switch 2 Edition upgrades, not to mention indie titans like Hollow Knight: Silksong if you venture outside the first-party catalog - all of which would be better value purchases.

Switching sides

The score screen in DK Island & Emerald Rush.

(Image credit: Nintendo)

The entirety of DK Island & Emerald Rush takes place after the main game, with the new DK Island layer appearing the next time you visit the Eelevator. Situated on the surface, a short distance from Ingot Isle, the map is a novel interpretation of how the setting appeared in the original Donkey Kong Country. It’s a joy to explore for a little bit, with memorable landmarks like Donkey Kong’s little hit and the massive Kong head-shaped volcano sure to delight long-time fans.

There’s loads of gold to hoover up, particularly in the smattering of small challenge levels hidden in its various nooks and crannies, which makes it all feel like a fitting celebration now that you’ve finished the game.

Unfortunately, there’s very little to do beyond exploration. There are a few locations clearly designed for taking screenshots in the photo mode with the likes of Diddy Kong and Cranky Kong, but it’s hard to ignore the fact that there’s no real progression like a standard Bananza stage. There aren’t even any enemies to defeat, which leaves it all feeling rather empty.

Most of your time on DK Island is clearly meant to be spent in the Emerald Rush mode, accessed by visiting Void Kong on a wrecked piledriver adjacent to the island. There’s a sliver of story content, with Donkey Kong and Pauline unwillingly drafted into joining Void Company in order to collect a new emerald substance, and then you’re thrust straight into it.

Emerald Rush mode.

(Image credit: Nintendo)

In the mode, you run around a past level in which all of the existing gold has been turned into bright green emerald. Your task is to smash through it quickly and hoover up as much as possible within ten timed rounds, meeting a certain threshold in each in order to continue into the next.

Void Kong feeds you objectives as you go, which usually boil down to defeating some special green enemies that have spawned on the map or completing a quick task like dipping yourself in water or using a nearby barrel launcher.

Completing objectives or collecting one of the now green Fossils or Banandium gems lets you choose a perk, mainly centered around increasing your rate of Emerald collection.

There are a decent number of them, and they stack in interesting ways, leading to some satisfying rogue-like progression. On one run, for example, each enemy I defeated at full health would result in a deluge of Emerald thanks to multiple similar bonuses, and on another, I earned hundreds of times the usual reward for each completed objective.

Climbing the corporate ladder

Donkey Kong Bananza: DK Island & Emerald Rush.

(Image credit: Nintendo)

Finishing Emerald Rush runs awards Banandium Chips that can be spent placing statues of characters on DK Island.

There's no real way to interact with these statues beyond bashing or throwing them, so this whole addition feels completely superfluous unless your idea of enjoyment is tossing around an inanimate idol of Squarks the Parrot.

Best bit

DK Island & Emerald Rush.

(Image credit: Nintendo)

The new clothing items here are really strong. My favorite new addition equips Donkey Kong with a swinging Void Co employee badge - complete with an adorable picture of him and Pauline.

Thankfully, there is a much meatier progression system tied to your current employee rating, which increases with each successful run. Working your way up the ranks gives you the chance to return to other past maps (there are a total of six), puts new perks into rotation, and unlocks some cool Void Co outfits to wear.

Beyond messing around with the option to increase the difficulty of each Emerald Rush run, which raises the required quota to progress and removes some starting abilities, there’s really not much else to this DLC, and you’re going to have had your fill after just a few hours. The perks add plenty of variety, but many of the objectives in Emerald Rush are quite samey and mean that it gets stale before you’ve even managed to max out your employee level.

What’s here certainly isn’t terrible by any means and does successfully extend the game’s overall runtime, particularly if you want to unlock everything, but it’s not unreasonable to expect something more substantial at this price.

Running around with a statue in Donkey Kong Bananza.

(Image credit: Nintendo)

Should I play Donkey Kong Bananza: DK Island & Emerald Rush?

Play it if…

You’re really craving more Bananza
It might not be the most substantial addition, but DK Island & Emerald Rush does successfully extend the run time of Donkey Kong Bananza - especially if you’re eager to unlock everything.

You love the Donkey Kong series
There’s not much going on in the recreation of DK Island, but revisiting the setting will still be a lot of fun if you’re a long-time Donkey Kong fan.

Don’t play it if…

You want a meaty experience
The DK Island layer has a lot less to do than any of the layers in the base game, and the Emerald Rush mode becomes samey after a while. You’re better off spending your money on something else if you’re looking for a long-lasting experience.

Accessibility

As an expansion, Donkey Kong Bananza: DK Island & Emerald Rush has the same suite of accessibility features as the base game. This means you can access an assist mode, which makes the game easier overall, in addition to the various difficulty options for each Emerald Rush run.

Camera controls can also be inverted, and your main actions can be customized using some presets. Subtitles are enabled by default.

How I reviewed Donkey Kong Bananza

I spent over three hours in the DK Island & Emerald Rush expansion using a Nintendo Switch 2 in handheld mode using the standard Joy-Con 2 controllers and the system’s built-in speakers.

Having written our Donkey Kong Bananza review, I compared my experience to that of the base game and carefully considered the value for money offered by this DLC compared to other Nintendo releases and various Nintendo Switch 2 games.

First reviewed September 2025

Hollow Knight: Silksong is a masterful, daring follow-up that’s destined to be misunderstood for years to come
8:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Long-awaited metroidvania game Hollow Knight: Silksong is already proving to be a victim of its own success.

The unbearable hype surrounding its storefront-destroying launch, combined with the simultaneous release into the eager hands of both critics and players, has created a uniquely voracious narrative.

There’s a sense that one must devour Silksong all at once, or else risk being left behind and out of the loop on what is surely one of the biggest gaming events of the decade so far.

The problem is, Silksong is not a game to be binged. It’s a sprawling, complicated, and brilliant sequel that demands patience above all else. Only then does it fully reveal itself as a game that’s much more than the conversations around difficulty would have you believe.

Review information

Platform reviewed: Nintendo Switch 2
Available on: PS5, PS4, Xbox Series X and Series S, Xbox One, Nintendo Switch 2, Nintendo Switch, PC
Release date: September 4, 2025

Not even two weeks into its life, developer Team Cherry’s Silksong has largely been misrepresented and mislabelled as an impossibly difficult and sadistic continuation of 2017’s brilliant Hollow Knight. Of course, Silksong is a very challenging game; I agree with that wholeheartedly. It’s so much more than that, though.

As the dust settles, and now looking back on my first completed playthrough, I believe it’s going to take years for the collective player hivemind to truly unpack exactly what Silksong does well, and where it falters.

Rough starts and Bellharts

Hornet faces a boss enemy against a fiery level backdrop

(Image credit: Team Cherry)

I made the decision to play the first five hours of Hollow Knight alongside those of Silksong’s. This is where the two games differ most drastically. Hollow Knight is much more generous with checkpoints, resources, and clear tutorial sections than Silksong.

Enemies hit hard from the get-go in the sequel, while Hollow Knight gives you some softball encounters to practice on before its first proper boss fight. These are very different games, diverging from one another almost immediately and taking very different paths towards completely different conclusions.

The opening hours of Silksong are likely to be where players find the most friction. Enemies frequently deal two full health segments of damage, though you’ll have more freedom in how you heal thanks to main protagonist Hornet’s increased speed and aerial options. Instead of a simple down attack, Hornet dives in diagonal needle drops. This in itself requires hours to master, and it’s made very clear that bouncing between enemies without touching the ground is the strongest strategy available to you at first.

Your main special resource in Silksong is the silk meter, which is primarily filled by hitting enemies. Upon collecting enough silk, you’ll need to make a quick decision: heal, or unleash a special attack to hopefully end a fight earlier. Risk vs reward is hammered home again and again in Silksong, and it's the first few hours where you’ll need to experiment with how you want to play. Eventually, you’ll get to the first town area, learn how to purchase items from merchants, and the currencies that you’ll have to focus on seeking out.

Rosaries are the main ones, but they’re also lost upon death, wrapped in a cocoon that must be retrieved in order to get them back. Shell Shards are somewhat supplementary, used to craft tools and open up your combat options.

My wallet is filled with moths

A snail carries its shell as a backpack, waving as they go

(Image credit: Team Cherry)

The economy between Rosaries and Shards is a tricky one to make the best use of. Silksong doesn’t give you many opportunities to get Rosaries consistently until a few hours in, while Shards aren’t particularly useful until you’ve bought tools and crafting kits from later merchants.

Tools become vital against flying enemies, bosses, and mobs of enemies, leading to one of the game’s key frustrations. To craft tools, you need Shards. To reliably purchase Shards, you must earn Rosaries, which come from exploring or, more reliably, killing enemies.

Many of the difficulty spikes I hit in Silksong completely cleared out my tools. I’d then have to travel elsewhere to farm Rosaries just to have enough tools to have another go at what was besting me. It’s reminiscent of the awful Blood Vial farming required for some bosses in Bloodborne, taking the player away from the action for repetitive bouts of repeated enemy hunting.

Unfortunately, this never really goes away in Silksong, and if anything, it becomes more common as you progress. The Shard vs Rosary reward balancing is ever so slightly off, making certain areas more and more difficult to progress through.

Shall we take a detour?

The Silksong map, showing Bone Bottom and The Marrow

(Image credit: Team Cherry)

Silksong offers the same approach to problem-solving as seen in Elden Ring and its expansion, Shadow of the Erdtree, in that you’re supposed to go and find something else to do when a perceived skill wall presents itself. Silksong’s map is vast, and much of it is completely optional.

Best bit

Hornet stands and plays her needle as a musical instrument

(Image credit: Team Cherry)

The Needolin is an upgrade that turns Hornet’s needle into a musical instrument. You simply hold down a button, and Hornet plays along to nearby or ambient music. It’s used to unlock secret doors, interact with NPC events, and even open up new paths that are linked to the final ending of the game. It’s very ambiguous as to what the Needolin can interact with, so experimenting while exploring becomes its own intriguing side quest. I bet there’s even more the Needolin can do, and it’s going to take players years to find out all of its hidden functions.

Many times, I’d find myself throwing Hornet into the same repeated encounter, as I grew increasingly tired of losing the same fight over and over. At a certain point, however, it clicked that I simply needed to open up the map, look for new paths, and follow them forward. Every single time I did this, I happened upon something that made my build stronger – be that secret bundles of Rosaries, new move sets and upgrades, or non-player characters (NPCs) that could be brought into particular fights alongside Hornet. I developed a mantra to live by: if a section took me more than five tries, I needed to go somewhere else.

Once I opened myself up to Silksong’s non-linear progression paths, I started to meet less friction. Side quests are smart new additions that gently nudge players towards points of interest: An old town built into caves of gold, silver, and bronze bells; a decrepit medical wing filled with Lovecraftian horrors and a few allies to meet; a new encounter at the starting village that changes its topography and makes use of music to deliver sorrowful worldbuilding.

Kicking over a log in the woods

Hollow Knight: Silksong

(Image credit: Team Cherry)

Playing Silksong makes me feel itchy; I’m not sure how else to describe it. Anyone else who spent their childhood wandering around rain-soaked woodland and muddy river banks will know the feeling. You find a rotten piece of wood, roll it over, and jump back at the writhing cities of grubs, bugs, and spiders you’ve unearthed.

Stepping into every new area always feels like a log turned over. You’ll hear the scritch-scratch of tiny legs from somewhere in the shadows. Tiny gnats will whine nasally as you approach. There’s a griminess to Silksong’s initial zones that’s made all the more potent by the golden gleam and religious opulence of late-game areas.

All of this is achieved in a 2D game, mind you. Somehow, Team Cherry has managed to make even the simplest passages feel thick with dirt, fog, and dust. Light is expertly used to add extra volume and scale to the standard side-scrolling formula used in other modern Metroidvanias.

In comparison, the map is one area where there’s been the least innovation. You still need to purchase them before you’ll see certain areas; there’s still a Compass that takes up a Crest slot, and pins can be used to mark key information.

Given the added variety and scale of Silksong, it’s unfortunate that the map isn’t really up to the task of leading you through the game. There frankly needs to be more information on NPCs, added options for pin types, and a reworking of the way the compass works to measure up to the changes made in this sequel.

Sting like a Hornet

Hornet swings their weapon in mid air

(Image credit: Team Cherry)

Playing as Hornet is a wildly different experience when compared to the silent Knight of the first game. Hornet has dialogue. She’s confident, empathetic, and sternly protective of her personal space. There’s also a concerted effort to contextualize Hornet within the world of Pharloom. You get the impression that she has a personal connection to the bugs you meet, and a genuine desire to help them.

I’m impressed by how well-rounded Hornet is as a protagonist, which makes the combat and boss fights all the more impactful. Silksong is once again filled with an expansive lore and world history. Having Hornet be a part of that lore is a master stroke that elevates the sequel above the first game.

Let’s dance

Silksong

(Image credit: Team Cherry)

Silksong is at its best when you’re fighting a boss. Every single one is memorable: equal parts deadly and stunning, with clear design motifs bolstered by bespoke musical accompaniment. Many of the boss battles are intricately choreographed affairs. One early game fight with a needle-wielding foe plays out like a synchronized dance routine, all death-defying dives and sparking slashes of sharpened steel.

I’m struggling to remember another game that’s so filled with best-in-class bosses as Silksong. With enough patience and a bit of time spent exploring for upgrades, none of them feel unfair. The loop of slowly learning patterns and then executing daring counters is what all great boss fights are about. Silskong delivers again and again and again in this respect. I can’t wait to jump back in and face the gauntlet of bosses with new tactics, builds, and strategies, and there isn’t a single boss I’ll be skipping in a second playthrough.

Silksong is every bit the sequel that Hollow Knight deserves. It’s the spoils of a team going the extra mile. It’s challenging, yes, but take your time and explore the vast world of Pharloom, and you’ll be rewarded with yet another masterpiece. I can’t wait to see what comes next from Team Cherry, as it’ll never be a team that settles on delivering ‘just more Hollow Knight’.

Should you play Silksong?

Play it if...

You’re looking for a challenging, but rewarding 2D side-scrolling action game
Take your time with it, look up the locations of extra health and other upgrades if you need. This one can be beaten, and even if there is a part you can’t beat, just go and explore somewhere else, preferably via side quests.

You’re a fan of Hollow Knight
While Silksong is a very different game from its predecessor, there’s the same emphasis on dazzling boss battles, subtle world-building, and rewarding exploration. You don’t need to have cleared Hollow Knight’s hardest tasks to jump into the sequel, though you may find some added fun exploring Silksong with at least a passing knowledge of the first game’s story and lore.

Boss fights are your one true love
Silksong has perhaps the best suite of boss fights in any game I’ve ever played. There’s a firework-shooting showman, a dance-themed fight with mechanical cog-robots, and even tense 1v1 showdowns with needle-wielding warriors.

Don't play it if...

You don’t have time to fully submit to Silksong’s non-linear structure
Silksong is a game that’s very easy to get lost in. You can find yourself repeatedly banging your head against a wall, unless you have the time and desire to venture off the beaten path. You can beat Silksong in 30 hours, though it’ll be infinitely more difficult, and a lot less rewarding, if you just rush through the main path.

Accessibility

Silksong offers the option to turn off camera shake and customize HUD size. There are audio sliders for individual tracks, and you can remap controls. This is a very limited offering, with no color blind, difficulty, or repeated button input options available.

How I reviewed Silksong

My first playthrough of Silksong lasted 36 hours, and I spent a while doing every side quest available before the final boss fight, not counting courier missions. I still haven’t explored the two final sections of the map, and there are plenty of secrets and locked doors I didn’t get to before the end of the credits. I played Hollow Knight back in 2018, completing the main story and some of the first DLC. I intend to go back and play Silksong a second time, focusing on a different Crest, and making use of a completely different set of tools.

I played Silksong on Nintendo Switch 2, making use of the 120Hz mode when docked. The Nintendo Switch 2 Pro Controller was perfect for this game, though d-pad users may want to go for an alternative controller (the d-pad on the Pro 2 is very subpar when compared to other options like the 8BitDo Ultimate).

I ran Silksong on my LG UltraGear 4K gaming monitor (27GR93U), making use of the extra refresh rate options. Generally, I played Silksong docked, though I did play about five hours handheld.

First reviewed September 2025

Hollow Knight: Silksong is a masterful, daring follow-up that’s destined to be misunderstood for years to come
8:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Long-awaited metroidvania game Hollow Knight: Silksong is already proving to be a victim of its own success.

The unbearable hype surrounding its storefront-destroying launch, combined with the simultaneous release into the eager hands of both critics and players, has created a uniquely voracious narrative.

There’s a sense that one must devour Silksong all at once, or else risk being left behind and out of the loop on what is surely one of the biggest gaming events of the decade so far.

The problem is, Silksong is not a game to be binged. It’s a sprawling, complicated, and brilliant sequel that demands patience above all else. Only then does it fully reveal itself as a game that’s much more than the conversations around difficulty would have you believe.

Review information

Platform reviewed: Nintendo Switch 2
Available on: PS5, PS4, Xbox Series X and Series S, Xbox One, Nintendo Switch 2, Nintendo Switch, PC
Release date: September 4, 2025

Not even two weeks into its life, developer Team Cherry’s Silksong has largely been misrepresented and mislabelled as an impossibly difficult and sadistic continuation of 2017’s brilliant Hollow Knight. Of course, Silksong is a very challenging game; I agree with that wholeheartedly. It’s so much more than that, though.

As the dust settles, and now looking back on my first completed playthrough, I believe it’s going to take years for the collective player hivemind to truly unpack exactly what Silksong does well, and where it falters.

Rough starts and Bellharts

Hornet faces a boss enemy against a fiery level backdrop

(Image credit: Team Cherry)

I made the decision to play the first five hours of Hollow Knight alongside those of Silksong’s. This is where the two games differ most drastically. Hollow Knight is much more generous with checkpoints, resources, and clear tutorial sections than Silksong.

Enemies hit hard from the get-go in the sequel, while Hollow Knight gives you some softball encounters to practice on before its first proper boss fight. These are very different games, diverging from one another almost immediately and taking very different paths towards completely different conclusions.

The opening hours of Silksong are likely to be where players find the most friction. Enemies frequently deal two full health segments of damage, though you’ll have more freedom in how you heal thanks to main protagonist Hornet’s increased speed and aerial options. Instead of a simple down attack, Hornet dives in diagonal needle drops. This in itself requires hours to master, and it’s made very clear that bouncing between enemies without touching the ground is the strongest strategy available to you at first.

Your main special resource in Silksong is the silk meter, which is primarily filled by hitting enemies. Upon collecting enough silk, you’ll need to make a quick decision: heal, or unleash a special attack to hopefully end a fight earlier. Risk vs reward is hammered home again and again in Silksong, and it's the first few hours where you’ll need to experiment with how you want to play. Eventually, you’ll get to the first town area, learn how to purchase items from merchants, and the currencies that you’ll have to focus on seeking out.

Rosaries are the main ones, but they’re also lost upon death, wrapped in a cocoon that must be retrieved in order to get them back. Shell Shards are somewhat supplementary, used to craft tools and open up your combat options.

My wallet is filled with moths

A snail carries its shell as a backpack, waving as they go

(Image credit: Team Cherry)

The economy between Rosaries and Shards is a tricky one to make the best use of. Silksong doesn’t give you many opportunities to get Rosaries consistently until a few hours in, while Shards aren’t particularly useful until you’ve bought tools and crafting kits from later merchants.

Tools become vital against flying enemies, bosses, and mobs of enemies, leading to one of the game’s key frustrations. To craft tools, you need Shards. To reliably purchase Shards, you must earn Rosaries, which come from exploring or, more reliably, killing enemies.

Many of the difficulty spikes I hit in Silksong completely cleared out my tools. I’d then have to travel elsewhere to farm Rosaries just to have enough tools to have another go at what was besting me. It’s reminiscent of the awful Blood Vial farming required for some bosses in Bloodborne, taking the player away from the action for repetitive bouts of repeated enemy hunting.

Unfortunately, this never really goes away in Silksong, and if anything, it becomes more common as you progress. The Shard vs Rosary reward balancing is ever so slightly off, making certain areas more and more difficult to progress through.

Shall we take a detour?

The Silksong map, showing Bone Bottom and The Marrow

(Image credit: Team Cherry)

Silksong offers the same approach to problem-solving as seen in Elden Ring and its expansion, Shadow of the Erdtree, in that you’re supposed to go and find something else to do when a perceived skill wall presents itself. Silksong’s map is vast, and much of it is completely optional.

Best bit

Hornet stands and plays her needle as a musical instrument

(Image credit: Team Cherry)

The Needolin is an upgrade that turns Hornet’s needle into a musical instrument. You simply hold down a button, and Hornet plays along to nearby or ambient music. It’s used to unlock secret doors, interact with NPC events, and even open up new paths that are linked to the final ending of the game. It’s very ambiguous as to what the Needolin can interact with, so experimenting while exploring becomes its own intriguing side quest. I bet there’s even more the Needolin can do, and it’s going to take players years to find out all of its hidden functions.

Many times, I’d find myself throwing Hornet into the same repeated encounter, as I grew increasingly tired of losing the same fight over and over. At a certain point, however, it clicked that I simply needed to open up the map, look for new paths, and follow them forward. Every single time I did this, I happened upon something that made my build stronger – be that secret bundles of Rosaries, new move sets and upgrades, or non-player characters (NPCs) that could be brought into particular fights alongside Hornet. I developed a mantra to live by: if a section took me more than five tries, I needed to go somewhere else.

Once I opened myself up to Silksong’s non-linear progression paths, I started to meet less friction. Side quests are smart new additions that gently nudge players towards points of interest: An old town built into caves of gold, silver, and bronze bells; a decrepit medical wing filled with Lovecraftian horrors and a few allies to meet; a new encounter at the starting village that changes its topography and makes use of music to deliver sorrowful worldbuilding.

Kicking over a log in the woods

Hollow Knight: Silksong

(Image credit: Team Cherry)

Playing Silksong makes me feel itchy; I’m not sure how else to describe it. Anyone else who spent their childhood wandering around rain-soaked woodland and muddy river banks will know the feeling. You find a rotten piece of wood, roll it over, and jump back at the writhing cities of grubs, bugs, and spiders you’ve unearthed.

Stepping into every new area always feels like a log turned over. You’ll hear the scritch-scratch of tiny legs from somewhere in the shadows. Tiny gnats will whine nasally as you approach. There’s a griminess to Silksong’s initial zones that’s made all the more potent by the golden gleam and religious opulence of late-game areas.

All of this is achieved in a 2D game, mind you. Somehow, Team Cherry has managed to make even the simplest passages feel thick with dirt, fog, and dust. Light is expertly used to add extra volume and scale to the standard side-scrolling formula used in other modern Metroidvanias.

In comparison, the map is one area where there’s been the least innovation. You still need to purchase them before you’ll see certain areas; there’s still a Compass that takes up a Crest slot, and pins can be used to mark key information.

Given the added variety and scale of Silksong, it’s unfortunate that the map isn’t really up to the task of leading you through the game. There frankly needs to be more information on NPCs, added options for pin types, and a reworking of the way the compass works to measure up to the changes made in this sequel.

Sting like a Hornet

Hornet swings their weapon in mid air

(Image credit: Team Cherry)

Playing as Hornet is a wildly different experience when compared to the silent Knight of the first game. Hornet has dialogue. She’s confident, empathetic, and sternly protective of her personal space. There’s also a concerted effort to contextualize Hornet within the world of Pharloom. You get the impression that she has a personal connection to the bugs you meet, and a genuine desire to help them.

I’m impressed by how well-rounded Hornet is as a protagonist, which makes the combat and boss fights all the more impactful. Silksong is once again filled with an expansive lore and world history. Having Hornet be a part of that lore is a master stroke that elevates the sequel above the first game.

Let’s dance

Silksong

(Image credit: Team Cherry)

Silksong is at its best when you’re fighting a boss. Every single one is memorable: equal parts deadly and stunning, with clear design motifs bolstered by bespoke musical accompaniment. Many of the boss battles are intricately choreographed affairs. One early game fight with a needle-wielding foe plays out like a synchronized dance routine, all death-defying dives and sparking slashes of sharpened steel.

I’m struggling to remember another game that’s so filled with best-in-class bosses as Silksong. With enough patience and a bit of time spent exploring for upgrades, none of them feel unfair. The loop of slowly learning patterns and then executing daring counters is what all great boss fights are about. Silskong delivers again and again and again in this respect. I can’t wait to jump back in and face the gauntlet of bosses with new tactics, builds, and strategies, and there isn’t a single boss I’ll be skipping in a second playthrough.

Silksong is every bit the sequel that Hollow Knight deserves. It’s the spoils of a team going the extra mile. It’s challenging, yes, but take your time and explore the vast world of Pharloom, and you’ll be rewarded with yet another masterpiece. I can’t wait to see what comes next from Team Cherry, as it’ll never be a team that settles on delivering ‘just more Hollow Knight’.

Should you play Silksong?

Play it if...

You’re looking for a challenging, but rewarding 2D side-scrolling action game
Take your time with it, look up the locations of extra health and other upgrades if you need. This one can be beaten, and even if there is a part you can’t beat, just go and explore somewhere else, preferably via side quests.

You’re a fan of Hollow Knight
While Silksong is a very different game from its predecessor, there’s the same emphasis on dazzling boss battles, subtle world-building, and rewarding exploration. You don’t need to have cleared Hollow Knight’s hardest tasks to jump into the sequel, though you may find some added fun exploring Silksong with at least a passing knowledge of the first game’s story and lore.

Boss fights are your one true love
Silksong has perhaps the best suite of boss fights in any game I’ve ever played. There’s a firework-shooting showman, a dance-themed fight with mechanical cog-robots, and even tense 1v1 showdowns with needle-wielding warriors.

Don't play it if...

You don’t have time to fully submit to Silksong’s non-linear structure
Silksong is a game that’s very easy to get lost in. You can find yourself repeatedly banging your head against a wall, unless you have the time and desire to venture off the beaten path. You can beat Silksong in 30 hours, though it’ll be infinitely more difficult, and a lot less rewarding, if you just rush through the main path.

Accessibility

Silksong offers the option to turn off camera shake and customize HUD size. There are audio sliders for individual tracks, and you can remap controls. This is a very limited offering, with no color blind, difficulty, or repeated button input options available.

How I reviewed Silksong

My first playthrough of Silksong lasted 36 hours, and I spent a while doing every side quest available before the final boss fight, not counting courier missions. I still haven’t explored the two final sections of the map, and there are plenty of secrets and locked doors I didn’t get to before the end of the credits. I played Hollow Knight back in 2018, completing the main story and some of the first DLC. I intend to go back and play Silksong a second time, focusing on a different Crest, and making use of a completely different set of tools.

I played Silksong on Nintendo Switch 2, making use of the 120Hz mode when docked. The Nintendo Switch 2 Pro Controller was perfect for this game, though d-pad users may want to go for an alternative controller (the d-pad on the Pro 2 is very subpar when compared to other options like the 8BitDo Ultimate).

I ran Silksong on my LG UltraGear 4K gaming monitor (27GR93U), making use of the extra refresh rate options. Generally, I played Silksong docked, though I did play about five hours handheld.

First reviewed September 2025

I watched the first three episodes of Gen V season 2, and The Boys’ college spin-off falls just short of being a grade-A student on Prime Video
7:00 pm |

Author: admin | Category: Amazon Prime Video Computers Gadgets Streaming | Tags: | Comments: Off

Light spoilers follow for Gen V season 2 episodes 1 to 3.

It's crunch time for Gen V season 2. Like the superpowered freshman students who populate the The Boys' college-based spin-off, there wasn't much pressure for Gen V's debut season to contend with.

Sophomore year is a whole different game, though. With the Amazon TV Original's second installment acting as a primer for The Boys' fifth and final season, plus Gen V season 1 being a hit with myself and countless other viewers, the weight of expectation on its eight-part sequel is unmistakable.

Thankfully, Gen V season 2 doesn't collapse under the pressure in its three-episode premiere – at least, not fully. As gleefully gory and riotously raunchy as its predecessor, season 2 is also a thematically darker follow-up whose opening salvo falls shy of earning top marks.

Back to school

Emma Meyer standing in a room looking shocked in Gen V season 2

Emma is one of two returning characters we're initially reunited with in season 2's first episode (Image credit: Jasper Savage/Prime Video)

Set several months after Gen V's debut season and The Boys season 4, season 2 initially reunites us with the Ant-Man-like Emma (Lizze Broadway) and gender-shifter Jordan (London Thor and Derek Lu), two of four Godolkin University (God U) first-year students incarcerated at Elmira Adult Rehabilitation Center at the end of Gen V season 1's finale.

Unexpectedly, the pair are whisked back to God U, which now operates as something of a surveillance state, where they're forced to help cover up events in last season's finale. Namely, the fact that the college's deceased dean Indira Shetty was responsible for the Supe civil war that erupted on campus in season 1's last chapter, and the creation of a Supe-killing virus that was secretly tested on students in an underground facility called The Woods.

Season 2 raises the stakes even more, with Marie and company facing arguably bigger problems.

But, things aren't rosy for Emma and Jordan, nor their fellow Supe students Cate (Maddie Phillips) and Sam (Asa Germann). The latter pair are heroes among their college kin and the general public for their roles in the campus battle, which led to a summer internship at Vought International under America's new shadow president Homelander, so you might expect this duo to have an easier time of things.

Nonetheless, with a new autocratic and secretive Head named Cipher (Hamish Linklater) assuming control of God U, the emergence of new secrets concerning jailbird and former student Marie (Jaz Sinclair), and the ongoing trauma of what happened to them between seasons, Gen V's superpowered teens must make peace with their recent suffering and learn to trust each other again to solve more God U-based mysteries.

Jordan Li's female form sitting at a table in Gen V season 2

Jordan spends much of season 2's early entries feeling betrayed by Marie, and rightly so (Image credit: Jasper Savage/Prime Video)

Gen V 2 wastes no time tackling the first of said puzzles in the shape of The Odessa Project.

A flashback sequence involving Doctor Thomas Godolkin (Ethan Slater), the university's founder and right-hand man to Vought International founder and Compound V creator Doctor Frederick Vought, immediately sets the stage for this enigma-filled storyline that seems like it'll play a central role in this season's overarching narrative.

Marie Moreau standing in an arena preparing to fight in Gen V season 2

Marie is convinced to return to God U for reasons I won't spoil here (Image credit: Jasper Savage/Prime Video)

Season 2 doesn't dangle this plot-based carrot in front of us before snatching it away, either. Indeed, its first three episodes give us plenty to chew over regarding The Odessa Project and how it involves Marie; a far cry from other shows that delay important character and/or plot beats for no reason.

Speaking of Marie, Gen V doesn't drag out her first appearance this season. Again, another TV series may have withheld the return of its primary protagonist to generate anticipation among viewers. Pleasingly, Gen V's writing team knows better than to make us wait, with Marie, who's initially only interested in finding her younger sibling following her escape from Elmira, reintroduced just 16 minutes into episode 1.

A Chance to reflect

Andre Anderson smiling and carrying his backpack on his right shoulder in Gen V season 1

Chance Perdomo's ghost looms large over Gen V season 2's three-episode premiere (Image credit: Brooke Palmer/Prime Video)

The same is true about the off-screen demise of Andre Anderson.

Chance Perdomo, the actor who portrayed the metal-manipulating God U student in season 1, died in a motorbike accident in March 2024. Following this tragedy, Gen V's creative team announced that they wouldn't recast the role of Andre and that they'd "recraft our season 2 storylines" to honor Perdomo's work on the show.

This season's three-episode premiere sensitively handles the loss of Perdomo in a manner befitting the talented young actor and the heroic character he played in one of the best Prime Video shows. From episode 1's 'in memoriam' title card, to the heart-wrenching and tender scenes between Gen V's tight-knit cast, the weight of Perdomo's loss is palpable.

In that sense, it's an opportunity for the show's cast, crew, and audience to grieve, reflect on Perdomo's life and career, and truly start to individually and collectively heal after an emotionally devastating 18-month period.

Gen V season 2 sensitively handles the loss of Chance Perdomo in a manner befitting the talented young actor

Understandably, Andre's in-universe passing has as much of an impact on the show's other characters as Perdomo's death did on its cast. Indeed, Andre's demise looms large over season 2's opening chapters and, coupled with the explosive events from last season's finale, injects a tangible tension into Gen V's primary friendship group that's subsequently shattered amid said tumultuous events.

Season 1 wasn't devoid of teen- and college-based melodrama; but the loss of a popular actor and character, and the keen sense of betrayal felt by various characters towards their classmates, raises the stakes even more, with Marie and company facing arguably bigger problems.

Curriculum clichés

Cipher holding out his hands with palms facing outwards in Gen V season 2

Hamish Linklater shines as the new Head of Godolkin University (Image credit: Jasper Savage/Prime Video)

The breakdown of some dynamics allows new amusement-filled and heartfelt relationships to blossom, too. The establishment of a surrogate/odd-couple bond between Andre's father Polarity (Sean Patrick Thomas) and Emma – Broadway would be my MVP of season 2 so far if not for another actor's performance – is particularly striking. An endearing reconciliation between Jordan and Sam suggests that there might be a way for Gen V's core crew to not only forgive one another, but also band together to tackle a shared antagonistic figure in Linklater's Cipher.

Gen V season 2's early entries spin their character development wheels a little too much for my liking

And, based on episodes 1 through 3, what an adversary he is. As dangerous as he is mysterious, Linklater is wonderfully sinister, mesmerically manipulative, and captivatingly forthright as God U's new Dean and self-appointed Hero Optimization course tutor.

Linklater has revelled in other TV roles, including FX's Legion, Netflix's Midnight Mass, and Amazon's Batman: Caped Crusader, but, if his performance in Gen V 2's first three episodes are anything to go by, I think Cipher might be the role he's had the most fun playing. Keep up this acting display and, in my view, it'll be his best work yet.

Cipher isn't the only entertaining element of this season. Sure, season 2's thematically darker narrative is indicative of the nightmarish turn its parent show took in its fourth season, but Gen V doesn't disregard the edgy humor that The Boys universe is renowned for.

I'll admit that some of this humor is starting to lose its appeal or effectiveness, but the franchise's whip-smart and unsubtle takedowns of real-world establishments and sociopolitical issues, coupled with a sprinkling of awkward teen comedy, ensures that Gen V's jokes still land more often than not.

Polarity looking at someone off-camera in Gen V season 2

Sean Patrick Thomas' Polarity has a larger role to play this season (Image credit: Jasper Savage/Prime Video)

Considering that it bridges the gap between The Boys season 4 and its forthcoming final installment, Gen V 2 is packed with references to the last season's story and obligatory cameos from the main show's cast roster. Some of those moments are more brazen than others – Annie January/Starlight's (Erin Moriarty) appearance, which was teased in Gen V season 2's first trailer, is used to drive a specific plot point forward, but I feel it would have worked just as well without her – but, by and large, they serviceably aid the world-building of this franchise.

The same can't be said of this season's jarring tonal shifts and chaotic pacing. Okay, the former is born out of Perdomo's death and other weighty subject matter this season deals with. However, the conflicting nature of the latter makes for a breathless and sluggish watch – sometimes in the same scene – that upset its stride. Add in the occasional toe-dip into old storytelling territory, and Gen V 2's early entries spin their character development wheels a little too much for my liking.

My verdict

Sticking with the show's education backdrop, I'm inclined to give Gen V season 2 a B grade. Despite its obvious flaws, it's still a compelling watch, and a worthy companion piece to its parent show that seems like it'll lay some important foundations ahead of The Boys season 5's debut.

However, it's this setup, coupled with the issues I outlined earlier, that prevent Gen V 2 from passing with flying colors. Like the Marvel Cinematic Universe (MCU), Gen V seems like it's getting bogged down in establishing the groundwork for bigger and more explosive storylines to come, especially in the main series.

There's bound to be crossover between the shows, and I'm not averse to that. But, based on its three-episode premiere, there's a sense that, as with numerous MCU TV shows on Disney+ that fans have to stay on top of so they know every conceivable character and storyline, a similar creative pattern has crept into Gen V's latest season. In that sense, it'll be homework for fans of The Boys to complete before the latter returns sometime in 2026.

With five more episodes to go, I hope Gen V irons out its creases and proves me wrong, because when it's fully focused on telling its own story, it easily shoots to the top of its teen-drama genre class.

Gen V season 2 episodes 1 to 3 launch on Prime Video on Wednesday, September 17. New episodes air weekly until the finale on October 22.

Rippling Spend review
6:54 pm |

Author: admin | Category: Computers Gadgets Pro | Comments: Off

Rippling Spend is an all-in-one spend management platform designed to streamline how businesses control their spending, which means it’s far more than just an expense or bill tracking tool.

The spend tracking tools are just one part of Rippling’s offering, which already spans other areas like HR, IT and other finance solutions.

Because of this unified approach, it means everything is kept under the Rippling roof which allows companies to simplify their software stacks. While it reduces the interoperability challenges posed by having to use multiple providers, it could result higher costs.

It’s designed primarily for mid-sized and growing businesses, so if you’re a startup with just a few people on the books and minimal spend tracking requirements, it might be too much for you.

Spend is one of Rippling’s newer products, launched in September 2022. Because it ties in with the rest of the platform, it with employee data like roles, departments and locations, for granular controls and approval automation.

Rippling says this helps streamline month-end processes and cut administrative time by up to 75%.

Rippling Spend: Plans and pricing

Rippling has a series of different packages to pick from, but one thing’s consistent across the entire ecosystem – you’ll struggle to find any explicit pricing, because Rippling wants to share this via a consultation.

The principal Rippling Platform offering comes in two flavors – Core and Pro. Both have add-ons like unlimited workflows, custom no-code apps and an API platform with over 600 third-party apps and integrations.

If you’re looking for a standalone spend management solution (without the full Rippling suite), then the Rippling Spend package is the right fit.

It includes tracking and reimbursement across any currency in over 100 countries, expense viewing and reimbursement via payroll, policies, receipt matching and the mobile app.

Again, Rippling does not disclose pricing, but we do know that companies will pay monthly per employee, so they only pay for what they use.

We understand tailoring packages to different sized companies is essential to maximizing value, but by simply not declaring prices to start with could leave many customers looking elsewhere.

Rippling Spend

(Image credit: Rippling)

Rippling Spend: Features

Rippling’s unified spend management platform includes expense management, corporate cards (physical and digital, with options for up to 1.75% cash back on eligible purchases), bill pay, payroll and travel into a single interface, so it can just about handle any mainstream expense you or your employees can throw at it.

It’s a great fit for bigger companies, because it allows admins to set up custom rules based on employees, such as department, role or location, meaning some processes and even approvals can be complete with automation.

In fact, it’s the automations that Rippling Spend such an easy system to use. For example, you can allow certain employees to book different cabin types on flights, or issue corporate cards to individuals with allocated budgets and spending categories.

It all means finance teams will have fewer requests with the correct setup.

For admins, a handy dashboard offers a consolidated view of live spending across departments, projects and other categories, which can be especially handy in the third sector where grant-led projects require funding to be allocated from different pots.

Another power of Rippling’s is that it integrates well with third-party applications, including over 600 accounting, HR and productivity tools like QuickBooks and Xero.

Finance teams will also love how Rippling Spend integrates bill payments and invoice processing – one less reason to have to jump between different apps.

Rippling Spend

(Image credit: Rippling)

Rippling Spend: Ease of use

Rippling is a big name in this space, so it should come as no surprise that everything feels very unified and simple across the entire ecosystem.

This consistent UI isn’t just nice to look at and easy to use, but it also helps from a staffing point of view because, if you’re using other tools in the Rippling suite, you’ll have fewer onboarding and training challenges.

It’s as easy to manage Rippling Spend as a finance exec as it is to use it as a worker – and the latter can submit expenses through email, receipt upload or manual entry, which are then automatically routed to the right approvers.

Rippling Spend is at its most powerful on the desktop, but there are mobile apps for on-the-go tracking and claim submissions, which is really handy for keeping tabs on costs during business trips.

It’s one big app – not just spend-tracking – so again, it’s better when a company commits to using the entire Rippling ecosystem.

Rippling Spend

(Image credit: Rippling)

Rippling Spend: Support

Rippling encourages users to schedule a demo to determine the features they need, and this is where the pricing will be revealed.

In terms of learning resources, the company has its own help center, webinars and documentation to guide users through most processes, but the platform is on the simpler side to use anyway.

Apart from the online chat pop-up, there’s an online form to reach Rippling, but no email address or phone number.

Rippling publishes support times daily to show response times across chat and email, how many customers are converted from chat to call, and more.

Rippling Spend

(Image credit: Rippling)

Rippling Spend: Final verdict

Rippling Spend is an easy-to-use spend management platform that consolidates corporate cards, expense tracking and bill payments into one integrated platform, as well as all the usual smaller expenses that add up.

Because it forms part of a wider Rippling ecosystem, it means companies can tap into existing knowledge about processes, projects and workers, which can significantly reduce administrative time – Rippling says by 75%.

The interface is about as easy as it gets on the desktop, and a handy complementary mobile app keeps workers connected on the go when they need to out-of-office expenses.

For admins and finance teams, real-time visibility across projects and teams eliminates last-minute surprises, and powerful automations keep things flowing with little human interaction needed – ultimately freeing up workers to product more meaningful work and saving the company time and money.

For mid-sized to larger organizations looking to centralize spend, Rippling Spend is a strong contender, but smaller teams might find just as much value from cheaper, smaller-scale solutions elsewhere.

Staffology Payroll by IRIS review
6:48 pm |

Author: admin | Category: Computers Gadgets Pro | Comments: Off

Staffology Payroll is a cloud-based payroll solution designed for UK businesses that appreciate a helping hand from automation, flexibility and full HMRC compliance.

It’s been built from the ground up to work with APIs, so it caters to in-house finance teams and external payroll bureaus with plenty of integrations.

At its core, Staffology is designed to simplify payroll administration without making users have to give up features or full control, and it automates core tasks like pay run calculations, tax submissions and pension enrolments.

Pricing is clear, and is based on the number of payslips processed after an initial fee, which makes it easy for finance departments to budget long-term and factor in seasonal fluctuation or growth.

That said, smaller businesses may find the starting cost high compared with entry-level providers. Especially given that this is the platform designed to pick up users being kicked off IRIS Payroll Basics (IRIS’s free platform for under 10 workers).

Easy-of-use is essential, and support channels are broad, so you shouldn’t have any major headaches getting on board with IRIS’s Staffology Payroll.

Staffology Payroll by IRIS: Plans and pricing

Staffology Payroll starts off with a flat fee of £39 per month, and that covers fewer than 20 payslips (one to 19). If you want to generate more, you can go up to 50 for an additional £1.95 per payslip per month.

IRIS will support much larger companies who need 10,000 or more payslips, but that requires a bespoke quote. Presumably, this unlocks more cost-effective pricing.

It’s as simple as that – there are no other hidden costs, which helps IRIS solidify its transparency commitment.

Staffology Payroll by IRIS

(Image credit: Staffology Payroll by IRIS)

Staffology Payroll by IRIS: Features

Staffology Payroll is all about making payroll simple, and it starts with smart automation that speeds up repetitive administrative work that doesn’t necessarily need human intervention.

IRIS also uses an API-first design for integration to other platforms like QuickBooks, Sage One and Xero, including pre-built connectors and flexible APIs for custom integrations.

Apart from third-party integrations, Staffology Payroll also integrates with other IRIS products like Staffology HR for time and attendance monitoring, automatically importing hours worked for context.

You don’t have to have full-time employees, either, because Staffology Payroll can handle ad-hoc workers and even calculate their holiday pay, and if you need P11D and Class 1A National Insurance, it covers that too.

Catering to HR and payroll companies who do all of this for you – not just in-house teams – Staffology Payroll by IRIS also offers a white-label payroll solution so that you can rebrand it to match your own logo, colours and company name. Again, API connections keep all the data in check.

Staffology Payroll by IRIS

(Image credit: Staffology Payroll by IRIS)

Staffology Payroll by IRIS: Ease of use

On the whole, Staffology Payroll’s interface has been praised for being simple to navigate and user-friendly, and intuitive setup guides help get you onboarded quickly.

IRIS themselves say they’ve designed a platform that’s simple to use without sacrificing functionality, making the most of dashboards and charts to present information in a a glanceable format.

A well-designed employee portal with mobile access helps to boost on-the-go accessibility.

Customer reviews frequently note the simplistic design, which has realised significant time savings.

Staffology Payroll by IRIS

(Image credit: Staffology Payroll by IRIS)

Staffology Payroll by IRIS: Support

IRIS has a whole host of payroll and HR solutions for companies, recruiters and specialised industries like healthcare and education, so it’s built up a comprehensive help centre with tutorials, self-guidance and updates.

Live training opportunities are offered as well as knowledge base articles.

It’s easy to find a phone number to get in touch with IRIS, which uses a ‘one number’ approach. Behind the system lay three options for sales, customer support and payments/renewals.

Separate email addresses are also available for all of IRIS’s different products, and you can log tickets for further support too.

Staffology Payroll by IRIS

(Image credit: Staffology Payroll by IRIS)

Staffology Payroll by IRIS: Final verdict

Staffology Payroll by IRIS is a cloud-first solution designed to meet the demands of modern UK payroll teams who are so frequently short on time. By offering automation options and a user interface that’s so simple to use, IRIS promises to help users save significant time on administrative tasks.

The platform offers a comprehensive suite of features designed to boost efficiency while remaining compliant with HMRC guidance, making it a strong option for mid-sized businesses.

IRIS recommends Staffology Payroll as an alternative to the free IRIS Payroll Basics, which is to be deprecated after the 2025/26 tax year. For those smaller teams, the pricing might put it out of reach, but for larger organisations its transparent pricing and near-infinite scalability are real positives.

Built to support APIs from the ground up, Staffology Payroll offers integration with many popular bookkeeping and HR platforms, including Xero, QuickBooks and IRIS’s own HR ecosystem, which is especially useful for businesses who want to consolidate their systems or at least automate cross-platform workflows.

With pretty strong support spanning real human connections and self-guided help channels, it’s hard to get lose using IRIS’s Staffology Payroll.

In summary, this smart and scalable payroll platform is ideal for slightly larger businesses who want automation, simplicity and control all in one, but for those being pushed away from IRIS Payroll Basics, it might be that little bit too much.

« Previous PageNext Page »