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I’ve played Assassin’s Creed Shadows for more than 40 hours and can’t stop collecting tea sets, painting birds, and assassinating evil schemers
8:02 pm | March 18, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Assassin’s Creed Shadows seems to have benefited from its extra time cooking in the fire, as developer Ubisoft Quebec has created an excellent new entry in the action open-world role-playing game line of its behemoth stealth series.

Review info

Platform reviewed: PS5, PS5 Pro
Available on:
PS5, Xbox Series X, Xbox Series S, PC
Release date:
March 20, 2025

It has all the right ingredients to make it a delicious large-scale experience, from rewarding exploration of a beautiful world to some exquisite combat that’s the best in the whole series. That's on top of its dual protagonist system, which offers the best of both worlds on a gameplay front.

But one word I kept coming back to in particular while sinking dozens of hours into Shadows was ‘balanced’. For example, the balance between protagonists Yasuke and Naoe’s styles, skill progression, and landmarks discovered via exploration constantly tempts you to play further.

As a result, Assassin’s Creed Shadows hits the mark in an awful lot of ways and is right up there when it comes to the best Assassin's Creed games. Yes, its story darts about all over the place to its detriment (although it earns credit for deviating from the obvious means to tell a narrative) and peters out rather, and the Hideout mode demands a fair bit of resource grinding, but these minor quibbles never halted my enjoyment of roaming Feudal Japan and unraveling its many mysteries.

Yasuke rides out, looking over a vibrant forest. A castle can be seen in the background.

(Image credit: Ubisoft)

A world worth waiting for

One of the stars of the whole show is the setting of Feudal Japan in the 16th century. In short, it's perfect for the lore and gameplay of an Assassin’s Creed game. This rendition of the period is an absolute beauty with breathtaking vistas, varied and eye-catching typography, and exquisite landscape features from water courses to lush vegetation and a wonderful utilization of Japanese landscapes, architecture, and gardens.

The environmental and weather effects are both visually and audibly varied too. There are snow blizzards you can’t see through, pounding rain that makes the ground muddy, a distinct hazed redolent of that which often sits on the Japanese landscape, and gusts of wind lightly rustling brilliantly blooming cherry blossom trees.

Not only that, the world is filled with plenty of things to discover, stumble upon, and do. From tombs and parkour paths to find loot in, strongholds to clear, meditation and temples to gain knowledge points from, to painting wildlife and completing contracts, there’s loads to sink your teeth into. While many of these would feel at home in the likes of Assassin’s Creed Valhalla, for example, the slightly smaller map size helps to keep it all in check and creates an emphasis on quality over quantity.

Assassin's Creed Shadows

(Image credit: Ubisoft)

There are plenty of viewpoints to climb and get vantage across the land - no AC game would be complete without them - but climbing them doesn’t automatically reveal everything in a region. It’s no longer a one-stop show-me-everything trick. Instead, a few question marks and maybe the next nearest viewpoint or two will appear on your map, but the emphasis is on inspecting the world and identifying the places you want to go to next.

This change in exploration ensured I was immersed in the world and I loved the sense of discovery. The shift to putting the onus on you to actually go to places or find locations is something I’ve wanted from the open-world line in the series for a while - and it works. This also works on a micro scale when looking for evidence or people during missions; you really feel like you’re snooping about and every discovery feels a little more earned.

Thus, even the world itself has a nice balance to it. Its overall size, the amount of things within it, and the distance between those locations and activities make for a well-filled world that reveals itself and can be explored at your own pace.

Assassin's Creed Shadows

(Image credit: Ubisoft)

Dual blades

As a long-time fan of this series, I was originally unconvinced about the dual-protagonist setup in Shadows. However, after previewing the game at the Quebec studio, and now spending dozens of hours with it properly, I can say that it really works.

Naoe and Yasuke are incredibly specialist and feel honed to their specific niches. It’s still worth remembering, however, that this dual protagonist setup is not like Assassin’s Creed Syndicate for example, where both playable characters are members of the Assassin brotherhood; here, we’ve got one stealth-attuned assassin and one bombastic samurai who’s best suited to all-out combat.

Despite their distinct styles, playing with either has one thing in common: some of the best combat in the series. Whether I was implementing quickfire attacks in one-on-one combat with a Kusarigama hook-and-chain weapon as Naoe, or smashing through doors and mowing down gaggles of goons with Kanobo with as Yasuke, both characters are a blastic.

Shinobi Naoe is a true assassin, and, in a strong field, possibly one of the best to play as yet. She’s fast, lethal, and stocked with stealthy tools. Lurking in the shadows, utilizing her slick parkour moves, and infiltrating places unseen feels excellent. There’s something satisfying about mastering her vulnerability and high-risk one-on-one combat too; Naoe almost feels underpowered when out of stealth, and this successfully balances out her efficacy.

Best bit

Shadows’ take on exploration and discovery of the world is a welcome breath of fresh air for the series. Viewpoints only reveal some of your surroundings, and, as a result, the urge to get to locations and discover more of the world is strong, with more places of interest revealing themselves as you get to each one.

On the other hand, Yasuke is built for head-on combat. Focusing on all-out damage, he can wield the biggest weapons and create the largest devastation, and take the most punishment. Seeing baddies go flying from huge ground attacks or massive kicks brought satisfaction to combat when going big, and every hit felt impactful and spectacular.

Equally, the limits on Yasuke’s stealth abilities feel about right: he’ll get seen when trying to hide behind cover, he’s rubbish at parkour, and his assassinations are deliberately non-stealthy.

I did find myself playing as Naoe an awful lot more due to the excellence of stealth and assassination, but knowing I could rely on changing to Yasuke to go all out with a Kanobo club was a joy - even if the act of changing between them could be a little more seamless than having to re-enter menus.

The balance of the game comes to the fore again, but three-fold: first in the balance between what Naoe and Yasuke offer in style, second in the way that each is balanced in terms of capabilities, but third in terms of progressing both and their skill sets. For example, if you identify skills you want then you can act accordingly, pivoting away to gather specific knowledge points that unlock levels of skills rather than just encouraging you to hoover up one-dimensional skill points.

Assassin's Creed Shadows cinematic trailer shot showing Naoe in her hood

(Image credit: Ubisoft)

A story that fades

Sadly, I can’t rave in the same way about the story as much as I can about everything else.

Told through a mix of flashbacks, main story-adjacent missions, and some linear moments, I appreciate the series trying to weave the narrative in a different way, but it all feels a bit scattershot.

However, there are redeeming qualities that do go some way to mitigating the otherwise spotty narrative. The performances, cinematography, and attention to detail in cutscenes - I was always taken by the characters’ eyes and the level of eye contact between them - is excellent and leads to a wonderfully cinematic feel. This helps to present the story and cutscenes in an engaging and sometimes gripping way - it’s just a shame that it never really got its hooks into me.

It’s worth mentioning that playing the main missions and going after the main targets often culminates in wonderful segments that focus on killing the right person in a sprawling, dangerous location, and then getting out.

I was also pleasantly surprised to find sub-groups and organizations of evil schemers that meant satisfying investigations and assassinations were not limited to one main group of big bads. Complementing this, main targets or not, were the kill screens which were an excellent artistic touch throughout, with the screen changing to black and white splattered by the bright blood of your victim.

Assassin's Creed Shadows

(Image credit: Ubisoft)

Filling out the experience

Assassin’s Creed Shadows also brings some new facets to the series with it.

The Animus Hub greets you when booting up the game. On one hand this is a functional launcher-type screen that can act as simply the home screen for Shadows and the most recent AC games (from Origins onward). On the other, it actually handles the modern-day stuff well and provides a good launchpad for jumping into any of those games. A nice, apt base for the whole Assassin’s Creed experience.

Personally, I wasn't drawn much to the new base building-like Hideout mode and it does take some time in the main game to gather all the materials needed to build and upgrade everything. In terms of adding buildings to your settlement, there are tangible benefits to be gained such as more scouts that can reveal clues and locations on the map for you, adding engravings (upgrades) to weapons, and being able to remove regional wanted statuses.

In this way, it feels like an evolution of the Ravensthorpe settlement concept from Valhalla. However, I preferred the implementation in Eivor’s adventure which was simpler and wasn’t trying to be a whole new game mode.

Even so, Assassin’s Creed Shadows’ various delays have clearly been worth it, as it’s some of the most fun I’ve had in the series in a long while. It takes all the best bits of the RPG line of games in the series and refines them, but also throws in some excellent stealth, combat, and exploration which makes for a memorable experience throughout. Its drawbacks are relatively small in comparison to its strengths and I am already committed to exploring all its nooks and crannies, well after rolling credits.

Should you play Assassin's Creed Shadows?

Play it if...

You want a huge open-world AC game to sink hours into
Shadows
is the next big Assassin’s Creed game and if you’ve been after another experience like that of Odyssey or Valhalla then Shadows will not disappoint with its large world and the amount of things to do.

You’ve been pining for a Feudal Japan setting for Assassin’s Creed
The wait for Assassin’s Creed to take its adventures to Feudal Japan has been absolutely worth it. The landscapes, characters, and history of the place are perfect for the series and Shadows capitalizes on that well.

You enjoy different combat playstyles
If you’re an action-adventure fan who likes to constantly mix things up in combat or have multiplayer playstyle options, then those offered by Naoe and Yasuke could scratch quite the itch.

You want an open-world game with rewarding exploration
Shadows
shakes up the series’ traditional approach to world exploration and offers something far more nuanced, immersive, and rewarding. Nothing is fed to you in terms of exploration, and areas aren’t suddenly filled after reaching viewpoints; the world entices you to explore it and the satisfaction of doing it is excellent.

Don't play it if...

You prefer the smaller Assassin’s Creed adventures
Assassin’s Creed Mirage
this is not, and if you prefer the more focused, small-scale adventures that the series has been known for in the past, then Shadows might be a bit overwhelming.

You don’t want to devote hours to resource-gathering and location completing
While there’s so much to do across Shadows’ landscapes, you’ll need to spend a good while gathering resources to get the most out of the hideout mode and complete a lot of minigames and locations to unlock the top skills.

Accessibility

Ubisoft’s modern suite of strong accessibility options is available in Assassin’s Creed Shadows. There are multiple difficulty levels (all of which are described in full) that affect combat and stealth, and you can also change the game to have one-hit assassinations. If you want to make exploration easier, you can turn on guidance for that to make discovery more straightforward.

There are options to change or turn off graphic effects such as blood, as well as alter the camera, and change inputs for actions. There are also plenty of options for subtitles, text size, background color for text, and language options. The game also features modes to cater to Red-Green and Blue-Yellow colorblindness.

Assassin's Creed Shadows

(Image credit: Ubisoft)

How I reviewed Assassin's Creed Shadows

I’ve played Assassin’s Creed Shadows for more than 40 hours for this review, going through the main storyline, undertaking a host of side quests, and taking time to explore the vast world. As well as thoroughly exploring the main game as both Naoe and Yasuke and using as many weapons for both as I could, I dedicated time to having a poke about the Animus Hub and spending time in the Hideout mode too to explore what both have to offer.

I reviewed Assassin’s Creed Shadows on both my PlayStation 5 setups testing on a PS5 Slim and PS5 Pro and using an Acer X32QFS gaming monitor and Samsung Q6F 55-inch 4K QLED TV for display, and a Yamaha SR-C20A soundbar and Samsung soundbar for audio. When using a headset, I adopted a SteelSeries Arctis Nova 7 on the PS5 Slim and a SteelSeries Arctis Nova Pro Wireless with my PS5 Pro. I used a regular DualSense Wireless controller on both consoles, and I also played Assassin’s Creed Shadows on my PlayStation Portal.

The game offered me two or three graphics modes depending on the display I was using. The standard, default two of Quality and Performance are present - with the performance mode being preferable on 60Hz displays - while a Balanced mode is available on HDMI 2.1 displays offering something akin to a quality-meets-40-frames-per-second experience. My preference by far was the latter and found it to be an excellent mix of both performance and overall image quality.

First reviewed March 2025

The Oppo F29 will be powered by the Snapdragon 6 Gen 1, the F29 Pro by Dimensity 7300 Energy
7:26 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Oppo will launch the F29 series in a couple of days (this Thursday) and it has already revealed key specs for the Oppo F29 and F29 Pro on its site, which you can check out here and here. Since then, more details have become available. The Oppo F29 will feature the Snapdragon 6 Gen 1, while the F29 Pro will use the Dimensity 7300 Energy. The Oppo F29 and F29 Pro will be powered by Snapdragon 6 Gen 1 and Dimensity 7300 Energy Both are 5G chips and will be paired with a “Hunter Antenna”, which promises 300% higher signal strength than typical antenna designs. The antenna is...

I tested the Fulaim X5M wireless mic, and found it a tempting budget alternative to the DJI Mic Mini
6:44 pm |

Author: admin | Category: Camera Accessories Cameras Computers Gadgets | Comments: Off

Fulaim X5M: one-minute review

The Fulaim X5M is yet another option in what has become a boom area of content-creation tech: the miniature wireless digital microphone. Designed for vloggers, podcasters and the like, this set is a competitor to the likes of the DJI Mic 2 and Rode Wireless Micro, with clip-on transmitters wirelessly beaming an audio signal to a receiver that can be connected to a smartphone, computer or camera.

Perhaps the main selling point of the X5M is its budget-friendly price, which undercuts premium rivals like DJI, Rode and Sennheiser by a wide margin. That makes it a tempting purchase for newbie content creators who are just getting started, particularly given the flexibility offered by its adapters, along with the ability to record directly onto the transmitter's own 4GB of internal storage.

I'd expect some concessions to be made with any budget product, and with the X5M I'd say the main ones are its rather cheap-feeling build quality, and the fact that its audio quality tops out at 16-bit where premium rivals offer 24-bit and even 32-bit float options. The display on the receiver could do with some tweaks to make it a little more readable too, but none of the above are what I'd call deal-breakers.

If more premium mics are out of your reach, and you want something a little more flexible than the smartphone-only Boya Mini, the Fulaim X5M is well worth a look.

fulaim x5m wireless microphone full set

The core Fulaim X5M set with two transmitters, the receiver and charging case (Image credit: Future | Sam Kieldsen)

Fulaim X5M: price and release date

  • List price is $199 / £150 / AU$310 for dual TX set
  • Cheaper non-recording edition available
  • Sold only as a set

Dual-transmitter kits with a charging case don’t come much cheaper than the Fulaim X5M. Its list price is $199 / £150 / AU$311, but I’ve found it for far less at many online stores including Amazon US for around $90 / Amazon UK for around £100, so you’ll be paying a lot less than you would for the likes of the DJI Mic Mini or Rode Wireless Micro.

That’s the price for the version of the X5M I was sent for review, which includes built-in recording on the transmitters. An even cheaper version lacking that feature is also available, for around $30 / £22 / AU$35 less.

Both sets are available to buy now from a range of online stores, but it’s worth noting that you can only get the X5M in a full package that also includes two transmitters, one receiver, a charging case, USB-C / Lightning / 3.5mm adapters, two furry windscreens and a USB-C cable; aside from replacement bits like the adapters and magnets, the elements of this kit aren’t available for individual purchase, at least as far as I could tell.

Fulaim X5M wireless microphone

The charging case with two transmitters, the receiver and all three adapters inserted (Image credit: Future | Sam Kieldsen)

Fulaim X5M: specs

Fulaim X5M wireless microphone

The receiver with its three adapters for Lightning, USB-C and 3.5mm devices. (Image credit: Future | Sam Kieldsen)

Fulaim X5M: Design

  • Most elements slot into charging case for transport
  • Entire package weighs 8.5oz / 240g
  • Adapters for USB-C, Lightning and 3.5mm included

The X5M, like many wireless mic packages, comprises two wearable transmitters, a receiver that can be connected to smartphones, tablets, computers and cameras, and a case that not only holds them but recharges their internal batteries. The case also has space for three connector adapters for the receiver (USB-C, Lightning and 3.5mm), a USB-C port for charging, and four LEDs on the front to give you a quick indication of its own battery life.

The whole kit will fit easily in your coat pocket, making the X5M wonderfully portable. I would have liked some kind of pouch or carrying bag to be included in the set though, as there’s nothing to stop the case flipping open in your bag and disgorging its contents. Also, there’s no room in the charging case for included accessories like the two furry windscreens or USB-C cable, so having a bag to hold everything would have made a lot of difference.

I found the general build quality to be okay, if a little cheap and plasticky. Pricier mic sets like the DJI Mic 2, Sennheiser Profile Wireless and Saramonic Ultra are all much sturdier than this – but that’s one reason you have to pay more for them, I suppose. There’s also no waterproofing on any of the elements here – at least nothing mentioned by Fulaim – so if you want to record outdoors in inclement weather you’ll need to exercise caution.

Fulaim X5M wireless microphone

A Fulaim X5M transmitter with its furry windshield attached. (Image credit: Future | Sam Kieldsen)

The transmitters are small and lightweight, and can be attached to clothing via a clip or magnet. The clip is nice and strong, but I found the magnet pull to be a little weak, and I wouldn’t want to risk using it on any garment thicker than a lightweight T-shirt, lest it fall off.

Each transmitter has a USB-C port for charging and data transfer, as well as two buttons: one to switch power on/off and another that can be tapped to engage noise reduction tech and held down to start recording. It also has a 3.5mm input, enabling users to attach a third-party lavalier mic.

The receiver has a USB-C port for charging, plus an interface on the back that can accept one of the adapters, allowing it to be connected directly to products with Lightning, USB-C or 3.5mm ports. I tried it on my iPhone 13 and Panasonic GH6 II camera (with the Lightning and 3.5mm ports respectively) and found it to be a secure and fairly low-profile fit.

It also has a small non-touchscreen display that indicates battery life, recording mode, connection status and audio gain. This is a little hard to see from a distance at times, due to the choice of font and icons and its tiny size, but better to have than to not, I suppose.

The receiver also has two hardware buttons: one for power and one to toggle through five levels of gain adjustment.

Fulaim X5M: Performance

  • 16-bit audio quality with noise reduction
  • Stereo, mono and safety recording modes
  • Transmitter can be used solo

There’s no sign of 24-bit or 32-bit audio here. The X5M, as befits its budget status, sticks with 16-bit audio – and I think that’s fine for a cheap wireless mic. Having tested the recording quality both indoors and outdoors on a blustery day, I’m more than happy with it – and I strongly suspect anyone who’s upgrading from a built-in mic on their phone or camera will feel the same. The sound is so much richer and fuller from a dedicated mic, while the furry windshield succeeds in cutting out wind noise when you're recording outdoors.

There’s even a noise reduction mode that, while I wouldn’t rely on it in truly challenging conditions, is very effective at reducing background hums – the likes of fans, air conditioners and road noise.

The X5M can record in three different modes: mono (which uses a single transmitter), stereo (where both transmitters record in tandem to create a single recording) and safety (where the second transmitter records at a slight gain reduction, as a backup track in case of the primary track experiencing a sudden loud noise or similar).

Each transmitter can be used for solo recording too, so you can ditch the rest of the set if you’re traveling really light. With 4GB of internal storage, it can record around nine hours of audio.

Fulaim X5M wireless microphone

The X5M's receiver attached to an Apple iPhone 13 via its Lightning port. (Image credit: Future | Sam Kieldsen)

Battery life runs closer to six hours, however, with two full-recharge cycles being held in the charging case. In theory, with the charging case in your pocket you can get 18 hours of use out of the X5M before having to track down a wall socket or power bank, which is about average for a wireless mic set.

As for wireless range, Fulaim claims the X5M can work up to a range of about 650ft / 200m – that is, the distance between the transmitter and receiver. That’s in perfect conditions, of course, and I would expect the real-world figure to be a lot lower, although for the vast majority of users range is never going to be an issue. I certainly had no problems with connectivity or transmission during my review period.

Should I buy the Fulaim X5M?

Buy it if…

You want a versatile wireless mic on a budget

With its trio of adapters for connecting to all types of smartphone plus laptops and cameras, plus solo recording, this is a cheap package that isn’t restricted to a single mode of audio capture.

You’re a beginner content creator

The 16-bit audio recorded by the X5M is so much crisper, weightier, and richer than the sound you’d get from a smartphone or camera’s built-in mic, making it a cheap and simple way to elevate vlog audio.

Don’t buy it if…

You want to record in pro-quality audio formats

The X5M sticks with ‘good enough’ 16-bit audio recording, so demanding professionals who require 24-bit or even 32-bit float recording should look elsewhere – and be willing to spend more money.

You want super-tough build quality

The plasticky build quality, lack of weatherproofing, and lack of a carrying case or bag make this a mic set that needs to be handled with a little care. It’s not necessarily designed for the rough and tumble of frequent outdoor use.

Fulaim X5M: also consider

Boya Mini

This ultra-cheap, ultra-compact and ultra-lightweight wireless microphone is designed to work only with smartphones, meaning you can’t connect it to a camera. Like the Fulaim X5M, it records at 16-bit quality rather than the 24-bit offered by some pricier alternatives.

Read our Boya Mini review

DJI Mic Mini
A premium and versatile alternative that’s currently quite a bit pricier than the Fulaim X5M, the Mic Mini features 24-bit audio and Bluetooth connectivity, meaning you can bypass the receiver altogether. Its transmitters are quite a bit smaller than the Fulaim X5M’s too, which is handy if you want something a little more discreet.

Read our DJI Mic Mini review

Fulaim X5M wireless microphone clipped to a person's shirt

(Image credit: Future | Sam Kieldsen)

How I tested the Fulaim X5M

  • I used it regularly for a week
  • I tested outside and indoors
  • I used it solo, and paired with iPhone 13 and Panasonic Lumix GH6 II

In order to see how it fared in different environments I tested the Fulaim X5M in a range of scenarios, from the quiet and relatively controlled environment of my home office to the windy coast of southeast England.

I also recorded with it in several different ways: using the transmitter’s built-in recording capability; with the receiver connected to my Apple iPhone 13 using a Lightning adapter; and with the receiver connected to my Panasonic Lumix GH6 II mirrorless camera via its 3.5mm analog adapter.

Honor 400 Lite listed by retailer way ahead of announcement
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Author: admin | Category: Mobile phones news | Comments: Off

Honor 400 Lite was surprisingly listed for sale by an online retailer in Hungary, Europe. The smartphone has a price tag and official images, revealing the phone from all angles, but the listing only mentions a few of the specifications. Honor 400 Lite The retailer Connextion does tell us the Honor 400 Lite has a 6.7" display, 8 GB RAM and 256 GB storage, and a 108 MP main camera. If we can trust a previous listing, it should have a Dimensity 7025 chipset and Android 15. Honor 400 Lite The image reveals a flat screen, likely an OLED,...

I spent two weeks with the Samsung 9100 Pro, and while it’s a dream for professional users, gamers can do better
6:00 pm |

Author: admin | Category: Computers Computing Computing Components Gadgets | Tags: | Comments: Off

Samsung 9100 Pro: Two-minute review

It's very hard to say that a drive that sequentially reads nearly 12,500MB a second doesn't live up to expectations, especially not when its performance everywhere else is better than anything else I've tested, but that sticker on the box of the Samsung 9100 Pro that promises up to 14,800MB/s sticks in the craw of an otherwise perfect M.2 PCIe 5.0 SSD.

Starting at $199.99 for a 1TB capacity drive (about £155/AU$315), the 9100 Pro is Samsung's first 'true' PCIe 5.0 SSD after the Samsung 990 EVO and Samsung 990 EVO Plus. Both those drives are PCIe 5.0, but they only use two PCIe 5.0 lanes, which limits their practical speeds to PCIe 4.0 standards.

The 9100 Pro, meanwhile, is a full-fat PCIe 5.0 x4 M.2 drive, meaning its theoretical max speed for sequential reads is upwards of roughly 15,000MB/s and 14,000MB/s for sequential writes (this number has been edging up over the past 3-5 years, so take that theoretical maximum with a grain of salt at this point).

A Samsung 9100 Pro leaning against its retail packaging

(Image credit: Future / John Loeffler)

Samsung promises that its latest drive can hit up to 14,800MB/s sequential read and 13,400MB/s sequential write, and the Samsung 9100 Pro gets there somewhat. It clocks in a max sequential write rate of 13,066MB/s in my testing, but the 9100 Pro's maximum sequential read speed only hit 12,427MB/s. This is still incredibly fast—but, it's not what's promised on the box.

Could that change with BIOS or firmware updates, sure. Possibly. But it's not like other PCIe 5.0 drives like the Crucial T705 aren't hitting close to 14,500MB/s. The T705 hits a max sequential read speed of 14,390MB/s in CrystalDiskMark 8 on the same testbench with a Gigabyte Aorus X870E motherboard, AMD Ryzen 9 9950X processor, and 32GB Corsair Dominator DDR5 running at 6,600MT/s and integrated graphics, so there's no interference from a graphics card.

Meanwhile, compared to its predecessor, the Samsung 990 Pro, the 9100 Pro is a much better overall drive, but there are circumstances where the 990 Pro still manages to outperform its successor such as same and secondary drive copy time and random read and write speeds.

A Samsung 9100 Pro slotted into a motherboard

(Image credit: Future / John Loeffler)

On balance, the Samsung 9100 Pro isn't the undisputed best SSD you can buy, and for some users (such as gamers or general-use enthusiasts), you will likely be happier with other PCIe 5.0 or even PCIe 4.0 drives on the market, many of which will be cheaper than the 9100 Pro.

That said, this is a drive for professional users and for those who need to save or otherwise write large files to disk regularly, and for that, the Samsung 9100 Pro is the best M.2 SSD on the market.

Gamers won't find much here worth the investment, unfortunately, with even the 990 Pro outperforming the 9100 Pro in 3DMark's SSD benchmark, which is a gaming-exclusive test. It also falls about 17% behind the Corsair MP700 Elite PCIe 5.0 SSD on this benchmark as well.

For general business users, the 9100 Pro is better than its predecessor but lags behind the Crucial T705 in PCMark 10, which tests general productivity speed and performance as well as its performance as a data drive rather than your main system drive.

Given all this, you'd think that the 9100 Pro should score lower, but it really comes in strong on sequential write performance, which is a very big deal for professional users who might need to save media projects that are many, many gigabytes large.

Nothing disrupts a workflow more than a project autosaving for up to half a minute or more, and this is where the 9100 Pro shines. Offering up to 39% faster sequential write performance than the Crucial T705, its nearest competitor in this category, the Samsung 9100 Pro really leans into its pro branding here.

The 9100 Pro unit I tested did not come with a built-in heatsink, so its thermal performance is largely a factor of the excellent PCIe 5.0 heatsink on the Gigabyte Auros X870E motherboard I used for testing (I also used the AMD Ryzen 9 9950X and 32GB of Corsair Dominator DDR5 RAM at 6,600MT/s), so I can't speak much to the heatsink's quality in this review.

Also, I tested a 9100 Pro with a 4TB capacity, whereas every other drive I tested had a 2TB capacity. This, in itself, shouldn't impact baseline scores too much, if at all, but it's worth pointing out that while I still consider this an apples-to-apples comparison, it's more of a Cosmic Crisp-to-Red Delicious comparison, so your actual experienced performance might vary slightly from mine.

All that said, the other major problem with this drive is its price. It's an expensive drive, and for a lot of gamers and those who are more interested in faster loading times for their programs and files, the Crucial T705 is simply a better option with comparable write speeds but close-to-max read speeds for a lower price.

If you're looking for a drive that you can use in more of a professional capacity with frequent saves of very large files like video projects or video game packages in Unreal Engine, the Samsung 9100 Pro is the best SSD you're going to get for that purpose and it will absolutely speed up your everyday workflow considerably.

Samsung 9100 Pro: Price & availability

A Samsung 9100 Pro sitting on top of its retail packaging

(Image credit: Future / John Loeffler)
  • How much does it cost? Starting at $199.99 (about £155/AU$315)
  • When is it available? Available now
  • Where can you get it? Available in the US, UK, and Australia

The Samsung 9100 Pro is available in the US, UK, and Australia starting on March 18, 2025, for $199.99 (about £155/AU$315) for a 1TB drive.

Higher capacities will cost you more, with the 2TB capacity going for $299.99 (about £230/AU$470)and the 4TB capacity going for $549.99 (about £425/AU$865).

The 9100 Pro 8TB capacity drive is expected to launch in H2 2025, though its price hasn't been released yet.

This puts the 9100 Pro roughly 30% more expensive to start over the Crucial T705 1TB, and slightly more expensive than the launch MSRP of the Samsung 990 Pro it replaces.

Samsung 9100 Pro: Specs

Should you buy the Samsung 9100 Pro?

A Samsung 9100 Pro in a masculine hand

(Image credit: Future / John Loeffler)

Buy it if...

You need pro-level sequential write performance
Are you writing 20GB files to disk every time you save your architecture project? This drive is for you.

You want an M.2 SSD with high-capacity options
With a 4TB drive available now and 8TB capacity coming later this year, this is one of the most spacious M.2 SSDs on the market.

Don't buy it if...

You're on a budget
This is hardly the cheapest PCIe 5.0 drive out there, even at this level of performance.

You're looking for a PS5 SSD
If you want a new SSD for your PS5 console, this drive is way too fast for the PS5's PCIe 4.0 interface. You're better off getting the 990 Pro.

Samsung 9100 Pro: Also consider

If my Samsung 9100 Pro review has you looking for other options, here are two more M.2 SSDs to consider...

Crucial T705
The Crucial T705 is the best all-around PCIe 5.0 drive you can buy, with stellar performance across the board and a fairly accessible price point.

Read the full Crucial T705 review

Samsung 990 Pro
The Samsung 990 Pro is the best PCIe 4.0 SSD going, and for 95% of users, this drive will be more than enough for your needs at a decent enough price.

Read the full Samsung 990 Pro review

How I tested the Samsung 9100 Pro

  • I spent about two weeks testing this SSD
  • I used it for gaming, content creation, and general storage use
  • I used my standard suite of SSD benchmarks as well as daily use

To test the 9100 Pro, I ran it through our standard benchmark suite, including CrystalDiskMark 8, PassMark, PCMark 10, 3DMark, and our proprietary 25GB file copy test.

I used this drive as my main system storage (C:\) drive for over a week on my test bench, where I used it extensively for loading games for graphics card benchmarking purposes, content creation, and more. This included loading games and large batches of photos for editing in Lightroom and Photoshop for various reviews.

I've been testing hardware components for TechRadar for over three years now, including several major SSD reviews from Samsung, PNY, and others, so I know what the latest SSDs are best for and whether they are worth your hard-earned money.

First reviewed March 2025

vivo X200 Ultra colors leak
5:33 pm |

Author: admin | Category: Mobile phones news | Comments: Off

vivo's upcoming X200 Ultra top of the line flagship will be available in three colorways according to a new rumor out of China. One will be white, one black, and one burgundy. The white model seems to be a dual-tone option if machine translation hasn't failed us, with white on the upper part of the back and a different design for the lower part. The phone's rear won't be fake leather apparently, fiberglass might be used instead, or just plain glass. The X200 Ultra is also said to sport a "2K" resolution screen made by BOE with micro-curves on all four sides. The X200 Ultra is...

vivo X200 Ultra colors leak
5:33 pm |

Author: admin | Category: Mobile phones news | Comments: Off

vivo's upcoming X200 Ultra top of the line flagship will be available in three colorways according to a new rumor out of China. One will be white, one black, and one burgundy. The white model seems to be a dual-tone option if machine translation hasn't failed us, with white on the upper part of the back and a different design for the lower part. The phone's rear won't be fake leather apparently, fiberglass might be used instead, or just plain glass. The X200 Ultra is also said to sport a "2K" resolution screen made by BOE with micro-curves on all four sides. The X200 Ultra is...

No, there is no new color option coming to the Galaxy S25 Ultra
4:36 pm |

Author: admin | Category: Mobile phones news | Comments: Off

False alarm – yesterday, Samsung India posted a teaser image of what appeared to be a new color for the Galaxy S25 Ultra. The original post has since been deleted, so no new color option is coming soon. That is not to say “not ever”, but certainly “not soon”. Right now there are seven colors to choose from. Four are available everywhere: Titanium Black, Titanium Gray, Titanium Silverblue and Titanium Whitesilver. Three are exclusive to Samsung.com: Titanium Jadegreen, Titanium Jetblack and Titanium Pinkgold. The now-deleted teaser image for the would-be new color for the Galaxy S25...

Xenoblade Chronicles X Definitive Edition remains one of the most ambitious and breathtaking RPG experiences a decade on from its original release
4:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review information

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: March 20, 2025

2053 A.D. The last bastion of humanity flees Earth as it’s caught up in a conflict between two unknown alien factions. The White Whale mothership crash lands on the seemingly habitable planet of Mira where humanity has a chance to begin again, but their struggles are far from over. Two months later, you’re discovered in a drop pod without a single memory save for your name. And so begins Xenoblade Chronicles X Definitive Edition - easily one of the best RPGs (role-playing games) I’ve played in recent years.

As the newest resident of New Los Angeles - humanity’s massive home base that successfully landed on Mira mostly intact - you’re swiftly encouraged to join BLADE (a handy shortening of Builders of the Legacy After the Destruction of Earth), an elite force tasked with everything from exploring Mira and subduing threats to gathering resources and keeping the peace on home ground.

Within your first hour, you’ll select one of eight BLADE divisions to be a part of, each specializing in a particular field (though these are fairly inconsequential outside of the online modes which I wasn’t able to try for this review). These include Pathfinders who specialize in deploying FrontierNav probes to expand the map, and Interceptors who’re tasked with handling dangerous fauna. No matter which division you pick, you’ll still get to explore Mira in pretty much any way you like.

An overhead shot of New LA's commercial district in Xenoblade Chronicles X: Definitive Edition

(Image credit: Nintendo)

While Xenoblade Chronicles X Definitive Edition does have a main story to follow, it’s not as much of a focus compared to the other three games in the series. Instead, you’ll be spending the bulk of your playtime ticking off side quests and party member affinity missions (of which there are plenty of both) in order to meet requirements for unlocking story missions and expanding your home base of New LA.

On paper it sounds like a slog - and indeed many quests can boil down to simple item fetches or enemy hunting. Thankfully, the context of each quest makes almost all of them worth doing. Each one meaningfully expands the lore of Mira and its many alien races. There’s also a fantastic feeling of progression here, as a good amount of quests will unlock more features in New LA as well as allow these other races to gradually inhabit the city.

There’s a real feeling of growth and community that’s seldom seen in the genre. And, if you’re paying attention, you’ll notice the various races co-existing. They’ll form their own friend groups, frequent commercial establishments, develop romantic relationships, and contribute to New LA in their own ways. It’s not a real-time simulation by any means, but it all still adds so much detail and flavor to the world around you.

In summary, I love the world of Mira, and I love Xenoblade Chronicles X’s approach to character development and overall progression. Sure, the lengthy gap between main story missions won’t sit right with everyone. Think of it like a hot bath; dipping a toe in can be intimidating, but if you allow yourself to slowly settle in, you’ll find an incredibly rewarding and satisfying experience. It might well be a re-release, but Xenoblade Chronicles X Definitive Edition is handily one of the best Nintendo Switch games today.

The world’s your (extremely dangerous) oyster

The party run by a towering creature in Xenoblade Chronicles X: Definitive Edition

(Image credit: Nintendo)

Besides the hub of New LA, Mira is split into five distinct (and utterly massive) biomes. Bordering the city is Primordia, a lush grassland dotted with lakes and mountains. To its west is Noctilum, a labyrinthine forest that combines wide open spaces with plenty of narrow pathways to explore. In the east you have the desert-like Oblivia, then off to the north is the ethereal Sylvalum and then bordering that is the volcanic region of Cauldros.

Best bit

A cat chilling in Xenoblade Chronicles X: Definitive Edition

(Image credit: Nintendo)

Exploring the world of Xenoblade Chronicles X Definitive Edition is its own multi-faceted reward. It aids with overall progression, sure, but it’s also full of individual moments that wowed me. As an example, running through the towering forests of Noctilum for the first time while its vocal-driven theme kicked in was a simply awe-inspiring moment. The Xenoblade series has some of the best music in gaming, and that’s certainly no different with X.

While these all sound like your cookie-cutter video game biomes, each has unique touches that help them really stand out. Noctilum, for example, is dense with large coral-like structures. Oblivia is dotted with towering ruins of an ancient civilization. Cauldros is heavily industrialized, having been largely taken over by the antagonist Ganglion race.

As you might expect from the Xenoblade series, there’s no shortage of breathtaking vistas to discover and the sense of scale is truly unmatched. The old adage of ‘if you see it, you can go there’ is often claimed but rarely actually true. However, in Xenoblade Chronicles X, you’d better believe that this is absolutely the case. Especially later in the game when you unlock the Skell, a flight-capable mech that greatly enhances your traversal options.

A Primordia vista in Xenoblade Chronicles X: Definitive Edition

(Image credit: Nintendo)

What’s especially great about Xenoblade Chronicles X is that you’re free to explore much of Mira from the off with your party of four including the player character. At first, your key objective in exploration will be finding FrontierNav sites at which you can unlock new fast travel points and reveal surrounding points of interest such as treasure locations or powerful Tyrant-class enemies.

On the topic of enemies, you’ll swiftly find that Mira is an incredibly dangerous place. High-level mobs are abundant, often strategically placed to discourage careless exploration. Xenoblade Chronicles X is not a power fantasy; you will frequently fall foul of enemies more than happy to ambush you when you least expect it. Thankfully, punishment for a full party wipe is lenient, simply taking you back to the nearest landmark or fast travel point.

Enemies are also surprisingly dynamic in their behavior. Many only appear at certain times of the day. They can also change their approach to you depending on your mode of travel; some may be perfectly willing to leave you be if you’re on foot. But in your Skell, they might be more hostile. Skell travel, while convenient, isn’t exactly a free lunch, either. Skell fuel is a limited resource and certain airborne mobs will attack if they spot you flying around.

This may sound super frustrating, but the flipside is that eventually, you will be able to fight back against enemies that previously gave you a hard time. It’s so satisfying to plow through an area that was at one point impassible due to the level gap. As you continue to improve your ground gear and Skell builds, you’ll gradually find that more of Mira opens up to you in a very natural way.

Guns, blades and indigens

The party is attacked by a large avian creature in Xenoblade Chronicles X: Definitive Edition

(Image credit: Nintendo)

Describing Xenoblade Chronicles X’s combat in full would require at least another 5,000 words and my boss would hate me, so I’ll do my best to detail the highlights instead. In short, X’s battle system is rich in depth and so incredibly fun once you get your head around it. But thanks to Definitive Edition’s better tutorialization, things are generally much easier to learn.

You and your party members will have access to a pool of Arts (read: skills) depending on their class (you can freely upgrade and switch yours as you progress, too) which you’ll assign to one of eight slots on the Arts Palette. Arts are color-coded; orange and yellow are melee and ranged attacks respectively. Green Arts provide support such as buffs or healing. Purple Arts typically apply debuffs to enemies, while Blue Arts grant the character an ‘aura’ which provides various temporary benefits.

What makes combat in X so engaging is you can’t just be throwing out Arts willy-nilly. Most will be more potent when used under certain criteria, such as hitting an enemy from its side, or activating the Art while you have an Aura active. It’s largely up to you which Arts to put on your Palette, but the game strongly incentivizes using Arts that synergize with one another.

A new ‘quick cooldown’ button has been added to Definitive Edition, too, which lets you immediately use an Art without waiting for its cooldown. The Art usually won’t be as powerful in this state, but it’s a very handy thing to have if you’re clearing out a group of weaker mobs or looking to quickly reapply a debuff.

The battle system in Xenoblade Chronicles X: Definitive Edition, showing off the Arts panel and party members fighting a creature

(Image credit: Nintendo)

That’s most apparent with Xenoblade Chronicles X’s coolest combat feature: Overdrive. Unlocked early on in the story, Overdrive is a massively powerful party-wide state. It lasts for about half a minute, during which time your Arts cooldowns will be greatly sped up and the party will be able to access a variety of bonuses based on the Arts you use.

In Definitive Edition, it’s easier than ever to tell which Arts to use, thanks to a color-coded chart displayed on-screen during Overdrive. For example, using three melee Arts in a row will boost the experience gained from the fight. Using a Blue and Green Art in succession will provide healing, and using a Green Art followed by any other will double its hit count which increases your TP (the resource required to enter Overdrive in the first place) gain.

Ideally, to get the most out of tough encounters, you’ll want to get your TP back up to 3,000 within your Overdrive window in order to activate it again, replenishing its timer. If managed correctly, you can keep the Overdrive state active throughout an entire fight. Pulling that off feels so, so satisfying and in the late game, it became the reason why I think X has the best combat system in the whole series. It’s up there with Xenoblade Chronicles 2’s take on the Chain Attack system for me.

As great as the on-foot combat is, I unfortunately can’t say the same for Skell combat. It’s as slow and clunky here as it was in the original. Skells feel incredibly floaty, and the Arts provided by its equipment typically have much longer cooldowns. You also can’t use the quick cooldown feature while in your mech. They can certainly be powerful, and hopping into your Skell if you’re running low on health is a viable tactic, but I do wish developers Monolith Soft could’ve taken the time to tighten up Skell combat as it just doesn’t provide the same rush as the on-foot Overdrive loop.

The fairest of them all

A Skell mech has transformed into its vehicle form on a Primordia beach in Xenoblade Chronicles X: Definitive Edition

(Image credit: Nintendo)

While Xenoblade Chronicles X Definitive Edition is certainly a little dated in the visuals department, by no means does that make it an ugly game. On the contrary, it provides some of the most gorgeous environments I’ve ever seen rendered on Nintendo Switch. Improved character models and an overall bump in resolution also help Definitive Edition look much sharper and cleaner than its Wii U counterpart.

As ever with the series, draw distance is incredibly impressive for a Switch game. However, some pretty egregious object pop-in is still an issue, especially in the busy hub of New LA. Non-player characters (NPCs), objects, and moving vehicles can materialize right in front of you. This can also happen out in the open world; I’ve had many times where I’ve descended onto a seemingly empty patch of earth to grab a treasure or open up a FrontierNav site, only for a group of high-level enemies to spawn in and obliterate my Skell in an instant.

In better news, performance is a mostly stable 30fps (frames per second), only rarely dipping when loading into a new area after fast travel. Load times are also impressively quick for the Switch; it wasn’t often that I had to wait longer than 10 seconds to beam into a new location, making general exploration extremely quick and convenient.

Lastly, I have to make a note of Xenoblade Chronicles X’s god-tier soundtrack. Composer Hiroyuki Sawano - well-known for his work on Attack on Titan and Kill la Kill - provides a legendary score for this game, and he’s back with new music for Definitive Edition, too. His work here does feel distinctly anime, with epic, sweeping tracks for the game’s biomes and vocal-driven battle themes that I never get tired of listening to.

Should I play Xenoblade Chronicles X Definitive Edition?

Play it if...

You want to get lost in a unique RPG for potentially hundreds of hours
Xenoblade Chronicles X is a very unique game even within the confines of its own series. The glorious sci-fi setting matched with a deep and involving battle system provides a consistently moreish experience.View Deal

You love exploration
This game simply gets exploring a vast, open world so right. Expanding your map via FrontierNav to discover new, interesting locations as well as treasures and powerful enemies is incredibly rewarding throughout the experience.View Deal

You like mechs
Despite the weak Skell combat, it’s more than made up for in their aptitude for exploration and sheer customizability - which includes everything from weapon loadouts to color schemes.View Deal

Don't play it if...

You just want to get on with the story
You’ll be spending a lot of time in Xenoblade Chronicles X completing side quests and affinity missions in order to meet requirements and recommended levels for main story content. If you’re not willing to take things slow then you may find progression to be irksome especially later on in the game.View Deal

Accessibility

Xenoblade Chronicles X Definitive Edition is unfortunately very minimal in terms of accessibility features. You’ve got subtitles on by default and you can adjust dialogue text speed, but that’s really about it. There are no colorblind options, which would have been helpful to some players given the battle system’s reliance on color-coded Arts.

How I reviewed Xenoblade Chronicles X Definitive Edition

My playthrough of Xenoblade Chronicles X Definitive Edition lasted around 80 hours. This included the main story, most side quests, a good amount of affinity missions, and the new postgame content. I unfortunately wasn’t able to test the game’s online features for this review, as these will open up on release day.

I played the game on my Nintendo Switch OLED in both docked and handheld modes. I found it to be surprisingly playable and stable in handheld mode despite the drop in overall image quality and resolution, but still looks noticeably less soupy than other Xenoblade titles on that OLED screen. For docked play, I played on an LG CX OLED TV primarily with a GameSir Nova controller.

First reviewed March 2025

Realme 14 5G’s launch date announced
3:39 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Realme recently revealed the Realme 14 5G's key specs and design, and now the brand has announced the smartphone will be unveiled on March 27. The launch will begin at 3 PM Thailand time and stream on Realme Thailand's YouTube channel and Facebook and TikTok accounts. However, judging by Realme's use of the words "realme 14 series 5G is set to launch" in their X post, it seems the brand could unveil more than one phone on March 27. The picture it shared on X shows the Realme 14 5G's Mecha Design model joined by two other color versions. Discover smartphones that push the boundaries of...

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