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Galaxy S25 series gets second firmware update
10:07 pm | March 24, 2025

Author: admin | Category: Mobile phones news | Comments: Off

The Galaxy S25 series is now receiving its second firmware update across Europe. The update comes in at just over 573 MB on our Galaxy S25 unit and bears the S931BXXS1AYC2 identifier in Europe. Galaxy S25 update screen The update does not contain any additional features and instead focuses on ironing out bugs and optimizing security by bringing the March 2025 security patch. The S25 series was notably lagging behind its predecessors until now in terms of the security patch. The new firmware update is expected to gradually make its way to more regions in the coming...

Galaxy S25 series gets second firmware update
10:07 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The Galaxy S25 series is now receiving its second firmware update across Europe. The update comes in at just over 573 MB on our Galaxy S25 unit and bears the S931BXXS1AYC2 identifier in Europe. Galaxy S25 update screen The update does not contain any additional features and instead focuses on ironing out bugs and optimizing security by bringing the March 2025 security patch. The S25 series was notably lagging behind its predecessors until now in terms of the security patch. The new firmware update is expected to gradually make its way to more regions in the coming...

iOS 18.4 will add lossless audio and low-latency modes for the AirPods Max when using USB-C
8:11 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Apple will release iOS 18.4 in early April – the update will enable Apple Intelligence in new regions, but improvements to Siri have been delayed. Today, the company revealed that iOS 18.4 will also add new features to AirPods Max, the version with USB-C. Using the included USB-C cable, the AirPods Max will be able to play 24-bit, 48kHz lossless audio. This will allow users to enjoy the 100+ million songs available in lossless audio format on Apple Music. Also, it will “enable musicians to both create and mix in Personalized Spatial Audio with head tracking”. Additionally, using the...

vivo Y300 Pro+ and Y300 GT key specs and launch date emerge
7:12 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The vivo Y300 series already consists of five devices and according to the latest leaks, we’re in for at least two more models. The first one is the Y300 Pro+, which appeared in a leaked launch poster that suggests the device will launch on March 31 in China. The leaked poster was accompanied by a Geekbench listing and a lengthy leaked specs list, which suggest the device will feature the Snapdragon 7s Gen 3 chipset paired with 12GB RAM. Y300 Pro+ (vivo V2456A) is also expected to offer a massive 7,300mAh battery with 90W charging, a quad-curved AMOLED display and a 50MP main cam with...

Motorola Edge 60 Fusion launch date announced along with key features
6:14 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Motorola will launch the Edge 60 Fusion on April 2. The phone will make its debut in India, where it will be introduced as the first device in the country to feature a Dimensity 7400. The chipset, as well as other key features like the screen and the main camera sensor, were revealed on a landing page by the online retailer Flipkart. The Motorola Edge 60 Fusion will feature a 6.7" OLED of 1200p resolution. Its panel is elegantly curved on all four edges and will have a peak brightness of 4,500 nits. The display will be protected by a Gorilla Glass 7i. The primary camera is said...

I got absolutely destroyed by The First Berserker: Khazan’s bosses for hours on end and loved every second of it
6:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Billed as a ‘hardcore action RPG’ (role-playing game), The First Berserker: Khazan from developer Neople lives up to its description by offering a back-breaking, taxing, and demanding soulslike game that doesn’t ever let up, for better and for worse.

Review info

Platform reviewed: PS5
Available on:
PS5, Xbox Series X, Xbox Series S, PC
Release date:
March 27, 2025

With some impressive combat and progression tweaks to the genre’s formula mixed in, it also has some solid ideas of its own. Dozens of hours of content, optional side missions, and secrets to find are backed up by some excellent voice work - even if the narrative doesn’t quite match the performance quality.

However, for long-running Soulslike fans, The First Berserker: Khazan’s combat feels on par with Lies of P’s quality. We are now at a point in the genre where developers are able to make combat that is on par with FromSoftware’s work on the iconic Dark Souls series, Bloodborne, and Elden Ring, et al. What is even more impressive is that this is Neople’s first soulslike - and you can’t tell at all.

A screenshot from The First Berserker: Khazan

(Image credit: Neople)

A familiar formula

The setup of The First Berserker: Khazan is a familiar one for the genre. General Khazan wakes up after narrowly escaping death upon being branded a traitor and mercilessly tortured. Frail and weak, he stumbles upon an entity known as the Blade Phantom), providing him with grand, otherworldly powers, and allowing him to get back to his full strength.

On that journey, he will regain powers and abilities allowing him to use one of three weapon types while meeting a cast of characters that join him in a hub called The Crevice. They can upgrade his gear, improve his stats, and offer equipment to purchase, from weapons to armor pieces and your usual batch of consumables you can find in a soulslike game.

Khazan then journeys from level to level to seek revenge and become The First Berserker. While the game is set within the Dungeon & Fighter (DNF) universe, I have no experience with the other projects in it, but I found the story to be initially intriguing, offering impressive world design and great visuals and environments that grabbed me from the get-go.

A screenshot from The First Berserker: Khazan

(Image credit: Neople)

It also helps that the voice performances from Ben Starr as Khazan and Anthony Hell as the Blade Phantom, the two main characters you are with for most of the game, are fantastic. The rest of the supporting cast, bosses, and human characters you fight are also just as good. Everyone here does the best they can with the writing which often underdelivers.

As the story goes on, the game piles on lore and terminology that makes it a bit hard to follow for newcomers. The world you are exploring and the rules of it just sort of become an amorphous blob of stuff interjected between each level and boss fight. I’m sure it's really cool for fans of the DNF universe to see their world brought to life in a way it never has been before, but The First Berserker: Khazan doesn’t do a great job of keeping new players invested in it past the first few hours.

A screenshot from The First Berserker: Khazan

(Image credit: Neople)

A brutal battering

While I wasn’t thrilled by the story, the combat in The First Berserker: Khazan is just exquisite. No soulslike has challenged me this consistently since I got into the genre with Bloodborne. There are so many adjectives I could use to describe the combat’s difficulty but it is simply one of the hardest soulslikes I have ever played. However, I loved every second of getting slaughtered.

The First Berserker: Khazan is heavily reliant on blocking, parrying, and dodging at the right times to avoid attacks, with even one hit doing significant damage. Precise dodge timing is required and parry windows are even shorter. Missing these will also lower your stamina with each block as you take damage, leaving you vulnerable and unable to move for a few seconds as your stamina fully recovers. It is grueling and there aren’t ways to get around these requirements either, unless you opt for the easier difficulty mode which lessens the effects of a lot of these punishing mechanics. You can’t simply out-level a boss or area.

The game also doesn’t opt for the build flexibility and customization that many soulslikes do these days, instead letting you develop and deepen combat with the three main weapon types (dual blades, greatsword, and spear) as you play. As you kill enemies and bosses, you earn skill points that unlock abilities that you can activate that vary up a weapon's moveset, as well as other moves and passive bonuses that are imbued into the weapon once activated.

I opted for a Greatsword in my playthrough and that allowed me to unlock abilities such as Breakthrough which let me charge into an enemy push them back away from a group and then slam down. Other abilities like Inner Fury summoned an explosion underneath where I was standing, dealing area of effect damage to everyone around me acting as a stun, building up an enemy’s stun meter to land a Brutal Attack while they were immobilized. It also helped with crowd control.

Best bit

The best moment in The First Berserker: Khazan came after finally beating Maluca after almost six hours. The fight is one of the best spectacles in the game, and it is a huge challenge to overcome, requiring you to master almost every aspect of combat from managing your stamina, knowing when to stun him, and honing your parries to deflect quick sword combos.

Within the skill tree, there are also additional combat moves that you can seamlessly slot in between attacks, such as being able to use a charged heavy attack with some added reach after performing the first hit in a light combo or being able to guard as you charge your heavy attack. There is even a ranged Spear attack that you can use.

This is the first time I can remember a skill tree and traditional combat abilities working this well in soulslike and I loved the fluid, dynamic nature of fighting in The First Berserker: Khazan as I unlocked more skills with a weapon. There’s an exceptional flow I got into as i combined attacks and seamlessly interweaved moves that became addicting. It’s all supported by excellent sound design and music, with the clink of a parry and the swoosh of a perfect dodge being especially satisfying.

Of course, combat is nothing in a soulslike without enemies, and The First Berserker: Khazan has a wealth of them. Skeletons, humans, demons, dragons, and more litter the game’s 16 levels and many bonus missions. They all have a great, varied selection of attacks and I never had issues with struggling to understand which moves were being telegraphed. The only downside is there are a few too many brown and grey villages and areas where you fight these enemies, that lack the flair seen early on and towards the end of the game.

Bosses, however, are exceptional and always a spectacle. The way their attacks and the visual effects combine together to create grand, herculean challenges is an aspect of the game that never gets old. Each one also challenged me in entirely different ways, requiring different approaches almost every time and forcing me to adapt to new combat styles.

Endure and try to survive

However, the sheer amount of attacks to learn, the parry timing, and the damage these bosses do, combined with the demanding combat is a lot to endure. I spent several hours on every single boss, sometimes spending more than five hours trying to finish them off. For example, Aratra, a giant spider has a number of stabs and swipes it can perform with its legs, a few jumping grab attacks, as well as a charge that requires you to block half-a-dozen successive hits. It also can inflict poison with its attacks, forcing you to manage a poison meter at the same time.

Another boss Rangkus, offers a unique blend of both ranged crossbow atatcks and melee attacks, forcing you to adjust to his constantly shifting moveset that switches between the two styles. You not only have to block, parry, dodge, and close the gap on him, but you also need to manage your position in the arena to stay close to him, preventing him from doing his more punishing area of effect attacksor charged crossbow shots that are almost impossible to dodge.

The First Berserker: Khazan has some of the hardest bosses I’ve ever experienced in the genre because they all ask so much of the player. While it felt like being in the trenches in the moment, the exhilarating jubilation I felt after beating each one is a feeling I haven’t felt in the genre in a very long time. Combat is really quite exceptional and to have something of this quality come from a studio’s first soulslike game is impressive.

A screenshot from The First Berserker: Khazan

(Image credit: Neople)

Ideas of its own

While The First Berserker: Khazan definitely borrows a lot from the games that came before it, there are a few interesting twists to the formula, most of which work. For example, you can actually provide larger damage and stamina recovery boosts to Khazan beyond the traditional five stat upgrades you get from the currency enemies drop. By finding Vengeance Points, you can boost these stats universally across the game’s levels which encourages you to explore thoroughly as there is a meaningful reward for doing so.

You can also perform similar upgrades by using items gained from the red enemy summons or spirits to boost your own summon, enhancing their damage and strength during boss fights, giving you a reason to actually fight them and invest in your summon if you want. Although the AI isn’t that great on your summon, they can be used as a punching bag for a boss to let you land some free hits.

There are also a lot of fun twists and optional bonus missions, such as fighting a boss again in a new form or exploring an area from a main level in a new way. There are also a few collectibles to find in these and the main missions that can provide a variety of extra bonuses, armor pieces, or gear. I really enjoyed doing these and chasing these items. Being encouraged to explore in this way for tangible rewards made the linear-level design more intriguing as I scoured every crevice for secrets.

The one area that the game offers a twist on the soulslike formula here - that doesn’t really work - is the amount of gear (weapon and armor) customisation options. You can craft gear, upgrade gear, rework attributes and stat bonuses on gear and entire gear sets, sell that gear for money and buy other gear, and even dismantle gear.

It’s a lot of ways to use your unwanted items, but I never felt the need to engage with any of them meaningfully. I was still just using everything I obtained while exploring and making use of gear sets and the bonuses granted by them. I never felt a need to actually think about crafting a gear set or dismantling gear to save up for a specific item from the blacksmith. It largely just feels tacked on because I got so much gear as I was playing.

Should you play The First Beserker: Khazan?

Play it if...

You're a veteran of the genre and looking for a challenging Soulslike
The First Berserker: Khazan
is one of the most demanding soulslikes in the genre. There is little room to make mistakes in a fight and you will need to perfect your ability usage, dodges, and parries to survive against tougher enemies and beat bosses.

You're a fan of the Dungeon & Fighter (DNF) universe and keen to see it realized in a whole new way
This is the first big-budget triple-A action RPG in the universe and it offers a brand new way for fans to see the world they love come to life. It also has robust mechanics and gameplay to support that world-building and lore.

Don't play it if...

You're looking for an accessible and approachable soulslike with a lot of flexibility
The First Berserker: Khazan offers no meaningful accessibility options or gameplay adjustments besides an easier difficulty. However, once you choose that difficulty, you can’t bump it back up to normal. Additionally, you have to learn how to parry, dodge, and master almost every core combat mechanic, you can’t find easy workarounds or broken builds here.

You're looking for a narrative-driven soulslike with an easy-to-follow, quality storyline
Despite some great voice work, the writing and storyline here aren’t anything you haven’t seen before in the genre or other action games. It’s a by-the-numbers revenge tale and the writing often lets down the amazing performances. It’s also hard to follow for newcomers to the DNF universe.

Accessibility features

The First Berserker: Khazan includes aim assist for ranged weapons and an easy difficulty for those who are finding the combat too challenging. However, once you choose easy difficulty, you can’t change the difficulty back to normal, and the game doesn’t have any fine-tuning options for combat such as adjusting the parry window. The combat also doesn’t have much wiggle room to make things easier with upgrades and you can’t customize button mappings outside of the two default templates.

There are also no options for people who are colorblind, visually impaired, deaf, or have motor and reaction time problems besides some very minor adjustments such as hold to sprint, turning screen shake off, and basic subtitle options.

A screenshot from The First Berserker: Khazan

(Image credit: Neople)

How I reviewed The First Berserker: Khazan

I played The First Berserker: Khazan for 30 hours completing the majority of the game’s main missions and finishing most of the side content. I played the game mostly in performance mode on PS5 with a DualSense Edge PS5 controller on a Gigabyte M28U gaming monitor and using SteelSeries Arena 3 computer speakers.

The First Berserker: Khazan tested me in much the same way Bloodborne did when I tried the genre in 2015. Since that year I have played almost every game in the genre including Sekiro: Shadows Die Twice, Elden Ring, Demon’s Souls, Lies of P, The Surge, Lords of the Fallen, Ashen, Darksiders 3, and more.

First reviewed March 2025.

The Huawei FreeArc are the best-sounding open-ear headphones I’ve ever tested – and they’re surprisingly cheap
6:00 pm |

Author: admin | Category: Audio Computers Earbuds & Airpods Gadgets Headphones | Tags: , , | Comments: Off

Huawei FreeArc: One minute review

With audio brands and tech companies announcing open-ear earbuds left, right and center, it was only a matter of time before Chinese giant Huawei got in on the action too.

It was only minutes into the testing for this Huawei FreeArc review, though, that I understood these to be some of the best open-ear buds on the market right now. Huawei’s onto something here!

The reason for this is simple: as of their release, the Huawei FreeArc are the best-sounding examples of this form factor, and that’s a really impressive selling point given how earbuds like this work.

For those who aren’t familiar, open-ear headphones like these dangle the earbud over your eardrum, instead of plonking it straight in there; this means you can still hear sounds beyond your music. Useful for people in busy areas or who need to hear announcements, but less useful for audiophiles as having a bud centimeters from your ear can spell doom for well-tuned music.

Not with the FreeArc, though. Music has an impressive soundstage, sounds delicately tuned and maintains bristling energy. The best compliment I can give to Huawei is that I often forgot I was listening to open-ears.

Two enthusiastic thumbs up in the audio department, then, although the FreeArc do struggle just a little in a few other departments. The battery life is one, with the 23-hour lasting power of the case in particular an area that might dissuade certain buyers.

If you’ve got an Android phone, you’ll also find the app install process an absolute pain, as you have to side-load multiple apps through APKs. The process is only suitable for technophiles, or someone who can rope in a tech-savvy relative or friend to help.

OK so great-sounding, just slightly annoying to set up? Yes, but we're missing the big draw. Huawei has priced these buds to sell, making them some of the most affordable open-ears on the market right now.

You can overlook a few of issues in tech with competitive pricing, and the Huawei FreeArc do benefit from that when you consider their feature set. But purely from a sonic perspective, these are an absolute steal at the price.

Huawei FreeArc review: Specifications

Huawei FreeArc review: Price and availability

The Huawei FreeArc on a white shelf.

(Image credit: Future)
  • Announced in February 2025
  • Priced at £99.99 (roughly $130, AU$200)
  • Not on sale in Australia or US

The Huawei FreeArc were announced in February 2025, at the same time as a slew of rivals, and went on sale shortly afterwards.

You can pick up the buds for £99.99 (roughly $130, AU$200) so they’re priced competitively against many of these competitors. There’s no US or AU pricing at the time of writing and I don’t expect the buds will go on sale in either region.

There are a few open-ear buds priced around that general area, or a slight amount cheaper, but most competitors cost up to 50% more. So Huawei has put out a really tempting option here.

Huawei FreeArc review: Design

The Huawei FreeArc on a white shelf.

(Image credit: Future)
  • Mid-sized charging case
  • Comfortable and reliable bud fit
  • Temperamental touch controls

The Huawei FreeArc comes in a square carry case; it’s not the smallest I’ve ever seen from open-ear buds, but it’s definitely at the smaller end of the spectrum.

The case measures 67.8 x 67.8 x 26.5mm and weighs 67g, and it has basically what you’d expect from an earbuds case: place to lay each bud, a pairing button, and a USB-C port for charging.

The buds themselves weigh 8.9g so they’re not the lightest open-ears I’ve ever tested, but the difference is just a gram or so and they are by no means heavy. Like most open-ears (although not ear-clip/cuff designs – see the Bose Ultra Open), they consist of the main body as well as a sports loop that circles and slips behind the ear, which in the Huawei’s case ends in quite a pronounced teardrop shape.

The Huawei FreeArc on a white shelf.

Evidence of how easily-bendable the hook is. (Image credit: Future)

I found them reliably comfortable and lightweight to wear, and they didn’t shift much during exercises or runs, a problem some other open-ears have. Instead they’re firmly held pretty close to the ear, so you can hear your music well.

The buds’ body supports gesture controls, but I found them a little bit temperamental in picking up my touch. You’re meant to be able to swipe to change volume, double tap to pause or play songs and triple-tap to skip songs, and while the tapping ones worked well, I had to fight with the buds to pick up swiping.

The charging case doesn’t have any protective certification but the earbuds are IP57, which was a pleasant surprise to see given that most rivals are IP54. The ‘5’ in common means that they’re dust resistant and the ‘7’ means that they’re waterpoof up to a depth of 1m for half an hour, whereas most rivals are simply splash-proof. I don’t think this means that you should swim with the buds, but it still means they’re protected from the elements.

You can buy the FreeArcs in black, white or pale green, and as you can tell from the images, my review sample was the former.

  • Design score: 4/5

Huawei FreeArc review: Features

The Huawei FreeArc on a white shelf.

(Image credit: Future)
  • Battery life is 7 hours (only 23 for case)
  • App has convoluted installation process
  • Could do with extra features

The feature set is the Huawei FreeArc’s Achilles Heel, so let’s get the criticisms out the way upfront.

Firstly, the battery life isn’t amazing. At 7 hours of listening per bud, it’s not awful, though plenty of other buds (especially open-ears) beat it. But worse is the charging case, which only gets you 28 hours of listening, a stat that’s got to be one of the lowest I’ve seen in buds like this.

My biggest issue was that downloading the Huawei AI Life app, to unlock extra features, was an absolute pain (on Android, at least, but on iOS it’s simple). To get it on my Realme phone I had to download Huawei’s AppGallery (as an APK on my browser, as it’s not on the Play Store), which took some convincing on my phone, then use the AppGallery to download the AI Life, convince my phone to let me side-load apps from this app, and then set it up via this app. It’s a lot of faff and it took me about 10 minutes, which is approximately 9 and a half minutes more than this process generally takes me during reviews.

The Huawei FreeArc on a white shelf.

(Image credit: Future)

I’m not entirely convinced that the process is worth it either. It mainly lets you find your earbuds if you’ve misplaced them, manage which devices your buds are connected to, and change what the gesture controls do.

The main feature of the app is access to four music presets (default, Elevate for workouts, Treble boost and Voices for boosting vocals). You can also make your own, which gives you access to a 10-band equalizer.

Unlike at least one contemporary rival (that would be the Honor Earbuds Open) there’s no active noise cancellation, no low latency mode and no gimmicky AI feature – yes, I’m looking at the Honor Earbuds Open's AI translator here. None of these are ubiquitous in open-ears so I can’t detract points for that, but the FreeArc do feel like they’re missing some kind of USP.

  • Features score: 4/5

Huawei FreeArc review: Sound performance

The Huawei FreeArc on a man's head.

(Image credit: Future)
  • Large 17mm x 12mm drivers
  • Impressive sound stage
  • Could have done with ANC

The core selling point of the Huawei FreeArc is that they’re the best-sounding open-ear earbuds I’ve tested to date. That’s not the biggest compliment in the world, given that the form factor naturally leads to worse audio (the speaker is dangling away from your ear, of course, and bass clout is usually the first casualty), but I was still impressed with how the FreeArcs sound.

The most palpable and immediately-obvious positive of the FreeArcs’ audio is the soundstage: it’s unprecedented for open-ears, and I was surprised to be able to pick out the strums of guitars and range of piano keys when I was listening.

Music is energetic and exciting, zealous and crisp, and it was a joy to listen to my favorite workout songs and actually hear the details in them. Admittedly, lots of my excitement came from the sheer fact that I could make out individual lines in songs (I hate to harp on, but open-ears generally sound pretty bad), but the Huawei’s do sound great.

Each earbud has a single 17mm x 12mm driver, which is bigger than I can recall seeing in past open-ear headphones, and that might go some way in explaining the quality of the Huawei FreeArc's sonic performance.

I would have liked to hear a little more bass in the FreeArc, as it ended up sounding just a touch underwhelming during workouts when I wanted a bassy kick. The aforementioned Elevate mode does improve things in terms of bass clout, but it also makes more complex songs sound oddly ‘crunchy’ and distorted, so I stopped using it.

It was almost a shame to listen to such high-quality audio in open-ears – it sounded amazing when listening in quiet environments, but as soon as I left the house or went somewhere busy, the extraneous noise that can't help but enter your ear makes it hard to appreciate the detail. ANC would be a blessing on these buds.

  • Sound performance score: 5/5

Huawei FreeArc review: Value

The Huawei FreeArc on a white shelf.

(Image credit: Future)

Given that Huawei tends to release premium products, I was surprised to see the FreeArcs go for £99, which makes them fairly affordable as open-ears go.

They'd be decent value if they only had 'good' sound quality, but the fact that they sound great really helps cement the Huawei FreeArc as one of the best-value open-ear buds you can buy right now.

  • Value score: 4.5/5

Huawei FreeArc review: scorecard

Huawei FreeArc: Should I buy?

The Huawei FreeArc on a white shelf.

(Image credit: Future)

Buy them if...

You're an audiophile

If you care about audio fidelity but still need to use open-ear headphones, the FreeArcs are your go-to pick.

You're on a middling budget

While I can't recommend the Huawei FreeArc for people on a low budget, those willing to spend a middling amount will find these a great pick..

You have an iPhone or Huawei mobile

I've waxed lyrical about the app installation pains, but this isn't an issue for people who use iPhones or Huawei devices.

Don't buy them if...

You wait a while before charging

The FreeArcs' battery life isn't awful, but the case charge is. If you don't often get a chance to power up your gadgets, their 23-hour lasting time might not cut it.

You don't listen when it's quiet

Due to their design, you can only make the most of the Huaweis if you listen somewhere quiet. If you only use earbuds in noisy environments, you might not appreciate these buds.

Also consider

Honor Earbuds Open

These buds cost a little more and don't quite match the Huawei buds in sound, but their battery life is better, plus they offer effective active noise cancellation (I know, it shouldn't work, but it does).

Read our full Honor Earbuds Open review

OpenRock Pro

Fitness users should look perhaps to the OpenRock; they have an incredible battery life and a sturdy design – don't expect quite the levels of sonic brilliance as the Huawei or Honor options above though.

Read our full OpenRock Pro review

How I tested

I listened to the Huawei FreeArcs for two weeks before writing this review, and the testing process coincided with that of two rivals: the Honor Earbuds Open and the EarFun Openjump, which helped me better understand all three.

I used the Huawei FreeArc alongside my Android smartphone for most of the review, and also paired them to my Windows laptop at several times. Mostly I listened to music on Spotify but also tested podcasts, games and TV shows. I tested them at home, in the office, on walks around my area and also for various workouts (road cycling, running and gym workouts).

The FreeArcs are the latest of many products I've reviewed for TechRadar; I've been doing so for over six years and have reviewed headphones, smartphones, tablets and more.

Read more about how we test

  • First reviewed: March 2025
Oppo Find N5’s hinge put to the test – can it support 45kg or will it break?
5:17 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Last month, we witnessed the Oppo Find N5 launch and the company had a setup to show off how tough N5 is – it placed the foldable phone between two tables and hung a 20kg/44lbs weight on it. That test didn’t put the weight on the hinge, but the next test did. Check out this video where Oppo used four Find N5’s to hold up a 50kg/110lbs weight – and this time the weight did fall on the hinges. Did Oppo stage these tests? A few years ago, channel State of Tech tested the Galaxy Z Flip5, which lasted an impressive 400,000 folds before breaking (double what Samsung was officially advertising...

I used the Satechi SM3 Slim Mechanical Backlit Bluetooth Keyboard and was surprised by how light it is for a full-sized board
5:02 pm |

Author: admin | Category: Computers Computing Gadgets Keyboards Peripherals & Accessories | Comments: Off

Satechi SM3: Two-minute review

The Satechi SM3 mechanical keyboard against a blue background.

(Image credit: Alex Blake / Future)

Satechi has been making Apple-esque accessories for a few years now, with keyboards, mice, charging docks and more on its roster. But in all that time, it’s never made a mechanical keyboard – until the SM3 came along.

Satechi has opted to kick off its mechanical range with a full-size board that features a numpad on its right-hand edge. It looks great and will fit in neatly with your Apple devices, but it also works perfectly well with Windows PCs.

The key switches feel a little heavy and there’s only one switch choice. Satechi has opted for its own proprietary switch, making it harder to know how the board will feel before you buy. That holds it back, and we’d prefer more choice here. Looking beyond that, it’s got plenty of connectivity options, making it well suited to people who find themselves typing on different devices during the day.

Satechi SM3: Price & availability

  • How much does it cost? $119.99 (about £93 / $190 AUD)
  • When is it available? Available now
  • Where can you get it? Available globally

The Satechi SM3 costs $119.99, which is about £93 or $190 AUD. That’s not an outrageous price to pay, especially for a full-length board.

Satechi SM3: Design

The Satechi SM3 mechanical keyboard against a blue background.

(Image credit: Alex Blake / Future)

The SM3 is Satechi’s first full-length, 108-character keyboard. That means it comes with a numpad on the right-hand side, along with a couple of bonus keys for connecting the device to Bluetooth, 2.4GHz, or over a cable.

My review unit came in a simple, attractive gray and white colorway, but there’s also a darker version available. Both come with 14 different backlighting patterns (some of which are a touch distracting) but it only shines in white – there’s no RGB here. That white backlighting was often hard to see in daylight against the white keycaps, making discerning keys with a quick glance trickier than it should have been. There was no issue in low light, though.

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The Satechi SM3 mechanical keyboard against a blue background.

(Image credit: Alex Blake / Future)
Image 2 of 2

The Satechi SM3 mechanical keyboard against a blue background.

(Image credit: Alex Blake / Future)

This is a slimline keyboard with low-profile keycaps (there are a few spare Windows ones in the box), and that helps it fit neatly into a bag on your travels, provided your backpack can accommodate the keyboard’s full-size length. The keycaps are removable, but any replacements need to fit Satechi’s proprietary switch stems (more on that later).

The SM3 is also impressively lightweight for a large keyboard, weighing in at 1.42lbs (648g) on my scales. For comparison, my Keychron K8 – with its smaller tenkeyless design – weighs 1.96lbs (889g). The Satechi SM3 comes with an aluminum top and sides, while the underneath is made from sturdy plastic.

Around the back are two pop-out feet to prop the board up. Although there are two height options here, they’re both at a fairly shallow angle. It would have been good to have an option for a higher incline. There’s also no wrist rest, but that’s not a huge problem.

Satechi SM3: Performance

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The Satechi SM3 mechanical keyboard against a blue background.

(Image credit: Alex Blake / Future)
Image 2 of 3

The Satechi SM3 mechanical keyboard against a blue background.

(Image credit: Alex Blake / Future)
Image 3 of 3

The Satechi SM3 mechanical keyboard against a blue background.

(Image credit: Alex Blake / Future)

The Satechi SM3 is a mechanical keyboard, but it only comes with one switch: a proprietary brown tactile option. It’s a little heavy and sluggish in use, and after a few days I noticed some finger fatigue from having to press harder than I’m used to. A more lightweight configuration would have been welcome. The switches are not hot-swappable, either, so if they don’t feel right to you, you’re stuck with them.

This is definitely not a gaming keyboard, but it’s surprisingly viable for this usage. I played a range of titles, including fast-paced shooters and much more sedate games, and in both cases the keyboard stood up reasonably well. You won’t find any gamer-specific features, but the low-profile keycaps were easy to find by touch in the heat of battle. The main issue is the board’s length, and I found my mouse hitting the edge of the numpad at times.

The Satechi SM3 mechanical keyboard against a blue background.

(Image credit: Alex Blake / Future)

I did have occasional issues with certain keys not registering when pressed, and this seemed to mainly affect the space bar and left Shift key. There were no issues with ghosting in my testing, though.

You can connect the SM3 to two devices over Bluetooth, one using the 2.4GHz receiver, and one with the included USB-C cable. Switching over Bluetooth takes about a second and just requires you to press a single button on the keyboard. You can also change layouts between Windows and macOS, and the keys to do this have “Mac” or “Win” helpfully printed on their keycaps.

Disappointingly, there’s no companion app to assign macros and reassign keys, and the SM3 is not compatible with QMK or VIA.

Should you buy the Satechi SM3?

The Satechi SM3 mechanical keyboard against a blue background.

(Image credit: Alex Blake / Future)

Buy the Satechi SM3 if…

You like the Apple aesthetic

This board will fit in well alongside Apple’s devices.View Deal

You want a numpad

The extended layout is ideal for numpad users.View Deal

You work on the go

It’s not the smallest board, but its lightweight design won’t weigh you down when it’s in a backpack.View Deal

Don’t buy it if…

You prefer lighter switches

Satechi’s proprietary switches are quite heavy.View Deal

You want more switch options

You only get brown tactile switches here, and they’re not hot-swappable.View Deal

You like customising your keyboards

With no QMK/VIA compatibility and no Satechi-made companion app, you can’t assign macros or customise the device.View Deal

Satechi SM3: Also consider

Logitech Signature K650

Our pick for the best keyboard, the Logitech Signature K650 comes with a full-size layout and low-profile keycaps. It’s not got mechanical switches, but it is very reasonably priced and is packed with extras. Read our full Logitech Signature K650 review View Deal

Razer Pro Type Ultra

One of our favorite mechanical keyboards is the Razer Pro Type Ultra. You get a full-size layout and a superb typing experience, although its lack of low-profile switches means it’s not as lightweight or portable as the Satechi SM3. Read our full Razer Pro Type Ultra reviewView Deal

How I tested the Satechi SM3

I tested out the Satechi SM3 in both work and gaming scenarios, using it to type all day long and game in the evenings. I also paired it with both a Mac and a PC and tried it on both machines to see how well it fared with the different key layouts.

First reviewed March 2025

The Realme Narzo 80 Pro is coming soon with a Dimensity 7400 chipset
4:17 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Realme India is gearing up to launch the Narzo 80 series, starting with teasers for the Narzo 80 Pro. This will be the segment’s first phone with the Dimensity 7400 – that’s easy enough to do, considering that no phone uses the new chip yet (though the rumor mill is keeping an eye on a couple of upcoming models). Realme is boasting that the chip can achieve an AnTuTu score of over 780K. The chipset is essentially the same as the Dimensity 7300, so it should be comparable to phones that use that one. As for the previous model, the Realme Narzo 70 Pro uses the older Dimensity 7050....

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