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Samsung Galaxy A06 5G price in India leaks
10:23 pm | February 18, 2025

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Samsung is getting ready to launch the Galaxy A06 5G, to complement the 4G-only Galaxy A06 which arrived back in August. Today a new leak sheds light on the 5G model's pricing. So, in India, the A06 5G is apparently going to set you back INR 10,499 when you factor in all bank and card offers. The device is promised to receive four major Android updates according to the leaked promo image you can see below. Samsung Galaxy A06 will cost 💰 ₹10,499 including card offers in India.📲 HD LCD 90Hz display 🥲🔳 MediaTek Dimensity 6300🍭 Android 15 One UI 7⚡ No, Adapter in the box ❌#SamsungGalaxyA06...

Samsung Galaxy A06 5G price in India leaks
10:23 pm |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Samsung is getting ready to launch the Galaxy A06 5G, to complement the 4G-only Galaxy A06 which arrived back in August. Today a new leak sheds light on the 5G model's pricing. So, in India, the A06 5G is apparently going to set you back INR 10,499 when you factor in all bank and card offers. The device is promised to receive four major Android updates according to the leaked promo image you can see below. Samsung Galaxy A06 will cost 💰 ₹10,499 including card offers in India.📲 HD LCD 90Hz display 🥲🔳 MediaTek Dimensity 6300🍭 Android 15 One UI 7⚡ No, Adapter in the box ❌#SamsungGalaxyA06...

Motorola Razr 60 Ultra’s name confirmed by new certification
9:14 pm |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Motorola's next flagship foldable smartphone will finally use a flagship chipset, the Snapdragon 8 Elite, if rumors are to be believed. Naming-wise, however, nothing seems to be changing, despite what a past benchmark run made us hope for. It will be called Razr 60 Ultra across the world. This has now been confirmed by the UAE's TDRA certification documents, which clearly list the name of the device alongside its model number which is XT2551. So, we thus expect this phone to be sold as the Motorola Razr+ 2025 in North America, since Motorola has for a few years now employed this...

The Mobile Controller MG-X Pro is the most disappointing mobile controller that I’ve ever tested
9:00 pm |

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

One-minute review

The Mobile Controller MG-X Pro is the most disappointing mobile gaming controller that I’ve ever tested. For the lofty price of $119.90 / £99.90 - which is a whopping $19.91 more than the Backbone One 2nd Gen in the US - you’re getting a mobile controller that performs worse, has a lower build quality, lacks a lot of major features, and, in the case of the iPhone variant that I tried, doesn't even fit properly on some recent phones.

There is simply no reason to consider this controller at its retail price - but that’s not to say that it is completely irredeemable.

The thumbsticks are a little loose for my taste but undeniably work well for fast-paced games like Call of Duty: Warzone Mobile. The large, Xbox-style buttons are also responsive and quite appealing if you intend to use them for Xbox Cloud Gaming - though it’s a shame that the D-pad is uncomfortably flat and imprecise. There’s also the fact that this is a Bluetooth gamepad, which, even though this means that it requires separate charging and does not feature charging pass-through, some might still prefer over the wired connection of the Backbone One 2nd Gen.

The Mobile Controller MG-X Pro is quite a unique shape too, being something of a middle ground between the compact Backbone One 2nd Gen and the full-size Razer Kishi Ultra, and comfortable in the hands for extended gaming sessions.

If you can find it on sale with a discount of 50% or above, I could see this being a solid, though certainly not leading, option. Otherwise, I’m hoping that manufacturer Nacon takes the Mobile Controller MG-X Pro back to the drawing board for an updated, overhauled successor.

The Mobile Controller MG-X Pro without a mobile phone inserted.

(Image credit: Future)

Mobile Controller MG-X Pro: Price and availability

  • iOS version costs $119.90 / ÂŁ99.90
  • Android version is $99.90 / ÂŁ74.90
  • Available via Nacon and Amazon

The Mobile Controller MG-X Pro sells for $119.90 / £99.90 on the Nacon website and similar rates over at Amazon. It’s available in both the US and UK, with two alternate versions to choose from. I tested the white ‘iPhone’ variant, which is compatible with iOS devices.

The Android, or ‘Xbox’ version, comes in black - with a larger Xbox-style home button. Despite being a licensed product, it’s bizarrely a little cheaper than the iOS one - at $99.90 / £74.90.

I wouldn’t say that this is good value, but at this lower price, the Mobile Controller MG-X Pro is a little bit more competitive in the face of the $99.99 / £99.99 Backbone One 2nd Gen.

Mobile Controller MG-X Pro: Specs

A close-up of the buttons on the Mobile Controller MG-X Pro.

(Image credit: Future)

Mobile Controller MG-X Pro: Design and features

  • Thick and comfortable in the hands
  • Plastic feels cheap
  • Face buttons are reliable

The Mobile Controller MG-X Pro’s design is a midpoint between smaller options like the Backbone One 2nd Gen and Scuf Nomad and larger mobile gamepads such as the Razer Kishi Ultra. It’s quite hefty, weighing 0.77lbs / 350g, with an overall shape that’s a bit reminiscent of the Xbox Wireless Controller, albeit with an extending spring-loaded back to accommodate the addition of a mobile phone.

The grips are thinner than Microsoft’s pad, however, and the overall layout is a little bit squashed in comparison - with the thumbsticks, buttons, and D-pad all very close together. It’s certainly not uncomfortable, even in my larger hands, and I actually quite like the way that little nook underneath the rear triggers provides a perfect little resting place for your middle fingers.

Still, the build quality is a letdown at this price point. There are cheap-looking seams on the sides of the controller, plus a few visible imperfections in the plastic molding. Some corners are quite sharp too, especially where the phone is attached, which occasionally led to me painfully scraping my hands on it while trying to get my device in and out. This is nowhere near the almost Apple-like construction of the slightly cheaper Backbone One 2nd Gen.

A close up of the Mobile Controller MG-X Pro's charging port.

(Image credit: Future)

This is a Bluetooth gamepad, so it has no physical connection to your phone. Instead, you need to turn it on by holding the small home button and waiting for it to connect to your device. Four small LED indicators show you its current status, such as its current battery level and whether it's in pairing mode. On the bottom of the controller is a USB-C port, used to charge up the controller. Bear in mind that, unlike the Backbone One 2nd Gen, there’s no charging pass-through here, so won’t be able to top up your device while it’s in use. There’s also no headphone jack, so many of the best gaming earbuds simply won’t work.

The Mobile Controller MG-X Pro is compatible with the MG-X Series App, which bizarrely only seemed to be available on iOS. This is fully functional, but lacks anything beyond the most basic features - only offering thumbstick calibration, a quick control guide, and the option to update your gamepad. There’s no button remapping here, no way to customize trigger sensitivity, no list of suggested compatible games, or really any reason to ever boot it up. It’s significantly behind the Backbone or Razer Nexus apps, which both function as game launchers and offer basic necessities such as button remapping in addition to a few killer features like, in Razer’s case, a fantastic virtual controller mode.

At least the setup process is mercifully straightforward, simply requiring you to turn on the controller and select it from your phone’s Bluetooth menu to pair.

The MG-X Series app.

(Image credit: Nacon)

Mobile Controller MG-X Pro: Performance

  • Strong battery life
  • Thumbsticks feel quite loose
  • D-pad is awful

The performance of the Mobile Controller MG-X Pro is just about acceptable, provided you ignore the price. The thumbsticks are roughly equivalent in size to the Xbox pad but with a thinner column and much more travel.

There’s not a lot of resistance, which makes them quick to use in fast-paced multiplayer games like Call of Duty: Warzone Mobile or PUBG Mobile, but at the same time means that they feel a tad slippery.

The face buttons have a flat design with a lot of surface area and a pleasant, membrane-feeling mechanism. The D-pad is also very flat and spongy, but unlike the buttons, I soon found that this made it very hard to make precise inputs. Pressing right would often also trigger an upwards input and if you play lots of platformers or retro games with D-pad controls, this is going to be a complete dealbreaker.

A note on accessibility

The Nacon MG-X Pro android mobile gaming controller in front of a PS5

(Image credit: Future/Rob Dwiar)

Nacon sent me the Android variant for testing - and I've had a pretty positive experience with it from an accessibility standpoint. Thanks to its chunky design, it's the only mobile controller I've really been able to use and has let me enjoy Stalker 2 on the sofa via remote play. Each arm is perfectly sized and the buttons are arranged closely enough for my different hands to engage with. It's a shame about the price and build, but for those looking to try a uniquely shaped mobile controller, the MG-X Pro earns some credit.

- Rob Dwiar, Managing Editor, TechRadar Gaming

The iOS version of the Mobile Controller MG-X Pro also doesn't fit well if you’re using a larger iPhone. I tested the controller with my iPhone 15 Plus, where the large camera module makes it difficult to securely insert. It goes in fine enough at first, but is loose and could fall out if you’re not careful. After a quick look online, I discovered that this was quite a common complaint with a handful of customers saying that it didn’t fit an iPhone 14 Pro Max either.

Swapping over to an old iPhone 12, this was not an issue at all, so it’s clear that Nacon needs to revise the design for modern iPhones - or at the very least add a disclaimer to its store page clarifying exactly which devices it’s most compatible with. This makes it a mobile controller that you’re realistically not going to want to use out and about; after all there’s no point risking your phone coming loose and falling out onto a hard surface while you’re trying to game on the train.

The only area where the Mobile Controller MG-X Pro unreservedly delivers is in its battery life. Nacon claims that it will last “up to 20 hours” and I can attest that it gets very close to that figure. I was able to use the controller repeatedly throughout the week without ever having to worry about charging it up, which is excellent.

A mobile phone fitting poorly in the Mobile Controller MG-X Pro.

(Image credit: Future)

Should I buy the Mobile Controller MG-X Pro?

Buy it if...

You want strong battery life
Easily the best element of the Mobile Controller MG-X Pro is its battery life. You’re getting close to 20 hours in standard use, which is great and cuts down on the need to charge it up between sessions.

Don't buy it if...

You crave the best value
The Mobile Controller MG-X Pro is far too expensive for what you get. It’s impossible to recommend above the many similarly priced and even cheaper alternatives out there today.

You want lots of features
The Mobile Controller MG-X Pro has a tiny feature set and a comically barren mobile app. If you want a controller that you can truly customize, then you need to look elsewhere.View Deal

Also consider

Looking for something a bit better than the Mobile Controller MG-X Pro? Consider these two strong alternatives instead.

Scuf Nomad
The Scuf Nomad is similar to the Mobile Controller MG-X Pro in that it’s also a Bluetooth mobile gamepad, but it has a significantly greater number of features and a much more high-quality design.

Read our full Scuf Nomad review

Backbone One 2nd Gen
The Backbone One 2nd Gen is the mobile controller to beat, and massively better than the Mobile Controller MG-X Pro. It’s wired, but fits more phones, is compatible with both Android and iOS at once, and boasts a great app.

Read our full Backbone One 2nd Gen review

A close-up of the thumbstick on the Mobile Controller MG-X Pro.

(Image credit: Future)

How I tested the Mobile Controller MG-X Pro

  • Test for a few weeks
  • Tried with a variety of mobile games
  • Compared to other controllers

I tested the iOS version of the Mobile Controller MG-X Pro for roughly three weeks. During that time I paired it with my trusty iPhone 15 Plus and, briefly, an old iPhone 12. I played a wide variety of compatible mobile games, including favorites like Call of Duty: Warzone Mobile, Zenless Zone Zero, Hitman Blood Money Reprisal, Call of Duty Mobile, and more.

Throughout my time with the controller, I compared my experience with my hands-on testing of other mobile gamepads including the Razer Kishi, Razer Kishi Ultra, Backbone One, Backbone One 2nd Gen, Scuf Nomad, Turtle Beach Atom, and GameSir X2s Type-C.

Read more about how we test

First reviewed February 2025

Samsung sort of confirms the Galaxy Z Flip FE
7:53 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Samsung's upcoming Galaxy Z Flip7 will be joined this year by a cheaper option, which we're tentatively calling the Galaxy Z Flip FE. This has been rumored for quite a while now, and today Samsung has sort of confirmed its existence. Spotted on Samsung servers that handle over-the-air updates is a software build for a device with the model number SM-F761. This is not yet official and there's currently no Samsung device out there with that model number. Furthermore, the "F" tells us it's a foldable, and "7" being the first number tells us it's part of the Flip line. Samsung Galaxy Z...

Samsung sort of confirms the Galaxy Z Flip FE
7:53 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Samsung's upcoming Galaxy Z Flip7 will be joined this year by a cheaper option, which we're tentatively calling the Galaxy Z Flip FE. This has been rumored for quite a while now, and today Samsung has sort of confirmed its existence. Spotted on Samsung servers that handle over-the-air updates is a software build for a device with the model number SM-F761. This is not yet official and there's currently no Samsung device out there with that model number. Furthermore, the "F" tells us it's a foldable, and "7" being the first number tells us it's part of the Flip line. Samsung Galaxy Z...

Xiaomi Redmi Note 14 5G review
7:50 pm |

Author: admin | Category: Mobile phones reviews | Tags: | Comments: Off

OnePlus Watch 3 debuts with polished looks and updated battery endurance
6:57 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The OnePlus Watch 3 brings refinements over its predecessor in several key areas. While it may look like the Watch 2, the new wearable features a larger 1.5-inch LTPO AMOLED display with a titanium bezel and sapphire glass cover. The panel sports 2,200 nits peak brightness which should make it easily legible outdoors. The other new addition is the new crown element, which can be used to navigate the UI, unlike the one on the Watch 2, which was just there for looks. OnePlus Watch 3 comes in a single 46mm size and two color options - Emerald and Obsidian Titanium. The frame is still made...

I summoned a chimpanzee god in Like a Dragon: Pirate Yakuza in Hawaii, and it was still only the fourth weirdest thing in the game
6:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, PS4, Xbox Series X|S, Xbox One, PC
Release date: February 21, 2025

Like a Dragon: Pirate Yakuza in Hawaii is a game that I’m stunned even exists. In the AAA gaming space, it’s so rare to see a franchise just let loose with a genuinely absurd premise. Yet with action-adventure game Pirate Yakuza in Hawaii, developer Ryu Ga Gotoku Studio pulls it off with such unabashed confidence that you really just have to respect it.

And still upon reflection, it’s a premise that manages to make perfect sense for protagonist Goro Majima. For the most unhinged of the series’ legendary yakuza - a guy who’s previously had success running a cabaret club and a construction company - taking up the mantle of a pirate captain and sailing the high seas in search of lost treasure is something he’d probably do in a heartbeat. With or without the amnesia he’s struck with at the start of this game.

It’s a concept that elevates Pirate Yakuza in Hawaii from any old spinoff to a truly memorable adventure and one that absolutely stands out confidently against the backdrop of the long-running series. It’s still a Like a Dragon title through and through - with an abundance of minigames, side quests, and a massive open hub to explore - but the backdrop of piracy and treasure hunting makes Pirate Yakuza in Hawaii one of a kind.

Setting the stage

Like a Dragon: Pirate Yakuza in Hawaii

(Image credit: Sega)

Six months on from the events of Like a Dragon: Infinite Wealth, we find Majima washed up on the beach of a remote island off the coast of Hawaii. Near death and with little in the way of memories to his name, he’s mercifully saved by a child named Luke, who lives on the island with his dad and older sister.

Over the course of the first chapter, Majima repays Luke’s kindness by helping the island deal with a rather major pirate problem. And we’re talking pirates in the strictest sense: galleons outfitted with powerful cannons and menacing sails, staffed by salty treasure-hungry sea dogs. It turns out the whole thing is quite the racket in the waters surrounding Hawaii (in the Like a Dragon universe at least).

After a stint doing errands on the island, it’s not too long before Majima gets a pirate ship - the Goromaru - and a ragtag crew of his own. And so properly begins an adventure that successfully weds a Treasure Island-esque narrative with Like a Dragon’s political and faction-based intrigue. While it’s not as big on throwing you wild curveballs as the mainline series, it’s a tale that’s nonetheless entertaining and thrilling from start to finish, with an absolutely phenomenal finale to boot.

White whale, holy grail

Like a Dragon: Pirate Yakuza in Hawaii

(Image credit: Sega)

Gameplay and exploration in Like a Dragon: Pirate Yakuza in Hawaii is split into two distinct segments, those being land and sea. When you’re ashore, it’s perhaps unsurprisingly like most other Like a Dragon titles; Majima gets to fully explore the city of Honolulu (returning from Infinite Wealth) and engage in all kinds of minigames, side stories, and combat.

As in prior entries, clueless goons are more than keen to make a beeline for Majima should they spot him out and about, which is where his two distinct combat styles come into play. I’ve covered them extensively in my previews beforehand, but what you need to know is that the Mad Dog and Sea Dog styles offer incredibly unique ways to engage your foes.

Mad Dog is closer to the Majima you expect. Wielding his iconic knife, he employs rapid attacks, a powerful gap closer, throws, and more. It’s ideal for whittling down a single target or a small squad of baddies. Sea Dog is the more interesting of the two, as Majima dons his pirate garb, wields two cutlasses, and has access to a flintlock pistol and a hook. It’s much better suited to the larger-scale fights you’ll have during story missions and deck battles.

Best bit

Like a Dragon: Pirate Yakuza in Hawaii

(Image credit: Sega)

It’s hard to single out any one aspect of Like a Dragon: Pirate Yakuza in Hawaii as its absolute best bit, but the sheer variety of content on offer is undoubtedly a swashbuckler’s dream. Even better, you can take it all at your own pace. Want to tick off some substories or chill with some minigames? Or do you want to take things up a notch by sinking some lily-livered sailors in the Pirates’ Coliseum? Outside of major story beats, it’s all available to you at any time.

Overall, Majima feels exceptionally powerful here, to the point where the Normal difficulty setting was honestly quite a breeze. Throw in some hilariously strong Heat Actions, Mad Dog’s Doppelganger mode, and Sea Dog’s Dark Instruments (both available via the chargeable Madness Gauge) and we have what is certainly among the most overpowered move sets in series history.

But by Davy Jones is Majima such a joy to play as. Whether it’s blasting away entire scores of lads with a charged flintlock shot or wreaking havoc with a giant ethereal chimpanzee (no, really), combat rarely feels like a drag. Enemies aren’t necessarily pushovers though, with some types wielding spears or shields to counter specific abilities.

However, as powerful as Majima feels, you’ll still need to play smart. That’s especially so when you chase after Honolulu’s bounty targets - a piece of side content that provides plenty of cash with which you can use to invest in upgrades for Majima and his ship.

Those spear guys can poke you out of the air, for example, while shielded foes will need to be robbed of their protection with the hook before significant damage can be dealt. And that’s before we’ve even gotten to kickboxers, gunners, tigers, bears, and enemies that drop a grenade on defeat. Believe it or not, they’re actually worse than the tigers and bears.

Waterworld

Like a Dragon: Pirate Yakuza in Hawaii

(Image credit: Sega)

Majima’s as much a terror out at sea, if not more so. Captaining the Goromaru is the other half of Like a Dragon: Pirate Yakuza in Hawaii, and it’s unlike anything we’ve seen from the series yet. Well, perhaps besides the vehicle combat of Fist of the North Star: Lost Paradise, but that’s obviously even more of a spinoff than this game is.

There’s a ton to do out on the high seas, with exploring the vast waters surrounding Hawaii and other notable locales forming a good chunk of the playthrough. You can engage in ship battles, explore uncharted islands for lost treasure, and even undertake a massive side story that has Majima and crew taking down the Devil Flags - a notorious pirate armada.

One thing to note is that content with the Goromaru is noticeably harder than anything else in the game. Enemy ships can pack a punch, especially those of higher ranks. So, you’ll need to do some groundwork in order to make your ship as powerful as possible. That’ll come in the form of scouting new crew members you can find dotted around Honolulu, as well as upgrading the ship’s durability and firepower.

Your shipmates will also level up when they’re staffed on the ship, and certain members can provide unique First Mate or Squad Leader buffs if they’ve been assigned to those positions. Such buffs include increasing damage you deal to an enemy ship’s stern, or increasing the number of times you can shoot out a smokescreen to obscure enemy vision while you resuscitate downed crewmates or put out hazards like fires or poison mist.

Like a Dragon: Pirate Yakuza in Hawaii

(Image credit: Sega)

You’ll also be able to take your crew into the Madlantis Pirates’ Coliseum, a substantial bit of side content where you’ll engage in ship battles of escalating difficulty. Defeating the enemy ship will then transition you to a deck battle, where your entire crew faces off against the enemy’s on their own ship. It’s a genuine thrill to see so many characters clash against each other in combat like this, and while it can get quite messy and nonsensical, it’s still great chaotic fun.

Manning the Goromaru is a part of the game that I found to be the most engrossing. Ticking off content and participating in minigames to unlock new crew members always feels fulfilling, and definitely incentivizes you to try out activities like Dragon Kart, Crazy Delivery, and the usual smattering of side activities to unlock even more goodies.

There are a few stubborn barnacles to deal with out on the ocean, though. Engagements with enemy ships can get quite lengthy later on in the game, which does add to overall sea travel time. And while the Goromaru can boost and make use of air currents to sail swiftly, the simple act of traveling from A to B can still take a good chunk of time. Especially when you’re constantly running into other fleets.

The sea is also the only place in the game where you’ll experience notable performance drops (at least I did on the PS5 review version I tested), especially when inclement weather such as rain storms get involved. It’s nothing horrible or unplayable, but definitely worth noting if you’re playing on console.

Should I play Like a Dragon: Pirate Yakuza in Hawaii?

Like a Dragon: Pirate Yakuza in Hawaii

(Image credit: Sega)

Play it if...

You want a compact Like a Dragon adventure
Similar to Like a Dragon Gaiden: The Man Who Erased His Name before it, Pirate Yakuza in Hawaii’s run time is shorter than the length of its name, making for a much more digestible experience.

You love pirates
It really is as simple as that. If you’re pining for a swashbuckling adventure the likes of which we seldom see in video games, Pirate Yakuza in Hawaii will scratch that itch and then some.

Don't play it if...

You’re not caught up on the series
While the game is generally friendlier to newcomers than others, it does still mention and feature characters and events from prior entries, and spoils major story beats from Infinite Wealth, so play at your own risk if you’re still making your way through the wider series.

Accessibility

The accessibility options in Pirate Yakuza in Hawaii are something of a treasure trove, too, with plenty on offer to accommodate gamers of all stripes.

Some highlights include options for automatic quick time events, stick control swapping, reducing the motion of waves out at sea, thorough subtitle options (including backgrounds and character names), and three distinct color vision assistance settings (deuteranopia, protanopia, and tritanopia). Full button configuration is also supported.

How I reviewed Like a Dragon: Pirate Yakuza in Hawaii

My full playthrough of Like a Dragon: Pirate Yakuza in Hawaii took 25 hours to finish on PS5, playing on an LG CX OLED TV with the DualSense Wireless Controller.

While I finished the main story, the Goro Pirates side story, and tackled the majority of available side content, this was by no means a completionist run. If you’re going for 100% - that’s fully completing all side content including the exhaustive challenge list - expect to sink in anywhere between 30-40 hours.

First reviewed February 2025

I reviewed Sonus Faber’s luminous Lumina II stereo speakers, and they’re a winner for Italian-crafted sound and looks
6:00 pm |

Author: admin | Category: Audio Computers Gadgets Hi-Fi Speakers | Comments: Off

Sonus Faber Lumina II: Two minute review

Since the early 1980s, Sonus Faber has been creating high-performance, high-end loudspeakers and charging a (generally perfectly justifiable) arm and a leg for them. But in a move not many people saw coming, the company decided to democratize its ‘Made in Italy’ cachet by launching a pair of speakers that sell for an almost-mainstream $1,499 / £999 /AU$2,200 per pair. They’re called the Sonus Faber Lumina II.

In many ways, the Lumina II are Sonus Faber business as usual. The standard of build and finish is impeccable, the materials are premium (although the company’s customary use of real leather will no doubt alienate as many people as it excites), the look is sophisticated and understated. And, sure enough, there’s a little ‘Made in Italy’ sticker on the cabinet's rear, just to let you know you're dealing with something a little special even among the heady brands that make the best stereo speakers.

In many ways, the Sonus Faber Lumina II sound like their money’s-worth, as well as looking and feeling like it. They’re a balanced, insightful and nicely detailed listen, are able to organize a soundstage well, and with unarguable talent where frequency response and tonal fidelity are concerned. No, they’re far from the punchiest speakers around – they run out of meaningful puff quite early in the bass frequencies – and they’re not enthusiastic about bigger volume levels, either.

But for some people, the fact that this is Sonus Faber we’re talking about will be enough to overlook these (admittedly fairly mild) shortcomings. The harder-headed consumer, though, knows that the Sonus Faber Lumina II are far from the only choice at this sort of money – the likes of the KEF LS50 Meta loom large.

Sonus Faber Lumina II on a stone surface

(Image credit: Future)

Sonus Faber Lumina II review: Price and release date

  • Released June 15, 2021
  • $1,499 / ÂŁ999 / AU$2,199

The Sonus Faber Lumina II are on sale now, and in the United Kingdom a pair will cost you £999. In the United States, you’re looking at $1,499, while in Australia they’ll set you back AU$2,199.

Passive standmounting speakers at this sort of money are not exactly a rarity, of course. So, apart from the ‘handmade in Italy’ cachet, what does Sonus Faber have up its beautifully tailored sleeve?

Sonus Faber Lumina II on a stone surface

(Image credit: Future)

Sonus Faber Lumina II review: Features

  • 29mm ‘damped apex dome’ tweeter
  • 150mm pulp/fibre mid/bass driver
  • Front-facing bass reflex port

As a pair of small and (relatively) affordable passive loudspeakers, the Sonus Faber Lumina II aren’t exactly awash with features, but those they have are of high quality and are utterly fit for purpose.

So, reading from the top of the front of each speaker, there’s a 29mm tweeter of Sonus Faber’s own ‘damped apex dome’ design, which features a silk diaphragm and is mounted using a visco-elastic baffle to effectively isolate the vibration it produces from the cabinet. Below here there’s a 150mm mid/bass driver – a cone made from a combination of natural fibres and cellulose pulp. It sits in what Sonus Faber describes as an ‘ultra-free compression basket’, and the promise is of high linearity and dynamic performance.

The speakers stand on a little plastic plinth – there’s a little gap between the main cabinet and the plinth where a bass reflex port faces forwards. This makes the Lumina II nicely forgiving of positioning in your room, notwithstanding a few rather unusual positioning issues thrown up further down in the ‘design’ section.

The overall arrangement is good for a frequency response of 55Hz - 24kHz, according to Sonus Faber. Crossover is at an unremarkable 1.8kHz, sensitivity is an equally ordinary 85dB, and nominal impedance is four ohms. The manufacturer suggests that any worthwhile amplifier with 50 watts or more available should be able to drive the Lumina II without issues.

  • Features score: 4 / 5

Sonus Faber Lumina II on a stone surface

(Image credit: Future)

Sonus Faber Lumina II review: Sound quality

  • Detailed and spacious presentation
  • Organized and unflappable…
  • …unless you decide to listen at bigger volumes

If you’re familiar with any of Sonus Faber’s products from the turn of the century onwards, the overall emphasis of the Lumina II sound isn’t going to come as much of a surprise. No matter the sort of stuff you like to listen to, and no matter the source of it, these speakers are a balanced, naturalistic and periodically absorbing listen.

The tonal balance of the Lumina II is carefully neutral, so a nicely organic recording like Nico’s The Fairest of the Seasons enjoys a true-to-life depiction of the small string section, acoustic guitar, and expressive and unmistakable vocal. There’s plenty of detail revealed and contextualized at every part of the frequency range, and the Sonus Faber travel from top to bottom in a smooth and undemonstrative manner. No part of the frequency range gets overstated and, apart from the very lowest frequencies, no part is underplayed. The crossover between tweeter and mid/bass driver is all-but imperceptible.

The speakers do good work with harmonic variations, and are quite explicit where soundstaging is concerned, too. There’s a respectable degree of dynamic headroom available, and a willingness to track even the smaller changes in attack or intensity carefully.

Switch to a copy of Aw, Shoot! by CMAT and the Lumina II’s ability to open up a fairly compressed and dense recording is straightforwardly impressive. It can create appreciable space on the soundstage, and where less accomplished speakers present this recording as a sort of aural wedding cake, with element piled on top of element, the Sonus Faber bring some order to bear. Detail levels are good all over again, and the ability to tease out the finer, more transient occurrences in a recording and let them enjoy a little breathing space is not to be sniffed at.

There’s appreciable bite and shine at the top of the frequency range, but nothing too threatening or hard-edged – there’s real refinement to the treble response here. The midrange is eloquent and revealing, and – up to a point – low frequencies are just as substantial and well-resolved as everything going on above them.

The Lumina II don’t so much run out of extension at the bottom of the frequency range – not by the standards of reasonably compact standmounters, anyway – as run out of conviction. There’s a lack of power and drive towards the bottom of their frequency response which can make for a slightly lightweight rendition of whatever it is you’re listening to. Low frequencies are nicely controlled, so rhythmic expression is convincing, but outright ‘punch’ is in rather short supply.

It’s equally safe to say that volume is a factor in the Sonus Faber comfort zone. At moderate volumes the Lumina II are a composed, insightful and well-organized listen, with talents that extend well beyond ‘unflappability’. But if you up the ante, volume-wise, a fair bit of that composure deserts them, along with some of their powers of organization. The can begin to sound just fractionally two-dimensional and ever-so-slightly stressed. Dial the volume down just a little and normal service is quickly resumed.

  • Sound quality score: 4 / 5

Sonus Faber Lumina II on a stone surface

(Image credit: Future)

Sonus Faber Lumina II review: Design

  • Choice of three finishes
  • Leather-covered sides and top surface
  • 304 x 180 x 263mm (HxWxD)

Obviously you’ll make up your own mind as to the decorative potential (or otherwise) of the Sonus Faber Lumina II. What can’t be argued with is the quality of construction or finish – these are impeccably made loudspeakers. The company’s ongoing determination to cover a good portion of its speakers in leather (both sides and the top of this model) won’t sit well for those who’d prefer a vegan option, but as far as ‘craftsmanship’ is concerned, the Lumina II have plenty in evidence.

Each speaker is a tidy 304 x 180 x 263mm (HxWxD), and if you choose either of the ‘walnut with maple inlays’ or ‘wenge with maple inlays’ the front baffle is of multilayered wood with real wood veneer. The piano black alternative is glossy, all right, and also built of multilayered wood but it’s quite reflective, so is not perhaps the first choice for those who may wish to use their Lumina II as part of a home theater set-up in a darkened room.

At the rear of each cabinet there are four nickel-plated speaker binding terminals that can be used with bare wire, banana plugs or spade connectors. Biwiring or biamping is perfectly straightforward.

Although the configuration of the speakers makes them quite forgiving of room position, the liberal use of leather does not. The company is quite unequivocal: you should not position your Lumina II near windows or sources of heat, and they should not be exposed to direct sunlight. Perhaps lots of leather isn’t such a brilliant idea after all…

  • Design score: 4 / 5

Sonus Faber Lumina II on a stone surface

(Image credit: Future)

Sonus Faber Lumina II review: Value

‘Made in Italy’ seldom comes cheap, and in a market dominated by speakers that have been ‘designed and engineered’ in one place and then inevitably ‘made in China’, it’s quite a prestigious point of difference. And where materials, build quality and the standard of finish are concerned, it’s hard to argue that you’re not getting full value here.

And up to a point, that’s all true when it comes to sound quality, too. But a look at the ‘also consider’ section below lets you know that if you’re prepared to forgo a bit of the undeniable Sonus Faber cachet, better pound-for-pound performance is available…

  • Value score: 4 / 5

Sonus Faber Lumina II review: Should you buy them?

Buy them if...

You’re a sucker for Italian design
Like every Sonus Faber product, the Lumina II are a visual and tactile treat.

You enjoy open, detailed and naturalistic sound
These speakers have a real talent for opening up a recording and peering deep inside.

You do your listening in a darkened room
The leather finish means these speakers are more affected by sunlight than most.

Don't buy them if...

You’re vegan
The leather finish might be a dealbreaker.

You like to listen loud
The composure that’s such an admirable part of the Lumina II's sound can go astray at big volumes.

You consider ‘wallop’ to be a positive word
Other speakers of comparable size and price can dig deeper and hit harder.

Sonus Faber Lumina II on a stone surface

(Image credit: Future)

Sonus Faber Lumina II review: Also consider

KEF LS50 Meta
All price-comparable speakers tend to look a bit agricultural next to the Sonus Faber Lumina II but KEF’s outstanding LS50 Meta have a strong look of their own and, most importantly, the sort of all-around excellence the Lumina II can’t quite match. The ever-expanding number of available colors and dramatic visuals of the driver array don’t do any harm, either…View Deal

Sonus Faber Lumina II review: How I tested

  • Connected to a Naim Uniti Nova, listening to Qobuz and Tidal tracks
  • Also hooked up a Rega Apollo for CDs; Cambridge Audio/Clearaudio for vinyl

During my spell listening to the Sonus Faber Lumina II, they were powered by a Naim Uniti Nova streamer/amplifier capable of delivering 70 watts of power per channel. I also used the Naim for listening to Qobuz and Tidal, as it is both a streamer and an amplifier.

I listened to compact discs using a Rega Apollo player, and vinyl via both the Cambridge Audio Alva TT v2 and Clearaudio Concept turntables.

The Lumina II remained in my listening space for the test's entirety – the area is nothing too sophisticated, it’s a fairly ordinary (though not particularly reflective) room that works excellently for my purposes. Using this disparate sources, I listened to myriad different recordings, from a plenty of genres, and from a wide range of eras.

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