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Meta Quest 3 review: the best VR headset for most people
8:41 pm | September 27, 2023

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Tags: | Comments: Off

I’ve not spent a lot of time with the Meta Quest 3, but my roughly 30-minute demo with the new headset has given me a taste of what it has in store for users when it launches on October 10 – and I’m already hungry for more.

The improved performance and graphics provided by the new Snapdragon XR2 Gen 2, the slimmed-down design, and the superior mixed reality experience it offers combine to create a VR gadget that feels like an excellent successor to the Oculus Quest 2.

Yes, the Quest 3 is pricier than the Quest 2 was at launch (coming in at $499.99 / £479.99, Australian pricing to be confirmed by Meta) for its cheapest model instead of $299.99 / £299.99 / AU$509.99) but its improvements certainly seem to justify the higher cost.

I’ll need to spend more time with the headset to get a proper feel for how it stacks up against the competition, but I already feel this may be the best VR headset out there; maybe finally replacing the ol’ reliable Oculus Quest 2, which has been my go-to headset recommendation for people looking to try what VR has to offer.

Meta Quest 3: Price and availability

Meta Quest 3 preorders went live on September 27 – the same day as Meta Connect 2023 – ahead of the official release date on October 10. You can choose between two models: a 128GB model at $499.99 / £479.99 (Australian pricing to be confirmed by Meta) and a 512GB option for $649.99 / £619.99 (Australian pricing to be confirmed by Meta). The only difference between the two is the on-board storage, so which one is best for you will depend on how many VR games and apps you want to have installed at any one time. 

The Meta Quest 3 and controllers on their charging station which is itself on a wooden desk next to a lamp

(Image credit: Meta)

Based on my experience with VR the 128GB model should be sufficient for most users. VR apps are generally fairly small in terms of file size, which means you should be able to download a lot before you fill up the headset. If you somehow do fill up the storage it’s also fairly easy to delete and redownload software quickly, as long as you have a decent internet connection.

That said, VR games are going up in scale, so 128GB might not go as far in the Quest 3 era. If you don’t like swapping out digital games, and you plan to use the Quest 3 a lot, you might need to invest in the larger model.

It’s also worth noting that the Quest 3 is pricier than the Oculus Quest 2 – which currently starts at $299.99 / £299.99 / AU$509.99 for the 128GB model – although as you’d hope for from a newer gadget the Quest 3 does offer some solid improvements that seem to justify the price.

Meta Quest 3: Performance

The Meta Quest 3 owes most of its performance improvements to the new Qualcomm Snapdragon XR2 Gen 2 chipset that powers it – which Qualcomm describes as a literal “game changer” for XR. Other upgrades are the new 2064 x 2208 pixel displays (one per eye) and the bump to 8GB of RAM, from 6GB on the Quest 2.

According to Qualcomm and Meta, the new XR2 is able to deliver two-and-a-half times better graphical performance compared to the Gen 1 chip found in the Oculus Quest 2, while simultaneously delivering 50% better GPU efficiency – which should help to keep the headset from overheating, and the battery from draining too quickly. 

Speaking of which, Meta says the Quest 3’s battery can last for two hours and 12 minutes on average  – that sounds about right for a VR headset, but I haven’t yet been able to test the Quest 3’s battery for myself to see how long it lasts. With the included 18W charger the headset can reportedly be charged from 0% to 100% in roughly two hours.

Hamish wearing the Meta Quest 3 as he stands in front of a plant. He's looking at something in VR with wonder.

Mixed reality is very impressive on the Quest 3 (Image credit: Meta)

Numbers are one thing, but seeing the Quest 3 headset in action has sold me on the improvements Meta and Qualcomm claim the new Snapdragon XR2 Gen 2 chip brings.

Text is notoriously difficult to read in VR, but the usually blurry letters had crisp defined edges that were clearly legible in the experiences I tried, such as Red Matter 2. As a matter of fact, all objects looked sharper, and free from the slight haze that outlines VR objects, causing them to blend together. Shadows and reflections look much more realistic too, which helps to bring VR and MR worlds to life.

In one demo for Red Matter 2, I was able to swap back and forth between the Quest 3 graphics and a Quest 2 emulation, and the difference in the visuals was striking. It was like going back to play one of my favorite PlayStation 1 games and realizing that the graphics are significantly worse than my nostalgia will let me remember. And in Assassin’s Creed Nexus, while the graphics weren’t on par with Red Matter 2, I was impressed by how busy the world felt, with large numbers of responsive NPCs and interactable items filling the space.

I’ll need to spend more time with the Meta Quest 3 to fully test how well it performs, but it does indeed appear to live up to Meta’s promise that this is its most powerful headset yet.

Meta Quest 3: Design

The Meta Quest 3 takes many of its design cues from the Quest 2, albeit with some enhancements that will be greatly appreciated by users.

The headset is a little heavier than its predecessor at 1.14lbs / 515g (the Quest 2 was 1.10lbs / 503g), but it’s a fair bit lighter than the 1.59lb / 722g Meta Quest Pro. It’s 40% slimmer than the Quest 2 though, and with the weight sitting closer to your face it does feel a little easier to wear (this is something I’ll only know for sure after using it for a few sessions that are longer than my 30-minute demo).

A more minor improvement (but one I love) is that IPD adjustments (how far the lenses are apart) are now managed by a little scroll wheel found underneath the headset’s visor. Unlike with the Quest 2, you don’t need to remove your headset to change how far the lenses are apart with the Quest 3, plus you’re not limited to three predetermined presets – you can scroll between a much wider range of options, so you can set the Quest 3’s lenses to suit you perfectly.

You’ll also see from the images that the Meta Quest 3 doesn’t just come in white; you can swap the strap, and some of the plastic casing, for orange and blue options. Unfortunately, these color options cost extra, but if you fall in love with your Quest 3 and want to personalize it they could be fun add-ons to pick up in the future.

A blue Meta Quest 3 and its controllers sit on a blue pedestal in a fancy looking building

The Meta Quest 3's left controller (Image credit: Meta)

Before trying out the Meta Quest 3 I was concerned that the controllers would be an issue. They don’t use a tracking ring, but unlike the Quest Pro’s controllers, which also lack tracking rings, they don’t have internal cameras to replace it.

Instead, the Quest 3’s handsets rely entirely on the headset’s cameras, IR LEDs in the controllers, and AI for tracking. I wasn’t convinced that this would be a suitable alternative, but having used the Quest 3 controllers I can report that they work just fine; in my demo I noticed no differences between using them and using the Quest 2’s controllers, save for the fact I no longer had to worry about a tracking ring bumping into something.

Meta Quest 3: Initial verdict

Like Meta’s previous Quest headsets, the Meta Quest 3 will support every single game and app currently on the Quest store. So if you own an Oculus Quest, Oculus Quest 2, or a Meta Quest Pro you’ll be able to bring your entire software library to the new headset.

You won’t just be enjoying old VR experiences, however – there are new and exciting mixed reality apps to explore with this headset. The Meta Quest 3’s standout feature is mixed reality with full-color passthrough. This isn’t new to Meta headsets – it first launched with the Meta Quest Pro – but the Quest 3 is the first headset in the affordable Quest line to get the feature. Plus, the Quest 3 does it better than the Pro.

The picture quality is significantly less grainy, and the colors look more vivid than what the Quest Pro’s passthrough produced. While the real world still doesn't look exactly true to life, the Quest 3’s video feed does make it look a lot more so, which I found helped to sell the mixed-reality experiences.

A recreation of what mixed reality looks, A Meta Quest 3 user is rolling a large virtual die for a medieval tabletop game that looks like its real but isn't.

A recreation of what mixed reality looks (Image credit: Meta)

Another boost to MR is the improved AI provided by the Snapdragon XR2 Gen 2, which in collaboration with the headset’s depth sensor and other external cameras can not only automatically map out your floor, but walls and other objects in the room as well. This allows mixed-reality experiences to interact more realistically with the space around you, and I found this made the feature feel a lot less gimmicky than on other headsets I’ve tried. Usually I ignore MR, but on the Quest 3 I can see myself turning it on as often as games and apps allow – I can’t wait to return to the mixed-reality Stranger Things and Samba de Amigo experiences I played in my demo.

I haven’t yet had the chance to use them, but the Quest 3’s new Augments sound like they’ll be great uses of mixed reality too. These mixed-reality widgets can be used to decorate your real-world space, and offer a range of different features. You can set up portals to your favorite games, get live weather updates for your local area, or just place a pretty-looking sculpture in the space. Best of all, Meta says these Augments will stay where you put them; so if you decorate your space with Augments during one session and then enter mixed reality in the same space on another day, everything will be just how you set it up before.

It’s also now a lot easier to swap between virtual reality and mixed reality – you just double-tap the right side of the headset to change your view.

Meta Quest 3: Initial verdict

The Meta Quest 3 is an impressive VR headset that takes mixed reality very seriously too. While it’s not as affordable as Meta’s Quest 2, it offers enough improvements that I feel it’s higher launch price is justified.

There are a few features I want to spend more time with before passing a final verdict on this new headset, but based on my early impressions this could be not just one of the best standalone VR headsets Meta has made, for most people, it might just be the best VR headset that money can buy.

Rokid Max AR glasses review: another passable pair of smart specs
6:06 pm | September 21, 2023

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Comments: Off

Rokid Max AR glasses: One minute review

The Rokid Max AR glasses are par for the course when it comes to AR glasses. They offer a lightweight wearable second screen for compatible devices, effectively providing you with a private, portable home theater. They’re not perfect, though.

I'm not a fan of the glasses' design overall, but one major negative aspect of the design isn’t just down to my personal tastes. The bridge of the glasses – the part pressed up against your face – gets hot. It never burns, but it is unpleasant, and the glasses heat up fairly quickly.

Picture-wise, the Rokid glasses are fine – roughly on par with a decent budget projector. This means you’ll get fairly vibrant colors when the brightness is turned up to max, but you’ll need to use the optional lens cover or use them in a dark environment for the best visuals. No matter your setup, contrast in dark scenes is weak, with onscreen details of scenes in shadow or set at night losing any intricacy. 

Similarly, audio is passable, but the Rokid Max’s inbuilt speakers lack any kind of force in the bass department, so expect your favorite film score to sound less impactful than you’re used to. There’s also a fair amount of audio leakage, so unless you want everyone around you to hear what you’re watching, we’d recommend using headphones – though headphones aren’t usable with the Rokid Station.

Speaking of the Rokid Station, this add-on may be officially optional, but I’d recommend picking it up if you can. It turns the glasses into a portable Android TV (with a roughly five-hour battery life), giving you access to a host of streaming services. You can also cast videos from your phone to it just like you would with a Chromecast.

Lastly, the Rokid Max AR glasses are slightly more pricey than some of their rivals – such as the Xreal Air glasses – and I don’t feel they offer a better experience for the money. During sales, you've previously been able to pick up a bundle of the glasses and Rokid Station at a reasonable price, so I’d recommend waiting for a deal before buying a pair.

Hamish hector Wearing the Rokid Max AR glasses

Look, I'm wearing the Rokid Max glasses (Image credit: Future / Hamish Hector)

Rokid Max AR glasses: Price and availability

The Rokid Max AR glasses usually cost $439 – they’re currently only available in the US unless you ship them internationally – though at the time of writing, they’re on sale for $399 at Amazon.com and the official Rokid store. Both prices are in the same ballpark as similar AR glasses, however, they’re at the higher end of the scale. The Rokid Max glasses cost more than rivals like the Xreal Air AR glasses (at $379) and don’t offer a compelling enough reason to consider them over the competition.

The Rokid Station is an optional add-on (which we’d recommend you pick up with the glasses as they turn it into a standalone Android TV) for $129. Though at the time of writing, the Max and Station can be bought in a bundle for $489, saving you $89. This deal won’t be around forever, but always look out for similar sales, as it’s hard for us to recommend these smart specs at full price. As a pair – at the discounted price – the Rokid Max and Station are a formidable duo compared to the competition, offering simplicity and good performance at a relatively decent price.

In general, we’ve found AR glasses feel a little too much like an early adopter’s gadget. By that, we mean that the price you pay is high for what you get. While they do serve slightly different purposes, it’s hard not to compare AR glasses to a VR headset like the Oculus Quest 2 – which costs as little as $299 and offers considerably more bang for your buck.

  • Value score: 3/5

Rokid Max AR glasses: Performance

  • Colors look vibrant with max brightness
  • Struggles with shadowy scenes
  • Sound lacks fullness and oomph

The image quality from the Rokid glasses is comparable to a decent budget projector – fine but not faultless.

With the Rokid Max AR, I could enjoy full-HD (1080p) video on a virtual 210-inch screen, which is pretty awesome when just lying back in my bed. In a dark environment, the picture looks solid with decently vivid colors – though I’d recommend setting the brightness to max for the best image. If you’re in a brighter environment, the black cover is a must, as you'll struggle to see what’s happening without it.

Unfortunately, as is the case with other AR glasses, these specs struggle to reproduce dark scenes with clarity. Watching the finale of a film like Spider-Man: Homecoming – where our protagonist faces off against a villain with a dark costume in a dingy warehouse at night – making out details is a challenge. Characters’ facial expressions were sometimes impossible to see when they were in shadow, and the villain’s costume and glider just looked like dark blobs rather than intricate designs.

A person watching a show with someone in a space suit exploring a red planet, the screen is floating virtually in front of the person thanks to the Rokid AR glasses

A mock up of what using the Rokid Max glasses is like (Image credit: Rokid)

A minor annoyance is that the screen can become somewhat blurry at the edges. Generally, this isn’t a problem as the action is in the middle of the screen, but details on the fringes won’t be in focus, which can be an immersion-breaking distraction when you’re trying to enjoy a show.

Audio-wise, the Rokid glasses are passable in terms of mid and higher-range tones, but the bass lacks any kind of oomph to it. That said, if you’re planning to use them for film and TV rather than music videos you should be fine, just expect your favorite scores to sound a little more flat and emotionless than you're used to.

Additionally, audio does leak a considerable amount at moderate to loud volumes, so if you're using the Rokid Max AR glasses in a public space (like on a train during your commute to work), then you need headphones – though headphones will only work if you connect the glasses to your phone, using the glasses and station means you’re forced to use the in-built speakers. 

  • Performance score: 3.5/5

Rokid Max AR glasses: Design

  • Fit really well
  • Not my favorite design aesthetically
  • Get uncomfortably hot

Design-wise, the Rokid Max AR is a mixed bag, with some factors I love and others that are disappointing.

On the positive end, I love the fit of the glasses. They’re comfy to wear at just 75g and come with two interchangeable nose clips. What’s more, they offer 0.00D to -6.00D myopia adjustment wheels for each eye, and you can buy an optional lens attachment at a fairly decent price (the site says they’re usually $30, though I’ve seen them on sale for $15) if you need a bigger adjustment. Ideally, this lens clip would be free, as you also need to provide your own prescription lenses, but at least it’s there if you need it. Not every pair of AR smart glasses is as accessible for prescription glasses wearers.

On the negative end, they suffer the same major design issue I found with the TCL Nxtwear S glasses; the bridge (which is pressed up against your face) gets hot when the device is in use, rather than an outer edge that's not against your skin as with the Xreal AIr glasses. The heat was never painful, but it did get uncomfortable, especially during the hot weather we were experiencing in the UK while I was testing these out. 

I also think the glasses are pretty ugly with their bug-eyed look and choice of blue plastic covering. This just gives me an excuse to never remove the optional cover, as it gives the glasses a nicer shape (at least to me).

The Rokid Max AR glasses with a cover and the Rokid Station sat on a polka dot covered table

The Rokid Max AR glasses, station and optional cover (Image credit: Future / Hamish Hector)

Lastly, while the case is annoyingly close to being perfect, it falls short and is still kind of a failure. Yes, it’s great storage for the glasses and its cables but, ideally, it would also store the  Rokid Station. There’s a perfect slot in the base of the case for the station – it fits so precisely that this must be intentional – but then there’s only space to fit the glasses too, and no room for the necessary connector cable that attaches the two pieces together. 

I tried shoving everything in to see if it could work but ended up breaking the zip – it’s fixed now, thankfully. No other AR case included with the glasses I’ve tested offers the ability to carry the glasses and adapter in a single pouch; I was hoping Rokid would be different, but I’ve been disappointed again. Maybe a future iteration will finally fix this frustrating problem.

  • Design score: 2/5

Rokid Max AR glasses: Compatibility

  • Compatible with devices that support Display Port over USB-C
  • Rokid Station is easy to use

The Rokid Max glasses are par for the course in terms of compatibility. If your gadget supports Display Port over USB-C, then you can plug these specs in and use them as a second screen. This includes many laptops, smartphones (such as the Samsung Galaxy S23), and even the Steam Deck. To be able to hook up other devices like a Nintendo Switch, PS5, iPhone 14, or PC with only HDMI-out you’ll need to buy additional adapters, which Rokid sells for around $40 each.

You could also pick up the Rokid Station to turn your smart glasses into a smart TV powered by the Android TV OS. This little AR smart glasses hub is really neat and one of the easiest to use that I’ve tested. Once you’ve logged in with your Google account, you can download a range of apps for the best streaming services – including Netflix and Disney Plus. Alternatively, using the in-built Chromecast, you can cast videos from your phone to the Station.

The advantage of this is that your glasses will use the Station’s five-hour battery rather than your smartphone’s. You can even charge the Station while using it, so you can endlessly enjoy your favorite streamed content.

The Rokid Max AR glasses arm seen from the side. You can see the speakers on top, the nose clips and inner screens

The Rokid Glasses from the side (Image credit: Future / Hamish Hector)

Should you buy the Rokid Max AR glasses?

Buy it if...

Don’t buy it if...

Also Consider

How I Tested The Rokid Max AR glasses

  • Used for a couple of weeks
  • Tested with a range of devices 

To test out these AR smart glasses, I used them for a couple of weeks in my home – using them as a second screen for a laptop, smartphone, and the Rokid Station. This was to get a feel for how easy they are to use with a selection of compatible gadgets.

I also made sure to watch a range of content types through the glasses, including music videos, movies, and YouTube videos, to understand the audio and visual capabilities of the Rokid Max glasses. In particular, I made sure to listen to bass-heavy music and very visually dark content, as these can be challenging for AR glasses. During my tests, I also made sure to watch the same content multiple times to get a sense of the glasses' performance with and without the cover in rooms of varying brightness.

Read more about how we test

[First reviewed September 2023]  

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