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1348 Ex Voto’s stylish sword fighting and strong premise caught my attention, but the game’s awful PC performance tainted the experience
5:00 pm | March 12, 2026

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

When I first heard about 1348 Ex Voto, I was instantly intrigued. A medieval Italian setting, sword fights, a dark and dramatic quest with a knight at the centre of it; and a lady knight at that? Count me in!

Review info

Platform reviewed: PC
Available on: PS5, PC
Release date: March 12, 2026

In developer Sedleo's third-person action game set during 14th-century Italy, you play as Aeta, a young nobleman's daughter and trained knight-errant, who is dealing with the loss of her father after pestilence swept through her village.

When the rest of her hometown is massacred by unknown forces and Bianca, her closest companion and former household servant, is suddenly kidnapped, it's up to Aeta, armed with her determination and skill with a longsword, to come to the rescue.

A true knight

1348 Ex Voto screenshot showing Aeta pointing her sword at a enemy in the woods

(Image credit: Sedleo)

I'm a sucker for a dark tale that follows a character on a high-stakes quest, so the premise of Ex Voto had my attention immediately from the prologue. It's a classic narrative about whether the end can ever justifies the means, and Aeta's unfailing resolve and heroism, as well as her naivety, make for a compelling character amid a setting filled with lawlessness.

The game consists of nine relatively short chapters that take place across rocky landscapes, lush woodland, the ruins of ancient Rome, and the villas of a medieval Italian countryside. I finished it in roughly seven hours, but it's possible to beat it within one sitting if you don't die too often or spend the extra time scouring every corner looking for hidden treasures.

As childhood companions (and later suggested to be lovers), Aeta, played by Alby Baldwin, has an unwavering devotion to Jennifer English's Bianca, so her vow to track down and rescue her from her captors was a journey I was prepared to fall in love with.

As the playable protagonist, I did like Aeta for the most part. Throughout her quest, she is forced into encounters that test her faith, and you witness how resilient she becomes in not just tracking down Bianca but also finding those responsible for all this destruction.

1348 Ex Voto cinematic close-up screenshot of Bianca

(Image credit: Sedleo)

Heroes like Aeta, who are defined by their selflessness and driven by a strong moral code, are some of my favorite characters in fiction, especially in stories with a woman in the lead role.

Aeta is shaped by the chivalric tales she grew up with, which inspired her to become a knight-errant in the first place, but due to how short the game is, there weren't enough opportunities to dig deeper into her character beyond the vow she made to her god and devotion to Bianca, which felt like a missed opportunity.

Additionally, Ex Voto suffers from too much telling, and not enough showing. The simple premise of the game and Aeta's arduous quest should be strong enough to stand on its own, but her unnecessary commentary just becomes irritating.

I don't typically mind when protagonists have an internal monologue, but it gets to a point. In Ex Voto, instead of simply letting the lovely linear environments tell the story, Aeta often comments on literally everything she sees: whether it be pointing out the obvious, repeating her latest point of interest, or the countless times she proclaims her vow to save Bianca.

The latter is also one of the reasons why I wasn't completely sold on Aeta and Bianca's story. Aside from the short prologue and a few other scenes I won't spoil, the closeness they share just didn't feel real enough to grasp onto. Aeta wants to save Bianca; that's her main goal, but the journey lacks the emotional depth that I expected.

1348 Ex Voto's main character Aeta looking up in the middle of a hall

(Image credit: Sedleo)

Baldwin and English's great voice work does most of the heavy lifting in trying to make their bond believable, but their underdeveloped relationship couldn't make me to care too deeply. It's a shame, because these sorts of love stories are a dime a dozen in video games, and it wasn't helped by the disjointed story beats, particularly mid-game.

Each chapter tasks you with getting from one area to the next, on the trail of Bianca and her captors, followed by a short time skip that begins the proceeding chapter. This is a short, linear experience, so there's not much in terms of exploration; you'll mainly be stocking up on provisions, finding trinkets, treasures, and sword parts, or moving boxes or carts to overcome obstacles. And taking down baddies, of course.

Without spoiling anything, I will admit the final act took me by surprise but, because the exploration of Aeta and Bianca's bond felt so underutilized within the story, the climax rang hollow.

Performance woes

1348 Ex Voto gameplay screenshot showing Aeta fighting an enemy in third-person

(Image credit: Sedleo)

Now let's get the worst of it out of the way. I played 1348 Ex Voto on PC and let's just say I was sorely disappointed in the optimization.

My PC is fitted with an Nvidia GeForce RTX 3060 Ti graphics card, an AMD Ryzen 7 5700X 8-core CPU, and 16GB of RAM, and with this mid-range build, I can typically play some pretty demanding modern games. However, the small indieEx Voto struggled tremendously.

When at high settings at 1440p resolution (though I tried 4K too), locked at 60 frames per second (fps), the game's performance dropped to between 20 and 30fps and stuttering was prevalent, with the same problems persisting even at medium settings.

After fiddling with settings for ages, I eventually resorted to putting the game in low settings and saw a big boost in performance up to 60fps, although the game frequently saw huge dips down to 30fps, especially in areas featuring an overwhelming amount of detail on screen, like in highly detailed woodland or places featuring atmospheric shadows.

Aeta and other characters also suffer the same fate. With all low settings, the realism and emotional weight that are intended to be translated through their models are lost, making them look like puppets, and I would be lying if I didn't say it put me off.

Best Bit

1348 Ex Voto review image

(Image credit: Sedleo)

1348's Ex Voto's strongest facet is its sword-fighting combat system. With two longsword stances on offer, a challenging parry, and a generous selection of upgradable skills, the combat feels the most fine-tuned out of everything the game has to offer.

It's a bummer, because the game's realistic style and appealing, cinematic direction were one of the things that drew me in in the first place. I was essentially forced to sacrifice the gorgeous visuals if I wanted even a crumb of good performance, and even then, it wasn't always perfect.

While less frustrating, I did run into a few annoying bugs, though they weren't game-breaking enough to require me winding back my save. At one point early on, I encountered an awful, yet hilarious issues where a character kept repeating his lines over and over again during a lengthy cutscene. It was so distracting that I couldn't even pay attention to any of the dialogue, and it basically ruined the atmosphere of the entire scene.

Aside from this, and a few other interaction bugs where I couldn't pick up provisions and move a box properly, the main issue revolved around the performance, and I think the game should've been kept in the oven a little longer so Sedleo could smooth out the cracks.

During the review period, I wasn't given the chance to try out the PlayStation 5 version, so I'm really curious if Ex Voto offers a more stable experience than PC.

Stick 'em with the pointy end

1348 Ex Voto's main character Aeta looking up at a huge tree in the middle of the woods

(Image credit: Sedleo)

Ex Voto's saving grace is its sword-fighting combat system. Your sole weapon is your longsword, which gives you a one-handed and two-handed stance. The first lets Aeta attack faster in broad strokes, but strikes deal slightly less damage, while the latter attacks slower, with a shorter range, and deals slightly more damage.

One-on-one battles is definitely the game's strongest suit; sword fights feel stylish and rewarding, particularly when you're able to repeatedly execute perfect parries and stagger an enemy by breaking their guard, leaving them open for a killing blow.

Aeta's longsword can also be upgraded by finding different parts along your journey, each with its own attributes that offer alternative fighting styles. The game's skill tree, which consists of four key categories and can be unlocked by finding scrolls in the world, also features additional ways to upgrade your Health, Guard, and Food gauges (which are vital in longer battles) as well as your two stances.

Trinkets are another special item that, when equipped, will impact gameplay with unique effects. Each trinket has a cost, so you can't equip them all, but they do make or break a fight.

You start with the Toy Knight, a trinket that automatically uses all the food in your inventory to prevent death, but you can find a handful more, including one that lets you heal for double, which comes in handy in the latter part of the game when you're up against numerous enemies at once.

If you don't do a good enough job of collecting provisions, you may get soft-locked into fights if you die

Speaking of, Ex Voto has a good variety of foes, along with three main bosses, across its nine chapters, all with their own weapon types and attack patterns that you'll need to learn how to counter by parrying and spending scrolls on the right skills.

There are points in combat where you are overwhelmed by multiple enemies at once, and, in the late game, additional foes spawn out of nowhere to join the fight making maintaining your gauges an even bigger challenge.

These five-on-one (even sometimes more) fights could sometimes feel finicky due to the game's lock-on mechanic, especially when you are pinned in close quarters. If you don't do a good enough job of collecting provisions, you may get soft-locked into fights when you die because of the autosave function.

While I enjoy combat a lot, there is no power scaling in the game so by the time I reached the final boss fight, I'd become so accustomed to the simple mechanics that I was able to beat them easily.

Just as it got in the way of being able to enjoy the visuals, the game's performance also affects gameplay. Not to the extent where it is unplayable, but stutters and small framerate dips are more noticeable in the aforementioned areas when so much is happening on screen.

Should you play 1348 Ex Voto?

Play it if...

You like dark, medieval stories about a knight on a quest
1348 Ex Voto is set in 14th-century Italy and brings the era to life through realistic graphics and linear areas to explore.

You like swords and fighting baddies
The game's sword-fighting combat system is the game's strongest feature, letting you parry and stagger enemies in challenging battles.

You like shorter games
1348 Ex Voto consists of nine chapters and takes around seven to nine hours to beat, so if you're looking for a short game to get lost in for a while, you might consider this worth your time.

Don't play it if...

You're hoping for an optimized PC performance
PC performance, right now, is awful and doesn't feel as fine-tuned as it could be. So if you don't want to sacrifice the game's pretty visuals by playing on low settings, best to wait for a performance patch

You're looking for a deep storyline
Although 1348 Ex Voto begins with a strong premise, Aeta and Bianca's close relationship lacks the emotional depth I was expecting and hoping to find, resulting in a weaker overall storyline.

Accessibility features

1348 Ex Voto suffers from a lack of accessibility options, only offering general graphics settings for motion blur and subtitles, and multiple language options. There are also no options to customize your keybinds on PC, which was something I struggled with.

How I reviewed 1348 Ex Voto

I spent roughly eight hours playing 1348 Ex Voto on my gaming PC with my Logitech G G715 wireless gaming keyboard and Logitech G703 wireless gaming mouse, completing the main storyline. I used a Gigabyte M32U gaming monitor, and used my Sony WH-CH520 wireless headphones for audio.

The game doesn't offer any additional performance modes to try out, but I compared the game's visuals and performance to other medieval action games, like Kingdom Come: Deliverance.

First reviewed March 2026

‘Looks far more expensive than it is’ — FiiO’s an automatic turntable has several bright ideas to light up your vinyl-loving life
4:15 pm |

Author: admin | Category: Audio Computers Gadgets Hi-Fi Turntables | Tags: | Comments: Off

FiiO TT13 review: two minute review

The FiiO TT13 is an impressive and attractive belt-driven turntable with fully automatic operation to take the fear out of playing your records. It's made from aluminium alloy, comes in a choice of black or silver, features integrated LED lighting, and comes with an Audio-Technica AT3600LA cartridge.

What else does the TT13 offer, to recommend it as one of the best turntables we've tested? It has Bluetooth with SBC/aptX/aptX LL/aptX HD but not AAC and it has its own integrated preamp — although unlike similar turntables the preamp can't be switched off. It supports both AC and DC power supplies.

This is a distinctly modern turntable with good clarity and warmth and a bright sonic signature; to my ears it was a little light at the very low end but bass was still clear and well defined.

One thing to note: FiiO's TT13 turntable is clearly aimed at vinyl beginners and is great value for money, but if you're a turntable tinkerer this isn't one for you: the tonearm is designed specifically for Audio-Technica cartridges and lacks balance adjustment to support alternatives.

FiiO TT13 review: price and release date

FiiO TT13 turntable shot from above with green illumination

The integrated lighting is seamless, with a choice of 7 colors and 3 brightness levels (Image credit: Future)
  • Released October 2024
  • Priced $249 / £239 / AU$249

The FiiO TT13 was announced in May 2024 and released in October 2024. The turntable's list price was $249.99 / £239.99 / AU$248, and in the US there was also a non-Bluetooth model for $239.99. The version sold in the UK and most US retailers is the Bluetooth model but make sure you check the specs when buying; I haven't seen any non-Bluetooth ones in the usual retailers but it's worth confirming that you're buying the Bluetooth one.

As usual with FiiO this is a very competitively priced product: it's coming in at slightly more than the Audio-Technica AT-LP3XBTBK and slightly less than the Sony PS-LX310BT, both of which are also automatic turntables with Bluetooth.

FiiO TT13 review: features

FiiO TT13 turntable rear view showing connections

Things are simple round the back: two line outs (but no phono outs) plus support for both AC and DC power. There's also a balance adjuster and a ground, as well as a record size switch. (Image credit: Future)
  • Fully automatic operation
  • Integrated preamp delivering up to 800mV at 1kHz
  • Two op-amps for warmth and low noise

The FiiO is fully automatic and electronically switchable between 33 and 1/3 and 45 RPM, and it comes with a Audio-Technica AT3600LA cartridge.

The TT13 features a built-in phono preamp that can put out up to 800mV at 1kHz, which is more than double the output of some rivals, and that enables you to connect your turntable directly to a pair of active speakers without requiring a separate phono stage. The pre-amp is built around two JRC5532 op-amps that deliver warmth and low noise.

The Bluetooth module here is more advanced than many affordable Bluetooth turntables that stick to the familiar SBC/AAC codecs. The TT13 uses Qualcomm's Bluetooth module for SBC plus aptX, aptX Low Latency and aptX HD.

While this is primarily an entry-level turntable, the TT13 can also use an external power supply for more audiophile setups. It supports both AC (100-240V) and DC (12V-1A). If both are connected, AC takes precedence.

The platter can be illuminated in a choice of 7 colors and in a nice touch the status lights and FiiO logo take the same color.

Features score: 4 / 5

FiiO TT13 review: sound quality

close-up of the controls on the FiiO TT13 turntable

Controls are simple. The power button doubles as a toggle for the illumination system, and the status lights match your chosen color. (Image credit: Future)
  • Clear, warm and entertaining sound
  • A little light at the very low end
  • Bluetooth doesn't include AAC

The TT13 is an excellent-sounding turntable that delivers the kind of sound we've come to expect from FiiO: clear, detailed and entertaining. It's perhaps a little light at the very low end, especially with older rock and indie LPs, and if you're going to be listening over Bluetooth you'll probably want to boost the bass a little bit.

As with other turntables using the same Audio-Technica cartridge it's a good all-rounder balancing clarity with entertainment. While the AT cartridge isn't the brightest in the high frequencies the TT13 is still airy at the top end, and it's particularly entertaining on acoustic and sparsely arranged instruments: while I listened to various artists and genres I had the most fun listening to Talk Talk, mandolin-era REM and Taylor Swift's folky albums. With more rocky and electronic material I found the low end slightly lacking, although nothing a brief EQ tweak couldn't fix and definitely not a deal-breaker.

The Bluetooth module here doesn't support AAC, so you won't get the best sound quality on Apple headphones or earbuds. For other headphones, earbuds and active speakers the TT13 will try to use the best codec available, but that choice isn't controllable from the turntable itself and there's no indication of what codec you're using.

Sound quality: 4 / 5

FiiO TT13 review: design

FiiO TT13 turntable illuminated logo close up in blue

The illuminated FiiO logo doubles as a Bluetooth status light and a repeat play indicator. (Image credit: Future)
  • Solid metal construction looks particularly good in silver
  • Integrated lighting is lots of fun
  • Some unusual decisions round the back

As someone who grew up in a house of silver separates, I love the look of this turntable in its silver variant (black is also available). FiiO loves a bit of aluminium, and here it's used to great effect with flush-mounted buttons on the top surface and polished metal everywhere. The use of metal means it's a solid device — it weighs a hefty 4kg — and it helps reduce vibration and unwanted noise too.

The most dramatic bit of design is the integrated lighting that illuminates the platter with a choice of 7 different lighting colours. You can adjust the brightness via the supplied remote control and turn it off altogether if you wish. The FiiO logo at the top left of the unit lights up too, doubling as a status light for your Bluetooth connection and for when repeat play is enabled.

There are six buttons on the front top of the plinth: power, speed and pairing on the left, and start/stop, repeat and up/down on the right.

Round the back you'll find a switch to select between 7 and 12-inch records; RCA line outputs; a ground connector; and both DC and AC power sockets. There's also an adjustable potentiometer to adjust the left-right channel balance if it's not quite right — an odd thing to have in a turntable seemingly aimed at vinyl beginners.

Design score: 4 / 5

FiiO TT13 review: ease of use and setup

  • Don't connect it to your phono inputs
  • "Plug and go" design; easy to get started
  • Fully automatic but don't forget the record size switch

Setting up the turntable is simple, and in a nice touch the belt is already wrapped around the platter and has a little paper pull tag that you use to drag the belt over the spindle. The only irritation I encountered was too-strong adhesive on the two "remove this before use" stickers, which required getting the Goo Gone out to remove the sticker residue.

The TT13 comes with a power cable, an RCA cable and a remote control, and the RCA cable also includes a ground wire for your amp. Unusually for a turntable with an integrated phono stage there isn't a bypass switch so you can't turn the preamp off and connect the TT13 to the phono inputs on your amplifier: you'll need to use line level inputs instead. Don't connect it to your amplifier's phono inputs, which are designed for much lower voltages.

Automatic turntables are the easiest turntables to use as they move the tonearm into position and gently lower it into place. The buttons to do that are clear, easy to identify and nicely tactile, and the remote control is simple. Bluetooth pairing is easy too: just press and hold the Pairing button, set your headphones or earbuds to pair and that's all you need to do.

Changing the lighting is simple too. You can cycle through the colours by pressing the power button, and the remote has a brightness button that steps through the three brightness stages and also turns the illumination off. In addition to the lighting under the platter there's an illuminated FiiO logo that doubles as a pairing status indicator, flashing while it seeks your headphones or active speakers.

Although there's an electronic speed toggle on the front to switch between 33 and 45 RPM, there's also a record size selector switch. That's round the back.

Usability and setup score: 5 / 5

FiiO TT13 review: value

  • Competitively priced and solidly made
  • Limited upgradability
  • Lighting makes a nice talking point

This is a really tempting buy for vinyl beginners: it looks great, the red illumination option is a perfect match for IKEA's Kallax fabric boxes and it works nicely with Bluetooth headphones and speakers. It's not the cheapest turntable featuring this Audio-Technica cartridge by any means but it's competitively priced, solidly built and very enjoyable.

Value score: 4 / 5

Should I buy the FiiO TT13?

Attributes

Notes

Rating

Features

Fully automatic, good Bluetooth options and a useful remote control.

4/5

Design

Looks more expensive than it is and feels very solid. It's very easy to use.

5/5

Sound quality

Clear, warm and entertaining but slightly light at the low end.

4/5

Value

Competitively priced and the lighting is a big plus, but limited upgradeability.

4/5

Buy it if...

You love a bit of metal
The TT13 looks and feels much more expensive thanks to the extensive use of metal.

You want to light up your life
The integrated LED lighting is entertaining without being garishly over the top.

You like to take it easy
This is a fully automatic turntable and its remote control means you don't even need to get up from the sofa.

Don't buy it if...

You have an amazing preamp
The preamp in the FiiO TT13 isn't switchable: it's FiiO's way or the highway. It's a nice-sounding pre-amp, but if you've already got something better this probably isn't the turntable for you.

You want to change things
This is a plug-in-and-go turntable without adjustable tonearm balance, anti-skate or tracking adjustment.View Deal

You've got a stack of 78s
Like many modern turntables the TT13 is for 45 and 33 and 1/3 records only.View Deal

FiiO TT13 review: Also consider

The $179 / £149 / AU$289 Audio-Technica AT-LP60XUSB is even more affordable than the TT13, but it doesn't look as premium or offer integrated lighting. It's fully automatic with Bluetooth 5.0, and when we reviewed the AT-LP60BT variant we liked it a lot: it's a great starter turntable.

Another key rival here is Sony's $199 / £199 / AU$399 PS-LX310BT, which is another fine starter turntable. The Bluetooth module is quite old, though, with Bluetooth 4.2 rather than the TT13's 5.2.

How I tested the FiiO TT13

  • Onkyo amp with wired open and closed back headphones and B&W bookshelf speakers
  • Bluetooth via iFi GO Blu Air

I tested the FiiO TT13 over three weeks across a range of genres and eras. On headphones I used an iFi GO Blu Air Bluetooth adapter and Sennheiser DT 990 Pro open-back / DT 770 closed-back headphones; on speakers I listened via my Onkyo A-9010 amplifier and Bowers & Wilkins 607 S2 speakers.

I tested the Aura Ink over months, and it ‘captures the spirit of photo frames more authentically’ than LCD — but it’s not perfect
2:00 pm |

Author: admin | Category: Cameras Computers Gadgets Home Photography Smart Home | Comments: Off

Aura Ink: review

Aura makes stunning digital photo frames. The Aura Walden, for example, currently sits atop a sideboard in my home with its sleek frame, slick mount and punchy 15-inch display — and it also sits atop our list of the best digital photo frames.

So when Aura unveils an entirely new frame with a display that's unlike any other I’ve tested, naturally it has my attention. Said frame is the Aura Ink.

The Ink features an energy-efficient 13.3-inch color E Ink display, for a print-like rendering of your images. Unlike other LCD digital frames, the Ink is Calm Tech Certified — consider it a digital detox thanks to its natural, muted display.

Its E Ink Spectra™ 6 display can render millions of colors, but look closely and detail is dotty, despite its 1600 x 1200 resolution and 150ppi density. The Ink lacks the vibrancy and clarity of Aura’s other LCD digital frames, such as the Walden and Aura Aspen, or Lexar’s Pexar and Starlight, but it does work well in bright interiors, especially for artworks and minimalist photography rather than detail-rich photos. Ultimately, it's much closer to the look of printed photos.

The Aura Ink 'E Ink' digital photo frame's presentation box, propped against a chest, illuminated by the golden hour sun
The Aura Ink comes in a beautiful presentation box, making it feel every inch a premium productTim Coleman
The Aura Ink 'E Ink' digital photo frame's presentation box, illuminated by the golden hour sun
Tim Coleman
The close up of the Aura Ink 'E Ink' digital photo frame's presentation box, illuminated by the golden hour sun
Tim Coleman
The Aura Ink 'E Ink' digital photo frame's presentation box, opened with the frame inside
Tim Coleman
The Aura Ink 'E Ink' digital photo frame's presentation box, opened with the frame inside
Tim Coleman

What’s disappointing, however, is that Aura has kitted the Ink out with a somewhat glossy-finish panel, which can suffer from glare. I suspect it's no worse than the Walden and Aspen frames, but those LCD displays are illuminated, and as such they're significantly punchier.

Given that the Ink reflects light rather than emits it (like LCD does), it is, in reality, a niche frame. It needs the right conditions — well-lit rooms, but not too sunny — to shine, where it's probably my new favorite digital frame. If I had to choose between the Ink and Walden frames, though — and I've observed both side by side — it’s the latter that gets my vote for display versatility, even if it's yet another digital display to look at.

That said, the Aura Ink has super-low power consumption and a run time of around three months without a continuous power supply. No cables are needed, just a quarterly charge (assuming you only change the displayed image once per day).

A close up of the The Aura Ink 'E Ink' digital photo frame's bezel and mount
The Ink has a sleek bezel, slick mount, and slim profileTim Coleman
A close up of the The Aura Ink 'E Ink' digital photo frame's display power light
Tim Coleman
A close up of the The Aura Ink 'E Ink' digital photo frame's stand
Tim Coleman
A close up of the The Aura Ink 'E Ink' digital photo frame's three control buttons
Tim Coleman

Eliminating the reliance on ugly trailing cables is a design win. With regular LCD digital frames, cables are a necessary evil, and tricky to hide when mounting the frame on a wall, though they are less of an issue if you’re resting the frame on a surface.

I’ve come across one or two frames which are supplied with a white cable instead of a black one, including the Walden, which goes some way in disguising the cable (assuming your walls are licked with a light shade of paint). But there’s no doubt that a no-cable-at-all setup is the dream option.

Like the Walden, the Ink's display is housed in an attractive frame with a sleek bezel and a 1.5-inch mount (the off-white border between the bezel and the image). It also features a variety of mounting options, being positionable to display images in landscape and portrait format whether the frame sits on a table, bookshelf or other surfaces, or is fixed to a wall.

Aura has made the Ink impressively slimline — it measures just 0.6 inches deep, compared to the around one-inch depth of most other frames I've tested.

A phone being held, displaying the Aura companion app for digital photo frames, in front of the The Aura Ink 'E Ink' digital photo frame on a sideboard
Pairing the frame to a device with the Aura app installed is a doddle. You'll be up and running in minutes. Not that a wireless connection with the app is the only method of uploading images to the frameTim Coleman
A closeup of the Aura Ink 'E Ink' digital photo frame's display, in pairing mode
Tim Coleman
A closeup of the Aura Ink 'E Ink' digital photo frame's display, in pairing mode
Tim Coleman
A closeup of the Aura Ink 'E Ink' digital photo frame's display, in pairing mode
Tim Coleman
A phone being held, displaying the Aura companion app for digital photo frames, in front of the The Aura Ink 'E Ink' digital photo frame on a sideboard
Tim Coleman
A phone being held, displaying the Aura companion app for digital photo frames, in front of the The Aura Ink 'E Ink' digital photo frame on a sideboard
Tim Coleman
A phone being held, displaying the Aura companion app for digital photo frames, in front of the The Aura Ink 'E Ink' digital photo frame on a sideboard
Tim Coleman
A phone being held, displaying the Aura companion app for digital photo frames, in front of the The Aura Ink 'E Ink' digital photo frame on a sideboard
Tim Coleman

It charges via USB-C, and the port is easily accessible, which is not something I can say for the Walden's fiddly power input. The USB-C port is for charging only, however — you can't connect devices to add images.

Nor does the Ink have a memory card slot — all image uploads are via the companion app. And it displays photos only; there's no sound. All told, the Ink is as stripped-back as digital frames come.

The Ink shares the same companion app as all Aura frames, which delivers one of the best user experiences in the market and works seamlessly for wireless uploads and display updates, from anywhere with an internet connection.

The Aura Ink 'E Ink' digital photo frame on a sideboard
In fairly dark rooms, the Ink's display will look fairly dimTim Coleman
The Aura Ink 'E Ink' digital photo frame on a sideboard, alongside the Aura Walden frame
I placed the Ink next to the Aura Walden frameTim Coleman
The Aura Ink 'E Ink' digital photo frame on a sideboard, alongside the Aura Walden frame
See how much punchier an LCD display isTim Coleman
The Aura Ink 'E Ink' digital photo frame on a sideboard, alongside the Aura Walden frame
I think there's a time and place for each type of displayTim Coleman
The Aura Ink 'E Ink' digital photo frame on a sideboard, alongside the Aura Walden frame
But perhaps it's the Aura Ink that captures the spirit of photo frames more authenticallyTim Coleman

Updating the displayed image on the Ink is an odd experience if you happen to be looking at the frame at the time. The frame flashes rapidly for the best part of a minute while the pixels of the existing image clear and are refreshed with the new one.

The Ink is limited to a maximum of 12 image changes per day. This is not Google Photos in a frame, where you might gather around with family, enjoying a rolling image gallery of holiday snaps, but one where you choose your image and live with it for the day or longer.

A close up of the The Aura Ink 'E Ink' digital photo frame's display, showing slight glare
I was slightly disappointed by the degree of glare on the frame's display. Tim Coleman
A close up of the The Aura Ink 'E Ink' digital photo frame's display, showing slight glare
Glare is far from a dealbreaker, mind you.Tim Coleman
A close up of the The Aura Ink 'E Ink' digital photo frame's display
Becuase of the tech involved, the display is 'dotty', meaning you can see the colored pixels when looking up close. Tim Coleman
A close up of the The Aura Ink 'E Ink' digital photo frame's display, showing the dotty detail
There's less contrast in images versus those displayed on an LCD frameTim Coleman
A close up of the The Aura Ink 'E Ink' digital photo frame's display, showing the dotty detail
There's the dotty detail, seen close up. It's not an issue for me as it's not obvious at the typical viewing distanceTim Coleman
A close up of the The Aura Ink 'E Ink' digital photo frame's display, showing the dotty detail
I've shone an LED light panel on the frame here, and the display becomes a little punchier – that's because it reflects light rather than emitting it. The best environment for the frame therefore, is well lit rooms. Tim Coleman

The real sting in the tail is how much the Aura Ink costs: $499 (pricing and availability for other regions is yet to be confirmed). You really are paying a premium for the E Ink display; even Aura's larger 15-inch LCD digital photo frames cost much less.

I've had the Ink frame in my home for several months, and I'm still somewhat undecided. I think it's the better frame to place on a wall than an LCD type, especially in a bright interior, where it's unbeatable. It's undeniably a premium product, and probably worth paying extra for, especially if you're weary of excessive screen time. However, LCD frames are more versatile.

Aura Ink: price & release date

Aura unveiled the Ink frame in October 2025, and it's available in one display size — 13.3-inch — for $499 in the US. At the time of writing it's not directly available outside the US; previous Aura frames have typically gone on sale globally approximately six months after their US launch, and hopefully the same will be true for the Ink.

I've mentioned the Walden frame a few times, which is a larger 15-inch LCD frame but with a much lower price tag, costing around 40% less. Put simply, you're paying a big premium for the Ink's E Ink display.

The Aura Ink 'E Ink' digital photo frame on a sideboard

(Image credit: Tim Coleman)

Aura Ink: specs

Dimensions

14.1 x 11.4 x 0.6 inches (287 x 206 x 25mm)

Display size

13.3-inch

Resolution

1600 x 1200 (150 pixels per inch)

Aspect Ratio

16:10

Touch Screen

No

Sound

No (no video)

Orientation

Portrait or landscape

Storage

N/A

Connectivity

Wi-Fi (but no SD card, and USB for charging only)

The close up of the Aura Ink 'E Ink' digital photo frame's presentation box, illuminated by the golden hour sun

(Image credit: Tim Coleman)

Should I buy the Aura Ink?

Attributes

Notes

Rating

Features

No local storage, no video or sound, and limited connectivity

3/5

Design

Sleek frame, slim profile, innovative display

4.5/5

Performance

Niche, natural and 'dotty' display; slow and limited image refreshes

4/5

Value

It's almost twice the price of 15-inch LCD frames

3/5

Buy it if…

You want a natural photo frame display
Yes, it's dull compared to an illuminated LCD frame, but the Ink's display is natural, and is one less 'blue light' screen to look at.

You're happy enjoying selected images
The Ink doesn't offer the slideshow-style display of multiple images you get with LCD digital frames and smart displays like the Amazon Echo Show series. Rather, it's designed for appreciating individual images over longer periods.

Don’t buy it if…

You love a punchy display, especially at night
The display reflects light rather than emitting it, so this is not a frame for dark environments or nighttime viewing

You'd rather not rely on an app
With no local storage or external storage connectivity, the Ink relies on Aura's companion app for image uploads.

Aura Ink: also consider

The Aura Ink 'E Ink' digital photo frame on a sideboard, alongside the Aura Walden frame

The Aura Ink (left), alongside the 15-inch Aura Walden (right) (Image credit: Tim Coleman)

Aura Ink

Aura Walden

Pexar 11-inch Digital Picture Frame

Display size

13.3-inch

15-inch

11-inch

Resolution

1600 x 1200, 149.5 pixels per inch

1600 x 1200, 133 pixels per inch

2000 x 1200, 212 pixels per inch

Aspect Ratio

16:10

16:10

5:3

Touch Screen

No

Yes

Yes

Sound

No

Built-in speaker

Built-in speaker

Orientation

Portrait or landscape

Portrait or landscape

Portrait or landscape

Storage

N/A

32GB

32GB

Connectivity

Wi-Fi, USB-C (charging only), no SD card slot

Wi-Fi, USB, SD card slot

Wi-Fi, SD card slot, USB-A, USB-C

Aura Walden
At 15 inches, the Walden has the largest display of the three frames in this comparison, and it shares the design traits and companion app of the Ink. The LCD display has a fairly modest pixel density, but it's nonetheless crisp, and the swipe-to-scroll bar on the frame's top is a neat design touch. Read my Aura Walden review

Pexar 11-inch Digital Picture Frame
The Pexar 11-inch is the low-cost option of the three frames in this comparison, but it still features a reflection-free screen and punchy display, with detail-rich 212-ppi pixel density. Read our full Pexar 11-inch Digital Picture Frame review.

How I tested the Aura Ink

  • I tested the Aura Ink over several months
  • I uploaded a selection of photos from my Android phone
  • I placed the frame on various surfaces around my home, in vertical and horizontal formats

Aura sent me its Ink frame and I set it up in my home months before writing this review. Unlike other reviews published soon after the Ink's release, I've actually tested its long battery life – and yes, the three-month battery life based on no more than a single image change per day is accurate.

I've placed the Ink on a sideboard close to a window, in a dim corner of my front room, and various other spaces around the house.

I've uploaded a variety of photos to the frame through Aura's companion app for Android — both minimalist and detail-rich images, in vertical and horizontal formats.

I already have the Aura Walden in my home, so I've been able to make direct comparisons between the two frames.

Netflix is clearly coasting with Virgin River season 7 — but that can only be good news for already confirmed season 8
11:01 am |

Author: admin | Category: Computers Gadgets Netflix Streaming | Comments: Off

Spoilers for Virgin River season 7 ahead.

Every time a new season of Virgin River is in the offing, my mum and I have a collective, excited freakout until we can binge-watch all 10 episodes. Virgin River season 7 has been right on schedule — but this time, I'm left feeling slightly empty.

If I had to rank the hit Netflix show's existing six seasons, the latest (season 6) would be right at the top. It marked longtime lovers Mel (Alexandra Breckenridge) and Jack (Martin Henderson) finally getting married, and boy, did their friends and family bring the best drama along as wedding gifts.

We saw Brady (Ben Hollingsworth) declare his undying love for Brie (Zibby Allen) like the worst kept secret that it is, Brady's girlfriend Lark (Elise Gatien) steal thousands of dollars from under his nose, Brie fending off a marriage proposal from police chief Mike (Marco Grazzini), and Charmaine (Lauren Hammersley) going missing and, potentially, being killed off.

For the final 20 minutes of that epic season finale, I didn't know whether I was coming or going, and it might go down as one of my favorite TV moments of all time. Of course, Virgin River can't sustain that level of drama all the time (no show can), but the newly skewed stakes leave a somewhat sour taste.

The best way to describe it is eating an undercooked steak when you ordered it well done. You know that the potential to have exactly what you want is right there, but it's not fully materialized. While that's less than satisfying for season 7, I think it's a tactical decision — meaning that Virgin River season 8 is going to be explosive.

Don't get me wrong — Virgin River season 7 delivers what it needs to

Sure, there might not be the same level of fireworks in Virgin River season 7, but there are resolutions. This is easily the best year of Mel and Jack's relationship yet, settling into married life like a duck to water.

Between these two and the on-off again situationship between Brie and Brady, things certainly feel steamier than ever. Usually, Virgin River intimacy feels shrouded in wholesomeness, rose-tinted to the point that it hardly feels sexy at all. But in season 7, some seriously primal passion starts to take over, and I'm here for it.

While Mel and Jack are steadying the ship, Brie and Brady are daring to dream. If you've been a fan of theirs since season 1, you'll likely feel inclined to do a victory lap of your house soon enough, without giving too much away. They're both wearing their hearts on their sleeves and communicating well, and it finally feels like the entire town has nailed how to truly connect to one another.

As for the remaining season 6 cliffhangers, you'll get answers to all of them. There will be new problems that take their place, even if they currently feel lukewarm in comparison.

It's worth streaming Virgin River season 7 for Mel and Jack's honeymoon alone. It takes them almost 8 episodes to even decide where they're going to go, but the final decision is perfect (and likely one you can guess based on earlier filming location leaks).

The set change also proves that you can never truly run away from your problems... but you can get a tan and kiss a cute guy on a golden beach while being stressed. Frankly, it's the level of life I dream of.

The finale is season 7's biggest letdown, but I'm choosing to see the positives

Mel and Jack smile and wave

They've also introduced a rodeo this season. (Image credit: Netflix)

Virgin River has me believing that fairytale-style love is possible, but that doesn't always mean that I'm falling for the show itself. I think the biggest issue lies with the season 7 finale, which falls impossibly short compared with what we were treated to last time around.

No spoilers here, but there are still two big twists to be unveiled at this stage. However, I'm pretty sure both are non-starters, with bad outcomes so unlikely to unfold in a fictional world where fatal scenarios are avoided like the plague.

Still, there's every chance season 8 could prove me wrong, but you see what I mean about these 10 episodes acting as a setup for something more exciting down the line. It's all verging on soap opera silliness, but it's what we've signed up for.

Then there are a few uninspired hitches in the current storyline itself. New character Clay (Cody Kearsley) feels like a rinse and repeat of Jack Schumacher's Yancy Grey in Ransom Canyon. In fact, they both have the same introductory narrative — a hot, closed-off outsider who clearly has family troubles and a gambling debt they need to pay off by entering a rodeo competition.

It's not an amazing sign that Netflix is borrowing ideas from itself, but it's also not the end of the world. It's textbook craft like this that feeds the people what they want, and who am I to deny what works?


The Nintendo Switch 2 has a new worst accessory in the Virtual Boy — the best place for it is on your shelf
2:30 am |

Author: admin | Category: Computers Computing Consoles & PC Gadgets Gaming Nintendo Software Virtual Reality & Augmented Reality | Tags: , | Comments: Off

It’s often said that if at first you don’t succeed, you should try again. With Nintendo’s Virtual Boy rerelease for the Nintendo Switch and Nintendo Switch 2, I wonder if it maybe should have ignored that advice.

On the one hand, the Virtual Boy accessory for the Switch and Switch 2 is the ultimate novelty. The plastic recreation oozes an iconic 90s energy that somehow infected even me — someone born years after the Virtual Boy was discontinued — with a synthetic nostalgia that had me falling in love with its outer design. And as a VR fanatic, it’s a delight to experience one of VR’s earliest consumer interpretations.

On the other hand, Nintendo’s dedication to its history means it has left the headset and its games practically unchanged — which isn’t a good thing here. The Virtual Boy’s game library is as small and terrible as ever, and comfort very much feels like an afterthought.

So the question you have to ask yourself is this: do you want to spend $99.99 / £66.99 / AU$139.95 on a 10-minute novelty that will spend a lot more time on your shelf as a sculpture than on your face?

I firmly believe the answer is an emphatic 'No.'

Nintendo Virtual Boy: Price

The proper Virtual Boy accessory will cost you $99.99 / £66.99 / AU$139.95, though if you simply want to experience the Nintendo Classics collection and don’t want to waste too much money, there’s also a cardboard version that costs $24.99 / £16.99 / AU$29.95. You can pick up either from Nintendo's online store.

While this review isn’t generally positive about the Nintendo headset, if you are going to get one of the accessories, I believe you should at least get the proper non-cardboard version. I don’t believe you should get either for what it’s worth, but the properly recreated model looks rad and could be repurposed as shelf decoration when you’ve finished playing with it after a few short sessions.

The Virtual Boy on a gray sofa

(Image credit: Future / Hamish Hector)
  • Value score: 1/5

Nintendo Virtual Boy: Design

When Nintendo debuted this VR headset back in 1995, it promised the Virtual Boy would “totally immerse players into their own private universe." It certainly achieved this, though I do prefer my universes with a lot less red and a lot less nauseating.

It turns out plenty of other folks didn’t like what the Virtual Boy was delivering either. Despite predicting millions of global sales by the end of 1995, Nintendo shipped a mere 350,000 units in the US that year, and only around 770,000 globally by the time it was discontinued in 1996.

One of the big issues with the headset was, and still is with this Switch recreation, its design.

Too bulky to even attempt to wear on your head like a Meta Quest 3 — especially if you’re a kid, Nintendo’s typical target audience — Nintendo opted to have the original Virtual Boy rest on a stand. Despite being a lot lighter, the Switch accessory version can also only be perched on a roughly foot-tall stand at its max height. A design decision that created its own comfort conundrum.

Screenshot from the Nintendo Virtual Boy Nintendo Direct video

(Image credit: Nintendo)

After you’ve struggled to search for an appropriately tall table and/or a stack of books to place the headset on top of, you then have to hunch over to press your face into the console so you can peer into its stereoscopic worlds. This is not a comfortable way to sit for very long, and there’s no other alternative.

Here’s where you brush up against the next poor design decision: the red displays.

To act as a cost-cutting and processing power-saving method, the Virtual Boy’s screens were entirely red, and to mimic this, the Switch accessory uses two planes of red plastic — one for each eye. Opening up the headset, you slot your Switch or Switch 2 with the Virtual Boy software open to play games through this red filter to mimic the classic’s ruby hue.

If you think VR is nauseating at the best of times, just imagine what it would be like if your entire vision were merely shades of red.

Let’s just say my play sessions maxed out at 10 minutes before I needed a lie down — and I can usually stomach hours-long VR gaming if using other headsets.

Screenshot from the Nintendo Virtual Boy Nintendo Direct video

(Image credit: Nintendo)

Though I will say the Switch’s Virtual Boy add-on isn’t a total design flop.

As I mentioned in the intro, the classic Nintendo headset feels definitively like a gadget of the 90s, and half of that is how it looks — something this model recreates perfectly. Unboxing it in our office, even as someone who grew up in the 00s, I did feel like I was living out one of those grainy home videos of a kid ripping open their Christmas gifts.

There’s something magical about the Virtual Boy’s appearance, even if it’s not the most practically useful, though that’s where my praise ends.

  • Design score: 2/5

Virtual Boy: Software

The original saw 22 games released before it was canned entirely, but for now, the Nintendo Switch version only has seven: 3D Tetris, Galactic Pinball, Golf, Red Alarm, Teleroboxer, The Mansion of Innsmouth, and Virtual Boy Wario Land. With the March catalogue update for Mario Day, they’ll be joined by two more: Mario Tennis and Mario Clash.

All of these titles are accessed via the Nintendo Classics software included with your Switch Online + Expansion Pass membership, which will cost you $49.99 / £34.99 / AU$59.95 for 12 months.

The smallish collection size isn’t ideal, but it could be overlooked if there were a definite must-play or two amongst the selection. Unfortunately, there isn’t anything exciting enough to make me want to push through the discomfort of using the system.

Screenshot from the Nintendo Virtual Boy Nintendo Direct video

(Image credit: Nintendo)

Wario Land is fun if you’re a fan of Mario’s doppelganger, and I liked Galactic Pinball well enough, but titles I had hopes would be fun — Tetris and Red Alarm — lacked not only entertainment but made me want to hurl. It turns out a spinning red teris board just isn’t the best way to play the game if you like keeping your lunch in your stomach.

You can extract maybe 5 to 10 minutes of novelty from each title, and you might return to a handful when you want to subject your friends to this hardware, but none of them sell this accessory as a bona fide gaming machine.

  • Software score: 1/5

Nintendo Virtual Boy: scorecard

Attribute

Comment

Score

Design

From a usability perspective the Virtual Boy gets a very low score for its discomfort and red plastic displays, but the design does at least look wonderfully 90s so It gets some marks back.

2/5

Software

The Virtual Boy's library is small and none of its titles are all that enjoyable, especially given the nausea they can induce.

1/5

Value

The Virtual Boy is a complete novelty, and when there are so many other better things for you to spend your money on this terrible Switch accessory isn't worth it.

1/5

Should you buy the Nintendo Virtual Boy?

Buy it if…

You can accept it’s a novelty
If you have plenty of spare cash and can happily accept there’s maybe an hour or so worth of enjoyment to extract from this hardware at the absolute max (over a few sessions), then maybe you could consider getting the Virtual Boy for your Switch or Switch 2.

Don’t buy it if…

You’re on a tight gaming budget
There are way better things to buy for with Nintendo Switch or Nintendo Switch 2 — be they accessories or software — than this Virtual Boy clone. Almost any other game or add-on would be better.

You’re new to VR
If this will be your first VR experience it will likely put you off it entirely. This isn’t the best way to experience immersive 3D gameplay, but could be a novelty for existing fans of the medium.

You don’t own a Switch or Switch 2
This Virtual Boy recreation is a Switch accessory, not its own machine. If you don’t own either of Nintendo’s handheld hybrids, this headset is another level of useless.

Screenshot from the Nintendo Virtual Boy Nintendo Direct video

(Image credit: Nintendo)

How I tested the Nintendo Virtual Boy

I used the Virtual Boy for two weeks for this review, though my sessions admittedly didn’t last too long, as it kept making me feel ill. I relied on my Nintendo Switch 2 and its base Joy-Cons to experience this add-on’s VR experiences and used it in our office, at home, and even took it on a flight — it’s even more awful in the air, terrible VR and turbulence don’t mix.

First reviewed March 2026

Read more about how we test

My first-ever Pokémon adventure is still fantastic on the Switch 2, but I wish the LeafGreen and FireRed rerelease had something to make it a little more special
8:00 pm | March 11, 2026

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

I was six when my Pokémon journey began. In 2004, I got a Game Boy Advance SP and went to a local toy store with my parents to get two games — I chose Sonic Advance 2 and Pokémon LeafGreen.

I’d play FireRed later, as well as Yellow, Ruby, Sapphire, Emerald, and so on through the series (though I did stop doubling up for most generations from Diamond onwards), but LeafGreen was where it started. So it felt right for me to celebrate the series’ 30th birthday by enjoying the Nintendo Switch rerelease.

It’s everything I remember it being.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch, Nintendo Switch 2
Release date: February 27, 2026

The look, the sound, the sense of adventure, it's all there perfectly recaptured on Nintendo’s latest system, and on Friday, 27th February, from 6pm until 3am, I couldn’t put this game down — I literally fell asleep on the sofa with my Switch 2 controllers in my hands.

When I awoke — at 1pm the next day — I grabbed a glass of water, nestled back into the groove in my couch, and picked up where I left off. I was in my own personal corner of heaven.

I adore this game. It hits the nostalgia sweet spot in a way only a few titles ever hope to be able to, and at the same time, I think it delivers the quintessential Pokémon experience that anyone can enjoy (be they newcomers or longtime fans like me). In fact, if you have yet to experience the phenomenon, this might be an excellent jumping-in point.

I do, however, feel this special release needed something a little more to completely justify itself to returning fans — beyond being simply existing in a way that isn’t a GBA cartridge.

Ivysaur fighting a Vileplume

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)

Let’s Go

Remakes of the original Red and Green, which kicked off the series, FireRed and LeafGreen follow the same classic beats of the Kanto region that players first experienced in 1996.

You begin in Pallet Town where in Professor Oak’s Lab you choose one of Bulbasaur, Charmander or Squirtle to be your starting companion before heading off on your adventure to catch and train more Pocket Monsters (aka Pokémon), and defeat eight powerful Gym Leaders, the Elite Four, and Kanto’s champion — while also foiling the plans of the evil Team Rocket, and collecting 150 Kanto ‘mons for your PokéDex (Mew isn’t available in the Switch version for now).

There’s a sense of exploration to Kanto that isn’t so present in later titles. While there are hints you can learn by talking to non-player characters (NPCs), there’s not often a clear ‘Go here next’ sign to follow — especially in the middle section of the story, post gym three, where you are much freer to explore the remainder of the map.

Trainers wanting to battle near Bill's house

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)

This imbues FireRed and LeafGreen with a sense that this is a proper adventure rather than a pre-defined story you’re wandering through the beats of.

There’s something tough about the battles, too, that presents a more engaging challenge than the most recent generations. EXP isn’t shared amongst your whole team in these classics, keeping your party at a more balanced level to your foes, and there isn’t an abundance of Pokémon to choose from to build a perfect team early on, like you can in later entries.

I’m playing through the game as a Nuzlocke — a fan-made challenge based on the Pokémon: Hard Mode web comic by Nick Franco which imposes a few extra rules limiting how many ‘mons you can catch, and forcing you to release any that are defeated in battle — and after Nuzlocking later generations, where the concept of losing two companions to a Rattata in a single fight is inconceivable, I haven’t been entirely respectful of the difficulties LeafGreen can present and faced the consequences.

Snorlax sleeping

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)

Hunting for something shiny

You can tell I adore LeafGreen and FireRed as much now as I did the original Game Boy games, but as I’m sitting playing them on my Nintendo Switch 2, I am left wanting more.

Unlike other Game Boy Advance ports on the Switch consoles, these aren’t part of the GBA catalogue you can access via the Switch Online + Expansion Pass membership, which costs $49.99 / £34.99 / AU$59.95 for 12 months. Instead, the games cost $19.99 / £16.99 / AU$30 each.

Best bit

The grassy safari zone

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)

The chiptune music is everything. The eeriness of Lavender Town, the tension of Gym Battles, the bombastic adventure exploring the routes between towns, it always perfectly captures the mood and is easily my favorite thing about these games.

There are some advantages to keeping these games separate from the emulator, such as indefinite offline play and Pokémon Home integration, and some of the Nintendo Classics emulator’s tools (like rewind) could enable exploits the series tends to avoid (though that didn’t stop the return of arbitrary code execution with these Switch ports).

However, if Nintendo and The Pokémon Company are asking us to pay a premium for these entries compared to other GBA games on the Switch system, I would have liked something a little more than a simple rerelease (though I do appreciate the inclusion of event tickets, which you can unlock after defeating the Elite Four).

I’m not asking for much. Maybe a new small area to help with filling out the National Dex, challenge mode options like a randomizer or releasing them as a double pack with Ruby and Sapphire.

The fossils in Mt Moon

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)

Perhaps I’m just spoiled by still having both of the original cartridges in a box under my bed alongside my aged Game Boy Advance, so I can play the originals whenever I want, but given this is the series 30th birthday, an extra splash of special to these launches would have been a cherry on top of what is otherwise a superb return to Kanto.

Should you play Pokémon LeafGreen and FireRed?

Play it if...

You want the best Kanto experience
Whether you're a newcomer or a long-time Pokémon fan these games are the best way to enjoy the series' first region and its story.

You have a second Switch in your home
If you live with family or friends and there's a few Switches in your home these are excellent pickups as you can enjoy multipl;ayer battling and trading like you're back in 2006.

Don't buy it if...

You hate Pokémon
These games define what it means to be a classic Pokémon, in both good and bad ways. If you don't love the typical formula then you won't enjoy these remakes.

A traded Farfetch'd

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)

Accessibility

Pokémon LeafGreen and FireRed don't have any specific in-built accessibility features, but they don't need them to be accessible.

The game's turn-based battles and simpler exploration allow you to play completely at your own pace in a way that should be approachable to almost everyone. You only ever need to be able to press one button at a time, so if you can do that, you can enjoy Pokémon LeafGreen.

How I tested Pokémon LeafGreen / FireRed

I have mostly played Pokémon LeafGreen for this review, and I have been enjoying it on my Nintendo Switch 2. To best mimic my classic GBA experience, I’ve played a lot of this game in handheld mode, though I did also play a lot in docked mode — especially during longer sessions where my Switch’s battery life became a concern.

On my Amazon Fire QLED TV, the classic game actually looked pretty good. I was expecting a blurry mess, but the sprites maintained their handheld charm.

My docked controller of choice is usually my 8BitDo Ultimate 2, though I did use my Joy-Cons a lot in my testing, so I could play a little more lazily on my couch.

First reviewed February-March 2026.

John Carpenter’s Toxic Commando is World War Z meets MudRunner and has already become my go-to co-op shooter
8:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

John Carpenter's Toxic Commando is everything that I wanted from a new game by World War Z developer Saber Interactive. It has all the moreish zombie shooting that you would expect from that team, though now noticeably enhanced by thoroughly modernized gunplay that not only looks and feels great, but actually lets you aim down your weapon's sights properly for the first time.

Review info

Platform reviewed: PC
Available on: PS5, Xbox Series X|S, PC
Release date: March 12, 2026

The charming ‘80s action movie script and a shift to more open levels also lend Toxic Commando a suitably distinct identity compared to its strictly linear spiritual predecessor. The same is true of the addition of vehicles, which benefits from some surprisingly meaty driving mechanics clearly inspired by the success of the studio’s MudRunner and SnowRunner games. Throw in seamless cross-play with up to three friends, and you have the recipe for an incredible time.

The campaign could certainly be a bit longer, and the progression system is definitely slightly too grindy for my taste (even when accounting for multiple playthroughs at each difficulty), but it’s hard to grumble when this modestly-priced release otherwise delivers such strong foundations.

With the promise of post-launch downloadable content (DLC) on the way, this is one co-op adventure that I’m going to come back to time and time again.

Going commando

A John Carpenter's Toxic Commando screenshot that shows the player fighting a Sludge Mass boss in an underground industrial environment.

(Image credit: Focus Entertiainment)

Set in the near future, Toxic Commando takes you to an infested wasteland that’s been walled off from the rest of civilization. Once the site of a high-tech mining operation, it turns out that humanity has accidentally awakened the Sludge God - an occult, ancient being that corrupts everything that it touches with an insidious black ooze.

You’re one of the self-proclaimed toxic commandos, four low-cost, somewhat bumbling mercenaries that have been brought in by the mining company’s desperate CEO to unwittingly assist in the cover-up by blasting everything in your path.

It’s a decent framing narrative that’s explained through cutscenes dripping with ‘80s style, complete with dramatic animated title cards and a pleasingly retro film grain effect. Dialogue is unapologetically cheesy, and while some might find the constant quipping of the four playable characters a tad grating, a handful of well-executed jokes meant that I was eager to watch each successive cinematic on my first playthrough.

Unfortunately, there are some moments where the game’s lower budget becomes evident: the odd bit of floaty animation and a particularly jarring moment where a cutscene late in the game seems to end a few seconds too prematurely immediately spring to mind.

A John Carpenter's Toxic Commando screenshot that shows the player engaging a group of zombies with an AK style rifle in the ruins of a burning shed.

(Image credit: Focus Entertiainment)

Crucially, all nine missions are plenty enjoyable thanks to a good range of objectives and plenty of unique mechanics to explore. They take place in increasingly large semi-open-world maps that offer a surprising amount of freedom. There’s always an objective marker on screen guiding you to the next story location, but you’re able to wander off and explore as a team without any penalties.

This is a massive departure from the very linear structure of World War Z, but taking the time to get to know each environment is vital as you crank the difficulty up. Hidden supply caches feed you a steady stream of valuable ammunition and health items, and rare Sludge Seeds (often nestled behind an army of powerful enemy types) can grant a vital second chance if you run out of lives.

Vehicles are littered throughout the maps to help you get around and are a key part of many objectives. Hopping into an armored all-terrain vehicle with a mounted gun dramatically increases your firepower, for example, while those who choose the comparatively fragile ambulance can give the team a much-needed health top-up.

SludgeRunner

A John Carpenter's Toxic Commando screenshot that shows the player driving an ambulance through a patch of mud in a forest clearing as a single sludge zombie approaches.

(Image credit: Focus Entertiainment)

Even if you choose the most kitted-out vehicles, you’re never close to invincible thanks to a range of environmental threats. Muddy terrain will stop you in your tracks as your tires lose traction, giving the many, many sludge zombies the opportunity to surround your vehicle and chip away at its overall health.

Most of the cars are equipped with an in-built winch that can be deployed to get you out of sticky situations with a well-placed pull, leading to delightfully frantic moments that have you crying out to your squad, desperately trying to free yourself before foes arrive.

Vehicles require plenty of fuel too, which has to be obtained from your environment and manually topped up whenever needed. There are generally a few cans of it in most locations, but the constant threat of running dry and ending up stranded without a ride adds a nice extra layer of tension.

I do wish the campaign was a little longer with a few more maps (I managed to roll credits in just under ten hours), but there are at least plenty of reasons to replay. There are four classes to choose from, each fulfilling the standard damage-dealing, healing, support, and tank archetypes with substantial ability trees to unlock and some unique specializations.

On top of this, the weapon arsenal is pretty meaty with a varied selection of assault rifles, shotguns, SMGs, pistols, sniper rifles, and so on - not to mention some powerful limited-use heavy gear that you can only acquire in the maps themselves.

Best bit

A John Carpenter's Toxic Commando screenshot that show

(Image credit: Focus Entertiainment)

Like World War Z, many of the levels in Toxic Commando have dramatic moments where you have to defend an area from thousands of zombies at once. The sense of scale is superb, and watching your prepared defences and gunfire cut through the oncoming horde is a consistent delight.

In addition to an overall power level that affects its damage, each gun can be fully customized with a modest but impactful selection of attachments. They all come with corresponding visual upgrades, lending a solid sense of progression to kitting out your favorite gear.

When you max out a gun’s level, you can even ‘prestige’ it a la Call of Duty: Black Ops 7, resetting its unlocks in exchange for unique skins. Sadly, leveling everything up is especially grindy and would require you to undertake multiple full playthroughs for each gun. This can be frustrating, basically locking you into committing to a specific one, as high-level weapons are essential for tackling hard and very hard difficulty missions. I’m optimistic that this can be addressed in a post-launch balance update, though.

Some new special enemy types also wouldn’t go amiss. Don’t get me wrong, there's an okay selection here already, but the current roster of ‘tanky ones’, ‘exploding ones’, ‘fiery ones’, and so on isn’t anything that hasn’t been done countless times before in other zombie games. At least they’re endlessly satisfying to mow down.

Should I play John Carpenter's Toxic Commando?

Play it if...

You want a highly enjoyable co-op shooter
If you’re looking for the kind of game that’s perfect for some mindless fun with friends after a hard day of work, then John Carpenter's Toxic Commando has you covered with its endless armies of sludge monsters.

You loved World War Z
It’s different, but John Carpenter's Toxic Commando is a strong follow-up to Saber Interactive’s World War Z with a host of interesting new mechanics. Like that game, I’m sure it’s only going to grow and get better with time, too.

Don't play it if...

You’re after more nuanced zombies
The idea of sludge zombie enemies is pretty interesting, but the selection of types here isn't anything that hasn’t been done before. Look to other zombie games like Dying Light or the Resident Evil series if you’re after a more unique take on the undead.

Accessibility features

John Carpenter's Toxic Commando doesn’t have a dedicated accessibility menu or many standard options like colorblind modes, but there are still a few useful settings.

The game features subtitles by default, which can be increased or decreased in size as needed. You can also add a background to make the subtitles a little easier to read. Keyboard and mouse controls can be fully customized on PC, and controller players have the option to enable aim assist.

A John Carpenter's Toxic Commando screenshot that shows the player shooting a large boss with a mounted turret.

(Image credit: Focus Entertiainment)

How I reviewed John Carpenter's Toxic Commando

I played more than ten hours of John Carpenter's Toxic Commando on PC, which is a 5070 Ti-powered model from retailer Scan. It has a compact Corsair 2000d RGB Airflow case, Asus ROG Strix B860-I motherboard, Intel Core Ultra 7 265K processor, a 2TB WD Black SN770 SSD, 32GB of DDR5 Corsair Vengeance RAM, and an Asus Nvidia 5070 Ti graphics card.

These specs were more than sufficient to run the game on its high visual preset with DLSS set to native. During my time with the game, I completed the entire campaign and experienced a mixture of both solo and co-op play, forcing a handful of my TechRadar colleagues to go commando and face the sludge legion.

I frequently compared my experience to my playthroughs of other zombie shooters, including the likes of Left 4 Dead, Back 4 Blood, and World War Z, in addition to other games by Saber Interactive, like MudRunner and Warhammer 40,000: Space Marine 2.

First reviewed February-March 2026

Wahoo KICKR Run Treadmill review: One of the most impressive indoor experiences money can buy – if you have the budget
3:47 pm |

Author: admin | Category: Computers Exercise Equipment Gadgets Health & Fitness | Tags: , | Comments: Off

Wahoo KICKR Run: One minute review

If you have the budget and the space, the Wahoo KICKR Run is one of the most impressive indoor running experiences you can buy. The deck feels as good as, if not better than, many commercial gym treadmills, with a smooth belt, 15% incline, -3% decline and subtle side-to-side tilt that mimics running on real roads and trails.RunFree mode, which automatically adjusts the belt to your pace, is genuinely clever and brilliant for intervals (high-intensity bursts followed by periods of recovery pace) and fartlek training (varying the speed) once you have learned how to use it. And if things do get spicy the safety rails and responsive emergency clip give you confidence that you won’t be sent flying.On the downside, the console is too minimal: you only see pace and incline on the built-in display, so you are pushed into the Wahoo app if you want time and distance, and realistically into using a second screen if you also want to watch a film or TV series while you run.It is expensive and it doesn’t fold up, and the dependency on an external app will annoy some runners, but as a serious training tool that can replace a gym membership, it absolutely delivers.

Wahoo KICKR Run: Specifications

Component

Wahoo KICKR Run

Max speed

4:00 min/mile (around 15 mph / 24.1 km/h)

Incline range

3% to +15% motorised grade

Side-to-side tilt

±0.5° lateral tilt for simulated camber

Running surface

Approx 69 x 22 in / 175 x 56 cm

Dimensions (L x W x H

Approx 72 x 38 x 58 in (about 183 x 97 x 147 cm)

Weight

Around 410 lb / 186 kg

Motor

3.0 HP continuous motor

User weight limit

Around 250 lb / 113 kg (may vary by region / firmware)

Connectivity

Wi-Fi and Bluetooth; integrates with Wahoo app, Zwift Run and other platforms

Controls

Paddles for quick speed and incline changes; physical safety key and stop button

Extras

Laptop / tablet shelf, two bottle holders, USB charging, transport wheels

Wahoo KICKR Run: Price and availability

  • $5,249.99 / £6,000
  • Premium price
  • Often on sale

Currently available on sale in the US for $5,249.99 direct from Wahoo and major partners. In the UK the device can be purchased from specialist retailers at around £5,999.99. The treadmill is not currently available in Australia.Whichever region you are in, this is very much a premium treadmill. Even in the US market, reviews place it squarely in the high-end tier alongside Peloton and Technogym models, and often a touch above many mainstream home treadmills.It is not a casual purchase, but if you normally pay for a gym membership mainly to use a treadmill, it is credible as a long-term replacement.The KICKR Run itself does not require a subscription just to switch it on and run (unlike other equipment such as Echelon), but its smartest features are woven into Wahoo’s subscription ecosystem. Wahoo’s training subscription costs $17.99 a month / $179 a year in the US, and £14.99 a month / £149.99 a year in the UK. This subscription gives access to Wahoo’s structured workouts, training plans, analytics and content across sports.

  • Value score: 4/5

Wahoo KICKR Run: Design

Wahoo KickR Run

(Image credit: Wahoo)
  • Simulates road camber
  • Wide access
  • Minimal console

Although it is a substantial, non-folding treadmill, the KICKR Run is perfect for a garage or dedicated room and feels sensibly sized rather than monstrous.The running surface is long and wide enough for fast running, yet the overall frame is trimmed down compared with many gym behemoths, in part because of the lack of an integrated console screen. The deck feels responsive, solid and durable, as good as, or better, than, any gym treadmill.Full-length safety bars, a safety clip and a big stop button offer security, but the button is very stiff making it difficult to engage. Thankfully the safety clip is fast- acting.The console is deliberately minimal, with simple read-outs of the elevation and speed. Data such as duration and distance have to be viewed in the Wahoo app, which I found rather irritating. That means your phone becomes a data screen and you need a second device if you want to watch anything while you run.There are also three mystery buttons which, upon investigation, I discovered control the pages in the app – again, everything about the design is pushing the user towards a Wahoo subscription.Paddle controls adjust the incline and pace and are a welcome alternative to buttons. Press them lightly for small adjustments, or push further for larger jumps. This feels very intuitive once you have used it a couple of times. A generous shelf in front of you happily holds a laptop or tablet, so you can watch films or use Zwift while you run. There are two bottle holders and some extra storage for snacks or small items, plus USB charging to keep devices topped up.The deck can tilt gently side to side by around 0.5°, simulating road camber and adding a subtle feeling of running on real terrain rather than a perfectly flat slab.In testing it ran happily off a standard 15-amp circuit in a garage without tripping anything. Once in place it has wheels, so you can shuffle it forwards or sideways, but it is not the sort of treadmill you wheel in and out every day.Rather than leaving you to assemble it yourself, Wahoo’s partners do a proper delivery and setup. Beforehand you share measurements and a short video of the access route and the room so they can confirm it will fit, then they bring it in, build it, and check it is running correctly. That is a big part of why this feels closer to commercial kit than flat-pack gear.

  • Design score: 4/5

Wahoo KICKR Run: Features

The treadmill console

(Image credit: Lily Canter)
  • RunFree mode
  • -3% decline and +15% incline
  • Paddle controls

The headline feature is the intuitive RunFree mode which uses sensors to gauge your speed. This lets you run at any pace without needing to adjust the belt speed manually.For easy and moderate running, RunFree feels very natural once you have learned to relax into it. It is particularly good for fartlek workouts and unstructured speed play, in which you simply surge when you feel like it and let the treadmill follow. At higher speeds it can feel a little wild. If you are not ready for the acceleration, you can suddenly feel like you are being pulled along faster than you intended. You quickly learn to keep a hand close to the rails or paddles when you are pushing towards your top pace. Alternatively you can set a pace limit to ensure you don’t go off the rails.The clever treadmill can also automatically adjust incline and decline, so when you are following a route or a structured session, the hills happen under your feet without manual input (as long as you have a paid Wahoo subscription).With +15% incline and -3% decline, you can do serious uphill repeats, long uphill hikes, and rare downhill practice – something many gyms do not offer.

  • Features score: 5/5

Wahoo KICKR Run: Performance

  • Smooth underfoot
  • Versatile tilt
  • Impressive speed range

In use, the KICKR Run is impressively smooth. The belt feels tight and well-aligned, with none of the looseness or lag that can make you stumble on cheaper machines. The motor keeps up easily with changes in pace, and even under harder efforts the deck feels rock-solid.With a top speed around 4:00/mile (about 15 mph), it has far more headroom than many home treadmills; realistically, most recreational runners will never touch the ceiling.Being able to run and hike at 10–15% for prolonged periods makes it a fantastic tool for hill strength, and the -3% decline and lateral tilt make downhill and cambered-road training possible without hunting for the perfect hill outside.Noise levels will depend on your environment, but in testing it felt in line with other serious treadmills rather than unusually loud or quiet; the limiting factor is more likely to be the sheer presence and weight of the machine than the sound.

  • Performance score: 5/5
Scorecard

Category

Comment

Score

Value

Expensive but impressive quality

4/5

Design

Innovative but too app reliance

4/5

Features

Outstanding

5/5

Performance

Exceptional

5/5

Wahoo KICKR Run: Should I buy?

Buy it if...

You have a serious budget and want a gym-quality treadmill at home

This is not a budget machine, but if you get what you pay for.

You want proper hill and downhill training

The combination of 15% incline, -3% decline and lateral tilt is rare and excellent for real world preparation.

RunFree suits your training style

If you like to run more by feel than by buttons, RunFree mode and smart grade control will be a genuine upgrade, not just a gimmick.

You already use, or are happy to use, the Wahoo ecosystem

If you have Wahoo sensors, trainers or bike kit, adding the KICKR Run plus a Wahoo subscription ties everything together neatly.

Don't buy it if...

You want a simple, all-in-one treadmill with everything on the built-in screen.

Here, time and distance live in the app, and the console is intentionally minimal.

You dislike relying on external apps and subscriptions

The best experience comes from leaning into the Wahoo app and, optionally, its paid subscription.

You need something compact or foldable

This is still a big, heavy unit; it may be more compact than a commercial gym machine, but you are not sliding it under a bed.

Your priority is a cheap way to move more

There are many under-desk and budget treadmills that will boost your step count for a fraction of the price.

Also consider

NordicTrack Commercial 2950

If you want something more content-led, the NordicTrack pairs a big HD screen with a generous incline and decline range and a deep library of iFit classes.

Read our full NordicTrack Commercial 2950 review

Echelon Stride

If space and budget are tighter, the Echelon Stride is a great beginner option. It is a more compact, auto-folding treadmill that works neatly with the Echelon Fit app, although you do sacrifice some power, cushioning and long-run comfort compared with larger premium machines.

Read our full Echelon Stride review

Technogym Run

At the very top end, the Technogym Run is the pick for those who want a gym-grade experience at home. Its slatted, track-like belt, powerful motor and slick content platform feel seriously premium, but it demands both a dedicated space and a very generous budget.

Read our full Technogym Run review

How I tested

Tester Lily Canter on the treadmill

(Image credit: Lily Canter)

Once the treadmill was set up in my garage I used it for longer runs up to 10k, hill reps, easy downhill runs and interval sessions. I used the app to track my sessions and set up a laptop on the console to watch Netflix whilst I ran. The testing period was four weeks.

First reviewed: January 2026

EnGenius ECW520 budget Wi-Fi 7 access point review
2:44 pm |

Author: admin | Category: Computers Gadgets Pro | Tags: , , , | Comments: Off

With a throughput of over 11 Gbps, the EnGenius ECW520 wireless access point delivers excellent Wi-Fi 7 performance in a small footprint.

Specifications

Model: EnGenius ECW520

CPU: 1.5GHz Quad-Core Qualcomm ARM CPU

RAM: 1GB

Storage: 256MB flash

Radios: One 6GHz, one 5GHz and one 2.4GHz

Wireless throughput: Theoretical 11Gbps

Ports: 2.5Gb Ethernet with PoE

Weight: 600g

Dimensions: 15.8 cm x 15.8 cm x 3.9 cm

Power Consumption: 25W maximum consumption

MSRP: $189

It connects to the network via a 2.5Gb PoE port and seamlessly extends the range thanks to its mesh capability. A power consumption of just 25W under worst-case conditions means the case barely heats up when normally used.

The out-of-the-box cloud support makes deploying the ECW520 a breeze. The unit provides several operating modes: AP, mesh, or AP with mesh, and packs three full-duplex radios.

The 6 dBi antennas and 23 dBm RF amplifiers result in an operating range of over 10 meters at 500 Mbps throughput. The ease of installation and use, along with its decent wireless performance, make the ECW520 ideal for small offices or work-from-home setups.

EnGenius ECW520 2

(Image credit: Future)

EnGenius ECW520: Price and Availability

The access point sells for $189 and includes a mounting wall adapter. The larger ECW526 AP with similar radio performance sports 10Gb ports and costs $299. The ECW536 top-tier AP with 4x4x4 radios supports more simultaneous connections and costs $589.

Engenius access points can only be managed through their cloud services, which start at $50 per device, while the basic free access lacks API support.

EnGenius ECW520 3

(Image credit: Future)

EnGenius ECW520: Design

The Engenius ECW520 ships in a tiny box, something surprising for a Wi-Fi 7 access point. This gives a sense of the unit's size: the white plastic case measures 15.8 cm x 15.8 cm x 3.9 cm and weighs 600 g. The metal back panel serves as a heatsink and hosts the module’s ports. Two mounting holes secure the unit vertically to a wall using screws. The unit can also clip onto a plastic base, enabling a faster and easier installation than with just screws.

A single multicolor LED on the front panel provides visual cues about the access point's status. When working normally, the LED emits a blue light. For any other case, the LED blinks either green or blue. The metal back panel features a 12V power socket and a 2.5Gb Ethernet port. A small recessed button is also present and requires a paper clip or pen to reset the AP.

The ECW520 hardware is powered by a Qualcomm CPU and radio chipset. The 1.5GHz quad-core ARM processor has 1GB of DDR4 RAM and 256 MB of flash memory. Three radio modules provide duplex data links at 2.4 GHz, 5 GHz, and 6 GHz, for an aggregate throughput of 11 Gb/s using the 802.11be standard. The device integrates 23 dBm radio amplifiers and 6 dBi high-gain internal antennas to boost the RF signal.

EnGenius ECW520 4

(Image credit: Future)

EnGenius ECW520: In Use

Setting up the ECW520 requires installing the Engenius Cloud app and signing up on the Engenius website. The procedure is complete after scanning a QR code on the back of the access point, which then creates a new device in the mobile app. The AP gets upgraded at this point if a new firmware is available.

The EnGenius cloud service is essential for remote access to the AP. Users can deploy, monitor, and troubleshoot multiple sites from a single interface, either in a browser or, with reduced functionality, from the Cloud To-Go mobile app. Among its most useful features is the Visualized Topology, which provides an overall health report for the network and all connected appliances.

The ECW520 draws power either from the PoE port or a 12V center-positive socket. The access point's power consumption is around 25W with active Wi-Fi connections and radio amplifiers set to maximum gain. At a range of one meter, the ECW520 performs well, achieving a throughput of 2 gigabits per second on the 6 GHz band. Throughput halves at 5 meters, reaching 600 Mbps at 10 meters.

Extending the ECW520's range is achieved with a second unit. The additional AP can either use an existing Ethernet connection or work in a mesh configuration, with only a power adapter connected to it. A mesh works by sharing bandwidth with other ECW520s via a backhaul channel, thereby reducing throughput but providing extra range.

EnGenius ECW520: Competition

The ECW520 packs three duplex radios with high-gain antennas and amplifiers. The simple design targets 2.5Gb PoE infrastructures with cloud management in mind.

The Zyxel NWA130BE has similar features to the ECW520, but it is twice as large. Moreover, its 4 dBi antennas are 2 dBi lower than those in the ECW520, reducing data rates at greater distances from the access point.

EnGenius ECW520: Final Verdict

The ECW520 is a budget-conscious solution that instantly connects to the cloud and delivers over 11 Gbps of throughput over three radio bands.

Thanks to high-gain antennas, these radios provide adequate range for a small home office, with transfer rates of 500 Mbps or more at 10 meters.

The unit is small and discrete, and comes with one wall-mounting panel as an accessory. Since it supports PoE, only one Ethernet connection is required for installation.

Buy if . . . you already have Engenius products and want to get Wi-Fi 7 speed.

Don’t buy . . . if you want to get the most throughput out of your 10Gb wired installation.

We've listed the best WIFI adapters for PC..

I tested MSI’s new convertible laptop, and its build and performance are top-drawer — but content creators will be left wanting more
1:10 pm |

Author: admin | Category: Computers Computing Gadgets Laptops Windows Laptops | Tags: , , , | Comments: Off

MSI Prestige 14 Flip AI+: Two-minute review

The MSI Prestige 14 Flip AI+ is a convertible laptop marketed for business users, and includes a stylus to unlock its full creative potential.

It cuts a sophisticated figure, thanks to its dark grey finish and minimal aesthetic. The ultra thin chassis with its soft, curved edges also help to make this an easy laptop to live with, especially if you’re frequently on the move.

Build quality is also excellent. Every material feels premium, and while the hinges for the lid are a little incongruous, they provide a very smooth pivot, which ranks among the best 2-in-1 laptop actions.

The included Nano Pen is engineered to an equally high standard. Like the laptop itself, it’s very compact, and stows away neatly under the front edge of the base, where it also charges wirelessly. It’s easy enough to remove, but putting it back is a little more awkward, since its integrated magnets encourage it to orient incorrectly.

For a laptop this small, it’s impressive that the Flip AI+ manages to include four USB ports (two type-C and two type-A), an HDMI port, and a headset jack. It’s a small shame, though, that a productivity-focused laptop such as this doesn’t feature an SD card reader of any kind.

The Intel Core Ultra 7 355 in my Flip AI+ review unit handled productivity and entertainment workloads with aplomb, while the 32GB of RAM meant it had no problem multitasking. It even managed to run AAA games in a playable state — surprising given there’s no dedicated GPU on board. However, this absence was felt when the Flip AI+ failed to even complete a benchmark test for Adobe Premiere.

Front view of MSI Prestige 14 Flip AI+ open on desk with pink wall in background

(Image credit: Future)

A fair amount of noise is generated even when moderate workloads are undertaken. Some heat can be felt towards the rear as well, reaching the top rows of the keyboard, but thankfully temperatures remained comfortable.

The OLED display of the Flip AI+ is sharp and clear, although it lacks the brightness of the best monitors. Reflections and fingerprints are also visible at times. The touchscreen functions well, though, especially when used with the included Nano Pen; both combine to offer precise and responsive inputs.

MSI Center S is the utility app for the Flip AI+, housing system information and performance tweaks, as well as the ability to enable and customize the Action Touchpad. In the case of the latter, I had to manually update the app for these to work properly, even though I had automatic updates enabled.

The default quick controls for the touchpad are useful and operate smoothly for the most part. However, the brightness slider on the right edge would often trigger unintentionally when I typed, which was frustrating. Another frustration was the momentary freezes and jumps I sometimes experienced when attempting to navigate the cursor.

Fortunately, typing on the Flip AI+ is less fraught. The keys are snappy, although they’re perhaps a little heavier and harsher than I would’ve liked, resulting in the occasional press failing to register. Nonetheless, this is still a board suited to quick typing.

The battery life of the Flip AI+ easily ranks among the best in class. It lasted over 30 hours when I left it to playback a movie on a continuous loop, which is very impressive. It’s also quick to charge, making it a great laptop for those constantly on the move.

The Flip AI+ is undeniably expensive, but considering its premium design, powerful spec, and convertible capabilities, it represents good value. There are certainly cheaper 2-in-1 laptops that offer sufficient everyday performance, but the Flip AI+ is a more complete package. If its touchpad was less frustrating and it had a dedicated GPU, it’d be a hard laptop to beat at this price point.

MSI Prestige 14 Flip AI+ review: Price & availability

Close-up of webcam on MSI Prestige 14 Flip AI+, with pink wall in background

(Image credit: Future)
  • $1,699.99 / £1,349.99 / AU$$2,999
  • Available now
  • Good value for the spec

The MSI Prestige 14 Flip AI+ costs $1,699.99 / £1,349.99 / AU$$2,999 and is available now. Various Intel Core Ultra processors are available depending on region, and in Australia, only the unit with 2TB of storage appears to be available.

If you’re looking for a more budget-friendly convertible laptop, the HP Pavilion x360 14 is a solid alternative. It has a weaker spec than the Flip AI+, and you’ll have to provide your own stylus, but it’s a great device for everyday tasking.

If you want to save even more money on a 2-in-1, the Acer Chromebook Spin 312 is one of the best Chromebooks in this class. Of course, you’ll have to forgo Windows, but if you don’t need the versatility of Microsoft’s OS, a Chromebook can be a useful companion for your studies and light entertainment.

MSI Prestige 14 Flip AI+ review: specs

Price

$1,699.99 / £1,349.99 / AU$$2,999

CPU

US: Intel Core Ultra X7 358H (1.5GHz, 16 cores)

UK: Intel Core Ultra 7 355 (2.3GHz, 8 Cores)

Aus: Intel Core Ultra 9 386H (2.1GHz, 16 cores)

GPU

Intel Graphics (integrated)

RAM

32GB LPDDR5x

Storage

1TB PCIe 4.0 NVMe M.2 SSD

Aus: 2TB PCIe 4.0 NVMe M.2 SSD

Display

14-inch FHD+ (1920 x 1200), OLED, 16:10, Touchscreen, 100% DCI-P3 (Typical), Low Blue Light & Flicker-free certified by SGS, MSI Nano Pen support

Ports and Connectivity

2x USB-A (3.2 Gen2), 2x USB-C (Thunderbolt 4, DisplayPort, PD 3.0), 1x HDMI 2.1, 1x combo audio; Wi-Fi 7, Bluetooth 6.0

Battery

81Wh

Dimensions

12.4 x 8.7 x 0.6 inches (316 x 222 x 14mm)

Weight

3lbs / 1.37kg

MSI Prestige 14 Flip AI+ review: Design

Close-up of touchpad on MSI Prestige 14 Flip AI+

(Image credit: Future)
  • Thin and premium design
  • Plenty of USB ports
  • Discreet Nano Pen storage

Credit where credit’s due, MSI has done an admirable job of making the Flip AI+ a stylish machine. Its steely grey finish and minimal proportions impart an elegance not usually found in brand’s designs. What’s more, it’s impressively thin and free from extraneous bulges, even underneath (save from two full-width feet). All this helps to make it an easy device to travel with.

I also appreciated the rounded edges, which are curved more prominently than most. This makes it comfortable to hold and pick up. The thin bezel around the display is another facet of the laptop’s overall sleekness.

All the materials employed in the construction of the Flip AI+ feel premium, especially those of the keyboard and touchpad. They put me in mind of the best MacBooks, which are pretty much the standard bearers for laptop build quality.

Close-up of keyboard on MSI Prestige 14 Flip AI+

(Image credit: Future)

However, the minimalist appearance of the Flip AI+ is somewhat upset by the lid hinges. They look a little cumbersome in relation to the rest of the unit, and create a somewhat unsightly gap between the lid and base. At least they operate smoothly, allowing for easy conversion when you want to use the touchscreen exclusively.

The included Nano Pen is just as compact as the laptop itself. It’s much smaller than many others, but no less upmarket in its design. It charges wirelessly, and the compartment to stow it is discreetly integrated into the underside of the Flip AI+, near the front edge.

This makes it easy to remove, requiring a slight tilt of the base of the Flip AI+ to access. You can even do this one-handed. However, it’s a little more awkward to put back: whenever I tried, the magnets inside the Nano Pen kept trying to flip it around from its correct orientation, requiring more encouragement than I would’ve liked to insert the right way up.

The Flip AI+ features all the essential outboard connections: there are two USB-A ports on the right and two USB-C on the left; the latter support charging of the Flip AI+ as well as external monitor signals. An HDMI port and a 3.5mm combo audio jack are also present, split across either side. Considering how thin and compact the unit is, including this many ports feels generous, although I always lament the omission of an SD card reader on a laptop designed for productivity.

MSI Prestige 14 Flip AI+ review: Performance

Hand holding MSI Nano Pen with MSI Prestige 14 Flip AI+ and pink wall in background

(Image credit: Future)
  • Impressive general performance
  • Loud under load
  • Action Touchpad misfire issue
MSI Prestige 14 Flip AI+ benchmarks

3DMark: Night Raid: 31,643; Fire Strike: 6,517; Steel Nomad: 607; Solar Bay:12,337; Solar Bay Unlimited: 12,434; Solar Bay Extreme: 1,793; Solar Bay Extreme Unlimited: 1,793
Geekbench 6.5: Multicore: 11,670; Single-core: 2,752
Cinebench R23: Multi Core: 10,177; Cinebench R24: Single Core: 116; Multi Core: 628
Crossmark: Overall: 1,785; Productivity: 1,700; Creativity: 2,037; Responsiveness: 1,392
Passmark Overall: 6,809.7; CPU: 22,456.1; 2D Graphics: 780.2; 3D Graphics: 5,363; Memory: 3,581.1; Disk: 48,869.8
BlackMagicDisk: Read: 4,221MB/s; Write: 3,500MB/s
Total War: Warhammer III: 1080p, Medium: 30.2fps
Total War: Warhammer III: 1440p, Ultra: 19.2fps

The Flip AI+ performed well in most of the tasks I conducted. It handled light productivity and entertainment – including 4K streaming – without issue. It also proved to be a capable multitasker, although this was hardly a surprise given the 32GB of RAM my review unit was crammed with.

Even though the Flip AI+ doesn’t have a dedicated GPU, I was impressed with its gaming prowess. It ran Cyberpunk 2077 on the Ray Tracing: Low preset remarkably well. Granted, the visuals were rough around the edges and frame rates were well short of those delivered by the best gaming laptops, but it was still enjoyable enough for casual play.

Video editors and creators will be more disappointed with the Flip AI+, though. It failed to even complete PugetBench’s Adobe Premiere benchmark, despite repeated attempts, due to a certain GPU effect failing to render.

The Flip AI+ also has a tendency to emit a fair amount of fan noise when undertaking workloads, even those that could be described as moderate. This is usually accompanied by some prominent heat at the rear of the unit and on the top row of the keyboard. Mercifully, the temperatures are far from being intolerable, but you’ll certainly notice them.

Hand holding MSI Nano Pen against display of MSI Prestige 14 Flip AI+, with pink wall in background

(Image credit: Future)

As for the display of the Flip AI+, its 1920 x 1200 resolution is clear and sharp, and the OLED technology helps with contrast. It reveals reflections and fingermarks a little too easily, and I wish the maximum brightness setting was higher, but thankfully these grievances aren’t ruinous to the overall visual experience.

Another important aspect of the Flip AI+’s display is its touchscreen functionality. It’s precise and responsive, if a little grabby when used with fingers. However, it handles the included Nano Pen much better. This glides smoothly across the surface, making it ideal for navigation, handwriting, and drawing.

However, the sheer slenderness of the Nano Pen makes using the two side buttons — which are used to erase content, take screenshots, and activate the inbuilt microphone — very awkward when adopting a writing position. Those with daintier digits might have an easier time, but I struggled.

Another standout feature of the Flip AI+ is its Action Touchpad. I found this useful for controlling various parameters, such as volume and screen brightness, quickly. You can also double-tap the left and right corners to open Windows’ Calculator app and the MSI Center S respectively.

However, my initial experience with these functions was beset by various bugs, from the aforementioned quick controls failing to register, to the three custom slots refusing their assignments.

Three-quarter view of MSI Prestige 14 Flip AI+ open on white desk with MSI Nano Pen leaning on it, with pink wall in background

(Image credit: Future)

Thankfully, a manual download to update the MSI Center S to its latest version seemed to fix most of these issues. I was disappointed, though, that this update failed to initiate automatically, since I had this option toggled in the app settings.

I was also disappointed that there was still no way to customize the six default quick controls. But a bigger frustration was the frequent accidental triggering of the brightness quick control, caused by the palm of my thumb when typing. To prevent this I would have to disable all quick controls, since you can’t disable them individually.

This issue aside, typing with the Flip AI+ is mostly pleasant. The keyboard features plenty of useful shortcuts on the top row, including those for Bluetooth settings and Windows’ Snipping Tool. However, disappointingly for a productivity-focused machine, there’s no number pad or even a navigation cluster. There is backlighting, though, which is always cause for celebration in a laptop.

In action, the keys are snappy thanks to their short actuation, which makes for quick typing. However, they’re a little heavier than those in your average laptop, which, in my experience, results in the occasional hit failing to register. Dampening is minimal as well, which can make presses feel a little harsh. These are minor grievances, though, and only stand when compared to the best keyboards around.

MSI Prestige 14 Flip AI+ review: Battery life

Close-up of MSI Nano Pen in compartment underneath MSI Prestige 14 Flip AI+, with pink wall in background

(Image credit: Future)
  • Phenomenal endurance
  • Quick to charge

The battery life of the Flip AI+ is truly spectacular. MSI quotes a longevity of 30 hours, but according to my testing — which involved playing a movie on a continuous loop — it actually exceeded this already remarkable figure by a couple of hours.

To put this into perspective, the most enduring laptop I ever tested was the HP OmniBook 7 14-inch, but even this fell someway short of the Flip AI+ in the same test, mustering just under 26 hours. The Flip AI+ is also quick to charge, taking about two hours to replenish from total depletion.

Should I buy the MSI Prestige 14 Flip AI+?

Scorecard

Category

Notes

Rating

Value

Aside from the lack of a dedicated GPU, the Flip AI+ offers a lot for the money.

4 / 5

Design

Super-thin and with a premium construction, the Flip AI+ ticks all the right boxes in terms of design. Port selection is also reasonable, given the compact form factor.

4.5 / 5

Performance

The Flip AI+ offers great all-round performance, although the absence of a dedicated GPU might disappoint creatives. The touchscreen and Nano Pen are both great, but the Action Touchpad can frustrate.

4 / 5

Battery Life

Pretty much unbeatable. It has a video playback time of over 30 hours, and it’s quick to charge, too.

5 / 5

Final Score

The MSI Prestige 14 Flip AI+ is a very competent, convertible laptop that represents good value when you consider its build and performance. Only a few minor gripes hold it back from a full-throated recommendation.

4 / 5

Buy it if…

You want an easy-to-use convertible laptop
Light, thin, and well made, the Flip AI+ is easy to use in its converted mode, and the touchscreen and pen function very well, too.

You want a strong spec
Integrated graphics aside, the spec of the Flip AI+ is certainly powerful enough for the needs of many productivity users.

You want to go all day unplugged
I haven’t come across a laptop with a better battery life: it comfortably lasts more than a full day’s worth of use.

Don't buy it if…

You want serious graphical power
Even though I was impressed by how well it ran AAA games, the Flip AI+ isn’t a patch on machines with dedicated GPUs.

You want a fuss-free touchpad
The Action Touchpad is most excellent, but the frequent misfiring of the brightness slider when typing was frustrating.

MSI Prestige 14 Flip AI+ review: Also consider

HP Pavilion x360 14
Another 2-in-1 Windows laptop, the HP Pavilion x360 14 is a competent everyday machine with a premium design and a sharp display, but a much lower price tag than the Flip AI+. There are models without backlit keyboards, but I recommend steering clear of those, given how hard it is to make out the key symbols even in the light. Read our full HP Pavilion x360 14 review.

Acer Chromebook Spin 312
If you want a seriously budget convertible option, the Acer Chromebook Spin 312 is a solid choice. Since it’s a Chromebook, you’ll have to forgo the versatility of Windows, but it’s still a strong-performer with a great display and a compact design that’s suited for travel. Read our full Acer Chromebook Spin 312 review.

How I tested the MSI Prestige 14 Flip AI+

Close-up of ports on left-hand side of MSI Prestige 14 Flip AI+, on a white desk with pink wall in background

(Image credit: Future)
  • Tested for several days
  • Ran our series of benchmarks

I tested the MSI Prestige 14 Flip AI+ for several days, during which time I used it for all manner of tasks, from general browsing and productivity to streaming and gaming.

I also ran our extensive series of benchmarks, designed to assess every facet of a laptop’s performance. I also tested the battery life by running a movie on a continuous loop while the Flip AI+ was unplugged until it died.

I’ve been using laptops for decades and have reviewed a large number of them, from budget affairs and Chromebooks to mid-range productivity machines and high-end gaming models.

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