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The Nothing Phone (4a) Pro has a metal frame and faster chipset, the (4a) gets the same cameras
2:17 pm | March 5, 2026

Author: admin | Category: Mobile phones news | Comments: Off

Say what you will about Nothing, but the company certainly has bold and recognizable designs. The new (4a) series arrives with the latest evolution of those designs and shakes up the formula of the (3a) series. Nothing Phone (4a) and Nothing Phone (4a) Pro The (3a) and (3a) Pro from last year were largely differentiated by their cameras. The new Pro model still offers a better camera than its vanilla sibling, but only just – instead, it now also stands out with a bigger display, faster chipset, better build and a Glyph Matrix similar to the Phone (3) flagship. The Nothing...

The Nothing Phone (4a) Pro has a metal frame and faster chipset, the (4a) gets the same cameras
2:17 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Say what you will about Nothing, but the company certainly has bold and recognizable designs. The new (4a) series arrives with the latest evolution of those designs and shakes up the formula of the (3a) series. Nothing Phone (4a) and Nothing Phone (4a) Pro The (3a) and (3a) Pro from last year were largely differentiated by their cameras. The new Pro model still offers a better camera than its vanilla sibling, but only just – instead, it now also stands out with a bigger display, faster chipset, better build and a Glyph Matrix similar to the Phone (3) flagship. The Nothing...

Nothing Headphone (a) review: excellent cans that fix all the problems of the original while being way cheaper
2:15 pm |

Author: admin | Category: Audio Computers Gadgets Headphones Wireless Headphones | Comments: Off

Nothing Headphone (a) review

The Nothing Headphone (a) are just about the dream tech version 2.0 launch. As the follow-up to the Nothing Headphone (1), launched in 2025, they fix the sound problems I had with those headphones, they keep the excellent stuff I liked, and they somehow cut the price in half in the process (in one country, at least).

What more could you ask from something that's looking to go from audio also-ran to ranking among the best headphones available today? At their official price of $199 / £149 / AU$329, I think the Nothing Headphone (a) are arguably the best cans in their category — just with a few reasons why you might want to choose something else over them.

Let's start with the most important area: the sound. As soon as I fired these up, I felt a sense of relief. Nothing's first headphones baffled me in my Nothing Headphone (1) review with their oddly narrow soundstage that felt like the breadth of a song's traffic was being crammed down a single-lane road.

The Nothing Headphone (a) immediately feel like a big expansive highway in comparison – it's an open, wide and free-flowing soundstage that allows songs to spread out and to feel more energetic, emotive and satisfying. And when I say "in comparison", I mean I broke out the original $299 / £299 / AU$549 model for a listen, and while they have their strengths (a nicely refined frequency balance), the new model is so much more enjoyable to listen to.

The Nothing Headphone (a) ear cushions and mesh inside them

There are 40mm drivers under the mesh (Image credit: Future)

And this improvement has come without any major downsides, though there's one quirk worth discussing. My unit came with the 'More Bass' setting activated out of the box, and this was certainly much more generous with the bass than the Headphone (1) was, to the point of wandering into the 'bass-heavy' category.

This was no problem at all with electronic or pop music — the strength of the lower frequencies gives a glorious foundation to deep drum machines or sinking synths. It's also well integrated into the overall balance, despite being so muscular, with the Headphone (a) having no problems delivering lower mids that can stand up to, or transition from, the bassier parts.

But it was too much for some tracks with real instruments. In Regulars by Allie X, the double bass that opens the song sounded like the instrument was collapsing under its own vibrations. I pulled up the EQ in the Nothing app, saw it was set to 'More Bass', switched to 'Balanced' instead, and immediately the double bass went back to sounding like a double bass, instead of a quadruple bass.

This took a bit of a punch out of electronic songs when I switched back to those, but the bass still had good depth, its integration with the rest of the sound was still excellent. But Nothing's superb app gives a nice option here that I decided to take it up on: I set one of the controls to be an instant EQ switch, so I could get the extra bass if I wanted it.

The Nothing Headphone (a) earcups in close-up

The oval section is more rounded on these headphones than the original (Image credit: Future)

The Headphone (a) provide loads of space for the mid-range to express itself, with a nice chunkiness to guitars, the ability to handle a lot of complex instruments going on at once, and a nice clarity to vocals through it all.

Moving to the treble, it's again just very well worked into the sound, able to stand up for itself without ever feeling harsh or like it's overblowing in order to be heard even when songs get really energetic.

But there is a slight softness of detail to the Headphone (a)'s sound. They're not poor in this area by any means, but switching to the similarly-priced Sennheiser Accentum Plus reveals a slightly more convincing edge to the guitar strings and tambourine in Fleetwood Mac's Go Your Own Way, and more texture to the beat of sticks on drumskins in Sonny Rollins' St. Thomas. There's also better instrument separation in the mix.

The Sennheiser Accentum Plus also have a more neutral sound overall, but this comes alongside a shortfall in bass depth and less dynamic attack in playback. I probably prefer the Nothing Headphone (a) overall for sound given my personal predilection for electronic music, but if you're more of an acoustic fan, you may be better off leaning towards the Sennheiser.

This doesn't change when switching to Hi-Res Audio and listening over USB-C, or with LDAC higher-quality wireless, both of which are supported here (along with a 3.5mm headphone jack). The USB-C mode maybe had a little extra lightness of touch with instrument separation and detail, but any difference was minor.

The Nothing Headphone (a) held in a man's hand

The overall design vibe is a little more 'regular' than the original Nothing headphones (Image credit: Future)

The Sennheiser cans are also much lighter than the Headphone (a) at 227g, versus 310g for the Nothings. That's an improvement on the 329g that the Headphone (1) weigh, but is still higher than most of the competition, and means they still need a stronger clamping force to stay on your head than lighter competition.

Again, this isn't inherently a bad or good thing, but you will 'feel' them more than other headphones, and the synthetic pads aren't designed to be particularly breathable, so left the sides of my head feeling warm over time.

It's probably worth talking about the overall design for a moment here, which is very similar to the original, but has been 'softened' in a way that makes them feel less like they make you look like a cyborg (a good thing), but the ear cups look less like cassette tapes (a shame). Aluminum is now plastic, and gentler curves to the raised section in the middle of ear cups makes all the difference.

Nothing Headphone (a) next to Nothing Headphone (1)

Original flavor on the left, new flavor on the right (Image credit: Future)

Sadly, I don't love the new yellow and pink colorful options. I think there's not enough color for it to really work – the yellow in particular looks like a fried egg, because the rounded yellow mound is surrounded by white. I think there needed to be more color throughout. I love the changes in the white and black models, though – undeniably Nothing, but more mainstream than the divisive Nothing Headphone (1).

Nothing has kept a quirk of headphone design that I don't like here, in that the size is adjusted at the top of the head, rather than by the ears, which I find makes it harder to make micro-adjustments, but isn't a big deal overall.

The Nothing Headphone (a) headband

The headband adjustment is way higher up than on most cans (Image credit: Future)

What is a big deal is that Nothing has kept the fantastic set of controls from the Headphone (1). In particular, the roller for volume control is my favorite control system on any pair of headphones, period. It feels so high quality, it moves reliably under the thumb, and audible clicks tell you that it's moving up through volume tiers. Anything else feels crude in comparison.

That is paired with a 'rocker' control underneath, which is also super-intuitive. Nudge it one way to skip forward, and the other way to skip back. At the top of the right ear cup is a round multi-function custom button that was set to trigger your Voice Assistant by default; I changed it to EQ control, as I mentioned, but it can also work as a camera remote trigger (a new feature for this model) or a mic mute button, or a few other options.

The Nothing Headphone (a) roller and rocker controls on the side
The roller control at the top, with the rocker underneathFuture
The Nothing Headphone (a) customizable button
The fully customizable button on the outside of the earcupFuture
The Nothing Headphone (a) showing the connections and controls on the bottom
The on switch, USB-C and headphone jack port on the bottomFuture
The Nothing Headphone (a) showing the Bluetooth pairing button on the inside of the earcup
The Bluetooth pairing button hides on the inside of the earcupFuture

And you'll absolutely want to play around with this, because Nothing's app is so good. Not only are the headphones customizable in so many ways — different noise cancellation options, different spatial audio types, multiple EQ controls — it's also just really simple to find the key features you want to turn on and off, such as the low-lag mode for gaming, or dual-device connectivity (which really should be on by default, but most devices have it off, so I won't knock Nothing hard for that).

We recently knocked the Sony WF-1000XM6 earbuds for making it hard to find its essential features, so it's nice to see Nothing show how it should be done.

I mentioned spatial audio options before, and while you don't get head tracking or Dolby Atmos here, there are two options with processing handled by Nothing: Concert and Cinema. Concert does a good job of moving sound out from the ear cups, and making it feel like more of a speaker setup across and in front of you.

Cinema adds more left and right sound to that, while also pushing the EQ a little more towards the treble — going for more of a 'surround sound' experience and boosting voices, I suspect — and I found it useful for picking dialogue out of movie soundtracks, so I'd happily use it when watching while traveling.

Speaking of traveling, the noise cancellation here is strong, though not mind-blowing, and that's just fine for this level. Walking along a busy road while listening to music, I wasn't bothered by outside sounds at all. I could hear podcasts clearly while on public transport. The Transparency profile also works as advertised, and never makes things robotic or tinny.

But I want to briefly call out here that Nothing provides the best sounds to indicate what noise mode you're in. Switching to Transparency is announced by an exhaled breath as if sound is escaping; noise canceling is announced by the sound of something being sucked down and then slammed shut. There's no ambiguity here, and no annoying voice.

Nothing promises a phenomenal 75 hours of battery life with active noise cancellation turned on, and 135 hours with it turned off. I couldn't possibly test both claims fully in my time with them so far, even if I used them every waking hour. But I can say that they seem to live up to it, with the battery indicator dropping by 20% after around 13 hours of use.

This makes them essentially best in class, and phenomenal value. In general, I'd say these are about as good as headphones value gets in this space between the budget and premium options. There are only really two knocks against their value worth mentioning.

The first is that it's a shame they don't have an auto-pause feature (also called wearer detection) for when you take them off. It's pretty standard even in affordable stuff these days and while I'm not mad about it since they offer so much elsewhere, it's still surprising.

The second is that in lieu of a hard case (presumably dropped for cost reasons; again, it's understandable) they come with what I can only describe as a swimbag. Yes, it's like a smooth plastic fabric. Yes, it closes with a drawstring. Yes, it made me kind of nostalgic. No, it doesn't feel like a premium addition.

The Nothing Headphone (a) plastic bag

(Image credit: Future)

The thing with the Nothing Headphone (a) is that all the knocks I have against it are either minor like the above, or are more subjective, like the weight and clamping force.

There are enough little downsides or quirks that I can't quite give them full marks, but make no mistake that I think these are excellent headphones, that they'll be ideal for a lot of people, and that they're superb value.

Nothing Headphone (a) review: Price & release date

  • Released on March 13th, 2026
  • $199 / £149 / AU$329

The Nothing Headphone (a) arrive with an impressive price of $199 / £149 / AU$329, meaning that they come in at half the price of the earlier Nothing Headphone (1) and their £299 launch price in the UK, while they're a third cheaper than the $299 Headphone (1) price in the US. In Australia, the drop from AU$549 for the Headphone (1) is between those two percentages.

I should note that they Headphone (1) have been available for as little as $254 / £199 / AU$350 in sales events, though — but I have no doubt the Headphone (a) will see juicy discounts too.

Instead of putting them in direct competition with high-end releases from the likes of Bose and Sony, the Headphone (a)'s mid-to-low price tag puts them up against the likes of Sennheiser's Accentum Plus or Soundcore Space One Pro.

Nothing Headphone (a) review: Specs

Drivers

40mm

Active noise cancellation

Yes

Battery life (ANC off)

135 hours

Weight

310g

Connectivity

Bluetooth 5.4, LDAC, USB-C audio, 3.5mm jack

Frequency response

20Hz - 40kHz

Waterproofing

IP52

The Nothing Headphone (a) close-up of the ear cup

(Image credit: Future)

Should I buy Nothing Headphone (a)?

Attribute

Notes

Score

Features

They're generally best-in-class for features, but miss just a few minor options.

4.5 / 5

Sound quality

Expansive and exciting with excellent balance, but a little soft on detail.

4.5 / 5

Design

The best controls of any headphones, and a premium build – but a little heavy.

4 / 5

Value

An excellent mix of features and performance for a very fair price.

4.5 / 5

Buy them if…

You want excellent all-rounders for Android or iPhone
No matter which platform you're on, the Headphone (a) deliver an excellent range of features, great sound, and their mighty battery life.View Deal

You like a big and energetic sound
The Nothing Headphone (a) deliver fun and dynamic audio that's finely balanced, and is much more expansive than the Nothing Headphone (1).View Deal

You don't like to think about charging
75 hours with ANC on, and 135 hours without it, are as good as it gets in headphones right now.View Deal

Don’t buy them if…

You want a neutral, hi-fi sound
They're well-balanced, but still like to juice up songs a little — the Sennheiser Accentum Plus can deliver a more neutral sound with a little more instrument separation.View Deal

You don't like to 'feel' your headphones
Nothing has made these lighter than its first pair, but they're still heavier than most other options, and clamp the head more firmly as a result.View Deal

You need a protective case
If you don't treat your headphones very well in your work or gym bag, the flimsy plastic drawstring sack the Nothing Headphone (a) come with won't do much to help them.View Deal

Nothing Headphones (a) review: Also consider

Sennheiser Accentum Plus
If you'd like a more 'hi-fi' sound than the Nothing provide, in a lighter body, then these are ideal. They're a bit more detailed and neutral, and battery life is great at 50 hours. You'll miss out on a lot of features in comparison, though – but we do like them, as our Sennheiser Accentum Plus review explains.View Deal

Sony WH-1000MX4
Still available to buy over five years since they launched, and now available for a price in the same range as the Nothing Headphone (a). Good sound, great noise cancellation, a super-comfortable fit, and a hard case, for those who want one. They have a solid range of features, but not as many as the Nothing – and the battery life is 30 hours with ANC on. Still, they're great cans – you can read our original Sony WH-1000XM4 review there.View Deal

How I tested the Nothing Headphone (a)?

The Nothing Headphone (a) worn on a man's head

These look a little more natural on the head than the Headphone (1), thanks to some tactical curvier design (Image credit: Future)
  • Used for a week in my day-to-day life
  • Tested largely over standard Bluetooth and USB-C hi-res wired audio
  • Tested with a pre-release update to the Nothing X app

To test the Nothing Headphone (a), I started carrying them everywhere with me and made them part of my normal life. I used them on both walking and public transport commutes, around the house, and at the office.

I compared them directly to the Nothing Headphone (1), Sennheiser Accentum Plus and Sony WH-1000XM4 headphones, switching back and forth, as the headphones I think are the biggest alternative options. I had access to an early version of the Nothing X app with support for their features, so some details may change there before launch.

I lead TechRadar's AV team, and I've been reviewing audio gear for well over a decade, from the budget end of things all the way to up to high-end audiophile tech. I reviewed the earlier Nothing Headphone (1), as well as this newer model.

WWE 2K26 review: The game keeps getting better, the monetization keeps getting worse
2:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

My favorite thing about WWE 2K26 is a relatively minor feature. At the start of every match, you get the choice of what actions your character will take. Do you bumrush your opponent and try to knock them down out of the gate? Do you go in for a staredown or a handshake? Or do you hang back and play to the crowd? Yearly sports games don't tend to feature massive overhauls, but this implementation of a little bit of psychology shows me that deep down, Visual Concepts gets it.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC, Nintendo Switch 2
Release date: March 13, 2026 (Early access on March 6, 2026)

Since returning with WWE 2K22, these games have gotten steadily better with each release, and WWE 2K26 is no different. The grappling feels better thanks to the aforementioned change and an updated stamina system that forces you to play tactically; the roster is huge, and the updated match types are mostly winners. But as is the tale with the WWE 2K series, its improvements are undercut by what feels like new ways to make money.

Hotdogging and grandstanding

In-game screenshots from wrestling game WWE 2K26, showing wrestlers in the ring, making entrances, and the arena

(Image credit: Visual Concepts/2K)

One major change to WWE 2K26 is the absence of the traditional "buy a pack, get x wrestlers" DLC model. This year introduces the ringside pass, of which there will be 6 across the entire year. There's also a free route, which is how you unlock WWE Legends this year as opposed to previous years, where there was an in-game shop or unlock-everything DLC to grab. I don't blindly hate battle passes in games, but in 30 hours of playing WWE 2K26, I've barely hit the halfway point of the first pass.

Sure, there are ways to gain levels faster, such as your MyRise playthrough or Showcase mode – the latter of which is one-and-done – while the quickest ways seem to be through The Island and MyFaction, two modes that are playable without spending a penny but far easier for those who do invest. Paired with the ability to buy level skips, it feels like a rough trade from simply getting the characters you pay for – especially when there are still characters locked to MyFaction card drops through random number generating (RNG) on top of that. And while you can complete these battle passes at any time across the year, you can only work towards one at a time, meaning anyone who isn't playing consistently from day one will get left behind.

This is paired with another symptom of the yearly sports release, that some things just don't get touched. Aside from the ability to book intergender matches, MyGM – which should be my favorite mode as someone who was begging for a booker mode in these games from 2008-2022 – remains practically unchanged from WWE 2K25, and thus my same issues persist (namely, the super restrictive class and alignment systems).

Best in the World

In-game screenshots from wrestling game WWE 2K26, showing wrestlers in the ring, making entrances, and the arena

(Image credit: Visual Concepts/2K)

The highlight of this year's modes is 2K Showcase – the yearly mode focusing on a story, be that of a wrestler, a family, or a show in which you play recreations of classic matches – with this year's focusing on cover star CM Punk. While there are some notable omissions from the mode, like the absence of Jeff Hardy, Chris Jericho, and Daniel Bryan from WWE, stopping those feuds from being included, it's a lengthy selection that covers the bases.

Punk notably had a very public falling out with WWE in 2014 before returning in 2023, and part of this year's Showcase is imagining what would happen if he didn't leave. These include the likes of his planned showdown with Triple H at Wrestlemania 30, taking on AJ Styles at his first Wrestlemania, and fighting Bray Wyatt as The Fiend. These are the absolute highlights of this mode and made me wish deep down we could've seen them happen in real life.

I typically prefer MyRise – a storyline featuring a created character – most years, but sadly, I'm a bit let down by this year's edition. Don't get me wrong, The Comeback and the story of The Archetype is one of the best stories told in the series to date, but you can feel the budget ripped out of this mode as you play.

As opposed to the separate men's and women's division stories of previous years, it's pretty much the exact same story across both, with recurring dialogue and events, just with women instead of men in roles. And like last year, side quests are gone entirely; instead, you play Rise matches, which are simple exhibition matches against wrestlers to earn stars. These are fine as a side thing to buff your character, but you're forced to play them between pretty much every main storyline, and it feels like tedious, artificial padding.

Boy Stable

In-game screenshots from wrestling game WWE 2K26, showing wrestlers in the ring, making entrances, and the arena

(Image credit: Visual Concepts/2K)

After hating it last year (I called it "a superfluous mode that feels focused on money"), The Island returns this year, and shockingly, it feels a lot more interesting. Instead of still images and text, the mode features actual cutscenes this year, making it feel like an extension of MyRise in ways.

But once again, you create a new character for The Island, and this character’s stats are upgraded via VC – the game’s premium paid currency, which can also be earned in-game. So if you want to play one of the mode's towers, which challenge you to play a gauntlet of matches on one health bar, you're going to have a far rougher time with your base stats. Plus, you can battle other players online on The Island, and I don't need to tell you that the person who spends money will have a better time.

Best Bit

In-game screenshots from wrestling game WWE 2K26, showing wrestlers in the ring, making entrances, and the arena

(Image credit: Visual Concepts/2K)

The CM Punk Showcase mode, filling in the blanks of his decade-long WWE absence, was filled with genuinely great 'What If?' moments, like him retiring Kurt Angle at Wrestlemania 35 or answering John Cena's US title open challenge.

But ultimately, I think, why would I want to spend money on this? I received a review code for the Monday Night Wars Edition of the game, which comes with a substantial amount of VC anyway, but I still feel like I'm wasting it to buff up a character I frankly don't care about. And given MyRise has gotten smaller both years The Island has been included, I can't say I'm a fan of this tradeoff from one of my favorite modes to one I can't see myself thinking about too often.

I'd much rather save the VC for MyFaction – the game's Ultimate Team equivalent. But not because I'm madly into MyFaction, but because exclusive versions of superstars are often locked behind this mode's RNG. Do you want Drew McIntyre's 2010 version with his fantastic theme song? Better hope you get him. What about Booker T's iconic King Booker gimmick? Well, you're going to need to get five Oddities cards, which are random drops. Plus, you straight up can't play certain missions or challenges without having access to certain cards, so get spending, I guess.

WWE 2K26 continues the series tradition of frustrating me with every entry. There's a fantastic wrestling game in there; the roster is great, the showcase is an excellent piece of throwback and fantasy about one of the best wrestlers of all time, and MyRise continues to be a fun story despite feeling majorly cut back. But the Ringside Pass is another red flag on top of the existing red flags of previous years and something that will need to be significantly tweaked for me to consider it a suitable replacement for the previous method.

Should you play WWE 2K26?

Play it if...

You want a great wrestling game
WWE 2K26 is great grappler that improves upon last year's entry in solid iterative ways. It's not going to be a major overhaul for series regulars, but smart changes make for a more engaging battle system. And there's a lot of it among the specific modes.

You're a fan of wrestling history
The CM Punk Showcase mode is already a brilliant edition in its own right, but the inclusion of those "what if I never left" matches offers an interesting take on what is one of the most significant events in wrestling history.

Don't play it if...

You get fomo
You won't unlock everything in WWE 2K26. It's updated all year with new exclusive characters locked to MyFaction cards, and with the addition of grindy battle passes this year, that's only going to get worse.

You're extremely averse to microtransactions
You can play WWE 2K26 entirely without spending a penny, but some of the modes are made far more accessible and easier for those willing to put a bit of coin in.

Accessibility features

WWE 2K26's accessibility features are mainly focused around mini-games. You can change the timing-based pinfall minigame to a rapid press motion if you please, or change the rapid press submission game to a slider, alongside the option to include held inputs for both, but these won't be changed for any online modes. Outside of that, there's not much to write home about, with four difficulty options and manual AI sliders. However, there are no options for colorblindness, unfortunately.

How I reviewed WWE 2K26

I played 30 hours of WWE 2K26 on PS5 Pro using a DualSense Wireless Controller, and an LG C5 OLED TV with its built-in sound.

During this time, I played all of Showcase mode, a Babyface men's division run of MyRise, and the first few chapters of a Heel women's division run. I played a few months of My GM and Universe mode, a few chapters of The Island, and about four hours of MyFaction – mostly the towers. I also played a good few regular matches along the way.

First reviewed February-March 2026

vivo X300 Ultra’s camera details officially revealed
1:40 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The vivo X300 Ultra was showcased at MWC 2026, but the company did not reveal much about its design or hardware specifications at the time. As MWC draws to a close, however, vivo has now confirmed some details about the phone’s camera hardware. In a Weibo post, vivo product manager Han Boxiao revealed that the X300 Ultra will feature a 200MP primary rear camera. The main camera will use the Sony LYTIA-901 1/1.12-inch sensor and offer a focal length of 35mm. vivo claims that the new sensor can capture 30% more light per pixel than before. According to vivo, the new sensor also...

Watch the Nothing Phone (4a) series launch event
12:38 pm |

Author: admin | Category: Mobile phones news | Comments: Off

It’s almost time for Nothing to unveil its latest (a)-series phones. The brand is hosting a product launch event where we’ll see the debut of the Phone (4a) and Phone (4a) Pro, and you can tune in to the announcement from the video below at 10:30 GMT time. We have a pretty good idea of what to expect from the Phone (4a), which we even saw in person at MWC. The device will come in four color options with the all-new Glyph Bar, replacing the usual Glyph Lights seen on previous Nothing smartphones. It should launch with a 6.78-inch AMOLED (FHD+ 120Hz), alongside the Snapdragon 7s Gen 4...

Watch the Nothing Phone (4a) series launch event
12:38 pm |

Author: admin | Category: Mobile phones news | Comments: Off

It’s almost time for Nothing to unveil its latest (a)-series phones. The brand is hosting a product launch event where we’ll see the debut of the Phone (4a) and Phone (4a) Pro, and you can tune in to the announcement from the video below at 10:30 GMT time. We have a pretty good idea of what to expect from the Phone (4a), which we even saw in person at MWC. The device will come in four color options with the all-new Glyph Bar, replacing the usual Glyph Lights seen on previous Nothing smartphones. It should launch with a 6.78-inch AMOLED (FHD+ 120Hz), alongside the Snapdragon 7s Gen 4...

Stream Vladimir at your own risk — there’s not a messed up, steamy or uncomfortable new Netflix show quite like it
11:01 am |

Author: admin | Category: Computers Gadgets Netflix Streaming | Comments: Off

There has never been a better time to be Rachel Weisz, or indeed, a Rachel Weisz fan. Since The Favorite in 2019, she's been in a string of steamy TV sessions from Prime Video's Dead Ringers remake in 2023 to brand new Netflix show Vladimir, based on the hit novel of the same name.

I could wax lyrical about how refreshing it is to see a woman over 50 consistently and unashamedly explore her sexuality onscreen until the cows come home, but the projects Weisz is picking are so much more than that. For one thing, Vladmir is possibly the most uncomfortable binge watch of my entire adult life.

Let me explain. Weisz's character, simply know as The Protagonist (let's call her P for clarity) is a professor at a university with her husband John (John Slattery), who has been suspended after numerous sexual assault allegations against him have come to light.

At the same time, new professor Vladimir (Leo Woodall) arrives on campus — and despite them both being married, P becomes infatuated with him, fantasizing about the idea of Vladimir whenever she can.

It's a morally conflicting watch, making it something you can barely tear your eyes from. Much like P, we can't fight the pull of overwhelming desire, but we know what's unfolding is abhorrently wrong at every level. For that alone, I think Vladimir is the first truly unmissable TV show of 2026.

In Vladimir, sex has never been more sordid or scandalous

Netflix invites us to "descend into sexy madness" while watching Vladimir, and that's an incredibly apt summary. P is clearly an academically smart and well-educated woman, but when it comes to her moral compass, she's operates like a clueless teenager.

It's hardly a spoiler to say P throws her family, career and sanity out of the window in order to objectify and clamor over Vladimir while he shows very little signs of reciprocation. When we meet him, he's a true family man, putting his daughter and marriage to fellow troubled colleague Cynthia (Jessica Henwick) before professional ambition.

I like that there's no real reason for P self-sabotaging, as we often don't understand those who choose to in real life. She hates John for putting her in such a precarious position, but equally uses him as a vessel to act on her feelings for the version of Vladimir she's created in her head.

You might think this sounds like a modern feminist icon, shunning the conventions of marriage and professionalism in order to be fully liberated by sex and passion. However, her stance on the female complainants against her husband puts an end to this, with P making it clear that she believes the women in question are just as at fault.

We're left with a complicated soup of unadulterated mess to sift through, making us critically engage in ways we're normally afraid to... and this is our real breath of fresh air moment.

Content is arguably taking the safe route, trying not to ruffle any feathers or give viewers any pause for thought. There's a reason why the likes of Virgin River and Sweet Magnolias are championed by Netflix, and with Vladimir, it's going against the grain.

Don't get me wrong, it's an incredibly uncomfortable binge

Leo Woodall pins Rachel Weisz to a bookcase

Reality, or an illusion? (Image credit: Netflix)

Don't get me wrong, though... you'll likely find Vladimir an incredibly tough watch. Not just because the subject matter is morally dubious, but because the new Netflix show really turns up the spice.

Almost all of the 8 episodes feature a hot and heavy sex scene, and showrunner (and original author) Julia May Jonas has spectacularly nailed the spice. Nothing is gratuitous or unnecessary, and desires are explicitly explored with nothing off-limits. Honestly, it's all you could ever ask for.

By this point, it hopefully goes without saying that Weisz is completely mesmerizing, and she's head and shoulders above the additional cast. In a way that brings Notes on a Scandal, Misery and Fleabag together, she frequently breaks to fourth wall to talk directly to viewers, yet it remains difficult to understand exactly what she's going to do next.

Jonas frequently distorts P's imagination and reality, combining them into the same indistinguishable scene. Vladimir is an incredibly easy binge watch too, with all 8 episodes coming in under the 30-minute mark. It's all like taking a medicine you know isn't really any good for you.

Sure, John inserts himself too heavily into the story when he's the last thing we care about, but everything else about Vladimir is sexy from start to finish. Sexy is often unhinged when you take off the rose-tinted glasses, and this is truly a warts-and-all experience.


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Author: admin | Category: Mobile phones news | Comments: Off

OnePlus has revealed new details about its upcoming compact phone. The OnePlus 15T is expected to launch later this month, although the company has not announced an exact date yet. However, it recently began teasing the handset. In its latest teasers, OnePlus has confirmed the battery capacity and additional design details of the upcoming OnePlus 15T. The smartphone will feature a 7,500mAh battery with support for 100W wired charging and 50W wireless charging. The OnePlus 13T came with a 6,260mAh battery The phone will also come with IP66, IP68, IP69, and IP69K ratings for improved...

OnePlus 15T confirmed to pack a 7,500mAh battery
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Author: admin | Category: Mobile phones news | Comments: Off

OnePlus has revealed new details about its upcoming compact phone. The OnePlus 15T is expected to launch later this month, although the company has not announced an exact date yet. However, it recently began teasing the handset. In its latest teasers, OnePlus has confirmed the battery capacity and additional design details of the upcoming OnePlus 15T. The smartphone will feature a 7,500mAh battery with support for 100W wired charging and 50W wireless charging. The OnePlus 13T came with a 6,260mAh battery The phone will also come with IP66, IP68, IP69, and IP69K ratings for improved...

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