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Despite its offbeat humor, Revenge of the Savage Planet is one of the most profoundly average games that I’ve ever played
3:54 pm | May 6, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

The biggest issue with sci-fi sequel Revenge of the Savage Planet is that, despite subjecting you to a barrage of offbeat humor, it’s just not particularly entertaining. There’s not a lot here that’s necessarily bad per se, but I would describe my journey through its five alien worlds as merely “good enough” at best.

Review info

Platform reviewed: PC
Available on: PS5, Xbox Series X and Series S, PC
Release date: May 8, 2025

This mainly stems from the fact that none of its constituent elements are anything that I haven’t already experienced in countless other games. It’s a third-person 3D Metroidvania action-adventure title, where all the trappings of the genre are present and accounted for.

It’s got an open world that you progress through in a steady, linear fashion by unlocking new abilities that grant access to new areas, platforming challenges that see you zipping between high up ledges, and basic puzzles where you need to mess with the environment to open up doors or reveal hidden passageways.

Even its predecessor, 2020’s Journey to the Savage Planet, seemed a little bit more unique despite following a similar formula, thanks to the use of the more uncommon first-person perspective.

Planet hopper

Revenge of the Savage Planet

(Image credit: Raccoon Logic)

Revenge of the Savage Planet kicks off with the protagonist, an unnamed employee of a recently bought out space colonization firm Kindred Aerospace, getting unceremoniously laid off mere moments after setting foot on a previously uncharted planet. To make matters worse, a rocky landing has damaged your ship and strewn capsules containing some of your valuable equipment across the world. Stranded with no support on the way, it’s up to you to recover your gear and escape.

You’re joined by Eko, a floating AI companion that loosely guides your progress and dispenses a near-constant stream of quips. These, in addition to plenty of full-motion video (FMV) cutscenes, comprise the bulk of the humor here. The jokes are often passé, with dated jabs at everything from consumer culture and the world of cryptocurrency to the infamous Call of Duty ‘press F to pay respects’ blunder that occurred more than a decade ago, but aren’t impossible to sit through like the agonizingly unfunny monologues of a game like High on Life.

I may not have laughed, but I did at least find the high degree of effort evident in some of the wacky props and costumes from the FMV scenes quite charming. I never felt the need to use it, but you do also get the option to reduce (or even entirely disable) chatter from Eko if you wish. I could see this coming in handy if you intend to play lots in co-op, which lets one other player accompany you at any point in the campaign.

Despite the strong co-op focus of much of the marketing, the mode honestly seems like a bit of an afterthought. I played it for a few hours and the experience was ruined as it's practically impossible to talk to your partner while any dialogue is occurring, which is most of the time. You either have to speak over the non-playable characters (NPCs), which is inevitably going to impact your ability to follow objectives and understand the already somewhat forgettable overarching narrative, or just awkwardly play in silence.

Many of the missions are clearly not designed for co-op either, practically requiring one player to take the lead while the other sits back and tries not to get in the way. In fact, it was often more effective for my partner to run off to the other side of the map to complete other tasks and, at that point, why would you even want to play with someone else at all?

Odd jobs

Revenge of the Savage Planet

(Image credit: Raccoon Logic)

As for what you’ll be doing most of the time, the core of Revenge of the Savage Planet follows a fairly predictable loop. You arrive in an environment that requires a new ability to progress, for example a respirator to protect from toxic gases or a powerful ground pound to smash through fragile surfaces.

The materials needed to obtain this are located in another area of the map, so you follow an objective marker and complete a fun platforming segment and puzzle or two using your handy power hose (which can harvest a range of goos from the environment and spew them out to create conductive surfaces for makeshift circuits or burn through flammable barriers), to get them.

You then head back to the hub area, your spawn point and home to a few amenities like a 3D printer for creating upgrades and an outfit cupboard to customize the look of your explorer, to craft the ability using resources harvested from glowing ore veins littered throughout the map.

Some abilities also require research to obtain, which is accomplished by stunning and capturing a creature with your sci-fi lasso and then waiting around at the base for a few minutes while a progress bar fills up in real time.

Best bit

Revenge of the Savage Planet

(Image credit: Raccoon Logic)

The hub area is home to your living quarters, a few rooms that can be extensively customized by spending a currency obtained on your travels. Placing objects to make the space your own is quite satisfying. Most can also be interacted with to see unique animations.

Pokémon, this is not, but die-hard completionists will probably get a kick out of hoovering up one of every possible creature or pursuing the many side objectives and collectibles on offer to pad out the runtime.

For others, it might begin to feel like a lot of busywork at times, especially if you go after those optional missions, which I would recommend given the substantial upgrades that some of them reward, but the modest length of about 12-15 hours means that it never becomes too monotonous.

It’s broken up by combat sections, too, which are unfortunately nothing to write home about. You’re equipped with a basic laser blaster, which you can outfit with engaging upgrades like a powerful charged shot or active reloading, but most fights simply involve strafing around foes and peppering them with shots until they explode into a pool of brightly colored goo.

Violently reducing some of the cuter critters that litter the brightly colored worlds into a pile of slime is actually quite funny, though, as is watching your character slide around on it, which does add to the overall enjoyment at least.

This cycle repeats itself across five total planets, each with its own unique look, population of creatures, and distinctly middle-of-the-road boss fights to round things off. A little more variety in how everything plays out would have gone a long way, but as it stands, while Revenge of the Savage Planet isn’t going to blow your socks off, I can definitely think of worse ways to spend an afternoon or two.

Should I play Revenge of the Savage Planet?

Revenge of the Savage Planet

(Image credit: Raccoon Logic)

Play it if…

You love Metroidvania progression
If you’re a big fan of Metroidvania progression, then the loop at the heart of Revenge of the Savage Planet should provide enough entertainment for its modest runtime.

You’re a completionist
It can feel like busywork at times, but there’s still plenty to do in Revenge of the Savage Planet. Pick it up if you love poring over an open world for collectibles or completing lots of side quests.

Don’t play it if…

You intend to go co-op
With its constant NPC chatter, Revenge of the Savage Planet is poorly suited for a co-op setting. Consider other games if you want something to play with a friend.

Accessibility

The build of Revenge of the Savage Planet that I played has a disappointingly barren accessibility menu. It offers the option to disable controller vibration and motion blur, but that’s literally it.

Subtitles are enabled by default, though there is no way to adjust their size or presentation. There are no dedicated options for colorblind players and very limited customization when it comes to the control scheme.

How I reviewed Revenge of the Savage Planet

I played Revenge of the Savage Planet for just under 15 hours on PC before hitting the credits. I predominantly experienced the game in its solo mode, though I also endeavored to test out the co-op features for a few hours.

In addition to completing the main story, I was careful to experience plenty of the side content on offer, taking the time to pursue collectibles and try out the majority of the available upgrades.

First reviewed May 2025

The Elder Scrolls 4: Oblivion Remastered is so good that it has me hoping for yet another version of Skyrim
3:30 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

For years now, I’ve heard many The Elder Scrolls fans proclaim that Oblivion is a better game than Skyrim. After nearly 80 hours spent exploring the diverse and fantastical land of Cyrodiil in The Elder Scrolls 4: Oblivion Remastered, I couldn’t agree more.

I’m floored by how well the core of Oblivion holds up almost 20 years after its release. This is a beautifully crafted RPG game with a true heart of gold, a wicked sense of humor, and a deceptively deep well of things to do and places to explore. Despite its name, Oblivion Remastered is closer to a full remake, with smart updates while keeping the core untouched. It’s just about perfectly executed, if just a touch too careful in its approach to modernizing certain systems.

I missed The Elder Scrolls 4: Oblivion the first time around, having jumped aboard the Bethesda RPG train with Fallout 3 and then sinking my teeth into Skyrim around the time I should have been studying to get into University.

In the years since, I’ve learned to understand Oblivion’s reputation as a classic, but one that’s been made somewhat irrelevant by the juggernaut success of it’s sequel. Pair that thinking with my lack of interest in diving into RPGs of a certain age, especially ones as notoriously buggy as Bethesda’s, and it’s really no wonder I’d largely written Oblivion off until now.

Review info

Platform reviewed: PS5 Pro
Available on: Xbox Series X, Xbox Series S, PC, PS5
Release date: April 22, 2025

With Oblivion Remastered being perhaps the worst kept secret in gaming ever, I can’t say I was excited at the idea of a remaster of a 2006 fantasy RPG. Slap the word remaster onto a project, and I think we’ve all learned what to expect. A higher resolution, all of the DLC tied up into one neat package, maybe some re-recorded VO for good measure. Great for fans of the original, fairly unexciting for those that never played it.

But Oblivion Remastered isn’t what you would expect. This isn’t a simple facelift, it’s a meticulously crafted reconstruction, meshing old and new in ways that I don’t think we’ve really seen up to this point.

The visual upgrades are stunning, additional voice lines add new depth to character class choices, and combat is now just the right mix of Skyrim jank and contemporary action. This is the upgrade Oblivion always deserved, giving it the chance to finally step out of Skyrim’s shadow.

That old Bethesda charm

The Elder Scrolls 4: Oblivion Remastered

(Image credit: Bethesda Softworks)

Whatever your opinions are on Starfield, Fallout 76, and Fallout 4, Bethesda’s modern RPGs are undeniably a bit of a mixed bag, with wildly different approaches to open-world design when compared to The Elder Scrolls series.

Still, I’ve found myself liking something about each, after digging deep to find the parts that prove the studio’s pedigree is well-earned, and ongoing. Oblivion might well be where Bethesda’s unique brand of game design is best showcased.

There are bugs and jank, oh the jank, but it’s all completely outweighed by excellent writing, an almost impossibly detailed world, and RPG systems that reward you for actually roleplaying. You can be a thief, an assassin, a mage. You can specialize in alchemy, go out into the world and clear fortresses for loot, and even run Guilds as the big boss in charge.

Best bit

The Elder Scrolls 4: Oblivion Remastered

(Image credit: Bethesda Softworks)

The Dark Brotherhood questline in Oblivion Remastered is perhaps my favourite from all the Bethesda RPGs I’ve played. It rewards you for completing assassinations in specific ways, more akin to something found in Hitman rather than a fantasy RPG. Every single member of the Brotherhood is a standout, from the pale, vampiric leader Vicente Valtieri (who, in my playthrough, would sometimes appear completely bald due to what I’m assuming to be a glitch), to the obnoxious Khajiit sorcerer M'raaj-Dar. There’s a murder-filled escape room quest too that’s one of the best side quests I’ve ever played.

NPCs talk over each other, camera angles switch wildly in conversation, and picking up the wrong item can send the game into a hard crash, but it’s worth the trade off for moments that only Bethesda games can offer. Moments where you walk into a tavern and witness an argument that you have to intervene in, and before you know it you’re helping a man fake his own death to avoid paying his debts.

Moments like accidentally discovering a vampire lair and contracting Vampirism, which then must be cured if you’re ever to travel during daylight hours again. I can count the memorable quests and moments from the last few Bethesda RPGs I’ve played on one hand, but have no doubt that there’ll be twenty plus that’ll stay with me from my first Oblivion playthrough.

Best of both worlds

The Elder Scrolls 4: Oblivion Remastered

(Image credit: Bethesda Softworks)

I’ve mentioned that Oblivion Remastered sits somewhere between a traditional remaster and a remake, but what does that mean exactly?

Well, in many ways, the team at Virtuous have Skyrim-ified Oblivion, bringing systems like levelling and player physics more in line with that of The Elder Scrolls 5. You now level up both major and minor skills just by doing that particular skill - e.g. improve lockpicking by picking more locks, get better at persuasion by attempting to persuade NPCs.

It’s a simple but elegant solution that helps remove some of the barriers that previously punished players for behaving out-of-character. You’re constantly improving your build as you go, whether that’s by sprinting between cities, or blocking attacks with a shield. These are very minor changes to the original formula, but offer a big enough quality of life improvement to make Oblivion feel like a game from 2016 (and a forward-thinking one at that), not 2006.

Then there’s the graphics, and oh boy, does Oblivion: Remastered look fantastic. By switching over to Unreal Engine 5, the developers have applied all new lighting tech. At night, this means moonlight dances across the surface of lakes, adding depth and vibrancy to even the darkest of settings. Wall-mounted torches flicker and cast shadows, filling cold sewer tunnels and deep subterranean caves with dynamic oases of light.

The game’s brilliant environmental design is left to provide the backbone here, but high-tech extras have been layered atop to accentuate and compliment, rather than remake completely.

You can tell Oblivion Remastered is a new version of an old game, absolutely, but it also gives some contemporary open world RPGs a run for their money in terms of presentation, art direction and atmospheric effects. It’s a strange mix - part old, part new, part something else entirely - but it works.

Moving forward, Oblivion Remastered should be a reference point for how to update an old game for new audiences, while keeping the magic of the original intact.

"Oblivion Remastered should be a reference point for how to update an old game for new audiences, while keeping the magic of the original intact."

As someone who had only played the latest instalment of The Elder Scrolls series until now, I’m impressed to find that Magic plays a deeper, more complex role in Oblivion. Mage builds are not only more viable, but easier to put together thanks to the superior Guild quests found in major cities. You can cast spells with your weapons out, and Conjuration can be used to truly kit yourself out as a versatile battlemage.

Like many players, I’ve tended to slip into a stealth archer build when playing these sorts of games, but in Oblivion I’m being constantly rewarded for experimenting with play-styles, and sampling from all aspects of the game’s build-mechanics. In general, this all feels more in-line with my experience with Dungeons & Dragons, in that regardless of the situation I’m in, there’s probably a stat change, an enchantment, a spell or consumable that can help me tip the scales in my favor.

There’s certainly room to roleplay if you want to stick to one defined path and character, but for those looking for more of a comprehensive experience of the game, there’s very little punishment for trying out something new.

Almost too faithful?

The Elder Scrolls 4: Oblivion Remastered

(Image credit: Bethesda Softworks)

Remastering a game like Oblivion is no easy task, given that the original’s inherent bugginess and unpredictability are big reasons as to why players still bring it up to this day.

The memes are ancient at this point, the slightly wonky line deliveries and erratic camera snaps now heavily ingrained in internet culture. To remake Oblivion completely would be to snuff out its originality and heart, but just how faithful can you be before you simply offer up what amounts to the same game just on newer platforms? Well, Oblivion Remastered is just about as close as I think it’s possible to get to while walking this particularly precarious tightrope.

As a modern way to play a historically significant game, this is perfect for new players, preserving the spirit of the original while making it as pain-free as possible to experience. The developer has definitely erred on the side of caution with Oblivion Remastered, choosing to leave things the way they were back in 2006 instead of switching them out for elements that would probably be better to play in 2025.

This devotion to the source material, while admirable and ultimately the right call, does lead to a few downsides. The difficulty settings are all over the place, not quite managing to bridge the gap between simplified levelling systems and the newly updated combat mechanics.

I was constantly switching between two settings, finding one too easy and the other tough as nails. There’s also stability issues, where the new atmospheric effects and lighting slow things down in the open world. Whether these are new issues, or remnants of ancient bugs, I don’t know. But really, it’s disheartening to run into so many inconsistencies in what is an otherwise beautiful game.

Throughout my 80 or so hours of play time, I’ve actually run into fewer bugs than I’ve come to expect from a Bethesda RPG. That’s not to say it’s been smooth sailing, with strange visual glitches, quest-halting bugs, and straight hard-crashes being semi-frequent.

What’s really disappointing is that after looking up fixes for the issues I was experiencing, I found that they were predominantly issues that were rampant in the original version. This is unfortunately a consequence of choosing to remaster rather than remake, likely unavoidable with the level of care put into preserving the original’s more charming blemishes.

Still, I’d rather deal with twenty year old bugs than play a sterilized, over-polished remake that’s missing what fans loved about Oblivion the first time around.

On the whole, Oblivion Remastered is a triumph. A carefully considered love-letter to a game that’s been somewhat overshadowed in the years since its successor’s launch. By skating the line between remaster and remake, Bethesda and Virtuos manage to offer up a worthy modernization that finally gives more players the chance to weigh Oblivion up as the best game in The Elder Scrolls series.

It’s so good in fact, and I can’t believe I’m about to say this, but perhaps just one more version of Skyrim wouldn’t be so bad? Okay, maybe we should settle for Morrowind first.

Should I play The Elder Scrolls 4: Oblivion Remastered?

The Elder Scrolls 4: Oblivion Remastered

(Image credit: Bethesda Softworks)

Play it if…

You want to experience Oblivion for the first time
This has been my very first Oblivion experience, and I haven’t been able to put it down. I tend to struggle playing older RPGs, but found this one to be modern enough, and good enough, to ignore some of the dated design.

You’re a fan of colorful, whimsical fantasy like Baldur’s Gate 3 and Fable
Oblivion’s world is much more colorful, varied and silly than the one found in Skyrim or even Fallout 4 or Starfield. It’s more Lord of the Rings than Game of Thrones, with rolling green hills, larger than life characters and a dark but whimsical sense of humor.

There’s a part of you itching for more of what you loved about Skyrim-era Bethesda
While I found something to enjoy in Starfield, Fallout 4, and Fallout 76, I have been itching to recapture the magic I felt playing Skyrim for the first time. Oblivion is Bethesda at its best, warts and all.View Deal

You need something to tide you over until The Elder Scrolls 6 finally comes out
Look, I know you don’t want to hear it, but The Elder Scrolls 6 is likely years off at this point. Still, with Oblivion Remastered being so good, it’s like we’ve gotten a new game anyway. This is plenty to keep you busy until we hear more about what’s next for the series.View Deal

Don’t play it if…

You’re expecting an excellent main story or cinematic cutscenes
Oblivion is quite bare-bones in its presentation, with a main quest that’s solid, but unspectacular when compared to modern RPGs. There’s no sprawling narrative, no lengthy cutscenes, and no real set-pieces. Instead, there are brilliant side quests, character-driven dialogue and choices, as well as a world that’s fun to explore and teeming with things to do.

Accessibility

Oblivion Remastered features expanded accessibility options when compared with the original.

Aim Assist, five difficulty settings, and the option to turn off blood splatter are the only gameplay features on offer.

Sound is broken down into multiple categories that can be tweaked to personalize the experience, and FOV can be changed for both the first and third person viewpoints.

Text size and subtitle text size can be increased, though I found the largest options to be on the smaller size, especially when playing on a TV. There’s full button mapping, meaning the game should be compatible with accessibility controllers like the PlayStation Access.

Overall, this is a pretty standard suite of accessibility features. It would have been nice to see more resources put into further expanding the options, given this is a remaster, with gameplay-specific contrast modes and colorblind options being missing at present.

How I reviewed The Elder Scrolls 4: Oblivion Remastered

I played Oblivion Remastered for 80 hours on the PlayStation 5 Pro. During that time I completed Guild Quests for Fighters Guild, Thieves Guild and The Dark Brotherhood.

I played around half of the campaign, choosing instead to focus on thievery to get myself a house in Anvil, which did end up being haunted. I’m planning to continue playing the game, leveling up my lockpicking, Heavy Armor and Blocking, hoping to set off clearing Forts around the map. I played in Performance Mode throughout, which prioritizes frame rate over graphical resolution.

On PlayStation 5 Pro, I played the game using a 4K LG gaming monitor (LG UltraGear 4K Gaming Monitor 27GR93U). I used a DualSense Edge controller, with the Razer Blackshark V2 gaming headset connected via the controller jack.

Occasionally, I’d move the game onto PlayStation Portal to play on the go. I found Oblivion Remastered to be the perfect PS Portal game, with great presentation and stability throughout.

First reviewed May 2025

iQOO Neo10 Pro+ AnTuTu result leaks and it’s outstanding
2:25 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Yesterday we heard that iQOO wouldn't release "S" models this year, and is instead preparing the Neo10 Pro+ for the Chinese market, which will join the already available Neo10 and Neo10 Pro (not to be confused with the international Neo10 which might be a rebranded Z10 Turbo Pro). Today a purported AnTuTu benchmark run for the Neo10 Pro+ has been leaked, and it's as outstanding as it can be, scoring 3,311,557 points in the benchmark's 10.4.8 version. While it is a great score, it's not entirely surprising since vivo and iQOO seem to optimize their devices' performance very well...

Apple Pride Collection for 2025 is here
12:45 pm |

Author: admin | Category: Mobile phones news | Comments: Off

For another year, Apple rides the LGBTQ+ wave and announced this year's themed products right in time for Pride Month (which is June). The 2025 Pride Collection includes a Pride Edition Sports Band and wallpapers for wearables, iPhones, and iPads. The strap features "a tapestry of rainbow stripes that vary in shape and size," and each band is assembled by hand from compression-molded stripes. This means that each strap is subtly unique, and no bands are exactly alike. According to a press release, this was created to reflect the "individuality of all members of the LGBTQ+...

Apple Pride Collection for 2025 is here
12:45 pm |

Author: admin | Category: Mobile phones news | Comments: Off

For another year, Apple rides the LGBTQ+ wave and announced this year's themed products right in time for Pride Month (which is June). The 2025 Pride Collection includes a Pride Edition Sports Band and wallpapers for wearables, iPhones, and iPads. The strap features "a tapestry of rainbow stripes that vary in shape and size," and each band is assembled by hand from compression-molded stripes. This means that each strap is subtly unique, and no bands are exactly alike. According to a press release, this was created to reflect the "individuality of all members of the LGBTQ+...

Samsung introduces Galaxy Tab Active5 Tactical Edition
11:10 am |

Author: admin | Category: Mobile phones news | Comments: Off

Samsung announced the rugged Galaxy Tab Active5 tablet in early 2024, followed by a Pro version three weeks ago. Today, a new device joined the family – Galaxy Tab Active5 Tactical Edition. It is a purpose-made tablet, offering compatibility with specialized software, used by special operations teams. The device was developed jointly with the US Department of Defense to “meet the demands of military personnel, operating in high-stakes environments,”. Samsung Galaxy Tab Active5 Tactical Edition The Tactical Edition is based on the Exynos 1380-powered tablet from 2024, but brings...

I reviewed the Lenovo ThinkStation P3 Tiny workstation and it’s basically a Mac mini for everyone who doesn’t want to buy Apple
9:47 am |

Author: admin | Category: Computers Gadgets Pro | Comments: Off

Nobody that I know likes clutter. That could be in their house, in their office, in their vehicle, or on their desk. My workspace is one of the few things I have autonomous control over, meaning I can keep it exactly how I want it (and not have it messed with by my kids, co-workers, etc.) I usually run a laptop, but when I get the opportunity to run desktop units, I prefer them to be the smaller platform size because then I can hide them somewhere in my workstation rather than have a giant tower on, under, or around my desk.

The Lenovo ThinkStation P3 Tiny is a mini PC workstation that can be tucked away and hidden out of sight, making for an incredibly smooth workspace. On top of the size benefit, the P3 Tiny is also a decently powerful machine, making it a potential secret powerhouse for some.

One of the secrets of a small machine in the business world is for workstations you don't want to see, for example, digital signage, front desks, doctors' offices, classroom digital setups, projectors, and so on. They're great if used the right way, and if they are powerful enough. And this one might be one of the best mini PC workstations for that.

Lenovo ThinkStation P3 Tiny

(Image credit: Collin Probst // Future)

Lenovo ThinkStation P3 Tiny: Unboxing & first impressions

Lenovo is one of those brands with consistent unboxing for their gear. Granted, they are not recognized worldwide for their unboxing experience, like Apple, but they have a decent unboxing experience every time. Nothing will be misplaced, damaged, or in weird boxes in boxes; it just makes sense.

I noticed right away that there is a VESA mount included, making it super easy to do exactly what I would do with this computer and mount it away. For a lot of mini PCs, the goal is to keep it tucked away out of sight as much as possible.

Lenovo ThinkStation P3 Tiny

(Image credit: Collin Probst // Future)

Right off the bat, I want to compare this TechRadar's top mini computer, the Mac mini. Compared to the older generations, anything before the M4, it's comparable. It has a more squared-off shape, but it's similar in size. Now, if you compare it to the new M4 Mac mini, the P3 Tiny does not look so tiny, but compared to the vast majority of desktop PCs, this computer holds to its name consistently.

Outside of just sizing, the ThinkStation P3 Tiny has great ports overall and is relatively robust for its size. The port layout lends itself to easy access, and it's great to see that Lenovo has included both HDMI and DisplayPort on the back. Sadly, there is no Thunderbolt or USB4 support, but the more I think about it, the less it is necessary for a business computer like this to have those high-speed transfers, so maybe that's not a massive loss.

Lenovo ThinkStation P3 Tiny: Design & build quality

Specs

Processor: Up to Intel Core i9-13900T (24 cores, 32 threads, up to 5.1 GHz)
Graphics: Up to NVIDIA T1000 with 8GB GDDR6 VRAM
Memory: Up to 64GB DDR5-4800MHz (2x SO-DIMM)
Storage: Up to 2x M.2 PCIe Gen 4 SSDs (up to 2TB each)
Ports: Front: 2x USB-A 3.2 Gen 2, 1x USB-C 3.2 Gen 2, 1x 3.5mm audio jack; Rear: 2x USB-A 3.2 Gen 2, 2x USB-A 3.2 Gen 1, 1x HDMI 2.1, 1x DisplayPort 1.4, 1x RJ-45 Ethernet
Networking: Wi-Fi 6E, Bluetooth 5.1
Dimensions: 179 x 183 x 37 mm
Weight: Approximately 1.4 kg
Operating System: Windows 11 Pro

The Lenovo ThinkStation P3 Tiny meets MIL-STD-810H durability standards in a small little frame with great ports and an included Vesa bracket to toss on the back of a display. The tool's free access for easy upgrades and maintenance sets this computer apart from sealed computers like the Mac mini. The P3 Tiny has a modular design, allowing for component upgrades and customization to fit each user's needs.

Lenovo ThinkStation P3 Tiny

(Image credit: Collin Probst // Future)

Lenovo ThinkStation P3 Tiny: In use

My team and I tested this machine for the last few weeks and were impressed. It handled benchmarking software like UL Procyon and others without an issue, it can support up to six displays with the proper discrete GPU configuration, it can be VESA mounted behind a display, it has great ports, and it can run Windows 11 Pro allowing for super easy native remote desktop (if not, Google Chrome Remote Desktop, Teamviewer, or others) making this an excellent computer for AVL systems, tucking the laptop away and running a large display for signage, projectors, customer interfaces, and so on. This machine can run up to six displays with discrete GPU configurations.

All around, this machine is impressive for its size. Consider the ThinkStation P3 Tiny for a front desk setup, a doctor's office, a display system, a minimalist workstation, and many more. This computer can get 90% of jobs done well, without much frustration or issue.

Lenovo ThinkStation P3 Tiny

(Image credit: Collin Probst // Future)

Lenovo ThinkStation P3 Tiny: Final verdict

The Lenovo ThinkStation P3 Tiny is an impressive compact workstation with enough power, ports, and performance to shine in most scenarios. It's excellent for those who need to save on space while maximizing their output (both workload and visual). If you're looking for a computer that can tuck away and be out of sight or help expand what you can see with up to six outputs, consider the Lenovo ThinkStation P3 Tiny for your next purchase.


For more high-powered PCs, we've rounded up the best workstations and the best mobile workstations.

Here’s what will make the first foldable iPhone stand out
9:41 am |

Author: admin | Category: Mobile phones news | Comments: Off

Apple's first foldable iPhone is apparently slated to be introduced during its big fall 2026 launch event, presumably taking place in September of next year. The foldable iPhone will be presented by Apple as the highest-end iPhone, and not as part of a parallel series with "a niche alternative design", which it reportedly sees as the approach taken by Google and Samsung. To differentiate it from its competitors, Apple will be betting on two key factors. First, its folding screen's crease will be almost invisible. This sounds funny if you've ever used a Chinese foldable, but let's assume...

Moto G56 specs leak along with an official-looking render
8:29 am |

Author: admin | Category: Mobile phones news | Comments: Off

Motorola launched the G55 in August of last year, and now it's working on its successor, the unsurprisingly named Moto G56. Its pricing was leaked back in March, and today we get an official-looking render to gawk at along with its full specs. The G56 has a 6.72-inch 1080x2400 LCD screen with 120 Hz refresh rate, 1,000-nit peak brightness, and Gorilla Glass 7i on top, a 50 MP main camera with f/1.8 aperture using Sony's Lytia LYT-600 sensor, an 8 MP ultrawide with f/2.2 aperture, and a 32 MP front-facing camera with f/2.2 aperture. It's powered by the MediaTek Dimensity 7060 SoC,...

Samsung Galaxy S26 series once again rumored to mark a return to Exynos
7:06 am |

Author: admin | Category: Mobile phones news | Comments: Off

This year's flagship Galaxy S25 family has entirely been powered by the Snapdragon 8 Elite for Galaxy chipset by Qualcomm, no matter where you live, due to the yield issues with Samsung's own Exynos 2500 SoC. This has been rumored to change next year, and today yet another rumor 'confirms' (as much as any rumor can) that the Galaxy S26 models will have the Exynos 2600 chipset inside - but, due to yield issues, these Exynos-powered S26 units might only be launching in Europe. For a while Europe has been Samsung's preferred market for Exynos chips, and it remains a mystery why. But if...

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