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iQOO Pad5 duo, Watch 5 and TWS Air3 announced
10:21 pm | May 20, 2025

Author: admin | Category: Mobile phones news | Comments: Off

The iQOO Neo10 Pro+ made its debut earlier today in China and it was not alone. The smartphone was joined by a pair of new tablets – the iQOO Pad5 and Pad5 Pro alongside the iQOO Watch 5 smartwatch and TWS Air3 wireless earbuds. iQOO Pad5 and Pad5 Pro Pad5 and Pad5 Pro share similar looks, but as you’d expect, the Pro holds the upper hand in terms of specs. It gets a 13-inch IPS LCD with "3.1K" resolution (2,064 x 3,096px) and a 144Hz refresh rate. Pad5 dials back to a 12.1-inch LCD with "2.8K" resolution and the same refresh rate. You get an eight-speaker setup on the Pro while the...

Xiaomi Pad 7 Ultra also appears on Geekbench with Xring O1
9:12 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Xiaomi will announce its first in-house SoC, Xring O1. The chip will be showcased on May 22, when we'll also see the new tablet Pad 7 Ultra, powered by the same platform. Today, the device allegedly appeared on Geekbench, revealing once again the chip's performance. The revealed details about the CPU align with a previous benchmark, reportedly of the Xiaomi 15S Pro smartphone. Xiaomi Pad 7 Ultra on Geekbench • Key features The 2,191 single-core result and 8,741 multi-core score are not as good as the smartphone's, but they are good enough for a top-tier tablet. Note that the...

Motorola Edge 60 review
8:10 pm |

Author: admin | Category: Mobile phones reviews | Comments: Off

Teardown reveals the Kirin 8020 chipset inside the nova 14 Ultra
8:01 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Huawei announced its nova 14 series yesterday without a trace of information regarding their chipsets. Luckily, Chinese social media has once again come through and user @FixedFocus shared more details about the SoC inside the nova 14 Ultra. The device is equipped with the new Kirin 8020 chipset. The preliminary verdict – it’s an underclocked version of the Kirin 9020 from the Mate 70 series. The chip apparently features the same 1+3+4 CPU configuration, though with slightly downclocked speeds. Kirin 8020 gets 1x prime core @2.29GHz, 3x cores @2.05GHz and 4x efficiency units @1.3GHz. The...

Realme teases the GT 7 Dream Edition co-designed with Aston Martin Aramco F1 team
6:58 pm |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Last week, Realme announced that it would unveil the Realme GT 7 Dream Edition on May 27 alongside the GT 7T and the global GT 7. Realme didn't divulge anything about the GT 7 Dream Edition and just teased the phone with an F1 car. Today, the brand announced its partnership with the Aston Martin Aramco F1 team for the GT 7 Dream Edition. Realme said it has entered a "groundbreaking three-year strategic partnership" with the Aston Martin Aramco F1 team, and as a milestone in this collaboration, it will launch the co-branded Realme GT 7 Dream Edition on May 27. Furthermore, Realme said that...

Realme teases the GT 7 Dream Edition co-designed with Aston Martin Aramco F1 team
6:58 pm |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Last week, Realme announced that it would unveil the Realme GT 7 Dream Edition on May 27 alongside the GT 7T and the global GT 7. Realme didn't divulge anything about the GT 7 Dream Edition and just teased the phone with an F1 car. Today, the brand announced its partnership with the Aston Martin Aramco F1 team for the GT 7 Dream Edition. Realme said it has entered a "groundbreaking three-year strategic partnership" with the Aston Martin Aramco F1 team, and as a milestone in this collaboration, it will launch the co-branded Realme GT 7 Dream Edition on May 27. Furthermore, Realme said that...

iQOO Neo10 Pro+ arrives with a Snapdragon 8 Elite chip, a better display and a bigger battery
6:01 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The iQOO Neo10 and Neo10 Pro were announced in late 2024 with Snapdragon 8 Gen 3 and Dimensity 9400, respectively. Now the company is launching an upgraded version with a faster chipset, better display, a bigger battery and some other improvements too. iQOO Neo10 Pro+ The iQOO Neo10 Pro+ is powered by the Snapdragon 8 Elite and a self-developed iQOO Q2 gaming chip (more on that in a bit). The phone has various configurations with 12GB/16GB LPDDR5X RAM and 256GB/512GB/1TB UFS 4.1 storage. A large vapor chamber keeps the chipset cool. The new display is a 6.82” LTPO OLED...

iQOO Neo10 Pro+ arrives with a Snapdragon 8 Elite chip, a better display and a bigger battery
6:01 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The iQOO Neo10 and Neo10 Pro were announced in late 2024 with Snapdragon 8 Gen 3 and Dimensity 9400, respectively. Now the company is launching an upgraded version with a faster chipset, better display, a bigger battery and some other improvements too. iQOO Neo10 Pro+ The iQOO Neo10 Pro+ is powered by the Snapdragon 8 Elite and a self-developed iQOO Q2 gaming chip (more on that in a bit). The phone has various configurations with 12GB/16GB LPDDR5X RAM and 256GB/512GB/1TB UFS 4.1 storage. A large vapor chamber keeps the chipset cool. The new display is a 6.82” LTPO OLED...

After over 30 hours in Blades of Fire, I’ve come to appreciate the retro charm of forging my blade
6:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Having toiled away on critically-acclaimed titles in the Metroid series and reviving Konami’s Castlevania series, developer MercurySteam has taken the risk of co-financing their latest project. Blades of Fire is its chance to prove their development skills at crafting their own original idea, and there’s a lot to love about this game’s blend of dark fantasy and mythology.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC
Release date: May 22, 2025

That being said, it’s hard not to feel the weight of legacy and industry trends, rather than instilling this world with bold new ideas, holding this game back from greatness.

Rather than focusing on the negatives, there’s much to appreciate in this new game, particularly the father-son-esque bond at the heart of this story. While the game builds up a story about an ancient race of giants known as Forgers, instilling the knowledge to craft weapons from steel into humanity, with this power being seized by the anointed Queen Nerea to curse those who oppose her and turn steel to stone, the plot is simple. Aran de Lira possesses one of the ancient hammers necessary to forge his own steel, and alongside Asdo, the son of his deceased friend, embarks on a quest to kill the queen.

Landscape screenshot from the game Blades of Fire

(Image credit: MercurySteam)

Classic is queen

There’s an almost-quaint retro simplicity to which the world of Blades of Fire is introduced: Aran is a lonely figure with an unspoken past that fuels his desire for a solitary existence, yet he’s more than willing to go and save an old friend he hears in danger nearby. The child desires revenge for his father’s death and, thanks to his knowledge of the Forgers, goes on this adventure with Aran to take down the queen.

The contrast of scholarly child and mysterious scarred older man soon warms to you, and not solely due to the similarities between their bond and that of Kratos and Atreus in the recent God of War titles. Asdo is far from an annoying sidekick, balancing wisdom with genuinely funny quips that are enough to make you laugh without grating (and you can always send him away, if you do wish for him to be quiet). I felt a warmth for Aran and a desire to learn more of his past, especially the guarded secrets of his past relationship to the Queen before her descent to despotic control.

Having first expected a practical but minimal story, I was surprised to find myself attached and with a desire to learn more of the rich lore the devs instilled into this world.

There’s an unabashed videogame-y nature to this world and cast, imbued with a quirkiness reminiscent of mid-budget adventure games abundant in the Xbox 360 and PS3 era

This is balanced with an engaging combat system that, though its quirks and intricacies will take time to learn, thanks to an at-first clunky and uncomfortable control scheme, you soon come to appreciate. Victory requires players to learn enemy attack patterns and the best weapons to counter each of them.

All four face buttons are each mapped to their direction of attack: on a PlayStation controller, this means Triangle will strike from above, X from below, and Square and Circle from each side. Depending on an opponent’s armor, it’s required to consider where you strike in order to deal maximum damage, or at times, inflict any damage at all.

The need to be aware of not just when but where you strike is most important in boss fights. One early sub-boss, a troll, requires you to whittle down its health, then slice off a part of the enemy’s body in order to drain it further before it can regenerate. Whether fighting big bosses - one boss at the end of the Crimson Fort is particularly interesting in how it forces you to learn both attack patterns and strike direction to defeat it most effectively - or small-fry enemies, it rarely tires even after dozens of hours have passed.

It may take time to get used to the stamina system that is required to inflict stronger, quicker attacks, and your hands will strain getting used to the unusual grip of having both block and dodging mapped to the left bumper and trigger, but you soon adjust to the fascinating tension it instils to high-stakes conflict.

Character screenshot from the game Blades of Fire

(Image credit: MercurySteam)

Nerves of steel

Embodying the blacksmith skills key to the game’s identity, you must collect materials around the world to forge new weapons. You have complete control over the type of steel you use, which determines weight, speed, strength, blocking, and more, and once you’ve refined this selection, you must then physically hammer the weapon into shape. The closer to the real shape, the more refined the weapon, and therefore the more you can repair it before it’s unusable.

It’s fun, at first. After a while, it becomes repetitive and time-consuming. If you craft a good enough weapon, you can automatically recraft it to this level without replaying the minigame, but if you wish to improve this stat or build a new weapon, you must spend upwards of five minutes forging, grinding the momentum to a shuddering halt.

It’s one of a few issues holding the game back, many tied to the long legacy leading into this game’s development and the weight of adjusting the game’s design to chase industry trends. Many senior developers on Blades of Fire worked on the mostly forgotten 2001 action title named Severance: Blade of Darkness, which, beyond visual similarities, is often regarded as a precursor to the Dark Souls genre in its careful use of stamina and deliberate action.

Best bit

While it takes some time to get used to it, getting to grips with this unusual control scheme and observing a difficult boss’ attack patterns to correctly slice, dodge, and weave your way to victory brings about a primal joy that wills you forward towards the next area on your adventure.

While this makes it perhaps unfair to compare a game refining these 2001 ideas to Dark Souls, it’s hard not to see their implementation, and many other mechanics not found in Severance but introduced to this game are clearly inspired by the industry’s wholesale embrace of the beloved FromSoftware title. Players have limited flasks of health potions that can only be restored by resting at anvils, this game’s thematically fitting equivalent to bonfires, and upon death, players must return to the location they were felled in order to rescue their weapon.

Even if we were to credit these ideas to Severance and not an attempt to create a Soulslike adventure, Blades of Fire’s level design and enemies feel best suited to a style of action opposite to the plodding action and unstoppable attack animations of both titles. In battles against undead hordes, you can at times be facing close to a dozen enemies at once, and even your fastest weapons are useless with the rate at which your attacks are interrupted.

As this game lacks the punishment of lost resources or the risk of losing your weapon forever if you die before reclaiming it, recovering your weapon feels more like a chore and an obligatory feature to adhere to the formula than a design suited to the pace of this adventure.

Character screenshot from the game Blades of Fire

(Image credit: MercurySteam)

A search for souls

It contributed to an overwhelming feeling that the embrace of so many Souls-isms only served to hinder the natural flow of the game, rather than enhance it.

This is before we discuss the game’s cumbersome map, which, through its lack of dimension, can become nearly useless when navigating more complex, multi-level terrain for the next objective.

This is only compounded by the fact that there’s no clear indication in the environment on where to go next, and even the optional objective markers activated by navigating menus and automatically disabled upon clearing that specific objective, unless reactivated, are often useless in more complex multi-level areas. If you’re navigating a multi-floor fortress and miss an inconspicuous door you must unlock with a newly-obtained key, even a marker won’t stop you wandering in circles for 20 minutes or longer, lost and frustrated.

Yet despite my complaints, I felt just enough charm to find myself soldiering forward. There’s an unabashed gamey nature to this world and cast, imbued with a quirkiness reminiscent of mid-budget adventure games abundant in the Xbox 360 and PS3 era, like Enslaved: Odyssey to the West, but non-existent in this modern era of spiraling budgets.

Character screenshot from the game Blades of Fire

(Image credit: MercurySteam)

For all I can complain about Soulslike inspirations that these days induce more groans than excitement, there’s a simplicity to this quest to go and kill the queen while offering just enough mechanical depth without bogging you down in an overwhelming number of unnecessary systems.

You craft weapons, you fight enemies, you move forward. Simple, but the sense of a human hand touching every asset rather than some overcautious executive or an overzealous focus group drew me even to its flaws.

Blades of Fire is charming, even if its soulslike eccentricities were more of a hindrance to the characters and adventure housed within. This blend of retro simplicity and modern flair won’t be the best game you play in 2025, but it’s likely going to be one of the more charming (and as such memorable), and isn’t that just as good?

Should you play Blades of Fire?

Play it if...

You miss your Xbox 360 or PS3
There’s an indescribable essence to this game that feels like a lost title from the PS3 and 360 generation, modernized with quality-of-life and graphics improvements, giving it a feel unlike many other modern games.

You enjoy customizing your weapons
The gameplay is fun, but key to victory is picking the right choice from dozens of refinements of steel while even customizing the pommel and small of your weapons to your playstyle. Understanding the best way to craft a weapon takes patience.

Don't play it if...

You aren’t a fan of Dark Souls or soulslikes
While not a soulslike, many mechanics indicative of the famous series are present, and likely won’t gel with players seeking a more fast-paced action adventure.

Accessibility features

Accessibility features in Blades of Fire are limited. Camera shake and motion blur can be adjusted, alongside the size and color of subtitles but otherwise, the default text is small, and it lacks many commonplace accessibility features such as colorblind modes.

How I reviewed Blades of Fire

I played just over 30 hours of the game on a base PS5 model using a standard DualSense controller on standard difficulty, getting all the way through the game to the latter stages of the main story.

I utilized an ASUS VG27AQL1A gaming monitor, while for audio, a mix of Denon speakers and a wireless audio adapter, and AirPods Max were used.

First reviewed May 2025

Mission: Impossible – The Final Reckoning is a massive, messy victory lap for cinema’s greatest action franchise
5:57 pm |

Author: admin | Category: Computers Entertainment Gadgets Streaming | Tags: | Comments: Off

If you’d have told a 33-year-old Tom Cruise at the 1996 premiere of Mission: Impossible that he’d be promoting — and not just promoting, living — the same film franchise 29 years and seven instalments later, he probably would’ve believed you right there and then.

There are plenty of seemingly impossible things about Mission: Impossible – The Final Reckoning, but Cruise’s commitment to the character of Ethan Hunt is not one of them. Brian De Palma’s big-screen reboot of the 1966 Mission: Impossible TV series was the first to be produced by Cruise’s then-new production company C/W Productions, and the ageless star has since committed to going bigger and better with each subsequent instalment.

The Final Reckoning is, we presume, the last Mission: Impossible movie for some time (maybe ever!), and though it’s certainly no better than what’s come before – in truth, it probably places fifth or sixth in our ranking of the Mission: Impossible movies – it’s most definitely bigger than anything else you’ve seen (or will see) this year.

Back in the saddle

The series' eighth entry picks up where 2023’s Dead Reckoning left off, with Ethan and the rest of the IMF gang still trying to outfox the rogue artificial intelligence system known as 'the Entity'. It’s essentially the same Big Bad as before, except now the Entity is hell-bent on nuclear armageddon, and it’s also started to brainwash small pockets of the populace into supporting its apocalyptic cause (some people just have to be part of a club).

To ensure its own survival when the bombs start to fall, the Entity needs access to a secure digital bunker in South Africa, and it’s here that our heroes hope to trap ChatGPT-on-steroids using a combination of various hard-to-get-hold-of MacGuffins, including an elaborate USB stick buried in the belly of a sunken Russian submarine. So far, so Mission: Impossible.

There are many, many other facets to The Final Reckoning’s convoluted story, which is even more difficult to follow than the plot of the original Mission: Impossible, but the film is essentially a '90s disaster movie dressed up as a commentary on AI and misinformation.

That’s not necessarily unbecoming of the franchise – Ethan has always been dropped into a race against time to save the world – but, to its detriment, The Final Reckoning feels distinctly more grandiose than any other Mission movie before it, with more time devoted to politicking and fate-of-the-world decision-making than to ingenious gadgetry and covert spycraft.

Still of the cast from Mission: Impossible – The Final Reckoning

Ethan spends precious little time with his IMF crew in The Final Reckoning (Image credit: Paramount)

Mission: Impossible is at its best when Ethan and his band of IMF misfits are infiltrating a famous landmark or pulling off an improbable escape, quipping at each other as they do so (the Burj Khalifa sequence in Ghost Protocol is an all-timer example of that formula in action). The Final Reckoning swaps this playful tone for doom and gloom in a bid to raise the emotional stakes, but the trade-off is a more serious, arguably un-Mission: Impossible-like experience overall.

This sentiment isn’t helped by an exposition-heavy first hour, which jumps between locations, characters, and plot threads like a YouTube recap of the Mission: Impossible series so far. Flashbacks are fine in moderation, but the sheer number of them deployed by director Christopher McQuarrie in the opening moments of The Final Reckoning is an indictment of the film’s unwieldy story.

Getting down to business

Still image of an underwater sequence in Mission: Impossible – The Final Reckoning

The underwater sequence is an instant Mission: Impossible classic (Image credit: Paramount)

Mercifully, things take a turn for the action-packed about halfway through, when Ethan jumps into the Bering Sea in search of that aforementioned Russian submarine. It’s here that we’re introduced to Captain Bledsoe, played with scene-stealing aplomb by Severance star Tramell Tillman, and the first of two outrageously gripping stunts gets underway.

If you’ve seen any of The Final Reckoning’s trailers or posters, you’ll know that the biplane sequence – shot at 8,000 feet in 140mph winds with no CGI – is being framed as the film’s centerpiece, and while it’s undeniably impressive, the earlier submarine sequence is arguably the bigger highlight. Here, McQuarrie and Cruise use a combination of digital effects and practical wizardry to simulate the inside of a missile-filled submarine at the bottom of the ocean, and the sense of scale and jeopardy the pair achieve is staggering.

Watching Cruise dodge nuclear warheads under life-threatening amounts of pressure will have you, too, feeling like you’re trapped on the ocean floor, especially if you experience this ordeal in the expanded aspect ratio afforded by IMAX.

Quite frankly, The Final Reckoning is saved by its two major set-pieces. They bring a much-needed injection of excitement to an otherwise drawn-out disaster story, and while the film as a whole could do with more action and less situation-room drama, these stunts will remind you why you paid the ticket price. Nobody is doing it like Tom Cruise, and this eighth and potentially final entry in the Mission: Impossible franchise – for all its many shortcomings – hammers home that truth and then some. Cue the theme music!


Mission: Impossible – The Final Reckoning arrives in theaters and IMAX on May 21 (UK) and May 23 (internationally).

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